SinSR: Diffusion-Based Image Super-Resolution in a Single StepYufei Wang, Wenhan Yang, Xinyuan Chen et al.
While super-resolution (SR) methods based on diffusion models exhibit promising results, their practical application is hindered by the substantial number of required inference steps. Recent methods utilize degraded images in the initial state, thereby shortening the Markov chain. Nevertheless, these solutions either rely on a precise formulation of the degradation process or still necessitate a relatively lengthy generation path (e.g., 15 iterations). To enhance inference speed, we propose a simple yet effective method for achieving single-step SR generation, named SinSR. Specifically, we first derive a deterministic sampling process from the most recent state-of-the-art (SOTA) method for accelerating diffusion-based SR. This allows the mapping between the input random noise and the generated high-resolution image to be obtained in a reduced and acceptable number of inference steps during training. We show that this deterministic mapping can be distilled into a student model that performs SR within only one inference step. Additionally, we propose a novel consistency-preserving loss to simultaneously leverage the ground-truth image during the distillation process, ensuring that the performance of the student model is not solely bound by the feature manifold of the teacher model, resulting in further performance improvement. Extensive experiments conducted on synthetic and real-world datasets demonstrate that the proposed method can achieve comparable or even superior performance compared to both previous SOTA methods and the teacher model, in just one sampling step, resulting in a remarkable up to x10 speedup for inference. Our code will be released at https://github.com/wyf0912/SinSR
VBench: Comprehensive Benchmark Suite for Video Generative ModelsZiqi Huang, Yinan He, Jiashuo Yu et al.
Video generation has witnessed significant advancements, yet evaluating these models remains a challenge. A comprehensive evaluation benchmark for video generation is indispensable for two reasons: 1) Existing metrics do not fully align with human perceptions; 2) An ideal evaluation system should provide insights to inform future developments of video generation. To this end, we present VBench, a comprehensive benchmark suite that dissects "video generation quality" into specific, hierarchical, and disentangled dimensions, each with tailored prompts and evaluation methods. VBench has three appealing properties: 1) Comprehensive Dimensions: VBench comprises 16 dimensions in video generation (e.g., subject identity inconsistency, motion smoothness, temporal flickering, and spatial relationship, etc). The evaluation metrics with fine-grained levels reveal individual models' strengths and weaknesses. 2) Human Alignment: We also provide a dataset of human preference annotations to validate our benchmarks' alignment with human perception, for each evaluation dimension respectively. 3) Valuable Insights: We look into current models' ability across various evaluation dimensions, and various content types. We also investigate the gaps between video and image generation models. We will open-source VBench, including all prompts, evaluation methods, generated videos, and human preference annotations, and also include more video generation models in VBench to drive forward the field of video generation.
LAVIE: High-Quality Video Generation with Cascaded Latent Diffusion ModelsYaohui Wang, Xinyuan Chen, Xin Ma et al.
This work aims to learn a high-quality text-to-video (T2V) generative model by leveraging a pre-trained text-to-image (T2I) model as a basis. It is a highly desirable yet challenging task to simultaneously a) accomplish the synthesis of visually realistic and temporally coherent videos while b) preserving the strong creative generation nature of the pre-trained T2I model. To this end, we propose LaVie, an integrated video generation framework that operates on cascaded video latent diffusion models, comprising a base T2V model, a temporal interpolation model, and a video super-resolution model. Our key insights are two-fold: 1) We reveal that the incorporation of simple temporal self-attentions, coupled with rotary positional encoding, adequately captures the temporal correlations inherent in video data. 2) Additionally, we validate that the process of joint image-video fine-tuning plays a pivotal role in producing high-quality and creative outcomes. To enhance the performance of LaVie, we contribute a comprehensive and diverse video dataset named Vimeo25M, consisting of 25 million text-video pairs that prioritize quality, diversity, and aesthetic appeal. Extensive experiments demonstrate that LaVie achieves state-of-the-art performance both quantitatively and qualitatively. Furthermore, we showcase the versatility of pre-trained LaVie models in various long video generation and personalized video synthesis applications.
37.7CVOct 31, 2023
SEINE: Short-to-Long Video Diffusion Model for Generative Transition and PredictionXinyuan Chen, Yaohui Wang, Lingjun Zhang et al.
Recently video generation has achieved substantial progress with realistic results. Nevertheless, existing AI-generated videos are usually very short clips ("shot-level") depicting a single scene. To deliver a coherent long video ("story-level"), it is desirable to have creative transition and prediction effects across different clips. This paper presents a short-to-long video diffusion model, SEINE, that focuses on generative transition and prediction. The goal is to generate high-quality long videos with smooth and creative transitions between scenes and varying lengths of shot-level videos. Specifically, we propose a random-mask video diffusion model to automatically generate transitions based on textual descriptions. By providing the images of different scenes as inputs, combined with text-based control, our model generates transition videos that ensure coherence and visual quality. Furthermore, the model can be readily extended to various tasks such as image-to-video animation and autoregressive video prediction. To conduct a comprehensive evaluation of this new generative task, we propose three assessing criteria for smooth and creative transition: temporal consistency, semantic similarity, and video-text semantic alignment. Extensive experiments validate the effectiveness of our approach over existing methods for generative transition and prediction, enabling the creation of story-level long videos. Project page: https://vchitect.github.io/SEINE-project/ .
Diff-Font: Diffusion Model for Robust One-Shot Font GenerationHaibin He, Xinyuan Chen, Chaoyue Wang et al.
Font generation is a difficult and time-consuming task, especially in those languages using ideograms that have complicated structures with a large number of characters, such as Chinese. To solve this problem, few-shot font generation and even one-shot font generation have attracted a lot of attention. However, most existing font generation methods may still suffer from (i) large cross-font gap challenge; (ii) subtle cross-font variation problem; and (iii) incorrect generation of complicated characters. In this paper, we propose a novel one-shot font generation method based on a diffusion model, named Diff-Font, which can be stably trained on large datasets. The proposed model aims to generate the entire font library by giving only one sample as the reference. Specifically, a large stroke-wise dataset is constructed, and a stroke-wise diffusion model is proposed to preserve the structure and the completion of each generated character. To our best knowledge, the proposed Diff-Font is the first work that developed diffusion models to handle the font generation task. The well-trained Diff-Font is not only robust to font gap and font variation, but also achieved promising performance on difficult character generation. Compared to previous font generation methods, our model reaches state-of-the-art performance both qualitatively and quantitatively.
Cross Attention Based Style Distribution for Controllable Person Image SynthesisXinyue Zhou, Mingyu Yin, Xinyuan Chen et al.
Controllable person image synthesis task enables a wide range of applications through explicit control over body pose and appearance. In this paper, we propose a cross attention based style distribution module that computes between the source semantic styles and target pose for pose transfer. The module intentionally selects the style represented by each semantic and distributes them according to the target pose. The attention matrix in cross attention expresses the dynamic similarities between the target pose and the source styles for all semantics. Therefore, it can be utilized to route the color and texture from the source image, and is further constrained by the target parsing map to achieve a clearer objective. At the same time, to encode the source appearance accurately, the self attention among different semantic styles is also added. The effectiveness of our model is validated quantitatively and qualitatively on pose transfer and virtual try-on tasks.
14.1CVApr 24, 2023
Hierarchical Diffusion Autoencoders and Disentangled Image ManipulationZeyu Lu, Chengyue Wu, Xinyuan Chen et al.
Diffusion models have attained impressive visual quality for image synthesis. However, how to interpret and manipulate the latent space of diffusion models has not been extensively explored. Prior work diffusion autoencoders encode the semantic representations into a semantic latent code, which fails to reflect the rich information of details and the intrinsic feature hierarchy. To mitigate those limitations, we propose Hierarchical Diffusion Autoencoders (HDAE) that exploit the fine-grained-to-abstract and lowlevel-to-high-level feature hierarchy for the latent space of diffusion models. The hierarchical latent space of HDAE inherently encodes different abstract levels of semantics and provides more comprehensive semantic representations. In addition, we propose a truncated-feature-based approach for disentangled image manipulation. We demonstrate the effectiveness of our proposed approach with extensive experiments and applications on image reconstruction, style mixing, controllable interpolation, detail-preserving and disentangled image manipulation, and multi-modal semantic image synthesis.
Cinemo: Consistent and Controllable Image Animation with Motion Diffusion ModelsXin Ma, Yaohui Wang, Gengyun Jia et al.
Diffusion models have achieved great progress in image animation due to powerful generative capabilities. However, maintaining spatio-temporal consistency with detailed information from the input static image over time (e.g., style, background, and object of the input static image) and ensuring smoothness in animated video narratives guided by textual prompts still remains challenging. In this paper, we introduce Cinemo, a novel image animation approach towards achieving better motion controllability, as well as stronger temporal consistency and smoothness. In general, we propose three effective strategies at the training and inference stages of Cinemo to accomplish our goal. At the training stage, Cinemo focuses on learning the distribution of motion residuals, rather than directly predicting subsequent via a motion diffusion model. Additionally, a structural similarity index-based strategy is proposed to enable Cinemo to have better controllability of motion intensity. At the inference stage, a noise refinement technique based on discrete cosine transformation is introduced to mitigate sudden motion changes. Such three strategies enable Cinemo to produce highly consistent, smooth, and motion-controllable results. Compared to previous methods, Cinemo offers simpler and more precise user controllability. Extensive experiments against several state-of-the-art methods, including both commercial tools and research approaches, across multiple metrics, demonstrate the effectiveness and superiority of our proposed approach.
VBench++: Comprehensive and Versatile Benchmark Suite for Video Generative ModelsZiqi Huang, Fan Zhang, Xiaojie Xu et al.
Video generation has witnessed significant advancements, yet evaluating these models remains a challenge. A comprehensive evaluation benchmark for video generation is indispensable for two reasons: 1) Existing metrics do not fully align with human perceptions; 2) An ideal evaluation system should provide insights to inform future developments of video generation. To this end, we present VBench, a comprehensive benchmark suite that dissects "video generation quality" into specific, hierarchical, and disentangled dimensions, each with tailored prompts and evaluation methods. VBench has several appealing properties: 1) Comprehensive Dimensions: VBench comprises 16 dimensions in video generation (e.g., subject identity inconsistency, motion smoothness, temporal flickering, and spatial relationship, etc). The evaluation metrics with fine-grained levels reveal individual models' strengths and weaknesses. 2) Human Alignment: We also provide a dataset of human preference annotations to validate our benchmarks' alignment with human perception, for each evaluation dimension respectively. 3) Valuable Insights: We look into current models' ability across various evaluation dimensions, and various content types. We also investigate the gaps between video and image generation models. 4) Versatile Benchmarking: VBench++ supports evaluating text-to-video and image-to-video. We introduce a high-quality Image Suite with an adaptive aspect ratio to enable fair evaluations across different image-to-video generation settings. Beyond assessing technical quality, VBench++ evaluates the trustworthiness of video generative models, providing a more holistic view of model performance. 5) Full Open-Sourcing: We fully open-source VBench++ and continually add new video generation models to our leaderboard to drive forward the field of video generation.
ConditionVideo: Training-Free Condition-Guided Text-to-Video GenerationBo Peng, Xinyuan Chen, Yaohui Wang et al.
Recent works have successfully extended large-scale text-to-image models to the video domain, producing promising results but at a high computational cost and requiring a large amount of video data. In this work, we introduce ConditionVideo, a training-free approach to text-to-video generation based on the provided condition, video, and input text, by leveraging the power of off-the-shelf text-to-image generation methods (e.g., Stable Diffusion). ConditionVideo generates realistic dynamic videos from random noise or given scene videos. Our method explicitly disentangles the motion representation into condition-guided and scenery motion components. To this end, the ConditionVideo model is designed with a UNet branch and a control branch. To improve temporal coherence, we introduce sparse bi-directional spatial-temporal attention (sBiST-Attn). The 3D control network extends the conventional 2D controlnet model, aiming to strengthen conditional generation accuracy by additionally leveraging the bi-directional frames in the temporal domain. Our method exhibits superior performance in terms of frame consistency, clip score, and conditional accuracy, outperforming other compared methods.
3.9CVJun 25, 2023
Weakly Supervised Scene Text Generation for Low-resource LanguagesYangchen Xie, Xinyuan Chen, Hongjian Zhan et al.
A large number of annotated training images is crucial for training successful scene text recognition models. However, collecting sufficient datasets can be a labor-intensive and costly process, particularly for low-resource languages. To address this challenge, auto-generating text data has shown promise in alleviating the problem. Unfortunately, existing scene text generation methods typically rely on a large amount of paired data, which is difficult to obtain for low-resource languages. In this paper, we propose a novel weakly supervised scene text generation method that leverages a few recognition-level labels as weak supervision. The proposed method is able to generate a large amount of scene text images with diverse backgrounds and font styles through cross-language generation. Our method disentangles the content and style features of scene text images, with the former representing textual information and the latter representing characteristics such as font, alignment, and background. To preserve the complete content structure of generated images, we introduce an integrated attention module. Furthermore, to bridge the style gap in the style of different languages, we incorporate a pre-trained font classifier. We evaluate our method using state-of-the-art scene text recognition models. Experiments demonstrate that our generated scene text significantly improves the scene text recognition accuracy and help achieve higher accuracy when complemented with other generative methods.
4.8CVDec 30, 2022
DGFont++: Robust Deformable Generative Networks for Unsupervised Font GenerationXinyuan Chen, Yangchen Xie, Li Sun et al.
Automatic font generation without human experts is a practical and significant problem, especially for some languages that consist of a large number of characters. Existing methods for font generation are often in supervised learning. They require a large number of paired data, which are labor-intensive and expensive to collect. In contrast, common unsupervised image-to-image translation methods are not applicable to font generation, as they often define style as the set of textures and colors. In this work, we propose a robust deformable generative network for unsupervised font generation (abbreviated as DGFont++). We introduce a feature deformation skip connection (FDSC) to learn local patterns and geometric transformations between fonts. The FDSC predicts pairs of displacement maps and employs the predicted maps to apply deformable convolution to the low-level content feature maps. The outputs of FDSC are fed into a mixer to generate final results. Moreover, we introduce contrastive self-supervised learning to learn a robust style representation for fonts by understanding the similarity and dissimilarities of fonts. To distinguish different styles, we train our model with a multi-task discriminator, which ensures that each style can be discriminated independently. In addition to adversarial loss, another two reconstruction losses are adopted to constrain the domain-invariant characteristics between generated images and content images. Taking advantage of FDSC and the adopted loss functions, our model is able to maintain spatial information and generates high-quality character images in an unsupervised manner. Experiments demonstrate that our model is able to generate character images of higher quality than state-of-the-art methods.
6.2CVDec 11, 2025
ShotDirector: Directorially Controllable Multi-Shot Video Generation with Cinematographic TransitionsXiaoxue Wu, Xinyuan Chen, Yaohui Wang et al.
Shot transitions play a pivotal role in multi-shot video generation, as they determine the overall narrative expression and the directorial design of visual storytelling. However, recent progress has primarily focused on low-level visual consistency across shots, neglecting how transitions are designed and how cinematographic language contributes to coherent narrative expression. This often leads to mere sequential shot changes without intentional film-editing patterns. To address this limitation, we propose ShotDirector, an efficient framework that integrates parameter-level camera control and hierarchical editing-pattern-aware prompting. Specifically, we adopt a camera control module that incorporates 6-DoF poses and intrinsic settings to enable precise camera information injection. In addition, a shot-aware mask mechanism is employed to introduce hierarchical prompts aware of professional editing patterns, allowing fine-grained control over shot content. Through this design, our framework effectively combines parameter-level conditions with high-level semantic guidance, achieving film-like controllable shot transitions. To facilitate training and evaluation, we construct ShotWeaver40K, a dataset that captures the priors of film-like editing patterns, and develop a set of evaluation metrics for controllable multi-shot video generation. Extensive experiments demonstrate the effectiveness of our framework.
Latte: Latent Diffusion Transformer for Video GenerationXin Ma, Yaohui Wang, Xinyuan Chen et al.
We propose Latte, a novel Latent Diffusion Transformer for video generation. Latte first extracts spatio-temporal tokens from input videos and then adopts a series of Transformer blocks to model video distribution in the latent space. In order to model a substantial number of tokens extracted from videos, four efficient variants are introduced from the perspective of decomposing the spatial and temporal dimensions of input videos. To improve the quality of generated videos, we determine the best practices of Latte through rigorous experimental analysis, including video clip patch embedding, model variants, timestep-class information injection, temporal positional embedding, and learning strategies. Our comprehensive evaluation demonstrates that Latte achieves state-of-the-art performance across four standard video generation datasets, i.e., FaceForensics, SkyTimelapse, UCF101, and Taichi-HD. In addition, we extend Latte to the text-to-video generation (T2V) task, where Latte achieves results that are competitive with recent T2V models. We strongly believe that Latte provides valuable insights for future research on incorporating Transformers into diffusion models for video generation.
DG-Font: Deformable Generative Networks for Unsupervised Font GenerationYangchen Xie, Xinyuan Chen, Li Sun et al.
Font generation is a challenging problem especially for some writing systems that consist of a large number of characters and has attracted a lot of attention in recent years. However, existing methods for font generation are often in supervised learning. They require a large number of paired data, which is labor-intensive and expensive to collect. Besides, common image-to-image translation models often define style as the set of textures and colors, which cannot be directly applied to font generation. To address these problems, we propose novel deformable generative networks for unsupervised font generation (DGFont). We introduce a feature deformation skip connection (FDSC) which predicts pairs of displacement maps and employs the predicted maps to apply deformable convolution to the low-level feature maps from the content encoder. The outputs of FDSC are fed into a mixer to generate the final results. Taking advantage of FDSC, the mixer outputs a high-quality character with a complete structure. To further improve the quality of generated images, we use three deformable convolution layers in the content encoder to learn style-invariant feature representations. Experiments demonstrate that our model generates characters in higher quality than state-of-art methods. The source code is available at https://github.com/ecnuycxie/DG-Font.
EpiDiff: Enhancing Multi-View Synthesis via Localized Epipolar-Constrained DiffusionZehuan Huang, Hao Wen, Junting Dong et al.
Generating multiview images from a single view facilitates the rapid generation of a 3D mesh conditioned on a single image. Recent methods that introduce 3D global representation into diffusion models have shown the potential to generate consistent multiviews, but they have reduced generation speed and face challenges in maintaining generalizability and quality. To address this issue, we propose EpiDiff, a localized interactive multiview diffusion model. At the core of the proposed approach is to insert a lightweight epipolar attention block into the frozen diffusion model, leveraging epipolar constraints to enable cross-view interaction among feature maps of neighboring views. The newly initialized 3D modeling module preserves the original feature distribution of the diffusion model, exhibiting compatibility with a variety of base diffusion models. Experiments show that EpiDiff generates 16 multiview images in just 12 seconds, and it surpasses previous methods in quality evaluation metrics, including PSNR, SSIM and LPIPS. Additionally, EpiDiff can generate a more diverse distribution of views, improving the reconstruction quality from generated multiviews. Please see our project page at https://huanngzh.github.io/EpiDiff/.
Brush Your Text: Synthesize Any Scene Text on Images via Diffusion ModelLingjun Zhang, Xinyuan Chen, Yaohui Wang et al.
Recently, diffusion-based image generation methods are credited for their remarkable text-to-image generation capabilities, while still facing challenges in accurately generating multilingual scene text images. To tackle this problem, we propose Diff-Text, which is a training-free scene text generation framework for any language. Our model outputs a photo-realistic image given a text of any language along with a textual description of a scene. The model leverages rendered sketch images as priors, thus arousing the potential multilingual-generation ability of the pre-trained Stable Diffusion. Based on the observation from the influence of the cross-attention map on object placement in generated images, we propose a localized attention constraint into the cross-attention layer to address the unreasonable positioning problem of scene text. Additionally, we introduce contrastive image-level prompts to further refine the position of the textual region and achieve more accurate scene text generation. Experiments demonstrate that our method outperforms the existing method in both the accuracy of text recognition and the naturalness of foreground-background blending.
34.0CVJan 14, 2025
Vchitect-2.0: Parallel Transformer for Scaling Up Video Diffusion ModelsWeichen Fan, Chenyang Si, Junhao Song et al.
We present Vchitect-2.0, a parallel transformer architecture designed to scale up video diffusion models for large-scale text-to-video generation. The overall Vchitect-2.0 system has several key designs. (1) By introducing a novel Multimodal Diffusion Block, our approach achieves consistent alignment between text descriptions and generated video frames, while maintaining temporal coherence across sequences. (2) To overcome memory and computational bottlenecks, we propose a Memory-efficient Training framework that incorporates hybrid parallelism and other memory reduction techniques, enabling efficient training of long video sequences on distributed systems. (3) Additionally, our enhanced data processing pipeline ensures the creation of Vchitect T2V DataVerse, a high-quality million-scale training dataset through rigorous annotation and aesthetic evaluation. Extensive benchmarking demonstrates that Vchitect-2.0 outperforms existing methods in video quality, training efficiency, and scalability, serving as a suitable base for high-fidelity video generation.
3.6CVAug 10, 2025
Consistent and Controllable Image Animation with Motion Linear Diffusion TransformersXin Ma, Yaohui Wang, Genyun Jia et al.
Image animation has seen significant progress, driven by the powerful generative capabilities of diffusion models. However, maintaining appearance consistency with static input images and mitigating abrupt motion transitions in generated animations remain persistent challenges. While text-to-video (T2V) generation has demonstrated impressive performance with diffusion transformer models, the image animation field still largely relies on U-Net-based diffusion models, which lag behind the latest T2V approaches. Moreover, the quadratic complexity of vanilla self-attention mechanisms in Transformers imposes heavy computational demands, making image animation particularly resource-intensive. To address these issues, we propose MiraMo, a framework designed to enhance efficiency, appearance consistency, and motion smoothness in image animation. Specifically, MiraMo introduces three key elements: (1) A foundational text-to-video architecture replacing vanilla self-attention with efficient linear attention to reduce computational overhead while preserving generation quality; (2) A novel motion residual learning paradigm that focuses on modeling motion dynamics rather than directly predicting frames, improving temporal consistency; and (3) A DCT-based noise refinement strategy during inference to suppress sudden motion artifacts, complemented by a dynamics control module to balance motion smoothness and expressiveness. Extensive experiments against state-of-the-art methods validate the superiority of MiraMo in generating consistent, smooth, and controllable animations with accelerated inference speed. Additionally, we demonstrate the versatility of MiraMo through applications in motion transfer and video editing tasks.
Ouroboros3D: Image-to-3D Generation via 3D-aware Recursive DiffusionHao Wen, Zehuan Huang, Yaohui Wang et al.
Existing single image-to-3D creation methods typically involve a two-stage process, first generating multi-view images, and then using these images for 3D reconstruction. However, training these two stages separately leads to significant data bias in the inference phase, thus affecting the quality of reconstructed results. We introduce a unified 3D generation framework, named Ouroboros3D, which integrates diffusion-based multi-view image generation and 3D reconstruction into a recursive diffusion process. In our framework, these two modules are jointly trained through a self-conditioning mechanism, allowing them to adapt to each other's characteristics for robust inference. During the multi-view denoising process, the multi-view diffusion model uses the 3D-aware maps rendered by the reconstruction module at the previous timestep as additional conditions. The recursive diffusion framework with 3D-aware feedback unites the entire process and improves geometric consistency.Experiments show that our framework outperforms separation of these two stages and existing methods that combine them at the inference phase. Project page: https://costwen.github.io/Ouroboros3D/
LEO: Generative Latent Image Animator for Human Video SynthesisYaohui Wang, Xin Ma, Xinyuan Chen et al.
Spatio-temporal coherency is a major challenge in synthesizing high quality videos, particularly in synthesizing human videos that contain rich global and local deformations. To resolve this challenge, previous approaches have resorted to different features in the generation process aimed at representing appearance and motion. However, in the absence of strict mechanisms to guarantee such disentanglement, a separation of motion from appearance has remained challenging, resulting in spatial distortions and temporal jittering that break the spatio-temporal coherency. Motivated by this, we here propose LEO, a novel framework for human video synthesis, placing emphasis on spatio-temporal coherency. Our key idea is to represent motion as a sequence of flow maps in the generation process, which inherently isolate motion from appearance. We implement this idea via a flow-based image animator and a Latent Motion Diffusion Model (LMDM). The former bridges a space of motion codes with the space of flow maps, and synthesizes video frames in a warp-and-inpaint manner. LMDM learns to capture motion prior in the training data by synthesizing sequences of motion codes. Extensive quantitative and qualitative analysis suggests that LEO significantly improves coherent synthesis of human videos over previous methods on the datasets TaichiHD, FaceForensics and CelebV-HQ. In addition, the effective disentanglement of appearance and motion in LEO allows for two additional tasks, namely infinite-length human video synthesis, as well as content-preserving video editing.
24.3CVMar 19, 2018
Attention-GAN for Object Transfiguration in Wild ImagesXinyuan Chen, Chang Xu, Xiaokang Yang et al.
This paper studies the object transfiguration problem in wild images. The generative network in classical GANs for object transfiguration often undertakes a dual responsibility: to detect the objects of interests and to convert the object from source domain to target domain. In contrast, we decompose the generative network into two separat networks, each of which is only dedicated to one particular sub-task. The attention network predicts spatial attention maps of images, and the transformation network focuses on translating objects. Attention maps produced by attention network are encouraged to be sparse, so that major attention can be paid to objects of interests. No matter before or after object transfiguration, attention maps should remain constant. In addition, learning attention network can receive more instructions, given the available segmentation annotations of images. Experimental results demonstrate the necessity of investigating attention in object transfiguration, and that the proposed algorithm can learn accurate attention to improve quality of generated images.