Donglin Wang

CV
h-index14
33papers
887citations
Novelty54%
AI Score49

33 Papers

12.2CVJul 14, 2022Code
Tree Structure-Aware Few-Shot Image Classification via Hierarchical Aggregation

Min Zhang, Siteng Huang, Wenbin Li et al.

In this paper, we mainly focus on the problem of how to learn additional feature representations for few-shot image classification through pretext tasks (e.g., rotation or color permutation and so on). This additional knowledge generated by pretext tasks can further improve the performance of few-shot learning (FSL) as it differs from human-annotated supervision (i.e., class labels of FSL tasks). To solve this problem, we present a plug-in Hierarchical Tree Structure-aware (HTS) method, which not only learns the relationship of FSL and pretext tasks, but more importantly, can adaptively select and aggregate feature representations generated by pretext tasks to maximize the performance of FSL tasks. A hierarchical tree constructing component and a gated selection aggregating component is introduced to construct the tree structure and find richer transferable knowledge that can rapidly adapt to novel classes with a few labeled images. Extensive experiments show that our HTS can significantly enhance multiple few-shot methods to achieve new state-of-the-art performance on four benchmark datasets. The code is available at: https://github.com/remiMZ/HTS-ECCV22.

16.4CVMar 27, 2023Code
Troika: Multi-Path Cross-Modal Traction for Compositional Zero-Shot Learning

Siteng Huang, Biao Gong, Yutong Feng et al.

Recent compositional zero-shot learning (CZSL) methods adapt pre-trained vision-language models (VLMs) by constructing trainable prompts only for composed state-object pairs. Relying on learning the joint representation of seen compositions, these methods ignore the explicit modeling of the state and object, thus limiting the exploitation of pre-trained knowledge and generalization to unseen compositions. With a particular focus on the universality of the solution, in this work, we propose a novel paradigm for CZSL models that establishes three identification branches (i.e., Multi-Path) to jointly model the state, object, and composition. The presented Troika is our implementation that aligns the branch-specific prompt representations with decomposed visual features. To calibrate the bias between semantically similar multi-modal representations, we further devise a Cross-Modal Traction module into Troika that shifts the prompt representation towards the current visual content. We conduct extensive experiments on three popular benchmarks, where our method significantly outperforms existing methods in both closed-world and open-world settings. The code will be available at https://github.com/bighuang624/Troika.

14.1CVJul 1, 2024Code
M2IST: Multi-Modal Interactive Side-Tuning for Efficient Referring Expression Comprehension

Xuyang Liu, Ting Liu, Siteng Huang et al.

Referring expression comprehension (REC) is a vision-language task to locate a target object in an image based on a language expression. Fully fine-tuning general-purpose pre-trained vision-language foundation models for REC yields impressive performance but becomes increasingly costly. Parameter-efficient transfer learning (PETL) methods have shown strong performance with fewer tunable parameters. However, directly applying PETL to REC faces two challenges: (1) insufficient multi-modal interaction between pre-trained vision-language foundation models, and (2) high GPU memory usage due to gradients passing through the heavy vision-language foundation models. To this end, we present M2IST: Multi-Modal Interactive Side-Tuning with M3ISAs: Mixture of Multi-Modal Interactive Side-Adapters. During fine-tuning, we fix the pre-trained uni-modal encoders and update M3ISAs to enable efficient vision-language alignment for REC. Empirical results reveal that M2IST achieves better performance-efficiency trade-off than full fine-tuning and other PETL methods, requiring only 2.11\% tunable parameters, 39.61\% GPU memory, and 63.46\% training time while maintaining competitive performance. Our code is released at https://github.com/xuyang-liu16/M2IST.

9.6CVSep 30, 2024Code
ProFD: Prompt-Guided Feature Disentangling for Occluded Person Re-Identification

Can Cui, Siteng Huang, Wenxuan Song et al.

To address the occlusion issues in person Re-Identification (ReID) tasks, many methods have been proposed to extract part features by introducing external spatial information. However, due to missing part appearance information caused by occlusion and noisy spatial information from external model, these purely vision-based approaches fail to correctly learn the features of human body parts from limited training data and struggle in accurately locating body parts, ultimately leading to misaligned part features. To tackle these challenges, we propose a Prompt-guided Feature Disentangling method (ProFD), which leverages the rich pre-trained knowledge in the textual modality facilitate model to generate well-aligned part features. ProFD first designs part-specific prompts and utilizes noisy segmentation mask to preliminarily align visual and textual embedding, enabling the textual prompts to have spatial awareness. Furthermore, to alleviate the noise from external masks, ProFD adopts a hybrid-attention decoder, ensuring spatial and semantic consistency during the decoding process to minimize noise impact. Additionally, to avoid catastrophic forgetting, we employ a self-distillation strategy, retaining pre-trained knowledge of CLIP to mitigate over-fitting. Evaluation results on the Market1501, DukeMTMC-ReID, Occluded-Duke, Occluded-ReID, and P-DukeMTMC datasets demonstrate that ProFD achieves state-of-the-art results. Our project is available at: https://github.com/Cuixxx/ProFD.

24.0LGOct 1, 2023Code
Learning How to Propagate Messages in Graph Neural Networks

Teng Xiao, Zhengyu Chen, Donglin Wang et al.

This paper studies the problem of learning message propagation strategies for graph neural networks (GNNs). One of the challenges for graph neural networks is that of defining the propagation strategy. For instance, the choices of propagation steps are often specialized to a single graph and are not personalized to different nodes. To compensate for this, in this paper, we present learning to propagate, a general learning framework that not only learns the GNN parameters for prediction but more importantly, can explicitly learn the interpretable and personalized propagate strategies for different nodes and various types of graphs. We introduce the optimal propagation steps as latent variables to help find the maximum-likelihood estimation of the GNN parameters in a variational Expectation-Maximization (VEM) framework. Extensive experiments on various types of graph benchmarks demonstrate that our proposed framework can significantly achieve better performance compared with the state-of-the-art methods, and can effectively learn personalized and interpretable propagate strategies of messages in GNNs.

23.2LGOct 1, 2023
A General Offline Reinforcement Learning Framework for Interactive Recommendation

Teng Xiao, Donglin Wang

This paper studies the problem of learning interactive recommender systems from logged feedbacks without any exploration in online environments. We address the problem by proposing a general offline reinforcement learning framework for recommendation, which enables maximizing cumulative user rewards without online exploration. Specifically, we first introduce a probabilistic generative model for interactive recommendation, and then propose an effective inference algorithm for discrete and stochastic policy learning based on logged feedbacks. In order to perform offline learning more effectively, we propose five approaches to minimize the distribution mismatch between the logging policy and recommendation policy: support constraints, supervised regularization, policy constraints, dual constraints and reward extrapolation. We conduct extensive experiments on two public real-world datasets, demonstrating that the proposed methods can achieve superior performance over existing supervised learning and reinforcement learning methods for recommendation.

23.5LGAug 13, 2023Code
Learning on Graphs with Out-of-Distribution Nodes

Yu Song, Donglin Wang

Graph Neural Networks (GNNs) are state-of-the-art models for performing prediction tasks on graphs. While existing GNNs have shown great performance on various tasks related to graphs, little attention has been paid to the scenario where out-of-distribution (OOD) nodes exist in the graph during training and inference. Borrowing the concept from CV and NLP, we define OOD nodes as nodes with labels unseen from the training set. Since a lot of networks are automatically constructed by programs, real-world graphs are often noisy and may contain nodes from unknown distributions. In this work, we define the problem of graph learning with out-of-distribution nodes. Specifically, we aim to accomplish two tasks: 1) detect nodes which do not belong to the known distribution and 2) classify the remaining nodes to be one of the known classes. We demonstrate that the connection patterns in graphs are informative for outlier detection, and propose Out-of-Distribution Graph Attention Network (OODGAT), a novel GNN model which explicitly models the interaction between different kinds of nodes and separate inliers from outliers during feature propagation. Extensive experiments show that OODGAT outperforms existing outlier detection methods by a large margin, while being better or comparable in terms of in-distribution classification.

21.4LGJun 22, 2023Code
Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement Learning

Jinxin Liu, Ziqi Zhang, Zhenyu Wei et al.

Offline reinforcement learning (RL) aims to learn a policy using only pre-collected and fixed data. Although avoiding the time-consuming online interactions in RL, it poses challenges for out-of-distribution (OOD) state actions and often suffers from data inefficiency for training. Despite many efforts being devoted to addressing OOD state actions, the latter (data inefficiency) receives little attention in offline RL. To address this, this paper proposes the cross-domain offline RL, which assumes offline data incorporate additional source-domain data from varying transition dynamics (environments), and expects it to contribute to the offline data efficiency. To do so, we identify a new challenge of OOD transition dynamics, beyond the common OOD state actions issue, when utilizing cross-domain offline data. Then, we propose our method BOSA, which employs two support-constrained objectives to address the above OOD issues. Through extensive experiments in the cross-domain offline RL setting, we demonstrate BOSA can greatly improve offline data efficiency: using only 10\% of the target data, BOSA could achieve {74.4\%} of the SOTA offline RL performance that uses 100\% of the target data. Additionally, we also show BOSA can be effortlessly plugged into model-based offline RL and noising data augmentation techniques (used for generating source-domain data), which naturally avoids the potential dynamics mismatch between target-domain data and newly generated source-domain data.

11.5LGJun 23, 2023
CLUE: Calibrated Latent Guidance for Offline Reinforcement Learning

Jinxin Liu, Lipeng Zu, Li He et al.

Offline reinforcement learning (RL) aims to learn an optimal policy from pre-collected and labeled datasets, which eliminates the time-consuming data collection in online RL. However, offline RL still bears a large burden of specifying/handcrafting extrinsic rewards for each transition in the offline data. As a remedy for the labor-intensive labeling, we propose to endow offline RL tasks with a few expert data and utilize the limited expert data to drive intrinsic rewards, thus eliminating the need for extrinsic rewards. To achieve that, we introduce \textbf{C}alibrated \textbf{L}atent g\textbf{U}idanc\textbf{E} (CLUE), which utilizes a conditional variational auto-encoder to learn a latent space such that intrinsic rewards can be directly qualified over the latent space. CLUE's key idea is to align the intrinsic rewards consistent with the expert intention via enforcing the embeddings of expert data to a calibrated contextual representation. We instantiate the expert-driven intrinsic rewards in sparse-reward offline RL tasks, offline imitation learning (IL) tasks, and unsupervised offline RL tasks. Empirically, we find that CLUE can effectively improve the sparse-reward offline RL performance, outperform the state-of-the-art offline IL baselines, and discover diverse skills from static reward-free offline data.

6.8CVMar 12, 2023
RotoGBML: Towards Out-of-Distribution Generalization for Gradient-Based Meta-Learning

Min Zhang, Zifeng Zhuang, Zhitao Wang et al.

Gradient-based meta-learning (GBML) algorithms are able to fast adapt to new tasks by transferring the learned meta-knowledge, while assuming that all tasks come from the same distribution (in-distribution, ID). However, in the real world, they often suffer from an out-of-distribution (OOD) generalization problem, where tasks come from different distributions. OOD exacerbates inconsistencies in magnitudes and directions of task gradients, which brings challenges for GBML to optimize the meta-knowledge by minimizing the sum of task gradients in each minibatch. To address this problem, we propose RotoGBML, a novel approach to homogenize OOD task gradients. RotoGBML uses reweighted vectors to dynamically balance diverse magnitudes to a common scale and uses rotation matrixes to rotate conflicting directions close to each other. To reduce overhead, we homogenize gradients with the features rather than the network parameters. On this basis, to avoid the intervention of non-causal features (e.g., backgrounds), we also propose an invariant self-information (ISI) module to extract invariant causal features (e.g., the outlines of objects). Finally, task gradients are homogenized based on these invariant causal features. Experiments show that RotoGBML outperforms other state-of-the-art methods on various few-shot image classification benchmarks.

8.7CVSep 11, 2024Code
PiTe: Pixel-Temporal Alignment for Large Video-Language Model

Yang Liu, Pengxiang Ding, Siteng Huang et al.

Fueled by the Large Language Models (LLMs) wave, Large Visual-Language Models (LVLMs) have emerged as a pivotal advancement, bridging the gap between image and text. However, video making it challenging for LVLMs to perform adequately due to the complexity of the relationship between language and spatial-temporal data structure. Recent Large Video-Language Models (LVidLMs) align feature of static visual data like image into latent space of language feature, by general multi-modal tasks to leverage abilities of LLMs sufficiently. In this paper, we explore fine-grained alignment approach via object trajectory for different modalities across both spatial and temporal dimensions simultaneously. Thus, we propose a novel LVidLM by trajectory-guided Pixel-Temporal Alignment, dubbed PiTe, that exhibits promising applicable model property. To achieve fine-grained video-language alignment, we curate a multi-modal pre-training dataset PiTe-143k, the dataset provision of moving trajectories in pixel level for all individual objects, that appear and mention in the video and caption both, by our automatic annotation pipeline. Meanwhile, PiTe demonstrates astounding capabilities on myriad video-related multi-modal tasks through beat the state-of-the-art methods by a large margin.

4.8CVAug 22, 2022Code
Reference-Limited Compositional Zero-Shot Learning

Siteng Huang, Qiyao Wei, Donglin Wang

Compositional zero-shot learning (CZSL) refers to recognizing unseen compositions of known visual primitives, which is an essential ability for artificial intelligence systems to learn and understand the world. While considerable progress has been made on existing benchmarks, we suspect whether popular CZSL methods can address the challenges of few-shot and few referential compositions, which is common when learning in real-world unseen environments. To this end, we study the challenging reference-limited compositional zero-shot learning (RL-CZSL) problem in this paper, i.e., given limited seen compositions that contain only a few samples as reference, unseen compositions of observed primitives should be identified. We propose a novel Meta Compositional Graph Learner (MetaCGL) that can efficiently learn the compositionality from insufficient referential information and generalize to unseen compositions. Besides, we build a benchmark with two new large-scale datasets that consist of natural images with diverse compositional labels, providing more realistic environments for RL-CZSL. Extensive experiments in the benchmarks show that our method achieves state-of-the-art performance in recognizing unseen compositions when reference is limited for compositional learning.

32.8CVMar 21, 2024Code
Cobra: Extending Mamba to Multi-Modal Large Language Model for Efficient Inference

Han Zhao, Min Zhang, Wei Zhao et al.

In recent years, the application of multimodal large language models (MLLM) in various fields has achieved remarkable success. However, as the foundation model for many downstream tasks, current MLLMs are composed of the well-known Transformer network, which has a less efficient quadratic computation complexity. To improve the efficiency of such basic models, we propose Cobra, a linear computational complexity MLLM. Specifically, Cobra integrates the efficient Mamba language model into the visual modality. Moreover, we explore and study various modal fusion schemes to create an effective multi-modal Mamba. Extensive experiments demonstrate that (1) Cobra achieves extremely competitive performance with current computationally efficient state-of-the-art methods, e.g., LLaVA-Phi, TinyLLaVA, and MobileVLM v2, and has faster speed due to Cobra's linear sequential modeling. (2) Interestingly, the results of closed-set challenging prediction benchmarks show that Cobra performs well in overcoming visual illusions and spatial relationship judgments. (3) Notably, Cobra even achieves comparable performance to LLaVA with about 43% of the number of parameters. We will make all codes of Cobra open-source and hope that the proposed method can facilitate future research on complexity problems in MLLM. Our project page is available at: https://sites.google.com/view/cobravlm.

3.8LGJul 19, 2023Code
STRAPPER: Preference-based Reinforcement Learning via Self-training Augmentation and Peer Regularization

Yachen Kang, Li He, Jinxin Liu et al.

Preference-based reinforcement learning (PbRL) promises to learn a complex reward function with binary human preference. However, such human-in-the-loop formulation requires considerable human effort to assign preference labels to segment pairs, hindering its large-scale applications. Recent approache has tried to reuse unlabeled segments, which implicitly elucidates the distribution of segments and thereby alleviates the human effort. And consistency regularization is further considered to improve the performance of semi-supervised learning. However, we notice that, unlike general classification tasks, in PbRL there exits a unique phenomenon that we defined as similarity trap in this paper. Intuitively, human can have diametrically opposite preferredness for similar segment pairs, but such similarity may trap consistency regularization fail in PbRL. Due to the existence of similarity trap, such consistency regularization improperly enhances the consistency possiblity of the model's predictions between segment pairs, and thus reduces the confidence in reward learning, since the augmented distribution does not match with the original one in PbRL. To overcome such issue, we present a self-training method along with our proposed peer regularization, which penalizes the reward model memorizing uninformative labels and acquires confident predictions. Empirically, we demonstrate that our approach is capable of learning well a variety of locomotion and robotic manipulation behaviors using different semi-supervised alternatives and peer regularization.

2.0CVAug 30, 2024
Focus-Consistent Multi-Level Aggregation for Compositional Zero-Shot Learning

Fengyuan Dai, Siteng Huang, Min Zhang et al.

To transfer knowledge from seen attribute-object compositions to recognize unseen ones, recent compositional zero-shot learning (CZSL) methods mainly discuss the optimal classification branches to identify the elements, leading to the popularity of employing a three-branch architecture. However, these methods mix up the underlying relationship among the branches, in the aspect of consistency and diversity. Specifically, consistently providing the highest-level features for all three branches increases the difficulty in distinguishing classes that are superficially similar. Furthermore, a single branch may focus on suboptimal regions when spatial messages are not shared between the personalized branches. Recognizing these issues and endeavoring to address them, we propose a novel method called Focus-Consistent Multi-Level Aggregation (FOMA). Our method incorporates a Multi-Level Feature Aggregation (MFA) module to generate personalized features for each branch based on the image content. Additionally, a Focus-Consistent Constraint encourages a consistent focus on the informative regions, thereby implicitly exchanging spatial information between all branches. Extensive experiments on three benchmark datasets (UT-Zappos, C-GQA, and Clothing16K) demonstrate that our FOMA outperforms SOTA.

21.2RONov 3, 2025
Unified Diffusion VLA: Vision-Language-Action Model via Joint Discrete Denoising Diffusion Process

Jiayi Chen, Wenxuan Song, Pengxiang Ding et al.

Vision-language-action (VLA) models aim to understand natural language instructions and visual observations and to execute corresponding actions as an embodied agent. Recent work integrates future images into the understanding-acting loop, yielding unified VLAs that jointly understand, generate, and act -- reading text and images and producing future images and actions. However, these models either rely on external experts for modality unification or treat image generation and action prediction as separate processes, limiting the benefits of direct synergy between these tasks. Our core philosophy is to optimize generation and action jointly through a synchronous denoising process, where the iterative refinement enables actions to evolve from initialization, under constant and sufficient visual guidance. We ground this philosophy in our proposed Unified Diffusion VLA and Joint Discrete Denoising Diffusion Process (JD3P), which is a joint diffusion process that integrates multiple modalities into a single denoising trajectory to serve as the key mechanism enabling understanding, generation, and acting to be intrinsically synergistic. Our model and theory are built on a unified tokenized space of all modalities and a hybrid attention mechanism. We further propose a two-stage training pipeline and several inference-time techniques that optimize performance and efficiency. Our approach achieves state-of-the-art performance on benchmarks such as CALVIN, LIBERO, and SimplerEnv with 4$\times$ faster inference than autoregressive methods, and we demonstrate its effectiveness through in-depth analysis and real-world evaluations. Our project page is available at https://irpn-eai.github.io/UD-VLA.github.io/.

20.9CVNov 26, 2024Code
Filter, Correlate, Compress: Training-Free Token Reduction for MLLM Acceleration

Yuhang Han, Xuyang Liu, Zihan Zhang et al.

The quadratic complexity of Multimodal Large Language Models (MLLMs) with respect to context length poses significant computational and memory challenges, hindering their real-world deployment. In the paper, we devise a ''filter-correlate-compress'' framework to accelerate the MLLM by systematically optimizing multimodal context length during prefilling. The framework first implements FiCoCo-V, a training-free method operating within the vision encoder. It employs a redundancy-based token discard mechanism that uses a novel integrated metric to accurately filter out redundant visual tokens. To mitigate information loss, the framework introduces a correlation-based information recycling mechanism that allows preserved tokens to selectively recycle information from correlated discarded tokens with a self-preserving compression, thereby preventing the dilution of their own core content. The framework's FiCoCo-L variant further leverages task-aware textual priors to perform token reduction directly within the LLM decoder. Extensive experiments demonstrate that the FiCoCo series effectively accelerates a range of MLLMs, achieves up to 14.7x FLOPs reduction with 93.6% performance retention. Our methods consistently outperform state-of-the-art training-free approaches, showcasing effectiveness and generalizability across model architectures, sizes, and tasks without requiring retraining. Code: https://github.com/kawhiiiileo/FiCoCo

3.8LGOct 7, 2023
Improving Offline-to-Online Reinforcement Learning with Q Conditioned State Entropy Exploration

Ziqi Zhang, Xiao Xiong, Zifeng Zhuang et al.

Studying how to fine-tune offline reinforcement learning (RL) pre-trained policy is profoundly significant for enhancing the sample efficiency of RL algorithms. However, directly fine-tuning pre-trained policies often results in sub-optimal performance. This is primarily due to the distribution shift between offline pre-training and online fine-tuning stages. Specifically, the distribution shift limits the acquisition of effective online samples, ultimately impacting the online fine-tuning performance. In order to narrow down the distribution shift between offline and online stages, we proposed Q conditioned state entropy (QCSE) as intrinsic reward. Specifically, QCSE maximizes the state entropy of all samples individually, considering their respective Q values. This approach encourages exploration of low-frequency samples while penalizing high-frequency ones, and implicitly achieves State Marginal Matching (SMM), thereby ensuring optimal performance, solving the asymptotic sub-optimality of constraint-based approaches. Additionally, QCSE can seamlessly integrate into various RL algorithms, enhancing online fine-tuning performance. To validate our claim, we conduct extensive experiments, and observe significant improvements with QCSE (about 13% for CQL and 8% for Cal-QL). Furthermore, we extended experimental tests to other algorithms, affirming the generality of QCSE.

3.7CVDec 4, 2024Code
Multi-Level Correlation Network For Few-Shot Image Classification

Yunkai Dang, Min Zhang, Zhengyu Chen et al.

Few-shot image classification(FSIC) aims to recognize novel classes given few labeled images from base classes. Recent works have achieved promising classification performance, especially for metric-learning methods, where a measure at only image feature level is usually used. In this paper, we argue that measure at such a level may not be effective enough to generalize from base to novel classes when using only a few images. Instead, a multi-level descriptor of an image is taken for consideration in this paper. We propose a multi-level correlation network (MLCN) for FSIC to tackle this problem by effectively capturing local information. Concretely, we present the self-correlation module and cross-correlation module to learn the semantic correspondence relation of local information based on learned representations. Moreover, we propose a pattern-correlation module to capture the pattern of fine-grained images and find relevant structural patterns between base classes and novel classes. Extensive experiments and analysis show the effectiveness of our proposed method on four widely-used FSIC benchmarks. The code for our approach is available at: https://github.com/Yunkai696/MLCN.

22.8ROMar 11, 2025
MoRE: Unlocking Scalability in Reinforcement Learning for Quadruped Vision-Language-Action Models

Han Zhao, Wenxuan Song, Donglin Wang et al.

Developing versatile quadruped robots that can smoothly perform various actions and tasks in real-world environments remains a significant challenge. This paper introduces a novel vision-language-action (VLA) model, mixture of robotic experts (MoRE), for quadruped robots that aim to introduce reinforcement learning (RL) for fine-tuning large-scale VLA models with a large amount of mixed-quality data. MoRE integrates multiple low-rank adaptation modules as distinct experts within a dense multi-modal large language model (MLLM), forming a sparse-activated mixture-of-experts model. This design enables the model to effectively adapt to a wide array of downstream tasks. Moreover, we employ a reinforcement learning-based training objective to train our model as a Q-function after deeply exploring the structural properties of our tasks. Effective learning from automatically collected mixed-quality data enhances data efficiency and model performance. Extensive experiments demonstrate that MoRE outperforms all baselines across six different skills and exhibits superior generalization capabilities in out-of-distribution scenarios. We further validate our method in real-world scenarios, confirming the practicality of our approach and laying a solid foundation for future research on multi-task learning in quadruped robots.

29.2CVMar 27, 2025Code
Exploring the Evolution of Physics Cognition in Video Generation: A Survey

Minghui Lin, Xiang Wang, Yishan Wang et al.

Recent advancements in video generation have witnessed significant progress, especially with the rapid advancement of diffusion models. Despite this, their deficiencies in physical cognition have gradually received widespread attention - generated content often violates the fundamental laws of physics, falling into the dilemma of ''visual realism but physical absurdity". Researchers began to increasingly recognize the importance of physical fidelity in video generation and attempted to integrate heuristic physical cognition such as motion representations and physical knowledge into generative systems to simulate real-world dynamic scenarios. Considering the lack of a systematic overview in this field, this survey aims to provide a comprehensive summary of architecture designs and their applications to fill this gap. Specifically, we discuss and organize the evolutionary process of physical cognition in video generation from a cognitive science perspective, while proposing a three-tier taxonomy: 1) basic schema perception for generation, 2) passive cognition of physical knowledge for generation, and 3) active cognition for world simulation, encompassing state-of-the-art methods, classical paradigms, and benchmarks. Subsequently, we emphasize the inherent key challenges in this domain and delineate potential pathways for future research, contributing to advancing the frontiers of discussion in both academia and industry. Through structured review and interdisciplinary analysis, this survey aims to provide directional guidance for developing interpretable, controllable, and physically consistent video generation paradigms, thereby propelling generative models from the stage of ''visual mimicry'' towards a new phase of ''human-like physical comprehension''.

5.0CVDec 15, 2023Code
Improving Cross-domain Few-shot Classification with Multilayer Perceptron

Shuanghao Bai, Wanqi Zhou, Zhirong Luan et al.

Cross-domain few-shot classification (CDFSC) is a challenging and tough task due to the significant distribution discrepancies across different domains. To address this challenge, many approaches aim to learn transferable representations. Multilayer perceptron (MLP) has shown its capability to learn transferable representations in various downstream tasks, such as unsupervised image classification and supervised concept generalization. However, its potential in the few-shot settings has yet to be comprehensively explored. In this study, we investigate the potential of MLP to assist in addressing the challenges of CDFSC. Specifically, we introduce three distinct frameworks incorporating MLP in accordance with three types of few-shot classification methods to verify the effectiveness of MLP. We reveal that MLP can significantly enhance discriminative capabilities and alleviate distribution shifts, which can be supported by our expensive experiments involving 10 baseline models and 12 benchmark datasets. Furthermore, our method even compares favorably against other state-of-the-art CDFSC algorithms.

7.9LGMay 23, 2024Code
DIDI: Diffusion-Guided Diversity for Offline Behavioral Generation

Jinxin Liu, Xinghong Guo, Zifeng Zhuang et al.

In this paper, we propose a novel approach called DIffusion-guided DIversity (DIDI) for offline behavioral generation. The goal of DIDI is to learn a diverse set of skills from a mixture of label-free offline data. We achieve this by leveraging diffusion probabilistic models as priors to guide the learning process and regularize the policy. By optimizing a joint objective that incorporates diversity and diffusion-guided regularization, we encourage the emergence of diverse behaviors while maintaining the similarity to the offline data. Experimental results in four decision-making domains (Push, Kitchen, Humanoid, and D4RL tasks) show that DIDI is effective in discovering diverse and discriminative skills. We also introduce skill stitching and skill interpolation, which highlight the generalist nature of the learned skill space. Further, by incorporating an extrinsic reward function, DIDI enables reward-guided behavior generation, facilitating the learning of diverse and optimal behaviors from sub-optimal data.

11.8CVMay 21, 2025
VARD: Efficient and Dense Fine-Tuning for Diffusion Models with Value-based RL

Fengyuan Dai, Zifeng Zhuang, Yufei Huang et al.

Diffusion models have emerged as powerful generative tools across various domains, yet tailoring pre-trained models to exhibit specific desirable properties remains challenging. While reinforcement learning (RL) offers a promising solution,current methods struggle to simultaneously achieve stable, efficient fine-tuning and support non-differentiable rewards. Furthermore, their reliance on sparse rewards provides inadequate supervision during intermediate steps, often resulting in suboptimal generation quality. To address these limitations, dense and differentiable signals are required throughout the diffusion process. Hence, we propose VAlue-based Reinforced Diffusion (VARD): a novel approach that first learns a value function predicting expection of rewards from intermediate states, and subsequently uses this value function with KL regularization to provide dense supervision throughout the generation process. Our method maintains proximity to the pretrained model while enabling effective and stable training via backpropagation. Experimental results demonstrate that our approach facilitates better trajectory guidance, improves training efficiency and extends the applicability of RL to diffusion models optimized for complex, non-differentiable reward functions.

7.8ROSep 15, 2025
TrajBooster: Boosting Humanoid Whole-Body Manipulation via Trajectory-Centric Learning

Jiacheng Liu, Pengxiang Ding, Qihang Zhou et al.

Recent Vision-Language-Action models show potential to generalize across embodiments but struggle to quickly align with a new robot's action space when high-quality demonstrations are scarce, especially for bipedal humanoids. We present TrajBooster, a cross-embodiment framework that leverages abundant wheeled-humanoid data to boost bipedal VLA. Our key idea is to use end-effector trajectories as a morphology-agnostic interface. TrajBooster (i) extracts 6D dual-arm end-effector trajectories from real-world wheeled humanoids, (ii) retargets them in simulation to Unitree G1 with a whole-body controller trained via a heuristic-enhanced harmonized online DAgger to lift low-dimensional trajectory references into feasible high-dimensional whole-body actions, and (iii) forms heterogeneous triplets that couple source vision/language with target humanoid-compatible actions to post-pre-train a VLA, followed by only 10 minutes of teleoperation data collection on the target humanoid domain. Deployed on Unitree G1, our policy achieves beyond-tabletop household tasks, enabling squatting, cross-height manipulation, and coordinated whole-body motion with markedly improved robustness and generalization. Results show that TrajBooster allows existing wheeled-humanoid data to efficiently strengthen bipedal humanoid VLA performance, reducing reliance on costly same-embodiment data while enhancing action space understanding and zero-shot skill transfer capabilities. For more details, For more details, please refer to our \href{https://jiachengliu3.github.io/TrajBooster/}.

3.6CVFeb 18, 2025
Activation-wise Propagation: A Universal Strategy to Break Timestep Constraints in Spiking Neural Networks for 3D Data Processing

Jian Song, Xiangfei Yang, Donglin Wang

Due to their event-driven and parameter-efficient effect, spiking neural networks (SNNs) show potential in tasks requiring real-time multi-sensor perception, such as autonomous driving. The spiking mechanism facilitates sparse encoding, enabling spatial and temporal data to be represented in a discrete manner. However, SNNs still lag behind artificial neural networks (ANNs) in terms of performance and computational efficiency. One major challenge in SNNs is the timestep-wise iterative update of neuronal states, which makes it difficult to achieve an optimal trade-off among accuracy, latency, and training cost. Although some methods perform well with shorter timesteps, few propose strategies to overcome such constraint effectively. Moreover, many recent SNN advancements rely on either optimizations tailored to specific architectures or a collection of specialized neuron-level strategies. While these approaches can enhance performance, they often lead to increased computational expense and restrict their application to particular architectures or modalities. This leaves room for further exploration of simple, universal, and structure-agnostic strategies that could offer broader applicability and efficiency. In this paper, we introduce Activation-wise Membrane Potential Propagation (AMP2), a novel state update mechanism for spiking neurons. Inspired by skip connections in deep networks, AMP2 incorporates the membrane potential of neurons into network, eliminating the need for iterative updates. Our method achieves significant improvements across various 3D modalities, including 3D point clouds and event streams, boosting Spiking PointNet's accuracy on ModelNet40 from 87.36% to 89.74% and surpassing ANN PointNet in recognition accuracy on the DVS128 Gesture dataset.

7.7LGMay 23, 2023
OER: Offline Experience Replay for Continual Offline Reinforcement Learning

Sibo Gai, Donglin Wang, Li He

The capability of continuously learning new skills via a sequence of pre-collected offline datasets is desired for an agent. However, consecutively learning a sequence of offline tasks likely leads to the catastrophic forgetting issue under resource-limited scenarios. In this paper, we formulate a new setting, continual offline reinforcement learning (CORL), where an agent learns a sequence of offline reinforcement learning tasks and pursues good performance on all learned tasks with a small replay buffer without exploring any of the environments of all the sequential tasks. For consistently learning on all sequential tasks, an agent requires acquiring new knowledge and meanwhile preserving old knowledge in an offline manner. To this end, we introduced continual learning algorithms and experimentally found experience replay (ER) to be the most suitable algorithm for the CORL problem. However, we observe that introducing ER into CORL encounters a new distribution shift problem: the mismatch between the experiences in the replay buffer and trajectories from the learned policy. To address such an issue, we propose a new model-based experience selection (MBES) scheme to build the replay buffer, where a transition model is learned to approximate the state distribution. This model is used to bridge the distribution bias between the replay buffer and the learned model by filtering the data from offline data that most closely resembles the learned model for storage. Moreover, in order to enhance the ability on learning new tasks, we retrofit the experience replay method with a new dual behavior cloning (DBC) architecture to avoid the disturbance of behavior-cloning loss on the Q-learning process. In general, we call our algorithm offline experience replay (OER). Extensive experiments demonstrate that our OER method outperforms SOTA baselines in widely-used Mujoco environments.

4.4LGNov 13, 2021Code
Learning to Evolve on Dynamic Graphs

Xintao Xiang, Tiancheng Huang, Donglin Wang

Representation learning in dynamic graphs is a challenging problem because the topology of graph and node features vary at different time. This requires the model to be able to effectively capture both graph topology information and temporal information. Most existing works are built on recurrent neural networks (RNNs), which are used to exact temporal information of dynamic graphs, and thus they inherit the same drawbacks of RNNs. In this paper, we propose Learning to Evolve on Dynamic Graphs (LEDG) - a novel algorithm that jointly learns graph information and time information. Specifically, our approach utilizes gradient-based meta-learning to learn updating strategies that have better generalization ability than RNN on snapshots. It is model-agnostic and thus can train any message passing based graph neural network (GNN) on dynamic graphs. To enhance the representation power, we disentangle the embeddings into time embeddings and graph intrinsic embeddings. We conduct experiments on various datasets and down-stream tasks, and the experimental results validate the effectiveness of our method.

4.4LGOct 21, 2021
Off-Dynamics Inverse Reinforcement Learning from Hetero-Domain

Yachen Kang, Jinxin Liu, Xin Cao et al.

We propose an approach for inverse reinforcement learning from hetero-domain which learns a reward function in the simulator, drawing on the demonstrations from the real world. The intuition behind the method is that the reward function should not only be oriented to imitate the experts, but should encourage actions adjusted for the dynamics difference between the simulator and the real world. To achieve this, the widely used GAN-inspired IRL method is adopted, and its discriminator, recognizing policy-generating trajectories, is modified with the quantification of dynamics difference. The training process of the discriminator can yield the transferable reward function suitable for simulator dynamics, which can be guaranteed by derivation. Effectively, our method assigns higher rewards for demonstration trajectories which do not exploit discrepancies between the two domains. With extensive experiments on continuous control tasks, our method shows its effectiveness and demonstrates its scalability to high-dimensional tasks.

3.1LGApr 27, 2021
Adaptive Adversarial Training for Meta Reinforcement Learning

Shiqi Chen, Zhengyu Chen, Donglin Wang

Meta Reinforcement Learning (MRL) enables an agent to learn from a limited number of past trajectories and extrapolate to a new task. In this paper, we attempt to improve the robustness of MRL. We build upon model-agnostic meta-learning (MAML) and propose a novel method to generate adversarial samples for MRL by using Generative Adversarial Network (GAN). That allows us to enhance the robustness of MRL to adversal attacks by leveraging these attacks during meta training process.

21.8CVApr 16, 2021
Pareto Self-Supervised Training for Few-Shot Learning

Zhengyu Chen, Jixie Ge, Heshen Zhan et al.

While few-shot learning (FSL) aims for rapid generalization to new concepts with little supervision, self-supervised learning (SSL) constructs supervisory signals directly computed from unlabeled data. Exploiting the complementarity of these two manners, few-shot auxiliary learning has recently drawn much attention to deal with few labeled data. Previous works benefit from sharing inductive bias between the main task (FSL) and auxiliary tasks (SSL), where the shared parameters of tasks are optimized by minimizing a linear combination of task losses. However, it is challenging to select a proper weight to balance tasks and reduce task conflict. To handle the problem as a whole, we propose a novel approach named as Pareto self-supervised training (PSST) for FSL. PSST explicitly decomposes the few-shot auxiliary problem into multiple constrained multi-objective subproblems with different trade-off preferences, and here a preference region in which the main task achieves the best performance is identified. Then, an effective preferred Pareto exploration is proposed to find a set of optimal solutions in such a preference region. Extensive experiments on several public benchmark datasets validate the effectiveness of our approach by achieving state-of-the-art performance.

11.3LGApr 11, 2021
Learn Goal-Conditioned Policy with Intrinsic Motivation for Deep Reinforcement Learning

Jinxin Liu, Donglin Wang, Qiangxing Tian et al.

It is of significance for an agent to learn a widely applicable and general-purpose policy that can achieve diverse goals including images and text descriptions. Considering such perceptually-specific goals, the frontier of deep reinforcement learning research is to learn a goal-conditioned policy without hand-crafted rewards. To learn this kind of policy, recent works usually take as the reward the non-parametric distance to a given goal in an explicit embedding space. From a different viewpoint, we propose a novel unsupervised learning approach named goal-conditioned policy with intrinsic motivation (GPIM), which jointly learns both an abstract-level policy and a goal-conditioned policy. The abstract-level policy is conditioned on a latent variable to optimize a discriminator and discovers diverse states that are further rendered into perceptually-specific goals for the goal-conditioned policy. The learned discriminator serves as an intrinsic reward function for the goal-conditioned policy to imitate the trajectory induced by the abstract-level policy. Experiments on various robotic tasks demonstrate the effectiveness and efficiency of our proposed GPIM method which substantially outperforms prior techniques.

11.6CVSep 10, 2020
Attributes-Guided and Pure-Visual Attention Alignment for Few-Shot Recognition

Siteng Huang, Min Zhang, Yachen Kang et al.

The purpose of few-shot recognition is to recognize novel categories with a limited number of labeled examples in each class. To encourage learning from a supplementary view, recent approaches have introduced auxiliary semantic modalities into effective metric-learning frameworks that aim to learn a feature similarity between training samples (support set) and test samples (query set). However, these approaches only augment the representations of samples with available semantics while ignoring the query set, which loses the potential for the improvement and may lead to a shift between the modalities combination and the pure-visual representation. In this paper, we devise an attributes-guided attention module (AGAM) to utilize human-annotated attributes and learn more discriminative features. This plug-and-play module enables visual contents and corresponding attributes to collectively focus on important channels and regions for the support set. And the feature selection is also achieved for query set with only visual information while the attributes are not available. Therefore, representations from both sets are improved in a fine-grained manner. Moreover, an attention alignment mechanism is proposed to distill knowledge from the guidance of attributes to the pure-visual branch for samples without attributes. Extensive experiments and analysis show that our proposed module can significantly improve simple metric-based approaches to achieve state-of-the-art performance on different datasets and settings.