Md. Kamrul Hasan

HC
h-index18
6papers
258citations
Novelty27%
AI Score25

6 Papers

8.7CVFeb 13, 2024Code
BdSLW60: A Word-Level Bangla Sign Language Dataset

Husne Ara Rubaiyeat, Hasan Mahmud, Ahsan Habib et al.

Sign language discourse is an essential mode of daily communication for the deaf and hard-of-hearing people. However, research on Bangla Sign Language (BdSL) faces notable limitations, primarily due to the lack of datasets. Recognizing wordlevel signs in BdSL (WL-BdSL) presents a multitude of challenges, including the need for well-annotated datasets, capturing the dynamic nature of sign gestures from facial or hand landmarks, developing suitable machine learning or deep learning-based models with substantial video samples, and so on. In this paper, we address these challenges by creating a comprehensive BdSL word-level dataset named BdSLW60 in an unconstrained and natural setting, allowing positional and temporal variations and allowing sign users to change hand dominance freely. The dataset encompasses 60 Bangla sign words, with a significant scale of 9307 video trials provided by 18 signers under the supervision of a sign language professional. The dataset was rigorously annotated and cross-checked by 60 annotators. We also introduced a unique approach of a relative quantization-based key frame encoding technique for landmark based sign gesture recognition. We report the benchmarking of our BdSLW60 dataset using the Support Vector Machine (SVM) with testing accuracy up to 67.6% and an attention-based bi-LSTM with testing accuracy up to 75.1%. The dataset is available at https://www.kaggle.com/datasets/hasaniut/bdslw60 and the code base is accessible from https://github.com/hasanssl/BdSLW60_Code.

26.8CLMay 11, 2023Code
BanglaBook: A Large-scale Bangla Dataset for Sentiment Analysis from Book Reviews

Mohsinul Kabir, Obayed Bin Mahfuz, Syed Rifat Raiyan et al.

The analysis of consumer sentiment, as expressed through reviews, can provide a wealth of insight regarding the quality of a product. While the study of sentiment analysis has been widely explored in many popular languages, relatively less attention has been given to the Bangla language, mostly due to a lack of relevant data and cross-domain adaptability. To address this limitation, we present BanglaBook, a large-scale dataset of Bangla book reviews consisting of 158,065 samples classified into three broad categories: positive, negative, and neutral. We provide a detailed statistical analysis of the dataset and employ a range of machine learning models to establish baselines including SVM, LSTM, and Bangla-BERT. Our findings demonstrate a substantial performance advantage of pre-trained models over models that rely on manually crafted features, emphasizing the necessity for additional training resources in this domain. Additionally, we conduct an in-depth error analysis by examining sentiment unigrams, which may provide insight into common classification errors in under-resourced languages like Bangla. Our codes and data are publicly available at https://github.com/mohsinulkabir14/BanglaBook.

2.9HCFeb 5, 2022
VIS-iTrack: Visual Intention through Gaze Tracking using Low-Cost Webcam

Shahed Anzarus Sabab, Mohammad Ridwan Kabir, Sayed Rizban Hussain et al.

Human intention is an internal, mental characterization for acquiring desired information. From interactive interfaces containing either textual or graphical information, intention to perceive desired information is subjective and strongly connected with eye gaze. In this work, we determine such intention by analyzing real-time eye gaze data with a low-cost regular webcam. We extracted unique features (e.g., Fixation Count, Eye Movement Ratio) from the eye gaze data of 31 participants to generate a dataset containing 124 samples of visual intention for perceiving textual or graphical information, labeled as either TEXT or IMAGE, having 48.39% and 51.61% distribution, respectively. Using this dataset, we analyzed 5 classifiers, including Support Vector Machine (SVM) (Accuracy: 92.19%). Using the trained SVM, we investigated the variation of visual intention among 30 participants, distributed in 3 age groups, and found out that young users were more leaned towards graphical contents whereas older adults felt more interested in textual ones. This finding suggests that real-time eye gaze data can be a potential source of identifying visual intention, analyzing which intention aware interactive interfaces can be designed and developed to facilitate human cognition.

3.7HCSep 10, 2021
ANTASID: A Novel Temporal Adjustment to Shannon's Index of Difficulty for Quantifying the Perceived Difficulty of Uncontrolled Pointing Tasks

Mohammad Ridwan Kabir, Mohammad Ishrak Abedin, Rizvi Ahmed et al.

Shannon's Index of Difficulty ($ID$), reputable for quantifying the perceived difficulty of pointing tasks as a logarithmic relationship between movement-amplitude ($A$) and target-width ($W$), is used for modelling the corresponding observed movement-times ($MT_O$) in such tasks in controlled experimental setup. However, real-life pointing tasks are both spatially and temporally uncontrolled, being influenced by factors such as - human aspects, subjective behavior, the context of interaction, the inherent speed-accuracy trade-off where, emphasizing accuracy compromises speed of interaction and vice versa, and so on. Effective target-width ($W_e$) is considered as spatial adjustment for compensating accuracy. However, no significant adjustment exists in the literature for compensating speed in different contexts of interaction in these tasks. As a result, without any temporal adjustment, the true difficulty of an uncontrolled pointing task may be inaccurately quantified using Shannon's ID. To verify this, we propose the ANTASID (A Novel Temporal Adjustment to Shannon's ID) formulation with detailed performance analysis. We hypothesized a temporal adjustment factor ($t$) as a binary logarithm of $MT_O$, compensating for speed due to contextual differences and minimizing the non-linearity between movement-amplitude and target-width. Considering spatial and/or temporal adjustments to ID, we conducted regression analysis using our own and Benchmark datasets in both controlled and uncontrolled scenarios of pointing tasks with a generic mouse.ANTASID formulation showed significantly superior fitness values and throughput in all the scenarios while reducing the standard error. Furthermore, the quantification of ID with ANTASID varied significantly compared to the classical formulations of Shannon's ID, validating the purpose of this study.

3.0SEJun 21, 2020
Better User Recommendations using Enhancing Software Development Process Repository

Ziaur Rahman, Md. Kamrul Hasan

Reusing previously completed software repository to enhance the development process is a common phenomenon. If developers get suggestions from the existing projects they might be benefited a lot what they eventually expect while coding. The strategies available in this field have been rapidly changing day by day. There are a number of efforts that have been focusing on mining process and constructing repository. Some of them have emphasized on the web based code searching while others have integrated web based code searching in their customized tool. But web based approaches have inefficiency especially in building repository on which they apply mining technologies. To search the code snippets in response to the user query we need an enriched repository with better representation and abstraction. To ensure that repository before mining process we have developed a concept based on Enhancing Software Development Process (ESDP). In ESDP approach multiple sources of codes from both online and offline storages are considered to construct the central repository with XML representation and applied mining techniques in the client side. The respective evaluation shows that ESDP approach works much better in response time and performance than many other existing approaches available today.

3.1HCNov 13, 2019
Emotion Recognition with Forearm-based Electromyography

Muhammad Shihab Rashid, Zubayet Zaman, Hasan Mahmud et al.

Electromyography is an unexplored field of study when it comes to alternate input modality while interacting with a computer. However, to make computers understand human emotions is pivotal in the area of human-computer interaction and in assistive technology. Traditional input devices used currently have limitations and restrictions when it comes to express human emotions. The applications regarding computers and emotions are vast. In this paper we analyze EMG signals recorded from a low cost MyoSensor and classify them into two classes - Relaxed and Angry. In order to perform this classification we have created a dataset collected from 10 users, extracted 8 significant features and classified them using Support Vector Machine algorithm. We show uniquely that forearm-based EMG signal can express emotions. Experimental results show an accuracy of 88.1% after 300 iterations.This shows significant opportunities in various fields of computer science such as gaming and e-learning tools where EMG signals can be used to detect human emotions and make the system provide feedback based on it. We discuss further applications of the method that seeks to expand the range of human-computer interaction beyond the button box.