He Wang

h-index10
2papers
498citations

2 Papers

5.2CVSep 15, 2024Code
Unsupervised Hyperspectral and Multispectral Image Blind Fusion Based on Deep Tucker Decomposition Network with Spatial-Spectral Manifold Learning

He Wang, Yang Xu, Zebin Wu et al.

Hyperspectral and multispectral image fusion aims to generate high spectral and spatial resolution hyperspectral images (HR-HSI) by fusing high-resolution multispectral images (HR-MSI) and low-resolution hyperspectral images (LR-HSI). However, existing fusion methods encounter challenges such as unknown degradation parameters, incomplete exploitation of the correlation between high-dimensional structures and deep image features. To overcome these issues, in this article, an unsupervised blind fusion method for hyperspectral and multispectral images based on Tucker decomposition and spatial spectral manifold learning (DTDNML) is proposed. We design a novel deep Tucker decomposition network that maps LR-HSI and HR-MSI into a consistent feature space, achieving reconstruction through decoders with shared parameter. To better exploit and fuse spatial-spectral features in the data, we design a core tensor fusion network that incorporates a spatial spectral attention mechanism for aligning and fusing features at different scales. Furthermore, to enhance the capacity in capturing global information, a Laplacian-based spatial-spectral manifold constraints is introduced in shared-decoders. Sufficient experiments have validated that this method enhances the accuracy and efficiency of hyperspectral and multispectral fusion on different remote sensing datasets. The source code is available at https://github.com/Shawn-H-Wang/DTDNML.

27.3ROOct 30, 2024
DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes

Jialiang Zhang, Haoran Liu, Danshi Li et al. · berkeley, pku

Grasping in cluttered scenes remains highly challenging for dexterous hands due to the scarcity of data. To address this problem, we present a large-scale synthetic benchmark, encompassing 1319 objects, 8270 scenes, and 427 million grasps. Beyond benchmarking, we also propose a novel two-stage grasping method that learns efficiently from data by using a diffusion model that conditions on local geometry. Our proposed generative method outperforms all baselines in simulation experiments. Furthermore, with the aid of test-time-depth restoration, our method demonstrates zero-shot sim-to-real transfer, attaining 90.7% real-world dexterous grasping success rate in cluttered scenes.