UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI AgentsHan Xiao, Guozhi Wang, Yuxiang Chai et al.
In this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed by a reward model and a self-improving pipeline, respectively. The reward model, UI-Genie-RM, features an image-text interleaved architecture that efficiently pro- cesses historical context and unifies action-level and task-level rewards. To sup- port the training of UI-Genie-RM, we develop deliberately-designed data genera- tion strategies including rule-based verification, controlled trajectory corruption, and hard negative mining. To address the second challenge, a self-improvement pipeline progressively expands solvable complex GUI tasks by enhancing both the agent and reward models through reward-guided exploration and outcome verification in dynamic environments. For training the model, we generate UI- Genie-RM-517k and UI-Genie-Agent-16k, establishing the first reward-specific dataset for GUI agents while demonstrating high-quality synthetic trajectory gen- eration without manual annotation. Experimental results show that UI-Genie achieves state-of-the-art performance across multiple GUI agent benchmarks with three generations of data-model self-improvement. We open-source our complete framework implementation and generated datasets to facilitate further research in https://github.com/Euphoria16/UI-Genie.
PointFlow: Flowing Semantics Through Points for Aerial Image SegmentationXiangtai Li, Hao He, Xia Li et al.
Aerial Image Segmentation is a particular semantic segmentation problem and has several challenging characteristics that general semantic segmentation does not have. There are two critical issues: The one is an extremely foreground-background imbalanced distribution, and the other is multiple small objects along with the complex background. Such problems make the recent dense affinity context modeling perform poorly even compared with baselines due to over-introduced background context. To handle these problems, we propose a point-wise affinity propagation module based on the Feature Pyramid Network (FPN) framework, named PointFlow. Rather than dense affinity learning, a sparse affinity map is generated upon selected points between the adjacent features, which reduces the noise introduced by the background while keeping efficiency. In particular, we design a dual point matcher to select points from the salient area and object boundaries, respectively. Experimental results on three different aerial segmentation datasets suggest that the proposed method is more effective and efficient than state-of-the-art general semantic segmentation methods. Especially, our methods achieve the best speed and accuracy trade-off on three aerial benchmarks. Further experiments on three general semantic segmentation datasets prove the generality of our method. Code will be provided in (https: //github.com/lxtGH/PFSegNets).
36.5CVJun 11, 2025
Autoregressive Adversarial Post-Training for Real-Time Interactive Video GenerationShanchuan Lin, Ceyuan Yang, Hao He et al.
Existing large-scale video generation models are computationally intensive, preventing adoption in real-time and interactive applications. In this work, we propose autoregressive adversarial post-training (AAPT) to transform a pre-trained latent video diffusion model into a real-time, interactive video generator. Our model autoregressively generates a latent frame at a time using a single neural function evaluation (1NFE). The model can stream the result to the user in real time and receive interactive responses as controls to generate the next latent frame. Unlike existing approaches, our method explores adversarial training as an effective paradigm for autoregressive generation. This not only allows us to design an architecture that is more efficient for one-step generation while fully utilizing the KV cache, but also enables training the model in a student-forcing manner that proves to be effective in reducing error accumulation during long video generation. Our experiments demonstrate that our 8B model achieves real-time, 24fps, streaming video generation at 736x416 resolution on a single H100, or 1280x720 on 8xH100 up to a minute long (1440 frames). Visit our research website at https://seaweed-apt.com/2
0.9CVJun 25, 2019
Road-network-based Rapid GeolocalizationYongfei Li, Dongfang Yang, Shicheng Wang et al.
It has always been a research hotspot to use geographic information to assist the navigation of unmanned aerial vehicles. In this paper, a road-network-based localization method is proposed. We match roads in the measurement images to the reference road vector map, and realize successful localization on areas as large as a whole city. The road network matching problem is treated as a point cloud registration problem under two-dimensional projective transformation, and solved under a hypothesise-and-test framework. To deal with the projective point cloud registration problem, a global projective invariant feature is proposed, which consists of two road intersections augmented with the information of their tangents. We call it two road intersections tuple. We deduce the closed-form solution for determining the alignment transformation from a pair of matching two road intersections tuples. In addition, we propose the necessary conditions for the tuples to match. This can reduce the candidate matching tuples, thus accelerating the search to a great extent. We test all the candidate matching tuples under a hypothesise-and-test framework to search for the best match. The experiments show that our method can localize the target area over an area of 400 within 1 second on a single cpu.