15.3CVMar 10, 2023
3D Cinemagraphy from a Single ImageXingyi Li, Zhiguo Cao, Huiqiang Sun et al.
We present 3D Cinemagraphy, a new technique that marries 2D image animation with 3D photography. Given a single still image as input, our goal is to generate a video that contains both visual content animation and camera motion. We empirically find that naively combining existing 2D image animation and 3D photography methods leads to obvious artifacts or inconsistent animation. Our key insight is that representing and animating the scene in 3D space offers a natural solution to this task. To this end, we first convert the input image into feature-based layered depth images using predicted depth values, followed by unprojecting them to a feature point cloud. To animate the scene, we perform motion estimation and lift the 2D motion into the 3D scene flow. Finally, to resolve the problem of hole emergence as points move forward, we propose to bidirectionally displace the point cloud as per the scene flow and synthesize novel views by separately projecting them into target image planes and blending the results. Extensive experiments demonstrate the effectiveness of our method. A user study is also conducted to validate the compelling rendering results of our method.
15.3CVAug 20, 2023
Make-It-4D: Synthesizing a Consistent Long-Term Dynamic Scene Video from a Single ImageLiao Shen, Xingyi Li, Huiqiang Sun et al.
We study the problem of synthesizing a long-term dynamic video from only a single image. This is challenging since it requires consistent visual content movements given large camera motions. Existing methods either hallucinate inconsistent perpetual views or struggle with long camera trajectories. To address these issues, it is essential to estimate the underlying 4D (including 3D geometry and scene motion) and fill in the occluded regions. To this end, we present Make-It-4D, a novel method that can generate a consistent long-term dynamic video from a single image. On the one hand, we utilize layered depth images (LDIs) to represent a scene, and they are then unprojected to form a feature point cloud. To animate the visual content, the feature point cloud is displaced based on the scene flow derived from motion estimation and the corresponding camera pose. Such 4D representation enables our method to maintain the global consistency of the generated dynamic video. On the other hand, we fill in the occluded regions by using a pretrained diffusion model to inpaint and outpaint the input image. This enables our method to work under large camera motions. Benefiting from our design, our method can be training-free which saves a significant amount of training time. Experimental results demonstrate the effectiveness of our approach, which showcases compelling rendering results.
15.8CVSep 15, 2024
DreamMover: Leveraging the Prior of Diffusion Models for Image Interpolation with Large MotionLiao Shen, Tianqi Liu, Huiqiang Sun et al.
We study the problem of generating intermediate images from image pairs with large motion while maintaining semantic consistency. Due to the large motion, the intermediate semantic information may be absent in input images. Existing methods either limit to small motion or focus on topologically similar objects, leading to artifacts and inconsistency in the interpolation results. To overcome this challenge, we delve into pre-trained image diffusion models for their capabilities in semantic cognition and representations, ensuring consistent expression of the absent intermediate semantic representations with the input. To this end, we propose DreamMover, a novel image interpolation framework with three main components: 1) A natural flow estimator based on the diffusion model that can implicitly reason about the semantic correspondence between two images. 2) To avoid the loss of detailed information during fusion, our key insight is to fuse information in two parts, high-level space and low-level space. 3) To enhance the consistency between the generated images and input, we propose the self-attention concatenation and replacement approach. Lastly, we present a challenging benchmark dataset InterpBench to evaluate the semantic consistency of generated results. Extensive experiments demonstrate the effectiveness of our method. Our project is available at https://dreamm0ver.github.io .
Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal ConsistencyTianqi Liu, Zihao Huang, Zhaoxi Chen et al.
We present Free4D, a novel tuning-free framework for 4D scene generation from a single image. Existing methods either focus on object-level generation, making scene-level generation infeasible, or rely on large-scale multi-view video datasets for expensive training, with limited generalization ability due to the scarcity of 4D scene data. In contrast, our key insight is to distill pre-trained foundation models for consistent 4D scene representation, which offers promising advantages such as efficiency and generalizability. 1) To achieve this, we first animate the input image using image-to-video diffusion models followed by 4D geometric structure initialization. 2) To turn this coarse structure into spatial-temporal consistent multiview videos, we design an adaptive guidance mechanism with a point-guided denoising strategy for spatial consistency and a novel latent replacement strategy for temporal coherence. 3) To lift these generated observations into consistent 4D representation, we propose a modulation-based refinement to mitigate inconsistencies while fully leveraging the generated information. The resulting 4D representation enables real-time, controllable rendering, marking a significant advancement in single-image-based 4D scene generation.
13.1CVMar 2, 2025
DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian SplattingLiao Shen, Tianqi Liu, Huiqiang Sun et al.
Recent advances in 3D Gaussian Splatting (3D-GS) have shown remarkable success in representing 3D scenes and generating high-quality, novel views in real-time. However, 3D-GS and its variants assume that input images are captured based on pinhole imaging and are fully in focus. This assumption limits their applicability, as real-world images often feature shallow depth-of-field (DoF). In this paper, we introduce DoF-Gaussian, a controllable depth-of-field method for 3D-GS. We develop a lens-based imaging model based on geometric optics principles to control DoF effects. To ensure accurate scene geometry, we incorporate depth priors adjusted per scene, and we apply defocus-to-focus adaptation to minimize the gap in the circle of confusion. We also introduce a synthetic dataset to assess refocusing capabilities and the model's ability to learn precise lens parameters. Our framework is customizable and supports various interactive applications. Extensive experiments confirm the effectiveness of our method. Our project is available at https://dof-gaussian.github.io.
3.6CVApr 23, 2025
Dual-Camera All-in-Focus Neural Radiance FieldsXianrui Luo, Zijin Wu, Juewen Peng et al.
We present the first framework capable of synthesizing the all-in-focus neural radiance field (NeRF) from inputs without manual refocusing. Without refocusing, the camera will automatically focus on the fixed object for all views, and current NeRF methods typically using one camera fail due to the consistent defocus blur and a lack of sharp reference. To restore the all-in-focus NeRF, we introduce the dual-camera from smartphones, where the ultra-wide camera has a wider depth-of-field (DoF) and the main camera possesses a higher resolution. The dual camera pair saves the high-fidelity details from the main camera and uses the ultra-wide camera's deep DoF as reference for all-in-focus restoration. To this end, we first implement spatial warping and color matching to align the dual camera, followed by a defocus-aware fusion module with learnable defocus parameters to predict a defocus map and fuse the aligned camera pair. We also build a multi-view dataset that includes image pairs of the main and ultra-wide cameras in a smartphone. Extensive experiments on this dataset verify that our solution, termed DC-NeRF, can produce high-quality all-in-focus novel views and compares favorably against strong baselines quantitatively and qualitatively. We further show DoF applications of DC-NeRF with adjustable blur intensity and focal plane, including refocusing and split diopter.
6.2CVNov 17, 2025
Generative Photographic Control for Scene-Consistent Video Cinematic EditingHuiqiang Sun, Liao Shen, Zhan Peng et al.
Cinematic storytelling is profoundly shaped by the artful manipulation of photographic elements such as depth of field and exposure. These effects are crucial in conveying mood and creating aesthetic appeal. However, controlling these effects in generative video models remains highly challenging, as most existing methods are restricted to camera motion control. In this paper, we propose CineCtrl, the first video cinematic editing framework that provides fine control over professional camera parameters (e.g., bokeh, shutter speed). We introduce a decoupled cross-attention mechanism to disentangle camera motion from photographic inputs, allowing fine-grained, independent control without compromising scene consistency. To overcome the shortage of training data, we develop a comprehensive data generation strategy that leverages simulated photographic effects with a dedicated real-world collection pipeline, enabling the construction of a large-scale dataset for robust model training. Extensive experiments demonstrate that our model generates high-fidelity videos with precisely controlled, user-specified photographic camera effects.