Yating Wang

CV
h-index40
4papers
75citations
Novelty61%
AI Score46

4 Papers

25.3ROFeb 4, 2024Code
Point Cloud Matters: Rethinking the Impact of Different Observation Spaces on Robot Learning

Haoyi Zhu, Yating Wang, Di Huang et al.

In robot learning, the observation space is crucial due to the distinct characteristics of different modalities, which can potentially become a bottleneck alongside policy design. In this study, we explore the influence of various observation spaces on robot learning, focusing on three predominant modalities: RGB, RGB-D, and point cloud. We introduce OBSBench, a benchmark comprising two simulators and 125 tasks, along with standardized pipelines for various encoders and policy baselines. Extensive experiments on diverse contact-rich manipulation tasks reveal a notable trend: point cloud-based methods, even those with the simplest designs, frequently outperform their RGB and RGB-D counterparts. This trend persists in both scenarios: training from scratch and utilizing pre-training. Furthermore, our findings demonstrate that point cloud observations often yield better policy performance and significantly stronger generalization capabilities across various geometric and visual conditions. These outcomes suggest that the 3D point cloud is a valuable observation modality for intricate robotic tasks. We also suggest that incorporating both appearance and coordinate information can enhance the performance of point cloud methods. We hope our work provides valuable insights and guidance for designing more generalizable and robust robotic models. Codes are available at https://github.com/HaoyiZhu/PointCloudMatters.

9.6CVNov 6, 2024Code
Textual Decomposition Then Sub-motion-space Scattering for Open-Vocabulary Motion Generation

Ke Fan, Jiangning Zhang, Ran Yi et al.

Text-to-motion generation is a crucial task in computer vision, which generates the target 3D motion by the given text. The existing annotated datasets are limited in scale, resulting in most existing methods overfitting to the small datasets and unable to generalize to the motions of the open domain. Some methods attempt to solve the open-vocabulary motion generation problem by aligning to the CLIP space or using the Pretrain-then-Finetuning paradigm. However, the current annotated dataset's limited scale only allows them to achieve mapping from sub-text-space to sub-motion-space, instead of mapping between full-text-space and full-motion-space (full mapping), which is the key to attaining open-vocabulary motion generation. To this end, this paper proposes to leverage the atomic motion (simple body part motions over a short time period) as an intermediate representation, and leverage two orderly coupled steps, i.e., Textual Decomposition and Sub-motion-space Scattering, to address the full mapping problem. For Textual Decomposition, we design a fine-grained description conversion algorithm, and combine it with the generalization ability of a large language model to convert any given motion text into atomic texts. Sub-motion-space Scattering learns the compositional process from atomic motions to the target motions, to make the learned sub-motion-space scattered to form the full-motion-space. For a given motion of the open domain, it transforms the extrapolation into interpolation and thereby significantly improves generalization. Our network, $DSO$-Net, combines textual $d$ecomposition and sub-motion-space $s$cattering to solve the $o$pen-vocabulary motion generation. Extensive experiments demonstrate that our DSO-Net achieves significant improvements over the state-of-the-art methods on open-vocabulary motion generation. Code is available at https://vankouf.github.io/DSONet/.

12.3ROAug 28, 2025
Learning Primitive Embodied World Models: Towards Scalable Robotic Learning

Qiao Sun, Liujia Yang, Wei Tang et al.

While video-generation-based embodied world models have gained increasing attention, their reliance on large-scale embodied interaction data remains a key bottleneck. The scarcity, difficulty of collection, and high dimensionality of embodied data fundamentally limit the alignment granularity between language and actions and exacerbate the challenge of long-horizon video generation--hindering generative models from achieving a "GPT moment" in the embodied domain. There is a naive observation: the diversity of embodied data far exceeds the relatively small space of possible primitive motions. Based on this insight, we propose a novel paradigm for world modeling--Primitive Embodied World Models (PEWM). By restricting video generation to fixed short horizons, our approach 1) enables fine-grained alignment between linguistic concepts and visual representations of robotic actions, 2) reduces learning complexity, 3) improves data efficiency in embodied data collection, and 4) decreases inference latency. By equipping with a modular Vision-Language Model (VLM) planner and a Start-Goal heatmap Guidance mechanism (SGG), PEWM further enables flexible closed-loop control and supports compositional generalization of primitive-level policies over extended, complex tasks. Our framework leverages the spatiotemporal vision priors in video models and the semantic awareness of VLMs to bridge the gap between fine-grained physical interaction and high-level reasoning, paving the way toward scalable, interpretable, and general-purpose embodied intelligence.

6.5CVJun 24, 2024
ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image

Jinkun Hao, Junshu Tang, Jiangning Zhang et al.

While recent works have achieved great success on image-to-3D object generation, high quality and fidelity 3D head generation from a single image remains a great challenge. Previous text-based methods for generating 3D heads were limited by text descriptions and image-based methods struggled to produce high-quality head geometry. To handle this challenging problem, we propose a novel framework, ID-Sculpt, to generate high-quality 3D heads while preserving their identities. Our work incorporates the identity information of the portrait image into three parts: 1) geometry initialization, 2) geometry sculpting, and 3) texture generation stages. Given a reference portrait image, we first align the identity features with text features to realize ID-aware guidance enhancement, which contains the control signals representing the face information. We then use the canny map, ID features of the portrait image, and a pre-trained text-to-normal/depth diffusion model to generate ID-aware geometry supervision, and 3D-GAN inversion is employed to generate ID-aware geometry initialization. Furthermore, with the ability to inject identity information into 3D head generation, we use ID-aware guidance to calculate ID-aware Score Distillation (ISD) for geometry sculpting. For texture generation, we adopt the ID Consistent Texture Inpainting and Refinement which progressively expands the view for texture inpainting to obtain an initialization UV texture map. We then use the ID-aware guidance to provide image-level supervision for noisy multi-view images to obtain a refined texture map. Extensive experiments demonstrate that we can generate high-quality 3D heads with accurate geometry and texture from a single in-the-wild portrait image.