Yihao Wang

CV
h-index6
4papers
654citations
Novelty51%
AI Score37

4 Papers

32.1CLFeb 26, 2022Code
Exploring the Impact of Negative Samples of Contrastive Learning: A Case Study of Sentence Embedding

Rui Cao, Yihao Wang, Yuxin Liang et al.

Contrastive learning is emerging as a powerful technique for extracting knowledge from unlabeled data. This technique requires a balanced mixture of two ingredients: positive (similar) and negative (dissimilar) samples. This is typically achieved by maintaining a queue of negative samples during training. Prior works in the area typically uses a fixed-length negative sample queue, but how the negative sample size affects the model performance remains unclear. The opaque impact of the number of negative samples on performance when employing contrastive learning aroused our in-depth exploration. This paper presents a momentum contrastive learning model with negative sample queue for sentence embedding, namely MoCoSE. We add the prediction layer to the online branch to make the model asymmetric and together with EMA update mechanism of the target branch to prevent the model from collapsing. We define a maximum traceable distance metric, through which we learn to what extent the text contrastive learning benefits from the historical information of negative samples. Our experiments find that the best results are obtained when the maximum traceable distance is at a certain range, demonstrating that there is an optimal range of historical information for a negative sample queue. We evaluate the proposed unsupervised MoCoSE on the semantic text similarity (STS) task and obtain an average Spearman's correlation of $77.27\%$. Source code is available at https://github.com/xbdxwyh/mocose.

12.1CVNov 29, 2024
DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering

Yihao Wang, Marcus Klasson, Matias Turkulainen et al.

Gaussian splatting enables fast novel view synthesis in static 3D environments. However, reconstructing real-world environments remains challenging as distractors or occluders break the multi-view consistency assumption required for accurate 3D reconstruction. Most existing methods rely on external semantic information from pre-trained models, introducing additional computational overhead as pre-processing steps or during optimization. In this work, we propose a novel method, DeSplat, that directly separates distractors and static scene elements purely based on volume rendering of Gaussian primitives. We initialize Gaussians within each camera view for reconstructing the view-specific distractors to separately model the static 3D scene and distractors in the alpha compositing stages. DeSplat yields an explicit scene separation of static elements and distractors, achieving comparable results to prior distractor-free approaches without sacrificing rendering speed. We demonstrate DeSplat's effectiveness on three benchmark data sets for distractor-free novel view synthesis. See the project website at https://aaltoml.github.io/desplat/.

1.4CVOct 20, 2021
ESOD:Edge-based Task Scheduling for Object Detection

Yihao Wang, Ling Gao, Jie Ren et al.

Object Detection on the mobile system is a challenge in terms of everything. Nowadays, many object detection models have been designed, and most of them concentrate on precision. However, the computation burden of those models on mobile systems is unacceptable. Researchers have designed some lightweight networks for mobiles by sacrificing precision. We present a novel edge-based task scheduling framework for object detection (termed as ESOD). In detail, we train a DNN model (termed as pre-model) to predict which object detection model to use for the coming task and offloads to which edge servers by physical characteristics of the image task (e.g., brightness, saturation). The results show that ESOD can reduce latency and energy consumption by an average of 22.13% and 29.60% and improve the mAP to 45.8(with 0.9 mAP better), respectively, compared with the SOTA DETR model.

3.1LGOct 7, 2021
Improving Adversarial Robustness for Free with Snapshot Ensemble

Yihao Wang

Adversarial training, as one of the few certified defenses against adversarial attacks, can be quite complicated and time-consuming, while the results might not be robust enough. To address the issue of lack of robustness, ensemble methods were proposed, aiming to get the final output by weighting the selected results from repeatedly trained processes. It is proved to be very useful in achieving robust and accurate results, but the computational and memory costs are even higher. Snapshot ensemble, a new ensemble method that combines several local minima in a single training process to make the final prediction, was proposed recently, which reduces the time spent on training multiple networks and the memory to store the results. Based on the snapshot ensemble, we present a new method that is easier to implement: unlike original snapshot ensemble that seeks for local minima, our snapshot ensemble focuses on the last few iterations of a training and stores the sets of parameters from them. Our algorithm is much simpler but the results are no less accurate than the original ones: based on different hyperparameters and datasets, our snapshot ensemble has shown a 5% to 30% increase in accuracy when compared to the traditional adversarial training.