Matthew Hull

CR
h-index48
9papers
387citations
Novelty49%
AI Score46

9 Papers

CLAug 14, 2023Code
LLM Self Defense: By Self Examination, LLMs Know They Are Being Tricked

Mansi Phute, Alec Helbling, Matthew Hull et al. · gatech

Large language models (LLMs) are popular for high-quality text generation but can produce harmful content, even when aligned with human values through reinforcement learning. Adversarial prompts can bypass their safety measures. We propose LLM Self Defense, a simple approach to defend against these attacks by having an LLM screen the induced responses. Our method does not require any fine-tuning, input preprocessing, or iterative output generation. Instead, we incorporate the generated content into a pre-defined prompt and employ another instance of an LLM to analyze the text and predict whether it is harmful. We test LLM Self Defense on GPT 3.5 and Llama 2, two of the current most prominent LLMs against various types of attacks, such as forcefully inducing affirmative responses to prompts and prompt engineering attacks. Notably, LLM Self Defense succeeds in reducing the attack success rate to virtually 0 using both GPT 3.5 and Llama 2. The code is publicly available at https://github.com/poloclub/llm-self-defense

CVAug 30, 2023Code
Robust Principles: Architectural Design Principles for Adversarially Robust CNNs

ShengYun Peng, Weilin Xu, Cory Cornelius et al. · gatech

Our research aims to unify existing works' diverging opinions on how architectural components affect the adversarial robustness of CNNs. To accomplish our goal, we synthesize a suite of three generalizable robust architectural design principles: (a) optimal range for depth and width configurations, (b) preferring convolutional over patchify stem stage, and (c) robust residual block design through adopting squeeze and excitation blocks and non-parametric smooth activation functions. Through extensive experiments across a wide spectrum of dataset scales, adversarial training methods, model parameters, and network design spaces, our principles consistently and markedly improve AutoAttack accuracy: 1-3 percentage points (pp) on CIFAR-10 and CIFAR-100, and 4-9 pp on ImageNet. The code is publicly available at https://github.com/poloclub/robust-principles.

LGOct 18, 2023Code
REVAMP: Automated Simulations of Adversarial Attacks on Arbitrary Objects in Realistic Scenes

Matthew Hull, Zijie J. Wang, Duen Horng Chau · gatech

Deep Learning models, such as those used in an autonomous vehicle are vulnerable to adversarial attacks where an attacker could place an adversarial object in the environment, leading to mis-classification. Generating these adversarial objects in the digital space has been extensively studied, however successfully transferring these attacks from the digital realm to the physical realm has proven challenging when controlling for real-world environmental factors. In response to these limitations, we introduce REVAMP, an easy-to-use Python library that is the first-of-its-kind tool for creating attack scenarios with arbitrary objects and simulating realistic environmental factors, lighting, reflection, and refraction. REVAMP enables researchers and practitioners to swiftly explore various scenarios within the digital realm by offering a wide range of configurable options for designing experiments and using differentiable rendering to reproduce physically plausible adversarial objects. We will demonstrate and invite the audience to try REVAMP to produce an adversarial texture on a chosen object while having control over various scene parameters. The audience will choose a scene, an object to attack, the desired attack class, and the number of camera positions to use. Then, in real time, we show how this altered texture causes the chosen object to be mis-classified, showcasing the potential of REVAMP in real-world scenarios. REVAMP is open-source and available at https://github.com/poloclub/revamp.

HCAug 26, 2020Code
Argo Lite: Open-Source Interactive Graph Exploration and Visualization in Browsers

Siwei Li, Zhiyan Zhou, Anish Upadhayay et al.

Graph data have become increasingly common. Visualizing them helps people better understand relations among entities. Unfortunately, existing graph visualization tools are primarily designed for single-person desktop use, offering limited support for interactive web-based exploration and online collaborative analysis. To address these issues, we have developed Argo Lite, a new in-browser interactive graph exploration and visualization tool. Argo Lite enables users to publish and share interactive graph visualizations as URLs and embedded web widgets. Users can explore graphs incrementally by adding more related nodes, such as highly cited papers cited by or citing a paper of interest in a citation network. Argo Lite works across devices and platforms, leveraging WebGL for high-performance rendering. Argo Lite has been used by over 1,000 students at Georgia Tech's Data and Visual Analytics class. Argo Lite may serve as a valuable open-source tool for advancing multiple CIKM research areas, from data presentation, to interfaces for information systems and more.

LGNov 14, 2024
RenderBender: A Survey on Adversarial Attacks Using Differentiable Rendering

Matthew Hull, Haoran Wang, Matthew Lau et al. · gatech

Differentiable rendering techniques like Gaussian Splatting and Neural Radiance Fields have become powerful tools for generating high-fidelity models of 3D objects and scenes. Their ability to produce both physically plausible and differentiable models of scenes are key ingredient needed to produce physically plausible adversarial attacks on DNNs. However, the adversarial machine learning community has yet to fully explore these capabilities, partly due to differing attack goals (e.g., misclassification, misdetection) and a wide range of possible scene manipulations used to achieve them (e.g., alter texture, mesh). This survey contributes the first framework that unifies diverse goals and tasks, facilitating easy comparison of existing work, identifying research gaps, and highlighting future directions - ranging from expanding attack goals and tasks to account for new modalities, state-of-the-art models, tools, and pipelines, to underscoring the importance of studying real-world threats in complex scenes.

CROct 19, 2025
UNDREAM: Bridging Differentiable Rendering and Photorealistic Simulation for End-to-end Adversarial Attacks

Mansi Phute, Matthew Hull, Haoran Wang et al. · gatech

Deep learning models deployed in safety critical applications like autonomous driving use simulations to test their robustness against adversarial attacks in realistic conditions. However, these simulations are non-differentiable, forcing researchers to create attacks that do not integrate simulation environmental factors, reducing attack success. To address this limitation, we introduce UNDREAM, the first software framework that bridges the gap between photorealistic simulators and differentiable renderers to enable end-to-end optimization of adversarial perturbations on any 3D objects. UNDREAM enables manipulation of the environment by offering complete control over weather, lighting, backgrounds, camera angles, trajectories, and realistic human and object movements, thereby allowing the creation of diverse scenes. We showcase a wide array of distinct physically plausible adversarial objects that UNDREAM enables researchers to swiftly explore in different configurable environments. This combination of photorealistic simulation and differentiable optimization opens new avenues for advancing research of physical adversarial attacks.

CVAug 16, 2025
ComplicitSplat: Downstream Models are Vulnerable to Blackbox Attacks by 3D Gaussian Splat Camouflages

Matthew Hull, Haoyang Yang, Pratham Mehta et al. · gatech

As 3D Gaussian Splatting (3DGS) gains rapid adoption in safety-critical tasks for efficient novel-view synthesis from static images, how might an adversary tamper images to cause harm? We introduce ComplicitSplat, the first attack that exploits standard 3DGS shading methods to create viewpoint-specific camouflage - colors and textures that change with viewing angle - to embed adversarial content in scene objects that are visible only from specific viewpoints and without requiring access to model architecture or weights. Our extensive experiments show that ComplicitSplat generalizes to successfully attack a variety of popular detector - both single-stage, multi-stage, and transformer-based models on both real-world capture of physical objects and synthetic scenes. To our knowledge, this is the first black-box attack on downstream object detectors using 3DGS, exposing a novel safety risk for applications like autonomous navigation and other mission-critical robotic systems.

CRMay 30, 2025
3D Gaussian Splat Vulnerabilities

Matthew Hull, Haoyang Yang, Pratham Mehta et al. · gatech

With 3D Gaussian Splatting (3DGS) being increasingly used in safety-critical applications, how can an adversary manipulate the scene to cause harm? We introduce CLOAK, the first attack that leverages view-dependent Gaussian appearances - colors and textures that change with viewing angle - to embed adversarial content visible only from specific viewpoints. We further demonstrate DAGGER, a targeted adversarial attack directly perturbing 3D Gaussians without access to underlying training data, deceiving multi-stage object detectors e.g., Faster R-CNN, through established methods such as projected gradient descent. These attacks highlight underexplored vulnerabilities in 3DGS, introducing a new potential threat to robotic learning for autonomous navigation and other safety-critical 3DGS applications.

HCOct 21, 2021
Towards Automatic Grading of D3.js Visualizations

Matthew Hull, Connor Guerin, Justin Chen et al.

Manually grading D3 data visualizations is a challenging endeavor, and is especially difficult for large classes with hundreds of students. Grading an interactive visualization requires a combination of interactive, quantitative, and qualitative evaluation that are conventionally done manually and are difficult to scale up as the visualization complexity, data size, and number of students increase. We present a first-of-its kind automatic grading method for D3 visualizations that scalably and precisely evaluates the data bindings, visual encodings, interactions, and design specifications used in a visualization. Our method has shown potential to enhance students' learning experience, enabling them to submit their code frequently and receive rapid feedback to better inform iteration and improvement to their code and visualization design. Our method promotes consistent grading and enables instructors to dedicate more focus to assist students in gaining visualization knowledge and experience. We have successfully deployed our method and auto-graded D3 submissions from more than 1000 undergraduate and graduate students in Georgia Tech's CSE6242 Data and Visual Analytics course, and received positive feedback and encouragement for expanding its adoption.