CVNov 16, 2023Code
Video-LLaVA: Learning United Visual Representation by Alignment Before ProjectionBin Lin, Yang Ye, Bin Zhu et al.
The Large Vision-Language Model (LVLM) has enhanced the performance of various downstream tasks in visual-language understanding. Most existing approaches encode images and videos into separate feature spaces, which are then fed as inputs to large language models. However, due to the lack of unified tokenization for images and videos, namely misalignment before projection, it becomes challenging for a Large Language Model (LLM) to learn multi-modal interactions from several poor projection layers. In this work, we unify visual representation into the language feature space to advance the foundational LLM towards a unified LVLM. As a result, we establish a simple but robust LVLM baseline, Video-LLaVA, which learns from a mixed dataset of images and videos, mutually enhancing each other. Video-LLaVA achieves superior performances on a broad range of 9 image benchmarks across 5 image question-answering datasets and 4 image benchmark toolkits. Additionally, our Video-LLaVA also outperforms Video-ChatGPT by 5.8%, 9.9%, 18.6%, and 10.1% on MSRVTT, MSVD, TGIF, and ActivityNet, respectively. Notably, extensive experiments demonstrate that Video-LLaVA mutually benefits images and videos within a unified visual representation, outperforming models designed specifically for images or videos. We aim for this work to provide modest insights into the multi-modal inputs for the LLM. Code address: \href{https://github.com/PKU-YuanGroup/Video-LLaVA}
AIDec 8, 2025Code
Cross-platform Product Matching Based on Entity Alignment of Knowledge Graph with RAEA modelWenlong Liu, Jiahua Pan, Xingyu Zhang et al.
Product matching aims to identify identical or similar products sold on different platforms. By building knowledge graphs (KGs), the product matching problem can be converted to the Entity Alignment (EA) task, which aims to discover the equivalent entities from diverse KGs. The existing EA methods inadequately utilize both attribute triples and relation triples simultaneously, especially the interactions between them. This paper introduces a two-stage pipeline consisting of rough filter and fine filter to match products from eBay and Amazon. For fine filtering, a new framework for Entity Alignment, Relation-aware and Attribute-aware Graph Attention Networks for Entity Alignment (RAEA), is employed. RAEA focuses on the interactions between attribute triples and relation triples, where the entity representation aggregates the alignment signals from attributes and relations with Attribute-aware Entity Encoder and Relation-aware Graph Attention Networks. The experimental results indicate that the RAEA model achieves significant improvements over 12 baselines on EA task in the cross-lingual dataset DBP15K (6.59% on average Hits@1) and delivers competitive results in the monolingual dataset DWY100K. The source code for experiments on DBP15K and DWY100K is available at github (https://github.com/Mockingjay-liu/RAEA-model-for-Entity-Alignment).
ROApr 25, 2023
Improved Trust in Human-Robot Collaboration with ChatGPTYang Ye, Hengxu You, Jing Du
Human robot collaboration is becoming increasingly important as robots become more involved in various aspects of human life in the era of Artificial Intelligence. However, the issue of human operators trust in robots remains a significant concern, primarily due to the lack of adequate semantic understanding and communication between humans and robots. The emergence of Large Language Models (LLMs), such as ChatGPT, provides an opportunity to develop an interactive, communicative, and robust human-robot collaboration approach. This paper explores the impact of ChatGPT on trust in a human-robot collaboration assembly task. This study designs a robot control system called RoboGPT using ChatGPT to control a 7-degree-of-freedom robot arm to help human operators fetch, and place tools, while human operators can communicate with and control the robot arm using natural language. A human-subject experiment showed that incorporating ChatGPT in robots significantly increased trust in human-robot collaboration, which can be attributed to the robot's ability to communicate more effectively with humans. Furthermore, ChatGPT ability to understand the nuances of human language and respond appropriately helps to build a more natural and intuitive human-robot interaction. The findings of this study have significant implications for the development of human-robot collaboration systems.
ROApr 21, 2023
Robot-Enabled Construction Assembly with Automated Sequence Planning based on ChatGPT: RoboGPTHengxu You, Yang Ye, Tianyu Zhou et al.
Robot-based assembly in construction has emerged as a promising solution to address numerous challenges such as increasing costs, labor shortages, and the demand for safe and efficient construction processes. One of the main obstacles in realizing the full potential of these robotic systems is the need for effective and efficient sequence planning for construction tasks. Current approaches, including mathematical and heuristic techniques or machine learning methods, face limitations in their adaptability and scalability to dynamic construction environments. To expand the ability of the current robot system in sequential understanding, this paper introduces RoboGPT, a novel system that leverages the advanced reasoning capabilities of ChatGPT, a large language model, for automated sequence planning in robot-based assembly applied to construction tasks. The proposed system adapts ChatGPT for construction sequence planning and demonstrate its feasibility and effectiveness through experimental evaluation including Two case studies and 80 trials about real construction tasks. The results show that RoboGPT-driven robots can handle complex construction operations and adapt to changes on the fly. This paper contributes to the ongoing efforts to enhance the capabilities and performance of robot-based assembly systems in the construction industry, and it paves the way for further integration of large language model technologies in the field of construction robotics.
CLApr 16, 2022
A Hierarchical N-Gram Framework for Zero-Shot Link PredictionMingchen Li, Junfan Chen, Samuel Mensah et al.
Due to the incompleteness of knowledge graphs (KGs), zero-shot link prediction (ZSLP) which aims to predict unobserved relations in KGs has attracted recent interest from researchers. A common solution is to use textual features of relations (e.g., surface name or textual descriptions) as auxiliary information to bridge the gap between seen and unseen relations. Current approaches learn an embedding for each word token in the text. These methods lack robustness as they suffer from the out-of-vocabulary (OOV) problem. Meanwhile, models built on character n-grams have the capability of generating expressive representations for OOV words. Thus, in this paper, we propose a Hierarchical N-Gram framework for Zero-Shot Link Prediction (HNZSLP), which considers the dependencies among character n-grams of the relation surface name for ZSLP. Our approach works by first constructing a hierarchical n-gram graph on the surface name to model the organizational structure of n-grams that leads to the surface name. A GramTransformer, based on the Transformer is then presented to model the hierarchical n-gram graph to construct the relation embedding for ZSLP. Experimental results show the proposed HNZSLP achieved state-of-the-art performance on two ZSLP datasets.
83.6CVMar 17
MosaicMem: Hybrid Spatial Memory for Controllable Video World ModelsWei Yu, Runjia Qian, Yumeng Li et al. · amazon-science
Video diffusion models are moving beyond short, plausible clips toward world simulators that must remain consistent under camera motion, revisits, and intervention. Yet spatial memory remains a key bottleneck: explicit 3D structures can improve reprojection-based consistency but struggle to depict moving objects, while implicit memory often produces inaccurate camera motion even with correct poses. We propose Mosaic Memory (MosaicMem), a hybrid spatial memory that lifts patches into 3D for reliable localization and targeted retrieval, while exploiting the model's native conditioning to preserve prompt-following generation. MosaicMem composes spatially aligned patches in the queried view via a patch-and-compose interface, preserving what should persist while allowing the model to inpaint what should evolve. With PRoPE camera conditioning and two new memory alignment methods, experiments show improved pose adherence compared to implicit memory and stronger dynamic modeling than explicit baselines. MosaicMem further enables minute-level navigation, memory-based scene editing, and autoregressive rollout.
CVOct 11, 2022
APSNet: Attention Based Point Cloud SamplingYang Ye, Xiulong Yang, Shihao Ji
Processing large point clouds is a challenging task. Therefore, the data is often downsampled to a smaller size such that it can be stored, transmitted and processed more efficiently without incurring significant performance degradation. Traditional task-agnostic sampling methods, such as farthest point sampling (FPS), do not consider downstream tasks when sampling point clouds, and thus non-informative points to the tasks are often sampled. This paper explores a task-oriented sampling for 3D point clouds, and aims to sample a subset of points that are tailored specifically to a downstream task of interest. Similar to FPS, we assume that point to be sampled next should depend heavily on the points that have already been sampled. We thus formulate point cloud sampling as a sequential generation process, and develop an attention-based point cloud sampling network (APSNet) to tackle this problem. At each time step, APSNet attends to all the points in a cloud by utilizing the history of previously sampled points, and samples the most informative one. Both supervised learning and knowledge distillation-based self-supervised learning of APSNet are proposed. Moreover, joint training of APSNet over multiple sample sizes is investigated, leading to a single APSNet that can generate arbitrary length of samples with prominent performances. Extensive experiments demonstrate the superior performance of APSNet against state-of-the-arts in various downstream tasks, including 3D point cloud classification, reconstruction, and registration.
CVJan 29, 2024Code
MoE-LLaVA: Mixture of Experts for Large Vision-Language ModelsBin Lin, Zhenyu Tang, Yang Ye et al.
Recent advances demonstrate that scaling Large Vision-Language Models (LVLMs) effectively improves downstream task performances. However, existing scaling methods enable all model parameters to be active for each token in the calculation, which brings massive training and inferring costs. In this work, we propose a simple yet effective training strategy MoE-Tuning for LVLMs. This strategy innovatively addresses the common issue of performance degradation in multi-modal sparsity learning, consequently constructing a sparse model with an outrageous number of parameters but a constant computational cost. Furthermore, we present the MoE-LLaVA, a MoE-based sparse LVLM architecture, which uniquely activates only the top-k experts through routers during deployment, keeping the remaining experts inactive. Extensive experiments show the significant performance of MoE-LLaVA in a variety of visual understanding and object hallucination benchmarks. Remarkably, with only approximately 3B sparsely activated parameters, MoE-LLaVA demonstrates performance comparable to the LLaVA-1.5-7B on various visual understanding datasets and even surpasses the LLaVA-1.5-13B in object hallucination benchmark. Through MoE-LLaVA, we aim to establish a baseline for sparse LVLMs and provide valuable insights for future research in developing more efficient and effective multi-modal learning systems. Code is released at https://github.com/PKU-YuanGroup/MoE-LLaVA.
CVNov 28, 2024Code
Open-Sora Plan: Open-Source Large Video Generation ModelBin Lin, Yunyang Ge, Xinhua Cheng et al.
We introduce Open-Sora Plan, an open-source project that aims to contribute a large generation model for generating desired high-resolution videos with long durations based on various user inputs. Our project comprises multiple components for the entire video generation process, including a Wavelet-Flow Variational Autoencoder, a Joint Image-Video Skiparse Denoiser, and various condition controllers. Moreover, many assistant strategies for efficient training and inference are designed, and a multi-dimensional data curation pipeline is proposed for obtaining desired high-quality data. Benefiting from efficient thoughts, our Open-Sora Plan achieves impressive video generation results in both qualitative and quantitative evaluations. We hope our careful design and practical experience can inspire the video generation research community. All our codes and model weights are publicly available at \url{https://github.com/PKU-YuanGroup/Open-Sora-Plan}.
AIJul 29, 2024
Apple Intelligence Foundation Language ModelsTom Gunter, Zirui Wang, Chong Wang et al.
We present foundation language models developed to power Apple Intelligence features, including a ~3 billion parameter model designed to run efficiently on devices and a large server-based language model designed for Private Cloud Compute. These models are designed to perform a wide range of tasks efficiently, accurately, and responsibly. This report describes the model architecture, the data used to train the model, the training process, how the models are optimized for inference, and the evaluation results. We highlight our focus on Responsible AI and how the principles are applied throughout the model development.
CVApr 11, 2025Code
MineWorld: a Real-Time and Open-Source Interactive World Model on MinecraftJunliang Guo, Yang Ye, Tianyu He et al.
World modeling is a crucial task for enabling intelligent agents to effectively interact with humans and operate in dynamic environments. In this work, we propose MineWorld, a real-time interactive world model on Minecraft, an open-ended sandbox game which has been utilized as a common testbed for world modeling. MineWorld is driven by a visual-action autoregressive Transformer, which takes paired game scenes and corresponding actions as input, and generates consequent new scenes following the actions. Specifically, by transforming visual game scenes and actions into discrete token ids with an image tokenizer and an action tokenizer correspondingly, we consist the model input with the concatenation of the two kinds of ids interleaved. The model is then trained with next token prediction to learn rich representations of game states as well as the conditions between states and actions simultaneously. In inference, we develop a novel parallel decoding algorithm that predicts the spatial redundant tokens in each frame at the same time, letting models in different scales generate $4$ to $7$ frames per second and enabling real-time interactions with game players. In evaluation, we propose new metrics to assess not only visual quality but also the action following capacity when generating new scenes, which is crucial for a world model. Our comprehensive evaluation shows the efficacy of MineWorld, outperforming SoTA open-sourced diffusion based world models significantly. The code and model have been released.
CVNov 26, 2024Code
WF-VAE: Enhancing Video VAE by Wavelet-Driven Energy Flow for Latent Video Diffusion ModelZongjian Li, Bin Lin, Yang Ye et al.
Video Variational Autoencoder (VAE) encodes videos into a low-dimensional latent space, becoming a key component of most Latent Video Diffusion Models (LVDMs) to reduce model training costs. However, as the resolution and duration of generated videos increase, the encoding cost of Video VAEs becomes a limiting bottleneck in training LVDMs. Moreover, the block-wise inference method adopted by most LVDMs can lead to discontinuities of latent space when processing long-duration videos. The key to addressing the computational bottleneck lies in decomposing videos into distinct components and efficiently encoding the critical information. Wavelet transform can decompose videos into multiple frequency-domain components and improve the efficiency significantly, we thus propose Wavelet Flow VAE (WF-VAE), an autoencoder that leverages multi-level wavelet transform to facilitate low-frequency energy flow into latent representation. Furthermore, we introduce a method called Causal Cache, which maintains the integrity of latent space during block-wise inference. Compared to state-of-the-art video VAEs, WF-VAE demonstrates superior performance in both PSNR and LPIPS metrics, achieving 2x higher throughput and 4x lower memory consumption while maintaining competitive reconstruction quality. Our code and models are available at https://github.com/PKU-YuanGroup/WF-VAE.
CVJun 3, 2025Code
UniWorld-V1: High-Resolution Semantic Encoders for Unified Visual Understanding and GenerationBin Lin, Zongjian Li, Xinhua Cheng et al.
Although existing unified models achieve strong performance in vision-language understanding and text-to-image generation, they remain limited in addressing image perception and manipulation -- capabilities increasingly demanded in practical applications. Recently, OpenAI introduced the powerful GPT-4o-Image model, which showcases advanced capabilities in comprehensive image perception and manipulation, sparking widespread interest. Through carefully designed experiments, we observe that GPT-4o-Image likely relies on semantic encoders rather than VAEs for feature extraction, despite VAEs being commonly regarded as crucial for image manipulation tasks. Inspired by this insight, we propose UniWorld-V1, a unified generative framework built upon semantic features extracted from powerful multimodal large language models and contrastive semantic encoders. Using only 2.7M training data, UniWorld-V1 achieves impressive performance across diverse tasks, including image understanding, generation, manipulation, and perception. We fully open-source the UniWorld-V1 framework, including model weights, training and evaluation scripts, and datasets to promote reproducibility and further research.
CVJan 1, 2021Code
Generative Max-Mahalanobis Classifiers for Image Classification, Generation and MoreXiulong Yang, Hui Ye, Yang Ye et al.
Joint Energy-based Model (JEM) of Grathwohl et al. shows that a standard softmax classifier can be reinterpreted as an energy-based model (EBM) for the joint distribution p(x,y); the resulting model can be optimized to improve calibration, robustness, and out-of-distribution detection, while generating samples rivaling the quality of recent GAN-based approaches. However, the softmax classifier that JEM exploits is inherently discriminative and its latent feature space is not well formulated as probabilistic distributions, which may hinder its potential for image generation and incur training instability. We hypothesize that generative classifiers, such as Linear Discriminant Analysis (LDA), might be more suitable for image generation since generative classifiers model the data generation process explicitly. This paper therefore investigates an LDA classifier for image classification and generation. In particular, the Max-Mahalanobis Classifier (MMC), a special case of LDA, fits our goal very well. We show that our Generative MMC (GMMC) can be trained discriminatively, generatively, or jointly for image classification and generation. Extensive experiments on multiple datasets show that GMMC achieves state-of-the-art discriminative and generative performances, while outperforming JEM in calibration, adversarial robustness, and out-of-distribution detection by a significant margin. Our source code is available at https://github.com/sndnyang/GMMC.
LGAug 30, 2020Code
Adversarial Privacy Preserving Graph Embedding against Inference AttackKaiyang Li, Guangchun Luo, Yang Ye et al.
Recently, the surge in popularity of Internet of Things (IoT), mobile devices, social media, etc. has opened up a large source for graph data. Graph embedding has been proved extremely useful to learn low-dimensional feature representations from graph structured data. These feature representations can be used for a variety of prediction tasks from node classification to link prediction. However, existing graph embedding methods do not consider users' privacy to prevent inference attacks. That is, adversaries can infer users' sensitive information by analyzing node representations learned from graph embedding algorithms. In this paper, we propose Adversarial Privacy Graph Embedding (APGE), a graph adversarial training framework that integrates the disentangling and purging mechanisms to remove users' private information from learned node representations. The proposed method preserves the structural information and utility attributes of a graph while concealing users' private attributes from inference attacks. Extensive experiments on real-world graph datasets demonstrate the superior performance of APGE compared to the state-of-the-arts. Our source code can be found at https://github.com/uJ62JHD/Privacy-Preserving-Social-Network-Embedding.
ROOct 13, 2023
Urban Drone Navigation: Autoencoder Learning Fusion for AerodynamicsJiaohao Wu, Yang Ye, Jing Du
Drones are vital for urban emergency search and rescue (SAR) due to the challenges of navigating dynamic environments with obstacles like buildings and wind. This paper presents a method that combines multi-objective reinforcement learning (MORL) with a convolutional autoencoder to improve drone navigation in urban SAR. The approach uses MORL to achieve multiple goals and the autoencoder for cost-effective wind simulations. By utilizing imagery data of urban layouts, the drone can autonomously make navigation decisions, optimize paths, and counteract wind effects without traditional sensors. Tested on a New York City model, this method enhances drone SAR operations in complex urban settings.
90.8SEMay 7
Schedule-and-Calibrate: Utility-Guided Multi-Task Reinforcement Learning for Code LLMsYujia Chen, Yang Ye, Xiao Chu et al.
Reinforcement learning (RL) with verifiable rewards has proven effective at post-training LLMs for coding, yet deploying separate task-specific specialists incurs costs that scale with the number of tasks, motivating a unified multi-task RL (MTRL) approach. However, existing MTRL methods treat all coding tasks uniformly, relying on fixed data curricula under a shared optimization strategy, ultimately limiting the effectiveness of multi-task training. To address these limitations, we propose ASTOR, a multi-tASk code reinforcement learning framework via uTility-driven coORdination. Centered on task utility, a signal capturing each task learning potential and cross-task synergy, ASTOR comprises two coupled modules: 1) Hierarchical Utility-Routed Data Scheduling module hierarchically allocates training budget and prioritizes informative prompts, steering training toward the most valuable data and 2) Adaptive Utility-Calibrated Policy Optimization module dynamically scales per-task KL regularization, matching update constraints to each tasks current training state. Experiments on two widely-used LLMs across four representative coding tasks demonstrate that ASTOR consistently improves a single model across all tasks, outperforming the best task-specific specialist by 9.0%-9.5% and surpassing the strongest MTRL baseline by 7.5%-12.8%.
CVJul 10, 2025
Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World ModelingHaoyu Wu, Diankun Wu, Tianyu He et al.
Videos inherently represent 2D projections of a dynamic 3D world. However, our analysis suggests that video diffusion models trained solely on raw video data often fail to capture meaningful geometric-aware structure in their learned representations. To bridge this gap between video diffusion models and the underlying 3D nature of the physical world, we propose Geometry Forcing, a simple yet effective method that encourages video diffusion models to internalize latent 3D representations. Our key insight is to guide the model's intermediate representations toward geometry-aware structure by aligning them with features from a pretrained geometric foundation model. To this end, we introduce two complementary alignment objectives: Angular Alignment, which enforces directional consistency via cosine similarity, and Scale Alignment, which preserves scale-related information by regressing unnormalized geometric features from normalized diffusion representation. We evaluate Geometry Forcing on both camera view-conditioned and action-conditioned video generation tasks. Experimental results demonstrate that our method substantially improves visual quality and 3D consistency over the baseline methods. Project page: https://GeometryForcing.github.io.
CVJul 2, 2025
Look-Back: Implicit Visual Re-focusing in MLLM ReasoningShuo Yang, Yuwei Niu, Yuyang Liu et al.
Multimodal Large Language Models (MLLMs) have achieved remarkable progress in multimodal reasoning. However, they often excessively rely on textual information during the later stages of inference, neglecting the crucial integration of visual input. Current methods typically address this by explicitly injecting visual information to guide the reasoning process. In this work, through an analysis of MLLM attention patterns, we made an intriguing observation: with appropriate guidance, MLLMs can spontaneously re-focus their attention on visual inputs during the later stages of reasoning, even without explicit visual information injection. This spontaneous shift in focus suggests that MLLMs are intrinsically capable of performing visual fusion reasoning. Building on this insight, we introduce Look-Back, an implicit approach designed to guide MLLMs to ``look back" at visual information in a self-directed manner during reasoning. Look-Back empowers the model to autonomously determine when, where, and how to re-focus on visual inputs, eliminating the need for explicit model-structure constraints or additional input. We demonstrate that Look-Back significantly enhances the model's reasoning and perception capabilities, as evidenced by extensive empirical evaluations on multiple multimodal benchmarks.
CVMar 18, 2025
Fast Autoregressive Video Generation with Diagonal DecodingYang Ye, Junliang Guo, Haoyu Wu et al.
Autoregressive Transformer models have demonstrated impressive performance in video generation, but their sequential token-by-token decoding process poses a major bottleneck, particularly for long videos represented by tens of thousands of tokens. In this paper, we propose Diagonal Decoding (DiagD), a training-free inference acceleration algorithm for autoregressively pre-trained models that exploits spatial and temporal correlations in videos. Our method generates tokens along diagonal paths in the spatial-temporal token grid, enabling parallel decoding within each frame as well as partially overlapping across consecutive frames. The proposed algorithm is versatile and adaptive to various generative models and tasks, while providing flexible control over the trade-off between inference speed and visual quality. Furthermore, we propose a cost-effective finetuning strategy that aligns the attention patterns of the model with our decoding order, further mitigating the training-inference gap on small-scale models. Experiments on multiple autoregressive video generation models and datasets demonstrate that DiagD achieves up to $10\times$ speedup compared to naive sequential decoding, while maintaining comparable visual fidelity.
CVOct 19, 2025
Uniworld-V2: Reinforce Image Editing with Diffusion Negative-aware Finetuning and MLLM Implicit FeedbackZongjian Li, Zheyuan Liu, Qihui Zhang et al.
Instruction-based image editing has achieved remarkable progress; however, models solely trained via supervised fine-tuning often overfit to annotated patterns, hindering their ability to explore and generalize beyond training distributions. To this end, we introduce Edit-R1, a novel post-training framework for instruction-based image editing based on policy optimization. Specifically, we utilize Diffusion Negative-aware Finetuning (DiffusionNFT), a likelihood-free policy optimization method consistent with the flow matching forward process, thereby enabling the use of higher-order samplers and more efficient training. Another key challenge here is the absence of a universal reward model, resulting from the diverse nature of editing instructions and tasks. To bridge this gap, we employ a Multimodal Large Language Model (MLLM) as a unified, training-free reward model, leveraging its output logits to provide fine-grained feedback. Furthermore, we carefully design a low-variance group filtering mechanism to reduce MLLM scoring noise and stabilize optimization. \texttt{UniWorld-V2}, trained with this framework, achieves \textbf{state-of-the-art} results on the ImgEdit and GEdit-Bench benchmarks, scoring 4.49 and 7.83, respectively. Crucially, our framework is model-agnostic, delivering substantial performance gains when applied to diverse base models like Qwen-Image-Edit and FLUX-Kontext, demonstrating its wide applicability. Code and models are publicly available to support further research.
CVSep 28, 2025
Reinforcement Learning with Inverse Rewards for World Model Post-trainingYang Ye, Tianyu He, Shuo Yang et al.
World models simulate dynamic environments, enabling agents to interact with diverse input modalities. Although recent advances have improved the visual quality and temporal consistency of video world models, their ability of accurately modeling human-specified actions remains under-explored. Reinforcement learning presents a promising approach for directly improving the suboptimal action-following capability of pre-trained models, assuming that an appropriate reward function can be defined. However, transferring reinforcement learning post-training methods to world model is impractical due to the prohibitive cost of large-scale preference annotations and the infeasibility of constructing rule-based video verifiers. To address this gap, we propose Reinforcement Learning with Inverse Rewards (RLIR), a post-training framework that derives verifiable reward signals by recovering input actions from generated videos using an Inverse Dynamics Model. By mapping high-dimensional video modality to a low-dimensional action space, RLIR provides an objective and verifiable reward for optimization via Group Relative Policy Optimization. Experiments across autoregressive and diffusion paradigms demonstrate 5-10% gains in action-following, up to 10% improvements in visual quality, and higher human preference scores, establishing RLIR as the first post-training method specifically designed to enhance action-following in video world models.
ROJan 24, 2025
Force-Based Robotic Imitation Learning: A Two-Phase Approach for Construction Assembly TasksHengxu You, Yang Ye, Tianyu Zhou et al.
The drive for efficiency and safety in construction has boosted the role of robotics and automation. However, complex tasks like welding and pipe insertion pose challenges due to their need for precise adaptive force control, which complicates robotic training. This paper proposes a two-phase system to improve robot learning, integrating human-derived force feedback. The first phase captures real-time data from operators using a robot arm linked with a virtual simulator via ROS-Sharp. In the second phase, this feedback is converted into robotic motion instructions, using a generative approach to incorporate force feedback into the learning process. This method's effectiveness is demonstrated through improved task completion times and success rates. The framework simulates realistic force-based interactions, enhancing the training data's quality for precise robotic manipulation in construction tasks.
CVApr 19, 2024
A Hybrid Generative and Discriminative PointNet on Unordered Point SetsYang Ye, Shihao Ji
As point cloud provides a natural and flexible representation usable in myriad applications (e.g., robotics and self-driving cars), the ability to synthesize point clouds for analysis becomes crucial. Recently, Xie et al. propose a generative model for unordered point sets in the form of an energy-based model (EBM). Despite the model achieving an impressive performance for point cloud generation, one separate model needs to be trained for each category to capture the complex point set distributions. Besides, their method is unable to classify point clouds directly and requires additional fine-tuning for classification. One interesting question is: Can we train a single network for a hybrid generative and discriminative model of point clouds? A similar question has recently been answered in the affirmative for images, introducing the framework of Joint Energy-based Model (JEM), which achieves high performance in image classification and generation simultaneously. This paper proposes GDPNet, the first hybrid Generative and Discriminative PointNet that extends JEM for point cloud classification and generation. Our GDPNet retains strong discriminative power of modern PointNet classifiers, while generating point cloud samples rivaling state-of-the-art generative approaches.
96.3SEApr 1
Yet Even Less Is Even Better For Agentic, Reasoning, and Coding LLMsYang Ye, Jingyuan Tan, Tianyue Jiang et al.
Training effective software engineering agents requires large volumes of task-specific trajectories, incurring substantial data construction costs. Inspired by the "Less-Is-More" hypothesis in mathematical reasoning, we investigate its extension to agentic scenarios and propose an end-to-end training framework that achieves superior agentic capabilities with fewer but higher-quality training trajectories. This is achieved via STITCH (Sliding-memory Trajectory Inference and Task Chunking Heuristic), a coarse-to-fine mechanism that filters low-value noise and retains decision-critical tokens to maximize training signal quality. We conduct experiments across multiple agent frameworks (e.g., mini-SWE-agent, MSWE-agent), model scales (30B to 355B), and multilingual settings (Python, Java, and ArkTS). On SWE-bench Verified, models trained with STITCH achieve up to 63.16% relative improvement over base models. On Multi-SWE-bench (Java), MiniMax-M2.5-STITCH achieves 43.75% with our CodeArts Agent scaffold (+16.67%). On HarmonyOS (ArkTS), GLM-4.7-STITCH improves the compilation pass rate to 61.31% (+43.34%) with less than 1K training trajectories. Our results confirm that the "Less-Is-More" paradigm generalizes effectively to complex agentic tasks across diverse languages and model scales.
LGFeb 9
CausalGDP: Causality-Guided Diffusion Policies for Reinforcement LearningXiaofeng Xiao, Xiao Hu, Yang Ye et al.
Reinforcement learning (RL) has achieved remarkable success in a wide range of sequential decision-making problems. Recent diffusion-based policies further improve RL by modeling complex, high-dimensional action distributions. However, existing diffusion policies primarily rely on statistical associations and fail to explicitly account for causal relationships among states, actions, and rewards, limiting their ability to identify which action components truly cause high returns. In this paper, we propose Causality-guided Diffusion Policy (CausalGDP), a unified framework that integrates causal reasoning into diffusion-based RL. CausalGDP first learns a base diffusion policy and an initial causal dynamical model from offline data, capturing causal dependencies among states, actions, and rewards. During real-time interaction, the causal information is continuously updated and incorporated as a guidance signal to steer the diffusion process toward actions that causally influence future states and rewards. By explicitly considering causality beyond association, CausalGDP focuses policy optimization on action components that genuinely drive performance improvements. Experimental results demonstrate that CausalGDP consistently achieves competitive or superior performance over state-of-the-art diffusion-based and offline RL methods, especially in complex, high-dimensional control tasks.
ROSep 27, 2025
UniPrototype: Humn-Robot Skill Learning with Uniform PrototypesXiao Hu, Qi Yin, Yangming Shi et al.
Data scarcity remains a fundamental challenge in robot learning. While human demonstrations benefit from abundant motion capture data and vast internet resources, robotic manipulation suffers from limited training examples. To bridge this gap between human and robot manipulation capabilities, we propose UniPrototype, a novel framework that enables effective knowledge transfer from human to robot domains via shared motion primitives. ur approach makes three key contributions: (1) We introduce a compositional prototype discovery mechanism with soft assignments, enabling multiple primitives to co-activate and thus capture blended and hierarchical skills; (2) We propose an adaptive prototype selection strategy that automatically adjusts the number of prototypes to match task complexity, ensuring scalable and efficient representation; (3) We demonstrate the effectiveness of our method through extensive experiments in both simulation environments and real-world robotic systems. Our results show that UniPrototype successfully transfers human manipulation knowledge to robots, significantly improving learning efficiency and task performance compared to existing approaches.The code and dataset will be released upon acceptance at an anonymous repository.
CLMay 19, 2025
HeteroSpec: Leveraging Contextual Heterogeneity for Efficient Speculative DecodingSiran Liu, Yang Ye, Qianchao Zhu et al.
Autoregressive decoding inherently limits the inference throughput of Large Language Model (LLM) due to its sequential dependency. Speculative decoding mitigates this by verifying multiple predicted tokens in parallel, but its efficiency remains constrained by what we identify as verification heterogeneity -- the uneven difficulty of verifying different speculative candidates. In practice, a small subset of high-confidence predictions accounts for most successful verifications, yet existing methods treat all candidates uniformly, leading to redundant computation. We present HeteroSpec, a heterogeneity-adaptive speculative decoding framework that allocates verification effort in proportion to candidate uncertainty. HeteroSpec estimates verification complexity using a lightweight entropy-based quantifier, partitions candidates via a data-driven stratification policy, and dynamically tunes speculative depth and pruning thresholds through coordinated optimization. Across five benchmarks and four LLMs, HeteroSpec delivers an average 4.24$\times$ decoding speedup over state-of-the-art methods such as EAGLE-3, while preserving exact output distributions. Crucially, HeteroSpec requires no model retraining and remains compatible with other inference optimizations, making it a practical direction for improving speculative decoding efficiency.
CLMay 29, 2023
W-procer: Weighted Prototypical Contrastive Learning for Medical Few-Shot Named Entity RecognitionMingchen Li, Yang Ye, Jeremy Yeung et al.
Contrastive learning has become a popular solution for few-shot Name Entity Recognization (NER). The conventional configuration strives to reduce the distance between tokens with the same labels and increase the distance between tokens with different labels. The effect of this setup may, however, in the medical domain, there are a lot of entities annotated as OUTSIDE (O), and they are undesirably pushed apart to other entities that are not labeled as OUTSIDE (O) by the current contrastive learning method end up with a noisy prototype for the semantic representation of the label, though there are many OUTSIDE (O) labeled entities are relevant to the labeled entities. To address this challenge, we propose a novel method named Weighted Prototypical Contrastive Learning for Medical Few Shot Named Entity Recognization (W-PROCER). Our approach primarily revolves around constructing the prototype-based contractive loss and weighting network. These components play a crucial role in assisting the model in differentiating the negative samples from OUTSIDE (O) tokens and enhancing the discrimination ability of contrastive learning. Experimental results show that our proposed W-PROCER framework significantly outperforms the strong baselines on the three medical benchmark datasets.
LGDec 2, 2019
Sparse Graph Attention NetworksYang Ye, Shihao Ji
Graph Neural Networks (GNNs) have proved to be an effective representation learning framework for graph-structured data, and have achieved state-of-the-art performance on many practical predictive tasks, such as node classification, link prediction and graph classification. Among the variants of GNNs, Graph Attention Networks (GATs) learn to assign dense attention coefficients over all neighbors of a node for feature aggregation, and improve the performance of many graph learning tasks. However, real-world graphs are often very large and noisy, and GATs are prone to overfitting if not regularized properly. Even worse, the local aggregation mechanism of GATs may fail on disassortative graphs, where nodes within local neighborhood provide more noise than useful information for feature aggregation. In this paper, we propose Sparse Graph Attention Networks (SGATs) that learn sparse attention coefficients under an $L_0$-norm regularization, and the learned sparse attentions are then used for all GNN layers, resulting in an edge-sparsified graph. By doing so, we can identify noisy/task-irrelevant edges, and thus perform feature aggregation on most informative neighbors. Extensive experiments on synthetic and real-world graph learning benchmarks demonstrate the superior performance of SGATs. In particular, SGATs can remove about 50\%-80\% edges from large assortative graphs, while retaining similar classification accuracies. On disassortative graphs, SGATs prune majority of noisy edges and outperform GATs in classification accuracies by significant margins. Furthermore, the removed edges can be interpreted intuitively and quantitatively. To the best of our knowledge, this is the first graph learning algorithm that shows significant redundancies in graphs and edge-sparsified graphs can achieve similar or sometimes higher predictive performances than original graphs.