28.2RONov 17, 2022
SE(3)-Equivariant Relational Rearrangement with Neural Descriptor FieldsAnthony Simeonov, Yilun Du, Lin Yen-Chen et al. · mit
We present a method for performing tasks involving spatial relations between novel object instances initialized in arbitrary poses directly from point cloud observations. Our framework provides a scalable way for specifying new tasks using only 5-10 demonstrations. Object rearrangement is formalized as the question of finding actions that configure task-relevant parts of the object in a desired alignment. This formalism is implemented in three steps: assigning a consistent local coordinate frame to the task-relevant object parts, determining the location and orientation of this coordinate frame on unseen object instances, and executing an action that brings these frames into the desired alignment. We overcome the key technical challenge of determining task-relevant local coordinate frames from a few demonstrations by developing an optimization method based on Neural Descriptor Fields (NDFs) and a single annotated 3D keypoint. An energy-based learning scheme to model the joint configuration of the objects that satisfies a desired relational task further improves performance. The method is tested on three multi-object rearrangement tasks in simulation and on a real robot. Project website, videos, and code: https://anthonysimeonov.github.io/r-ndf/
14.5CVApr 25, 2022
Tac2Pose: Tactile Object Pose Estimation from the First TouchMaria Bauza, Antonia Bronars, Alberto Rodriguez
In this paper, we present Tac2Pose, an object-specific approach to tactile pose estimation from the first touch for known objects. Given the object geometry, we learn a tailored perception model in simulation that estimates a probability distribution over possible object poses given a tactile observation. To do so, we simulate the contact shapes that a dense set of object poses would produce on the sensor. Then, given a new contact shape obtained from the sensor, we match it against the pre-computed set using an object-specific embedding learned using contrastive learning. We obtain contact shapes from the sensor with an object-agnostic calibration step that maps RGB tactile observations to binary contact shapes. This mapping, which can be reused across object and sensor instances, is the only step trained with real sensor data. This results in a perception model that localizes objects from the first real tactile observation. Importantly, it produces pose distributions and can incorporate additional pose constraints coming from other perception systems, contacts, or priors. We provide quantitative results for 20 objects. Tac2Pose provides high accuracy pose estimations from distinctive tactile observations while regressing meaningful pose distributions to account for those contact shapes that could result from different object poses. We also test Tac2Pose on object models reconstructed from a 3D scanner, to evaluate the robustness to uncertainty in the object model. Finally, we demonstrate the advantages of Tac2Pose compared with three baseline methods for tactile pose estimation: directly regressing the object pose with a neural network, matching an observed contact to a set of possible contacts using a standard classification neural network, and direct pixel comparison of an observed contact with a set of possible contacts. Website: http://mcube.mit.edu/research/tac2pose.html
11.8ROJul 24, 2023
simPLE: a visuotactile method learned in simulation to precisely pick, localize, regrasp, and place objectsMaria Bauza, Antonia Bronars, Yifan Hou et al.
Existing robotic systems have a clear tension between generality and precision. Deployed solutions for robotic manipulation tend to fall into the paradigm of one robot solving a single task, lacking precise generalization, i.e., the ability to solve many tasks without compromising on precision. This paper explores solutions for precise and general pick-and-place. In precise pick-and-place, i.e. kitting, the robot transforms an unstructured arrangement of objects into an organized arrangement, which can facilitate further manipulation. We propose simPLE (simulation to Pick Localize and PLacE) as a solution to precise pick-and-place. simPLE learns to pick, regrasp and place objects precisely, given only the object CAD model and no prior experience. We develop three main components: task-aware grasping, visuotactile perception, and regrasp planning. Task-aware grasping computes affordances of grasps that are stable, observable, and favorable to placing. The visuotactile perception model relies on matching real observations against a set of simulated ones through supervised learning. Finally, we compute the desired robot motion by solving a shortest path problem on a graph of hand-to-hand regrasps. On a dual-arm robot equipped with visuotactile sensing, we demonstrate pick-and-place of 15 diverse objects with simPLE. The objects span a wide range of shapes and simPLE achieves successful placements into structured arrangements with 1mm clearance over 90% of the time for 6 objects, and over 80% of the time for 11 objects. Videos are available at http://mcube.mit.edu/research/simPLE.html .
A Differentiable Recipe for Learning Visual Non-Prehensile Planar ManipulationBernardo Aceituno, Alberto Rodriguez, Shubham Tulsiani et al.
Specifying tasks with videos is a powerful technique towards acquiring novel and general robot skills. However, reasoning over mechanics and dexterous interactions can make it challenging to scale learning contact-rich manipulation. In this work, we focus on the problem of visual non-prehensile planar manipulation: given a video of an object in planar motion, find contact-aware robot actions that reproduce the same object motion. We propose a novel architecture, Differentiable Learning for Manipulation (\ours), that combines video decoding neural models with priors from contact mechanics by leveraging differentiable optimization and finite difference based simulation. Through extensive simulated experiments, we investigate the interplay between traditional model-based techniques and modern deep learning approaches. We find that our modular and fully differentiable architecture performs better than learning-only methods on unseen objects and motions. \url{https://github.com/baceituno/dlm}.
GelSlim3.0: High-Resolution Measurement of Shape, Force and Slip in a Compact Tactile-Sensing FingerIan Taylor, Siyuan Dong, Alberto Rodriguez
This work presents a new version of the tactile-sensing finger GelSlim 3.0, which integrates the ability to sense high-resolution shape, force, and slip in a compact form factor for use with small parallel jaw grippers in cluttered bin-picking scenarios. The novel design incorporates the capability to use real-time analytic methods to measure shape, estimate the contact 3D force distribution, and detect incipient slip. To achieve a compact integration, we optimize the optical path from illumination source to camera and other geometric variables in a optical simulation environment. In particular, we optimize the illumination sources and a light shaping lens around the constraints imposed by the photometric stereo algorithm used for depth reconstruction. The optimized optical configuration is integrated into a finger design composed of robust and easily replaceable snap-to-fit fingetip module that allow for ease of manufacture, assembly, use, and repair. To stimulate future research in tactile-sensing and provide the robotics community access to reliable and easily-reproducible tactile finger with a diversity of sensing modalities, we open-source the design and software at https://github.com/mcubelab/gelslim.
Active Extrinsic Contact Sensing: Application to General Peg-in-Hole InsertionSangwoon Kim, Alberto Rodriguez
We propose a method that actively estimates contact location between a grasped rigid object and its environment and uses this as input to a peg-in-hole insertion policy. An estimation model and an active tactile feedback controller work collaboratively to estimate the external contacts accurately. The controller helps the estimation model get a better estimate by regulating a consistent contact mode. The better estimation makes it easier for the controller to regulate the contact. We then train an object-agnostic insertion policy that learns to use the series of contact estimates to guide the insertion of an unseen peg into a hole. In contrast with previous works that learn a policy directly from tactile signals, since this policy is in contact configuration space, it can be learned directly in simulation. Lastly, we demonstrate and evaluate the active extrinsic contact line estimation and the trained insertion policy together in a real experiment. We show that the proposed method inserts various-shaped test objects with higher success rates and fewer insertion attempts than previous work with end-to-end approaches. See supplementary video and results at https://sites.google.com/view/active-extrinsic-contact.
28.8ROApr 2, 2021
Tactile-RL for Insertion: Generalization to Objects of Unknown GeometrySiyuan Dong, Devesh K. Jha, Diego Romeres et al.
Object insertion is a classic contact-rich manipulation task. The task remains challenging, especially when considering general objects of unknown geometry, which significantly limits the ability to understand the contact configuration between the object and the environment. We study the problem of aligning the object and environment with a tactile-based feedback insertion policy. The insertion process is modeled as an episodic policy that iterates between insertion attempts followed by pose corrections. We explore different mechanisms to learn such a policy based on Reinforcement Learning. The key contribution of this paper is to demonstrate that it is possible to learn a tactile insertion policy that generalizes across different object geometries, and an ablation study of the key design choices for the learning agent: 1) the type of learning scheme: supervised vs. reinforcement learning; 2) the type of learning schedule: unguided vs. curriculum learning; 3) the type of sensing modality: force/torque (F/T) vs. tactile; and 4) the type of tactile representation: tactile RGB vs. tactile flow. We show that the optimal configuration of the learning agent (RL + curriculum + tactile flow) exposed to 4 training objects yields an insertion policy that inserts 4 novel objects with over 85.0% success rate and within 3~4 attempts. Comparisons between F/T and tactile sensing, shows that while an F/T-based policy learns more efficiently, a tactile-based policy provides better generalization.
19.8ROMar 15, 2021
Extrinsic Contact Sensing with Relative-Motion Tracking from Distributed Tactile MeasurementsDaolin Ma, Siyuan Dong, Alberto Rodriguez
This paper addresses the localization of contacts of an unknown grasped rigid object with its environment, i.e., extrinsic to the robot. We explore the key role that distributed tactile sensing plays in localizing contacts external to the robot, in contrast to the role that aggregated force/torque measurements play in localizing contacts on the robot. When in contact with the environment, an object will move in accordance with the kinematic and possibly frictional constraints imposed by that contact. Small motions of the object, which are observable with tactile sensors, indirectly encode those constraints and the geometry that defines them. We formulate the extrinsic contact sensing problem as a constraint-based estimation. The estimation is subject to the kinematic constraints imposed by the tactile measurements of object motion, as well as the kinematic (e.g., non-penetration) and possibly frictional (e.g., sticking) constraints imposed by rigid-body mechanics. We validate the approach in simulation and with real experiments on the case studies of fixed point and line contacts. This paper discusses the theoretical basis for the value of distributed tactile sensing in contrast to aggregated force/torque measurements. It also provides an estimation framework for localizing environmental contacts with potential impact in contact-rich manipulation scenarios such as assembling or packing.
8.9ROJan 7, 2021
Planning for Multi-stage Forceful ManipulationRachel Holladay, Tomás Lozano-Pérez, Alberto Rodriguez
Multi-stage forceful manipulation tasks, such as twisting a nut on a bolt, require reasoning over interlocking constraints over discrete as well as continuous choices. The robot must choose a sequence of discrete actions, or strategy, such as whether to pick up an object, and the continuous parameters of each of those actions, such as how to grasp the object. In forceful manipulation tasks, the force requirements substantially impact the choices of both strategy and parameters. To enable planning and executing forceful manipulation, we augment an existing task and motion planner with controllers that exert wrenches and constraints that explicitly consider torque and frictional limits. In two domains, opening a childproof bottle and twisting a nut, we demonstrate how the system considers a combinatorial number of strategies and how choosing actions that are robust to parameter variations impacts the choice of strategy.
10.4RODec 31, 2020
Robotic Grasping of Fully-Occluded Objects using RF PerceptionTara Boroushaki, Junshan Leng, Ian Clester et al.
We present the design, implementation, and evaluation of RF-Grasp, a robotic system that can grasp fully-occluded objects in unknown and unstructured environments. Unlike prior systems that are constrained by the line-of-sight perception of vision and infrared sensors, RF-Grasp employs RF (Radio Frequency) perception to identify and locate target objects through occlusions, and perform efficient exploration and complex manipulation tasks in non-line-of-sight settings. RF-Grasp relies on an eye-in-hand camera and batteryless RFID tags attached to objects of interest. It introduces two main innovations: (1) an RF-visual servoing controller that uses the RFID's location to selectively explore the environment and plan an efficient trajectory toward an occluded target, and (2) an RF-visual deep reinforcement learning network that can learn and execute efficient, complex policies for decluttering and grasping. We implemented and evaluated an end-to-end physical prototype of RF-Grasp. We demonstrate it improves success rate and efficiency by up to 40-50% over a state-of-the-art baseline. We also demonstrate RF-Grasp in novel tasks such mechanical search of fully-occluded objects behind obstacles, opening up new possibilities for robotic manipulation. Qualitative results (videos) available at rfgrasp.media.mit.edu
18.8RONov 13, 2020
Tactile SLAM: Real-time inference of shape and pose from planar pushingSudharshan Suresh, Maria Bauza, Kuan-Ting Yu et al.
Tactile perception is central to robot manipulation in unstructured environments. However, it requires contact, and a mature implementation must infer object models while also accounting for the motion induced by the interaction. In this work, we present a method to estimate both object shape and pose in real-time from a stream of tactile measurements. This is applied towards tactile exploration of an unknown object by planar pushing. We consider this as an online SLAM problem with a nonparametric shape representation. Our formulation of tactile inference alternates between Gaussian process implicit surface regression and pose estimation on a factor graph. Through a combination of local Gaussian processes and fixed-lag smoothing, we infer object shape and pose in real-time. We evaluate our system across different objects in both simulated and real-world planar pushing tasks.
9.4ROSep 8, 2020
Long-Horizon Prediction and Uncertainty Propagation with Residual Point Contact LearnersNima Fazeli, Anurag Ajay, Alberto Rodriguez
The ability to simulate and predict the outcome of contacts is paramount to the successful execution of many robotic tasks. Simulators are powerful tools for the design of robots and their behaviors, yet the discrepancy between their predictions and observed data limit their usability. In this paper, we propose a self-supervised approach to learning residual models for rigid-body simulators that exploits corrections of contact models to refine predictive performance and propagate uncertainty. We empirically evaluate the framework by predicting the outcomes of planar dice rolls and compare it's performance to state-of-the-art techniques.
22.9ROFeb 8, 2020
Tactile Dexterity: Manipulation Primitives with Tactile FeedbackFrancois R. Hogan, Jose Ballester, Siyuan Dong et al.
This paper develops closed-loop tactile controllers for dexterous robotic manipulation with a dual-palm robotic system. Tactile dexterity is an approach to dexterous manipulation that plans for robot/object interactions that render interpretable tactile information for control. We divide the role of tactile control into two goals: 1) control the contact state between the end-effector and the object (contact/no-contact, stick/slip) by regulating the stability of planned contact configurations and monitoring undesired slip events; and 2) control the object state by tactile-based tracking and iterative replanning of the object and robot trajectories. Key to this formulation is the decomposition of manipulation plans into sequences of manipulation primitives with simple mechanics and efficient planners. We consider the scenario of manipulating an object from an initial pose to a target pose on a flat surface while correcting for external perturbations and uncertainty in the initial pose of the object. We experimentally validate the approach with an ABB YuMi dual-arm robot and demonstrate the ability of the tactile controller to react to external perturbations.
12.3RONov 8, 2019
Accurate Vision-based Manipulation through Contact ReasoningAlina Kloss, Maria Bauza, Jiajun Wu et al.
Planning contact interactions is one of the core challenges of many robotic tasks. Optimizing contact locations while taking dynamics into account is computationally costly and, in environments that are only partially observable, executing contact-based tasks often suffers from low accuracy. We present an approach that addresses these two challenges for the problem of vision-based manipulation. First, we propose to disentangle contact from motion optimization. Thereby, we improve planning efficiency by focusing computation on promising contact locations. Second, we use a hybrid approach for perception and state estimation that combines neural networks with a physically meaningful state representation. In simulation and real-world experiments on the task of planar pushing, we show that our method is more efficient and achieves a higher manipulation accuracy than previous vision-based approaches.
13.0RONov 1, 2019
Hybrid Differential Dynamic Programming for Planar Manipulation PrimitivesNeel Doshi, Francois R. Hogan, Alberto Rodriguez
We present a hybrid differential dynamic programming (DDP) algorithm for closed-loop execution of manipulation primitives with frictional contact switches. Planning and control of these primitives is challenging as they are hybrid, under-actuated, and stochastic. We address this by developing hybrid DDP both to plan finite horizon trajectories with a few contact switches and to create linear stabilizing controllers. We evaluate the performance and computational cost of our framework in ablations studies for two primitives: planar pushing and planar pivoting. We find that generating pose-to-pose closed-loop trajectories from most configurations requires only a couple (one to two) hybrid switches and can be done in reasonable time (one to five seconds). We further demonstrate that our controller stabilizes these hybrid trajectories on a real pushing system. A video describing our work can be found at https://youtu.be/YGSe4cUfq6Q.
27.0ROOct 3, 2019
Cable Manipulation with a Tactile-Reactive GripperYu She, Shaoxiong Wang, Siyuan Dong et al.
Cables are complex, high dimensional, and dynamic objects. Standard approaches to manipulate them often rely on conservative strategies that involve long series of very slow and incremental deformations, or various mechanical fixtures such as clamps, pins or rings. We are interested in manipulating freely moving cables, in real time, with a pair of robotic grippers, and with no added mechanical constraints. The main contribution of this paper is a perception and control framework that moves in that direction, and uses real-time tactile feedback to accomplish the task of following a dangling cable. The approach relies on a vision-based tactile sensor, GelSight, that estimates the pose of the cable in the grip, and the friction forces during cable sliding. We achieve the behavior by combining two tactile-based controllers: 1) Cable grip controller, where a PD controller combined with a leaky integrator regulates the gripping force to maintain the frictional sliding forces close to a suitable value; and 2) Cable pose controller, where an LQR controller based on a learned linear model of the cable sliding dynamics keeps the cable centered and aligned on the fingertips to prevent the cable from falling from the grip. This behavior is possible by a reactive gripper fitted with GelSight-based high-resolution tactile sensors. The robot can follow one meter of cable in random configurations within 2-3 hand regrasps, adapting to cables of different materials and thicknesses. We demonstrate a robot grasping a headphone cable, sliding the fingers to the jack connector, and inserting it. To the best of our knowledge, this is the first implementation of real-time cable following without the aid of mechanical fixtures.
20.3ROSep 12, 2019
Tactile-Based Insertion for Dense Box-PackingSiyuan Dong, Alberto Rodriguez
We study the problem of using high-resolution tactile sensors to control the insertion of objects in a box-packing scenario. We propose a new system based on a tactile sensor GelSlim for the dense packing task. In this paper, we propose an insertion strategy that leverages tactile sensing to: 1) safely probe the box with the grasped object while monitoring incipient slip to maintain a stable grasp on the object. 2) estimate and correct for residual position uncertainties to insert the object into a designated gap without disturbing the environment. Our proposed methodology is based on two neural networks that estimate the error direction and error magnitude, from a stream of tactile imprints, acquired by two GelSlim fingers, during the insertion process. The system is trained on four objects with basic geometric shapes, which we show generalizes to four other common objects. Based on the estimated positional errors, a heuristic controller iteratively adjusts the position of the object and eventually inserts it successfully without requiring prior knowledge of the geometry of the object. The key insight is that dense tactile feedback contains useful information with respect to the contact interaction between the grasped object and its environment. We achieve high success rate and show that unknown objects can be inserted with an average of 6 attempts of the probe-correct loop. The method's ability to generalize to novel objects makes it a good fit for box packing in warehouse automation.
23.4ROApr 24, 2019
Tactile Mapping and Localization from High-Resolution Tactile ImprintsMaria Bauza, Oleguer Canal, Alberto Rodriguez
This work studies the problem of shape reconstruction and object localization using a vision-based tactile sensor, GelSlim. The main contributions are the recovery of local shapes from contact, an approach to reconstruct the tactile shape of objects from tactile imprints, and an accurate method for object localization of previously reconstructed objects. The algorithms can be applied to a large variety of 3D objects and provide accurate tactile feedback for in-hand manipulation. Results show that by exploiting the dense tactile information we can reconstruct the shape of objects with high accuracy and do on-line object identification and localization, opening the door to reactive manipulation guided by tactile sensing. We provide videos and supplemental information in the project's website http://web.mit.edu/mcube/research/tactile_localization.html.
Graph Element Networks: adaptive, structured computation and memoryFerran Alet, Adarsh K. Jeewajee, Maria Bauza et al.
We explore the use of graph neural networks (GNNs) to model spatial processes in which there is no a priori graphical structure. Similar to finite element analysis, we assign nodes of a GNN to spatial locations and use a computational process defined on the graph to model the relationship between an initial function defined over a space and a resulting function in the same space. We use GNNs as a computational substrate, and show that the locations of the nodes in space as well as their connectivity can be optimized to focus on the most complex parts of the space. Moreover, this representational strategy allows the learned input-output relationship to generalize over the size of the underlying space and run the same model at different levels of precision, trading computation for accuracy. We demonstrate this method on a traditional PDE problem, a physical prediction problem from robotics, and learning to predict scene images from novel viewpoints.
22.4ROApr 13, 2019
Combining Physical Simulators and Object-Based Networks for ControlAnurag Ajay, Maria Bauza, Jiajun Wu et al.
Physics engines play an important role in robot planning and control; however, many real-world control problems involve complex contact dynamics that cannot be characterized analytically. Most physics engines therefore employ . approximations that lead to a loss in precision. In this paper, we propose a hybrid dynamics model, simulator-augmented interaction networks (SAIN), combining a physics engine with an object-based neural network for dynamics modeling. Compared with existing models that are purely analytical or purely data-driven, our hybrid model captures the dynamics of interacting objects in a more accurate and data-efficient manner.Experiments both in simulation and on a real robot suggest that it also leads to better performance when used in complex control tasks. Finally, we show that our model generalizes to novel environments with varying object shapes and materials.
41.3ROMar 27, 2019
TossingBot: Learning to Throw Arbitrary Objects with Residual PhysicsAndy Zeng, Shuran Song, Johnny Lee et al.
We investigate whether a robot arm can learn to pick and throw arbitrary objects into selected boxes quickly and accurately. Throwing has the potential to increase the physical reachability and picking speed of a robot arm. However, precisely throwing arbitrary objects in unstructured settings presents many challenges: from acquiring reliable pre-throw conditions (e.g. initial pose of object in manipulator) to handling varying object-centric properties (e.g. mass distribution, friction, shape) and dynamics (e.g. aerodynamics). In this work, we propose an end-to-end formulation that jointly learns to infer control parameters for grasping and throwing motion primitives from visual observations (images of arbitrary objects in a bin) through trial and error. Within this formulation, we investigate the synergies between grasping and throwing (i.e., learning grasps that enable more accurate throws) and between simulation and deep learning (i.e., using deep networks to predict residuals on top of control parameters predicted by a physics simulator). The resulting system, TossingBot, is able to grasp and throw arbitrary objects into boxes located outside its maximum reach range at 500+ mean picks per hour (600+ grasps per hour with 85% throwing accuracy); and generalizes to new objects and target locations. Videos are available at https://tossingbot.cs.princeton.edu
6.2LGDec 19, 2018
Modular meta-learning in abstract graph networks for combinatorial generalizationFerran Alet, Maria Bauza, Alberto Rodriguez et al.
Modular meta-learning is a new framework that generalizes to unseen datasets by combining a small set of neural modules in different ways. In this work we propose abstract graph networks: using graphs as abstractions of a system's subparts without a fixed assignment of nodes to system subparts, for which we would need supervision. We combine this idea with modular meta-learning to get a flexible framework with combinatorial generalization to new tasks built in. We then use it to model the pushing of arbitrarily shaped objects from little or no training data.
14.6ROOct 31, 2018
Maintaining Grasps within Slipping Bound by Monitoring Incipient SlipSiyuan Dong, Daolin Ma, Elliott Donlon et al.
In this paper, we propose an approach to detect incipient slip, i.e. predict slip, by using a high-resolution vision-based tactile sensor, GelSlim. The sensor dynamically captures the tactile imprints of the contact object and their changes with a soft gel pad. The method assumes the object is mostly rigid and treats the motion of object's imprint on sensor surface as a 2D rigid-body motion. We use the deviation of the true motion field from that of a 2D planar rigid transformation as a measure of slip. The output is a dense slip field which we use to detect when small areas of the contact patch start to slip (incipient slip). The method can detect both translational and rotational incipient slip without any prior knowledge of the object at 24 Hz. We test the method on 10 objects 240 times and achieve 86.25% detection accuracy. We further show how the slip feedback can be used to monitor the gripping force to avoid slip with a closed-loop bottle-cap screwing and unscrewing experiment with incipient slip detection feedback. The method was demonstrated to be useful for the robot to apply proper gripping force and stop screwing at the right point before breaking objects. The method can be applied to many manipulation tasks in both structured and unstructured environments.
17.8ROOct 10, 2018
Dense Tactile Force Distribution Estimation using GelSlim and inverse FEMDaolin Ma, Elliott Donlon, Siyuan Dong et al.
In this paper, we present a new version of tactile sensor GelSlim 2.0 with the capability to estimate the contact force distribution in real time. The sensor is vision-based and uses an array of markers to track deformations on a gel pad due to contact. A new hardware design makes the sensor more rugged, parametrically adjustable and improves illumination. Leveraging the sensor's increased functionality, we propose to use inverse Finite Element Method (iFEM), a numerical method to reconstruct the contact force distribution based on marker displacements. The sensor is able to provide force distribution of contact with high spatial density. Experiments and comparison with ground truth show that the reconstructed force distribution is physically reasonable with good accuracy.
2.9ROSep 23, 2018
Regrasping by Fixtureless FixturingNikhil Chavan-Dafle, Alberto Rodriguez
This paper presents a fixturing strategy for regrasping that does not require a physical fixture. To regrasp an object in a gripper, a robot pushes the object against external contact/s in the environment such that the external contact keeps the object stationary while the fingers slide over the object. We call this manipulation technique fixtureless fixturing. Exploiting the mechanics of pushing, we characterize a convex polyhedral set of pushes that results in fixtureless fixturing. These pushes are robust against uncertainty in the object inertia, grasping force, and the friction at the contacts. We propose a sampling-based planner that uses the sets of robust pushes to rapidly build a tree of reachable grasps. A path in this tree is a pushing strategy, possibly involving pushes from different sides, to regrasp the object. We demonstrate the experimental validity and robustness of the proposed manipulation technique with different regrasp examples on a manipulation platform. Such a fast and flexible regrasp planner facilitates versatile and flexible automation solutions.
7.2ROSep 22, 2018
Pneumatic Shape-shifting Fingers to Reorient and GraspNikhil Chavan-Dafle, Kyubin Lee, Alberto Rodriguez
We present pneumatic shape-shifting fingers to enable a simple parallel-jaw gripper for different manipulation modalities. By changing the finger geometry, the gripper effectively changes the contact type between the fingers and an object to facilitate distinct manipulation primitives. In this paper, we demonstrate the development and application of shape-shifting fingers to reorient and grasp cylindrical objects. The shape of the fingers changes based on the air pressure inside them and attains two distinct geometric forms at high and low pressure values. In our implementation, the finger shape switches between a wedge-shaped geometry and V-shaped geometry at high and low pressure, respectively. Using the wedge-shaped geometry, the fingers provide a point contact on a cylindrical object to pivot it to a vertical pose under the effect of gravity. By changing to V-shaped geometry, the fingers localize the object in the vertical pose and securely hold it. Experimental results show that the smooth transition between the two contact types allows a robot with a simple gripper to reorient a cylindrical object lying horizontally on a ground and to grasp it in a vertical pose.
29.0ROAug 9, 2018
Augmenting Physical Simulators with Stochastic Neural Networks: Case Study of Planar Pushing and BouncingAnurag Ajay, Jiajun Wu, Nima Fazeli et al.
An efficient, generalizable physical simulator with universal uncertainty estimates has wide applications in robot state estimation, planning, and control. In this paper, we build such a simulator for two scenarios, planar pushing and ball bouncing, by augmenting an analytical rigid-body simulator with a neural network that learns to model uncertainty as residuals. Combining symbolic, deterministic simulators with learnable, stochastic neural nets provides us with expressiveness, efficiency, and generalizability simultaneously. Our model outperforms both purely analytical and purely learned simulators consistently on real, standard benchmarks. Compared with methods that model uncertainty using Gaussian processes, our model runs much faster, generalizes better to new object shapes, and is able to characterize the complex distribution of object trajectories.
17.4ROJul 26, 2018
A Data-Efficient Approach to Precise and Controlled PushingMaria Bauza, Francois R. Hogan, Alberto Rodriguez
Decades of research in control theory have shown that simple controllers, when provided with timely feedback, can control complex systems. Pushing is an example of a complex mechanical system that is difficult to model accurately due to unknown system parameters such as coefficients of friction and pressure distributions. In this paper, we explore the data-complexity required for controlling, rather than modeling, such a system. Results show that a model-based control approach, where the dynamical model is learned from data, is capable of performing complex pushing trajectories with a minimal amount of training data (10 data points). The dynamics of pushing interactions are modeled using a Gaussian process (GP) and are leveraged within a model predictive control approach that linearizes the GP and imposes actuator and task constraints for a planar manipulation task.
15.1ROMar 21, 2018
Realtime State Estimation with Tactile and Visual Sensing for Inserting a Suction-held ObjectKuan-Ting Yu, Alberto Rodriguez
We develop a real-time state estimation system to recover the pose and contact formation of an object relative to its environment. In this paper, we focus on the application of inserting an object picked by a suction cup into a tight space, an enabling technology for robotic packaging. We propose a framework that fuses force and visual sensing for improved accuracy and robustness. Visual sensing is versatile and non-intrusive, but suffers from occlusions and limited accuracy, especially for tasks involving contact. Tactile sensing is local, but provides accuracy and robustness to occlusions. The proposed algorithm to fuse them is based on iSAM, an on-line optimization technique, which we use to incorporate kinematic measurements from the robot, contact geometry of the object and the container, and visual tracking. In this paper, we generalize previous results in planar settings to a 3D task with more complex contact interactions. A key challenge in using force sensing is that we do not observe contact point locations directly. We propose a data-driven method to infer the contact formation, which is then used in real-time by the state estimator. We demonstrate and evaluate the algorithm in a setup instrumented to provide groundtruth.
23.3ROMar 5, 2018
Tactile Regrasp: Grasp Adjustments via Simulated Tactile TransformationsFrancois R. Hogan, Maria Bauza, Oleguer Canal et al.
This paper presents a novel regrasp control policy that makes use of tactile sensing to plan local grasp adjustments. Our approach determines regrasp actions by virtually searching for local transformations of tactile measurements that improve the quality of the grasp. First, we construct a tactile-based grasp quality metric using a deep convolutional neural network trained on over 2800 grasps. The quality of each grasp, a continuous value between 0 and 1, is determined experimentally by measuring its resistance to external perturbations. Second, we simulate the tactile imprints associated with robot motions relative to the initial grasp by performing rigid-body transformations of the given tactile measurements. The newly generated tactile imprints are evaluated with the learned grasp quality network and the regrasp action is chosen to maximize the grasp quality. Results show that the grasp quality network can predict the outcome of grasps with an average accuracy of 85% on known objects and 75% on a cross validation set of 12 objects. The regrasp control policy improves the success rate of grasp actions by an average relative increase of 70% on a test set of 8 objects.
9.6ROFeb 27, 2018
Friction Variability in Planar Pushing Data: Anisotropic Friction and Data-collection BiasDaolin Ma, Alberto Rodriguez
Friction plays a key role in manipulating objects. Most of what we do with our hands, and most of what robots do with their grippers, is based on the ability to control frictional forces. This paper aims to better understand the variability and predictability of planar friction. In particular, we focus on the analysis of a recent dataset on planar pushing by Yu et al. [1] devised to create a data-driven footprint of planar friction. We show in this paper how we can explain a significant fraction of the observed unconventional phenomena, e.g., stochasticity and multi-modality, by combining the effects of material non-homogeneity, anisotropy of friction and biases due to data collection dynamics, hinting that the variability is explainable but inevitable in practice. We introduce an anisotropic friction model and conduct simulation experiments comparing with more standard isotropic friction models. The anisotropic friction between object and supporting surface results in convergence of initial condition during the automated data collection. Numerical results confirm that the anisotropic friction model explains the bias in the dataset and the apparent stochasticity in the outcome of a push. The fact that the data collection process itself can originate biases in the collected datasets, resulting in deterioration of trained models, calls attention to the data collection dynamics.
15.8ROOct 30, 2017
Stable Prehensile Pushing: In-Hand Manipulation with Alternating Sticking ContactsNikhil Chavan-Dafle, Alberto Rodriguez
This paper presents an approach to in-hand manipulation planning that exploits the mechanics of alternating sticking contact. Particularly, we consider the problem of manipulating a grasped object using external pushes for which the pusher sticks to the object. Given the physical properties of the object, frictional coefficients at contacts and a desired regrasp on the object, we propose a sampling-based planning framework that builds a pushing strategy concatenating different feasible stable pushes to achieve the desired regrasp. An efficient dynamics formulation allows us to plan in-hand manipulations 100-1000 times faster than our previous work which builds upon a complementarity formulation. Experimental observations for the generated plans show that the object precisely moves in the grasp as expected by the planner. Video Summary -- youtu.be/qOTKRJMx6Ho
20.7ROOct 16, 2017
Learning Data-Efficient Rigid-Body Contact Models: Case Study of Planar ImpactNima Fazeli, Samuel Zapolsky, Evan Drumwright et al.
In this paper we demonstrate the limitations of common rigid-body contact models used in the robotics community by comparing them to a collection of data-driven and data-reinforced models that exploit underlying structure inspired by the rigid contact paradigm. We evaluate and compare the analytical and data-driven contact models on an empirical planar impact data-set, and show that the learned models are able to outperform their analytical counterparts with a small training set.
21.5ROOct 16, 2017
Reactive Planar Manipulation with Convex Hybrid MPCFrancois Robert Hogan, Eudald Romo Grau, Alberto Rodriguez
This paper presents a reactive controller for planar manipulation tasks that leverages machine learning to achieve real-time performance. The approach is based on a Model Predictive Control (MPC) formulation, where the goal is to find an optimal sequence of robot motions to achieve a desired object motion. Due to the multiple contact modes associated with frictional interactions, the resulting optimization program suffers from combinatorial complexity when tasked with determining the optimal sequence of modes. To overcome this difficulty, we formulate the search for the optimal mode sequences offline, separately from the search for optimal control inputs online. Using tools from machine learning, this leads to a convex hybrid MPC program that can be solved in real-time. We validate our algorithm on a planar manipulation experimental setup where results show that the convex hybrid MPC formulation with learned modes achieves good closed-loop performance on a trajectory tracking problem.
Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image MatchingAndy Zeng, Shuran Song, Kuan-Ting Yu et al.
This paper presents a robotic pick-and-place system that is capable of grasping and recognizing both known and novel objects in cluttered environments. The key new feature of the system is that it handles a wide range of object categories without needing any task-specific training data for novel objects. To achieve this, it first uses a category-agnostic affordance prediction algorithm to select and execute among four different grasping primitive behaviors. It then recognizes picked objects with a cross-domain image classification framework that matches observed images to product images. Since product images are readily available for a wide range of objects (e.g., from the web), the system works out-of-the-box for novel objects without requiring any additional training data. Exhaustive experimental results demonstrate that our multi-affordance grasping achieves high success rates for a wide variety of objects in clutter, and our recognition algorithm achieves high accuracy for both known and novel grasped objects. The approach was part of the MIT-Princeton Team system that took 1st place in the stowing task at the 2017 Amazon Robotics Challenge. All code, datasets, and pre-trained models are available online at http://arc.cs.princeton.edu
17.8ROSep 27, 2017
Realtime State Estimation with Tactile and Visual sensing. Application to Planar ManipulationKuan-Ting Yu, Alberto Rodriguez
Accurate and robust object state estimation enables successful object manipulation. Visual sensing is widely used to estimate object poses. However, in a cluttered scene or in a tight workspace, the robot's end-effector often occludes the object from the visual sensor. The robot then loses visual feedback and must fall back on open-loop execution. In this paper, we integrate both tactile and visual input using a framework for solving the SLAM problem, incremental smoothing and mapping (iSAM), to provide a fast and flexible solution. Visual sensing provides global pose information but is noisy in general, whereas contact sensing is local, but its measurements are more accurate relative to the end-effector. By combining them, we aim to exploit their advantages and overcome their limitations. We explore the technique in the context of a pusher-slider system. We adapt iSAM's measurement cost and motion cost to the pushing scenario, and use an instrumented setup to evaluate the estimation quality with different object shapes, on different surface materials, and under different contact modes.
13.8ROSep 23, 2017
GP-SUM. Gaussian Processes Filtering of non-Gaussian BeliefsMaria Bauza, Alberto Rodriguez
This work studies the problem of stochastic dynamic filtering and state propagation with complex beliefs. The main contribution is GP-SUM, a filtering algorithm tailored to dynamic systems and observation models expressed as Gaussian Processes (GP), and to states represented as a weighted sum of Gaussians. The key attribute of GP-SUM is that it does not rely on linearizations of the dynamic or observation models, or on unimodal Gaussian approximations of the belief, hence enables tracking complex state distributions. The algorithm can be seen as a combination of a sampling-based filter with a probabilistic Bayes filter. On the one hand, GP-SUM operates by sampling the state distribution and propagating each sample through the dynamic system and observation models. On the other hand, it achieves effective sampling and accurate probabilistic propagation by relying on the GP form of the system, and the sum-of-Gaussian form of the belief. We show that GP-SUM outperforms several GP-Bayes and Particle Filters on a standard benchmark. We also demonstrate its use in a pushing task, predicting with experimental accuracy the naturally occurring non-Gaussian distributions.
17.8ROJul 2, 2017
Sampling-based Planning of In-Hand Manipulation with External PushesNikhil Chavan-Dafle, Alberto Rodriguez
This paper presents a sampling-based planning algorithm for in-hand manipulation of a grasped object using a series of external pushes. A high-level sampling-based planning framework, in tandem with a low-level inverse contact dynamics solver, effectively explores the space of continuous pushes with discrete pusher contact switch-overs. We model the frictional interaction between gripper, grasped object, and pusher, by discretizing complex surface/line contacts into arrays of hard frictional point contacts. The inverse dynamics problem of finding an instantaneous pusher motion that yields a desired instantaneous object motion takes the form of a mixed nonlinear complementarity problem. Building upon this dynamics solver, our planner generates a sequence of pushes that steers the object to a goal grasp. We evaluate the performance of the planner for the case of a parallel-jaw gripper manipulating different objects, both in simulation and with real experiments. Through these examples, we highlight the important properties of the planner: respecting and exploiting the hybrid dynamics of contact sticking/sliding/rolling and a sense of efficiency with respect to discrete contact switch-overs.
21.5ROApr 10, 2017
A probabilistic data-driven model for planar pushingMaria Bauza, Alberto Rodriguez
This paper presents a data-driven approach to model planar pushing interaction to predict both the most likely outcome of a push and its expected variability. The learned models rely on a variation of Gaussian processes with input-dependent noise called Variational Heteroscedastic Gaussian processes (VHGP) that capture the mean and variance of a stochastic function. We show that we can learn accurate models that outperform analytical models after less than 100 samples and saturate in performance with less than 1000 samples. We validate the results against a collected dataset of repeated trajectories, and use the learned models to study questions such as the nature of the variability in pushing, and the validity of the quasi-static assumption.
12.7ROFeb 6, 2017
Experimental Validation of Contact Dynamics for In-Hand ManipulationRoman Kolbert, Nikhil Chavan-Dafle, Alberto Rodriguez
This paper evaluates state-of-the-art contact models at predicting the motions and forces involved in simple in-hand robotic manipulations. In particular it focuses on three primitive actions --linear sliding, pivoting, and rolling-- that involve contacts between a gripper, a rigid object, and their environment. The evaluation is done through thousands of controlled experiments designed to capture the motion of object and gripper, and all contact forces and torques at 250Hz. We demonstrate that a contact modeling approach based on Coulomb's friction law and maximum energy principle is effective at reasoning about interaction to first order, but limited for making accurate predictions. We attribute the major limitations to 1) the non-uniqueness of force resolution inherent to grasps with multiple hard contacts of complex geometries, 2) unmodeled dynamics due to contact compliance, and 3) unmodeled geometries dueto manufacturing defects.
25.3RONov 24, 2016
Feedback Control of the Pusher-Slider System: A Story of Hybrid and Underactuated Contact DynamicsFrancois Robert Hogan, Alberto Rodriguez
This paper investigates real-time control strategies for dynamical systems that involve frictional contact interactions. Hybridness and underactuation are key characteristics of these systems that complicate the design of feedback controllers. In this research, we examine and test a novel feedback controller design on a planar pushing system, where the purpose is to control the motion of a sliding object on a flat surface using a point robotic pusher. The pusher-slider is a simple dynamical system that retains many of the challenges that are typical of robotic manipulation tasks. Our results show that a model predictive control approach used in tandem with integer programming offers a powerful solution to capture the dynamic constraints associated with the friction cone as well as the hybrid nature of the contact. In order to achieve real-time control, simplifications are proposed to speed up the integer program. The concept of Family of Modes (FOM) is introduced to solve an online convex optimization problem by selecting a set of contact mode schedules that spans a large set of dynamic behaviors that can occur during the prediction horizon. The controller design is applied to stabilize the motion of a sliding object about a nominal trajectory, and to re-plan its trajectory in real-time to follow a moving target. We validate the controller design through numerical simulations and experimental results on an industrial ABB IRB 120 robotic arm.
Multi-view Self-supervised Deep Learning for 6D Pose Estimation in the Amazon Picking ChallengeAndy Zeng, Kuan-Ting Yu, Shuran Song et al.
Robot warehouse automation has attracted significant interest in recent years, perhaps most visibly in the Amazon Picking Challenge (APC). A fully autonomous warehouse pick-and-place system requires robust vision that reliably recognizes and locates objects amid cluttered environments, self-occlusions, sensor noise, and a large variety of objects. In this paper we present an approach that leverages multi-view RGB-D data and self-supervised, data-driven learning to overcome those difficulties. The approach was part of the MIT-Princeton Team system that took 3rd- and 4th- place in the stowing and picking tasks, respectively at APC 2016. In the proposed approach, we segment and label multiple views of a scene with a fully convolutional neural network, and then fit pre-scanned 3D object models to the resulting segmentation to get the 6D object pose. Training a deep neural network for segmentation typically requires a large amount of training data. We propose a self-supervised method to generate a large labeled dataset without tedious manual segmentation. We demonstrate that our system can reliably estimate the 6D pose of objects under a variety of scenarios. All code, data, and benchmarks are available at http://apc.cs.princeton.edu/
28.1ROApr 14, 2016
More than a Million Ways to Be Pushed: A High-Fidelity Experimental Dataset of Planar PushingKuan-Ting Yu, Maria Bauza, Nima Fazeli et al.
Pushing is a motion primitive useful to handle objects that are too large, too heavy, or too cluttered to be grasped. It is at the core of much of robotic manipulation, in particular when physical interaction is involved. It seems reasonable then to wish for robots to understand how pushed objects move. In reality, however, robots often rely on approximations which yield models that are computable, but also restricted and inaccurate. Just how close are those models? How reasonable are the assumptions they are based on? To help answer these questions, and to get a better experimental understanding of pushing, we present a comprehensive and high-fidelity dataset of planar pushing experiments. The dataset contains timestamped poses of a circular pusher and a pushed object, as well as forces at the interaction.We vary the push interaction in 6 dimensions: surface material, shape of the pushed object, contact position, pushing direction, pushing speed, and pushing acceleration. An industrial robot automates the data capturing along precisely controlled position-velocity-acceleration trajectories of the pusher, which give dense samples of positions and forces of uniform quality. We finish the paper by characterizing the variability of friction, and evaluating the most common assumptions and simplifications made by models of frictional pushing in robotics.
15.2ROApr 13, 2016
A Summary of Team MIT's Approach to the Amazon Picking Challenge 2015Kuan-Ting Yu, Nima Fazeli, Nikhil Chavan-Dafle et al.
The Amazon Picking Challenge (APC), held alongside the International Conference on Robotics and Automation in May 2015 in Seattle, challenged roboticists from academia and industry to demonstrate fully automated solutions to the problem of picking objects from shelves in a warehouse fulfillment scenario. Packing density, object variability, speed, and reliability are the main complexities of the task. The picking challenge serves both as a motivation and an instrument to focus research efforts on a specific manipulation problem. In this document, we describe Team MIT's approach to the competition, including design considerations, contributions, and performance, and we compile the lessons learned. We also describe what we think are the main remaining challenges.
34.7ROJan 21, 2016
Analysis and Observations from the First Amazon Picking ChallengeNikolaus Correll, Kostas E. Bekris, Dmitry Berenson et al.
This paper presents a overview of the inaugural Amazon Picking Challenge along with a summary of a survey conducted among the 26 participating teams. The challenge goal was to design an autonomous robot to pick items from a warehouse shelf. This task is currently performed by human workers, and there is hope that robots can someday help increase efficiency and throughput while lowering cost. We report on a 28-question survey posed to the teams to learn about each team's background, mechanism design, perception apparatus, planning and control approach. We identify trends in this data, correlate it with each team's success in the competition, and discuss observations and lessons learned based on survey results and the authors' personal experiences during the challenge.