PAPR: Proximity Attention Point RenderingYanshu Zhang, Shichong Peng, Alireza Moazeni et al.
Learning accurate and parsimonious point cloud representations of scene surfaces from scratch remains a challenge in 3D representation learning. Existing point-based methods often suffer from the vanishing gradient problem or require a large number of points to accurately model scene geometry and texture. To address these limitations, we propose Proximity Attention Point Rendering (PAPR), a novel method that consists of a point-based scene representation and a differentiable renderer. Our scene representation uses a point cloud where each point is characterized by its spatial position, influence score, and view-independent feature vector. The renderer selects the relevant points for each ray and produces accurate colours using their associated features. PAPR effectively learns point cloud positions to represent the correct scene geometry, even when the initialization drastically differs from the target geometry. Notably, our method captures fine texture details while using only a parsimonious set of points. We also demonstrate four practical applications of our method: zero-shot geometry editing, object manipulation, texture transfer, and exposure control. More results and code are available on our project website at https://zvict.github.io/papr/.
10.8CLFeb 20, 2024
Is the System Message Really Important to Jailbreaks in Large Language Models?Xiaotian Zou, Yongkang Chen, Ke Li
The rapid evolution of Large Language Models (LLMs) has rendered them indispensable in modern society. While security measures are typically to align LLMs with human values prior to release, recent studies have unveiled a concerning phenomenon named "Jailbreak". This term refers to the unexpected and potentially harmful responses generated by LLMs when prompted with malicious questions. Most existing research focus on generating jailbreak prompts but system message configurations vary significantly in experiments. In this paper, we aim to answer a question: Is the system message really important for jailbreaks in LLMs? We conduct experiments in mainstream LLMs to generate jailbreak prompts with varying system messages: short, long, and none. We discover that different system messages have distinct resistances to jailbreaks. Therefore, we explore the transferability of jailbreaks across LLMs with different system messages. Furthermore, we propose the System Messages Evolutionary Algorithm (SMEA) to generate system messages that are more resistant to jailbreak prompts, even with minor changes. Through SMEA, we get a robust system messages population with little change in the length of system messages. Our research not only bolsters LLMs security but also raises the bar for jailbreaks, fostering advancements in this field of study.
10.9CLJun 4, 2025
GEM: Empowering LLM for both Embedding Generation and Language UnderstandingCaojin Zhang, Qiang Zhang, Ke Li et al.
Large decoder-only language models (LLMs) have achieved remarkable success in generation and reasoning tasks, where they generate text responses given instructions. However, many applications, e.g., retrieval augmented generation (RAG), still rely on separate embedding models to generate text embeddings, which can complicate the system and introduce discrepancies in understanding of the query between the embedding model and LLMs. To address this limitation, we propose a simple self-supervised approach, Generative Embedding large language Model (GEM), that enables any large decoder-only LLM to generate high-quality text embeddings while maintaining its original text generation and reasoning capabilities. Our method inserts new special token(s) into a text body, and generates summarization embedding of the text by manipulating the attention mask. This method could be easily integrated into post-training or fine tuning stages of any existing LLMs. We demonstrate the effectiveness of our approach by applying it to two popular LLM families, ranging from 1B to 8B parameters, and evaluating the transformed models on both text embedding benchmarks (MTEB) and NLP benchmarks (MMLU). The results show that our proposed method significantly improves the original LLMs on MTEB while having a minimal impact on MMLU. Our strong results indicate that our approach can empower LLMs with state-of-the-art text embedding capabilities while maintaining their original NLP performance
2.0CVJun 29, 2024
Intrinsic PAPR for Point-level 3D Scene Albedo and Shading EditingAlireza Moazeni, Shichong Peng, Ke Li
Recent advancements in neural rendering have excelled at novel view synthesis from multi-view RGB images. However, they often lack the capability to edit the shading or colour of the scene at a detailed point-level, while ensuring consistency across different viewpoints. In this work, we address the challenge of point-level 3D scene albedo and shading editing from multi-view RGB images, focusing on detailed editing at the point-level rather than at a part or global level. While prior works based on volumetric representation such as NeRF struggle with achieving 3D consistent editing at the point level, recent advancements in point-based neural rendering show promise in overcoming this challenge. We introduce ``Intrinsic PAPR'', a novel method based on the recent point-based neural rendering technique Proximity Attention Point Rendering (PAPR). Unlike other point-based methods that model the intrinsic decomposition of the scene, our approach does not rely on complicated shading models or simplistic priors that may not universally apply. Instead, we directly model scene decomposition into albedo and shading components, leading to better estimation accuracy. Comparative evaluations against the latest point-based inverse rendering methods demonstrate that Intrinsic PAPR achieves higher-quality novel view rendering and superior point-level albedo and shading editing.