CVApr 22, 2023Code
Two Birds, One Stone: A Unified Framework for Joint Learning of Image and Video Style TransfersBohai Gu, Heng Fan, Libo Zhang
Current arbitrary style transfer models are limited to either image or video domains. In order to achieve satisfying image and video style transfers, two different models are inevitably required with separate training processes on image and video domains, respectively. In this paper, we show that this can be precluded by introducing UniST, a Unified Style Transfer framework for both images and videos. At the core of UniST is a domain interaction transformer (DIT), which first explores context information within the specific domain and then interacts contextualized domain information for joint learning. In particular, DIT enables exploration of temporal information from videos for the image style transfer task and meanwhile allows rich appearance texture from images for video style transfer, thus leading to mutual benefits. Considering heavy computation of traditional multi-head self-attention, we present a simple yet effective axial multi-head self-attention (AMSA) for DIT, which improves computational efficiency while maintains style transfer performance. To verify the effectiveness of UniST, we conduct extensive experiments on both image and video style transfer tasks and show that UniST performs favorably against state-of-the-art approaches on both tasks. Code is available at https://github.com/NevSNev/UniST.
CVNov 26, 2023Code
Flow-Guided Diffusion for Video InpaintingBohai Gu, Yongsheng Yu, Heng Fan et al.
Video inpainting has been challenged by complex scenarios like large movements and low-light conditions. Current methods, including emerging diffusion models, face limitations in quality and efficiency. This paper introduces the Flow-Guided Diffusion model for Video Inpainting (FGDVI), a novel approach that significantly enhances temporal consistency and inpainting quality via reusing an off-the-shelf image generation diffusion model. We employ optical flow for precise one-step latent propagation and introduces a model-agnostic flow-guided latent interpolation technique. This technique expedites denoising, seamlessly integrating with any Video Diffusion Model (VDM) without additional training. Our FGDVI demonstrates a remarkable 10% improvement in flow warping error E_warp over existing state-of-the-art methods. Our comprehensive experiments validate superior performance of FGDVI, offering a promising direction for advanced video inpainting. The code and detailed results will be publicly available in https://github.com/NevSNev/FGDVI.
CVMay 24
WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World ModelsBohai Gu, Taiyi Wu, Yueyang Yuan et al.
Recent video-based world models have made pixel-space environments interactive at the camera level: users can navigate viewpoints while the model generates coherent visual continuations. Yet their action spaces remain incomplete: users can move the camera, but cannot act on individual objects. Since real-world interaction is inherently object-centric, such models remain closer to passive scene observers than truly manipulable environments. We present WorldCraft, a framework that expands interactive video world models from camera navigation to object-level trajectory actions. Given a user click and a sketched path, WorldCraft generates future frames in which the selected object follows the prescribed trajectory while the camera continues to navigate the scene. WorldCraft achieves this through a trajectory-centric control pipeline: First, Normalized World Trajectory (NWT) represents user-drawn motion in a camera-invariant world coordinate system and dynamically re-projects it under the current camera pose, separating object motion from camera-induced screen-space displacement; Spatial-Pathway LoRA (SP-LoRA) then injects this world-space signal through the model's spatial-control pathway, adding object manipulation capability while preserving the pretrained camera controller; finally, Trajectory-Anchored State Persistence (TASP) treats the world trajectory as a persistent spatial state and refreshes autoregressive memory after trajectory-conditioned generation, allowing moved objects to reappear at their updated positions after leaving the camera view. Experiments show that WorldCraft enables accurate object control, preserves the video-based world model's camera fidelity under camera-only evaluation, and maintains object state across long autoregressive rollouts with off-camera excursions.
CVMay 22
EvalVerse: Pipeline-Aware and Expert-Calibrated Benchmarking for Professional Cinematic Video GenerationSonglin Yang, Haobin Zhong, Ruilin Zhang et al.
The rapid evolution of generative video foundation models has propelled the field toward professional-grade cinematic synthesis. To achieve such demanding quality, the community transitions towards Reinforcement Learning (RL) and agentic workflows. However, reliable evaluation has emerged as a critical bottleneck. Existing benchmarks predominantly evaluate ''whether it is right'' (basic prompt-following) while fundamentally neglecting ''whether it is good'' (cinematic quality, acting, and aesthetics). Furthermore, current automated metrics lack the domain-specific rigor required to provide trustworthy signals, creating a severe credibility gap between human aesthetic perception and machine scoring. To bridge this gap, we introduce EvalVerse, a comprehensive, pipeline-aware, and expert-calibrated evaluation framework. We treat video generation assessment not merely as an engineering task, but as a core scientific problem: the systematic digitization of subjective cinematic expertise. First, we organize domain knowledge into an evaluation taxonomy aligned with the professional filmmaking workflow (pre-production, production, and post-production). Second, we distill human expert judgments into a curated dataset with large-scale human annotations. Third, we inject this knowledge into Vision-Language Models (VLMs) through an expert-calibrated fine-tuning strategy, enabling the VLM to perform explicit Chain-of-Thought reasoning. Compared to previous works, EvalVerse not only retains compatibility with foundational ''rightness'' metrics, but also significantly expands the criteria to ''goodness'' and broaden the task coverage to complex multi-shot sequencing and audio-visual integration. Consequently, by providing granular diagnostic signals, EvalVerse transcends a static leaderboard and establishes a fundamental infrastructure for future work, such as reward models and evaluator agent.
CVMay 21
Learning Spatiotemporal Sensitivity in Video LLMs via Counterfactual Reinforcement LearningDazhao Du, Jian Liu, Jialong Qin et al.
Video large language models (Video LLMs) achieve strong benchmark accuracy, yet often answer video questions through shortcuts such as single-frame cues and language priors rather than by tracking spatiotemporal dynamics. This issue is exacerbated in RL post-training, where correctness-only rewards can further reinforce shortcut policies that obtain high reward without tracking video dynamics. We address this by asking a controlled counterfactual question: if the visual world changed while the question remained fixed, should the answer change or stay the same? Based on this view, we propose \textbf{Counterfactual Relational Policy Optimization (CRPO)}, a dual-branch RL framework for improving \emph{spatiotemporal sensitivity}. CRPO constructs counterfactual videos through horizontal flips and temporal reversals, trains on both original and counterfactual branches, and introduces a \textbf{Counterfactual Relation Reward (CRR)} between their answers. CRR encourages answers to change for dynamic questions and remain unchanged for static questions. This cross-branch constraint makes it difficult for shortcut policies to be consistently rewarded across both branches. To evaluate this property, we introduce \textbf{DyBench}, a paired counterfactual video benchmark with 3,014 videos covering reversible dynamics, moving direction, and event sequence, together with a strict pair-accuracy metric that prevents fixed-answer shortcuts from inflating scores. Experiments show that CRPO outperforms prior RL methods on spatiotemporal-sensitive evaluations while maintaining competitive general video performance. On Qwen3-VL-8B, CRPO improves DyBench P-Acc by +7.7 and TimeBlind I-Acc by +8.2 over the base model, indicating improved spatiotemporal sensitivity rather than stronger reliance on static shortcuts. The project website can be found at https://ddz16.github.io/crpo.github.io/ .
CVMar 6
Place-it-R1: Unlocking Environment-aware Reasoning Potential of MLLM for Video Object InsertionBohai Gu, Taiyi Wu, Dazhao Du et al.
Modern video editing techniques have achieved high visual fidelity when inserting video objects. However, they focus on optimizing visual fidelity rather than physical causality, leading to edits that are physically inconsistent with their environment. In this work, we present Place-it-R$1$, an end-to-end framework for video object insertion that unlocks the environment-aware reasoning potential of Multimodal Large Language Models (MLLMs). Our framework leverages the Chain-of-Thought (CoT) reasoning of MLLMs to orchestrate video diffusion, following a Think-then-Place paradigm. To bridge cognitive reasoning and generative execution, we introduce three key innovations: First, MLLM performs physical scene understanding and interaction reasoning, generating environment-aware chain-of-thought tokens and inferring valid insertion regions to explicitly guide the diffusion toward physically plausible insertion. Then, we introduce MLLM-guided Spatial Direct Preference Optimization (DPO), where diffusion outputs are fed back to the MLLM for scoring, enabling visual naturalness. During inference, the MLLM iteratively triggers refinement cycles and elicits adaptive adjustments from the diffusion model, forming a closed-loop that progressively enhances editing quality. Furthermore, we provide two user-selectable modes: a plausibility-oriented flexible mode that permits environment modifications (\eg, generating support structures) to enhance physical plausibility, and a fidelity-oriented standard mode that preserves scene integrity for maximum fidelity, offering users explicit control over the plausibility-fidelity trade-off. Extensive experiments demonstrate Place-it-R1 achieves physically-coherent video object insertion compared with state-of-the-art solutions and commercial models.
CVDec 1, 2024Code
Coherent Video Inpainting Using Optical Flow-Guided Efficient DiffusionBohai Gu, Hao Luo, Song Guo et al.
The text-guided video inpainting technique has significantly improved the performance of content generation applications. A recent family for these improvements uses diffusion models, which have become essential for achieving high-quality video inpainting results, yet they still face performance bottlenecks in temporal consistency and computational efficiency. This motivates us to propose a new video inpainting framework using optical Flow-guided Efficient Diffusion (FloED) for higher video coherence. Specifically, FloED employs a dual-branch architecture, where the time-agnostic flow branch restores corrupted flow first, and the multi-scale flow adapters provide motion guidance to the main inpainting branch. Besides, a training-free latent interpolation method is proposed to accelerate the multi-step denoising process using flow warping. With the flow attention cache mechanism, FLoED efficiently reduces the computational cost of incorporating optical flow. Extensive experiments on background restoration and object removal tasks show that FloED outperforms state-of-the-art diffusion-based methods in both quality and efficiency. Our codes and models will be made publicly available.