Sonicverse: A Multisensory Simulation Platform for Embodied Household Agents that See and HearRuohan Gao, Hao Li, Gokul Dharan et al. · stanford
Developing embodied agents in simulation has been a key research topic in recent years. Exciting new tasks, algorithms, and benchmarks have been developed in various simulators. However, most of them assume deaf agents in silent environments, while we humans perceive the world with multiple senses. We introduce Sonicverse, a multisensory simulation platform with integrated audio-visual simulation for training household agents that can both see and hear. Sonicverse models realistic continuous audio rendering in 3D environments in real-time. Together with a new audio-visual VR interface that allows humans to interact with agents with audio, Sonicverse enables a series of embodied AI tasks that need audio-visual perception. For semantic audio-visual navigation in particular, we also propose a new multi-task learning model that achieves state-of-the-art performance. In addition, we demonstrate Sonicverse's realism via sim-to-real transfer, which has not been achieved by other simulators: an agent trained in Sonicverse can successfully perform audio-visual navigation in real-world environments. Sonicverse is available at: https://github.com/StanfordVL/Sonicverse.
66.8ROJul 28, 2023
RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic ControlAnthony Brohan, Noah Brown, Justice Carbajal et al. · stanford
We study how vision-language models trained on Internet-scale data can be incorporated directly into end-to-end robotic control to boost generalization and enable emergent semantic reasoning. Our goal is to enable a single end-to-end trained model to both learn to map robot observations to actions and enjoy the benefits of large-scale pretraining on language and vision-language data from the web. To this end, we propose to co-fine-tune state-of-the-art vision-language models on both robotic trajectory data and Internet-scale vision-language tasks, such as visual question answering. In contrast to other approaches, we propose a simple, general recipe to achieve this goal: in order to fit both natural language responses and robotic actions into the same format, we express the actions as text tokens and incorporate them directly into the training set of the model in the same way as natural language tokens. We refer to such category of models as vision-language-action models (VLA) and instantiate an example of such a model, which we call RT-2. Our extensive evaluation (6k evaluation trials) shows that our approach leads to performant robotic policies and enables RT-2 to obtain a range of emergent capabilities from Internet-scale training. This includes significantly improved generalization to novel objects, the ability to interpret commands not present in the robot training data (such as placing an object onto a particular number or icon), and the ability to perform rudimentary reasoning in response to user commands (such as picking up the smallest or largest object, or the one closest to another object). We further show that incorporating chain of thought reasoning allows RT-2 to perform multi-stage semantic reasoning, for example figuring out which object to pick up for use as an improvised hammer (a rock), or which type of drink is best suited for someone who is tired (an energy drink).
65.8LGMar 6, 2023
PaLM-E: An Embodied Multimodal Language ModelDanny Driess, Fei Xia, Mehdi S. M. Sajjadi et al. · deepmind
Large language models excel at a wide range of complex tasks. However, enabling general inference in the real world, e.g., for robotics problems, raises the challenge of grounding. We propose embodied language models to directly incorporate real-world continuous sensor modalities into language models and thereby establish the link between words and percepts. Input to our embodied language model are multi-modal sentences that interleave visual, continuous state estimation, and textual input encodings. We train these encodings end-to-end, in conjunction with a pre-trained large language model, for multiple embodied tasks including sequential robotic manipulation planning, visual question answering, and captioning. Our evaluations show that PaLM-E, a single large embodied multimodal model, can address a variety of embodied reasoning tasks, from a variety of observation modalities, on multiple embodiments, and further, exhibits positive transfer: the model benefits from diverse joint training across internet-scale language, vision, and visual-language domains. Our largest model, PaLM-E-562B with 562B parameters, in addition to being trained on robotics tasks, is a visual-language generalist with state-of-the-art performance on OK-VQA, and retains generalist language capabilities with increasing scale.
26.5ROJun 29, 2023
Principles and Guidelines for Evaluating Social Robot Navigation AlgorithmsAnthony Francis, Claudia Pérez-D'Arpino, Chengshu Li et al. · cmu, mit
A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation. While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this paper, we pave the road towards common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots and datasets.
41.9AIJul 10, 2023
Large Language Models as General Pattern MachinesSuvir Mirchandani, Fei Xia, Pete Florence et al. · stanford
We observe that pre-trained large language models (LLMs) are capable of autoregressively completing complex token sequences -- from arbitrary ones procedurally generated by probabilistic context-free grammars (PCFG), to more rich spatial patterns found in the Abstraction and Reasoning Corpus (ARC), a general AI benchmark, prompted in the style of ASCII art. Surprisingly, pattern completion proficiency can be partially retained even when the sequences are expressed using tokens randomly sampled from the vocabulary. These results suggest that without any additional training, LLMs can serve as general sequence modelers, driven by in-context learning. In this work, we investigate how these zero-shot capabilities may be applied to problems in robotics -- from extrapolating sequences of numbers that represent states over time to complete simple motions, to least-to-most prompting of reward-conditioned trajectories that can discover and represent closed-loop policies (e.g., a stabilizing controller for CartPole). While difficult to deploy today for real systems due to latency, context size limitations, and compute costs, the approach of using LLMs to drive low-level control may provide an exciting glimpse into how the patterns among words could be transferred to actions.
33.3CVOct 16, 2023
Video Language PlanningYilun Du, Mengjiao Yang, Pete Florence et al. · mit
We are interested in enabling visual planning for complex long-horizon tasks in the space of generated videos and language, leveraging recent advances in large generative models pretrained on Internet-scale data. To this end, we present video language planning (VLP), an algorithm that consists of a tree search procedure, where we train (i) vision-language models to serve as both policies and value functions, and (ii) text-to-video models as dynamics models. VLP takes as input a long-horizon task instruction and current image observation, and outputs a long video plan that provides detailed multimodal (video and language) specifications that describe how to complete the final task. VLP scales with increasing computation budget where more computation time results in improved video plans, and is able to synthesize long-horizon video plans across different robotics domains: from multi-object rearrangement, to multi-camera bi-arm dexterous manipulation. Generated video plans can be translated into real robot actions via goal-conditioned policies, conditioned on each intermediate frame of the generated video. Experiments show that VLP substantially improves long-horizon task success rates compared to prior methods on both simulated and real robots (across 3 hardware platforms).
39.4ROSep 20, 2022
Open-vocabulary Queryable Scene Representations for Real World PlanningBoyuan Chen, Fei Xia, Brian Ichter et al. · mit
Large language models (LLMs) have unlocked new capabilities of task planning from human instructions. However, prior attempts to apply LLMs to real-world robotic tasks are limited by the lack of grounding in the surrounding scene. In this paper, we develop NLMap, an open-vocabulary and queryable scene representation to address this problem. NLMap serves as a framework to gather and integrate contextual information into LLM planners, allowing them to see and query available objects in the scene before generating a context-conditioned plan. NLMap first establishes a natural language queryable scene representation with Visual Language models (VLMs). An LLM based object proposal module parses instructions and proposes involved objects to query the scene representation for object availability and location. An LLM planner then plans with such information about the scene. NLMap allows robots to operate without a fixed list of objects nor executable options, enabling real robot operation unachievable by previous methods. Project website: https://nlmap-saycan.github.io
29.3ROJul 10, 2024
Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological GraphsHao-Tien Lewis Chiang, Zhuo Xu, Zipeng Fu et al. · berkeley
An elusive goal in navigation research is to build an intelligent agent that can understand multimodal instructions including natural language and image, and perform useful navigation. To achieve this, we study a widely useful category of navigation tasks we call Multimodal Instruction Navigation with demonstration Tours (MINT), in which the environment prior is provided through a previously recorded demonstration video. Recent advances in Vision Language Models (VLMs) have shown a promising path in achieving this goal as it demonstrates capabilities in perceiving and reasoning about multimodal inputs. However, VLMs are typically trained to predict textual output and it is an open research question about how to best utilize them in navigation. To solve MINT, we present Mobility VLA, a hierarchical Vision-Language-Action (VLA) navigation policy that combines the environment understanding and common sense reasoning power of long-context VLMs and a robust low-level navigation policy based on topological graphs. The high-level policy consists of a long-context VLM that takes the demonstration tour video and the multimodal user instruction as input to find the goal frame in the tour video. Next, a low-level policy uses the goal frame and an offline constructed topological graph to generate robot actions at every timestep. We evaluated Mobility VLA in a 836m^2 real world environment and show that Mobility VLA has a high end-to-end success rates on previously unsolved multimodal instructions such as "Where should I return this?" while holding a plastic bin. A video demonstrating Mobility VLA can be found here: https://youtu.be/-Tof__Q8_5s
31.9ROOct 16, 2023
Navigation with Large Language Models: Semantic Guesswork as a Heuristic for PlanningDhruv Shah, Michael Equi, Blazej Osinski et al. · berkeley
Navigation in unfamiliar environments presents a major challenge for robots: while mapping and planning techniques can be used to build up a representation of the world, quickly discovering a path to a desired goal in unfamiliar settings with such methods often requires lengthy mapping and exploration. Humans can rapidly navigate new environments, particularly indoor environments that are laid out logically, by leveraging semantics -- e.g., a kitchen often adjoins a living room, an exit sign indicates the way out, and so forth. Language models can provide robots with such knowledge, but directly using language models to instruct a robot how to reach some destination can also be impractical: while language models might produce a narrative about how to reach some goal, because they are not grounded in real-world observations, this narrative might be arbitrarily wrong. Therefore, in this paper we study how the ``semantic guesswork'' produced by language models can be utilized as a guiding heuristic for planning algorithms. Our method, Language Frontier Guide (LFG), uses the language model to bias exploration of novel real-world environments by incorporating the semantic knowledge stored in language models as a search heuristic for planning with either topological or metric maps. We evaluate LFG in challenging real-world environments and simulated benchmarks, outperforming uninformed exploration and other ways of using language models.
RT-1: Robotics Transformer for Real-World Control at ScaleAnthony Brohan, Noah Brown, Justice Carbajal et al.
By transferring knowledge from large, diverse, task-agnostic datasets, modern machine learning models can solve specific downstream tasks either zero-shot or with small task-specific datasets to a high level of performance. While this capability has been demonstrated in other fields such as computer vision, natural language processing or speech recognition, it remains to be shown in robotics, where the generalization capabilities of the models are particularly critical due to the difficulty of collecting real-world robotic data. We argue that one of the keys to the success of such general robotic models lies with open-ended task-agnostic training, combined with high-capacity architectures that can absorb all of the diverse, robotic data. In this paper, we present a model class, dubbed Robotics Transformer, that exhibits promising scalable model properties. We verify our conclusions in a study of different model classes and their ability to generalize as a function of the data size, model size, and data diversity based on a large-scale data collection on real robots performing real-world tasks. The project's website and videos can be found at robotics-transformer1.github.io
58.8ROJul 12, 2022
Inner Monologue: Embodied Reasoning through Planning with Language ModelsWenlong Huang, Fei Xia, Ted Xiao et al.
Recent works have shown how the reasoning capabilities of Large Language Models (LLMs) can be applied to domains beyond natural language processing, such as planning and interaction for robots. These embodied problems require an agent to understand many semantic aspects of the world: the repertoire of skills available, how these skills influence the world, and how changes to the world map back to the language. LLMs planning in embodied environments need to consider not just what skills to do, but also how and when to do them - answers that change over time in response to the agent's own choices. In this work, we investigate to what extent LLMs used in such embodied contexts can reason over sources of feedback provided through natural language, without any additional training. We propose that by leveraging environment feedback, LLMs are able to form an inner monologue that allows them to more richly process and plan in robotic control scenarios. We investigate a variety of sources of feedback, such as success detection, scene description, and human interaction. We find that closed-loop language feedback significantly improves high-level instruction completion on three domains, including simulated and real table top rearrangement tasks and long-horizon mobile manipulation tasks in a kitchen environment in the real world.
67.5ROApr 4, 2022
Do As I Can, Not As I Say: Grounding Language in Robotic AffordancesMichael Ahn, Anthony Brohan, Noah Brown et al.
Large language models can encode a wealth of semantic knowledge about the world. Such knowledge could be extremely useful to robots aiming to act upon high-level, temporally extended instructions expressed in natural language. However, a significant weakness of language models is that they lack real-world experience, which makes it difficult to leverage them for decision making within a given embodiment. For example, asking a language model to describe how to clean a spill might result in a reasonable narrative, but it may not be applicable to a particular agent, such as a robot, that needs to perform this task in a particular environment. We propose to provide real-world grounding by means of pretrained skills, which are used to constrain the model to propose natural language actions that are both feasible and contextually appropriate. The robot can act as the language model's "hands and eyes," while the language model supplies high-level semantic knowledge about the task. We show how low-level skills can be combined with large language models so that the language model provides high-level knowledge about the procedures for performing complex and temporally-extended instructions, while value functions associated with these skills provide the grounding necessary to connect this knowledge to a particular physical environment. We evaluate our method on a number of real-world robotic tasks, where we show the need for real-world grounding and that this approach is capable of completing long-horizon, abstract, natural language instructions on a mobile manipulator. The project's website and the video can be found at https://say-can.github.io/.
36.5ROMar 2, 2023
Open-World Object Manipulation using Pre-trained Vision-Language ModelsAustin Stone, Ted Xiao, Yao Lu et al.
For robots to follow instructions from people, they must be able to connect the rich semantic information in human vocabulary, e.g. "can you get me the pink stuffed whale?" to their sensory observations and actions. This brings up a notably difficult challenge for robots: while robot learning approaches allow robots to learn many different behaviors from first-hand experience, it is impractical for robots to have first-hand experiences that span all of this semantic information. We would like a robot's policy to be able to perceive and pick up the pink stuffed whale, even if it has never seen any data interacting with a stuffed whale before. Fortunately, static data on the internet has vast semantic information, and this information is captured in pre-trained vision-language models. In this paper, we study whether we can interface robot policies with these pre-trained models, with the aim of allowing robots to complete instructions involving object categories that the robot has never seen first-hand. We develop a simple approach, which we call Manipulation of Open-World Objects (MOO), which leverages a pre-trained vision-language model to extract object-identifying information from the language command and image, and conditions the robot policy on the current image, the instruction, and the extracted object information. In a variety of experiments on a real mobile manipulator, we find that MOO generalizes zero-shot to a wide range of novel object categories and environments. In addition, we show how MOO generalizes to other, non-language-based input modalities to specify the object of interest such as finger pointing, and how it can be further extended to enable open-world navigation and manipulation. The project's website and evaluation videos can be found at https://robot-moo.github.io/
34.1ROSep 18, 2023
Q-Transformer: Scalable Offline Reinforcement Learning via Autoregressive Q-FunctionsYevgen Chebotar, Quan Vuong, Alex Irpan et al.
In this work, we present a scalable reinforcement learning method for training multi-task policies from large offline datasets that can leverage both human demonstrations and autonomously collected data. Our method uses a Transformer to provide a scalable representation for Q-functions trained via offline temporal difference backups. We therefore refer to the method as Q-Transformer. By discretizing each action dimension and representing the Q-value of each action dimension as separate tokens, we can apply effective high-capacity sequence modeling techniques for Q-learning. We present several design decisions that enable good performance with offline RL training, and show that Q-Transformer outperforms prior offline RL algorithms and imitation learning techniques on a large diverse real-world robotic manipulation task suite. The project's website and videos can be found at https://qtransformer.github.io
4.5AIJun 13, 2022
BEHAVIOR in Habitat 2.0: Simulator-Independent Logical Task Description for Benchmarking Embodied AI AgentsZiang Liu, Roberto Martín-Martín, Fei Xia et al. · stanford
Robots excel in performing repetitive and precision-sensitive tasks in controlled environments such as warehouses and factories, but have not been yet extended to embodied AI agents providing assistance in household tasks. Inspired by the catalyzing effect that benchmarks have played in the AI fields such as computer vision and natural language processing, the community is looking for new benchmarks for embodied AI. Prior work in embodied AI benchmark defines tasks using a different formalism, often specific to one environment, simulator or domain, making it hard to develop general and comparable solutions. In this work, we bring a subset of BEHAVIOR activities into Habitat 2.0 to benefit from its fast simulation speed, as a first step towards demonstrating the ease of adapting activities defined in the logic space into different simulators.
38.1ROSep 5, 2023
Physically Grounded Vision-Language Models for Robotic ManipulationJensen Gao, Bidipta Sarkar, Fei Xia et al.
Recent advances in vision-language models (VLMs) have led to improved performance on tasks such as visual question answering and image captioning. Consequently, these models are now well-positioned to reason about the physical world, particularly within domains such as robotic manipulation. However, current VLMs are limited in their understanding of the physical concepts (e.g., material, fragility) of common objects, which restricts their usefulness for robotic manipulation tasks that involve interaction and physical reasoning about such objects. To address this limitation, we propose PhysObjects, an object-centric dataset of 39.6K crowd-sourced and 417K automated physical concept annotations of common household objects. We demonstrate that fine-tuning a VLM on PhysObjects improves its understanding of physical object concepts, including generalization to held-out concepts, by capturing human priors of these concepts from visual appearance. We incorporate this physically grounded VLM in an interactive framework with a large language model-based robotic planner, and show improved planning performance on tasks that require reasoning about physical object concepts, compared to baselines that do not leverage physically grounded VLMs. We additionally illustrate the benefits of our physically grounded VLM on a real robot, where it improves task success rates. We release our dataset and provide further details and visualizations of our results at https://iliad.stanford.edu/pg-vlm/.
Towards Better Chinese-centric Neural Machine Translation for Low-resource LanguagesBin Li, Yixuan Weng, Fei Xia et al.
The last decade has witnessed enormous improvements in science and technology, stimulating the growing demand for economic and cultural exchanges in various countries. Building a neural machine translation (NMT) system has become an urgent trend, especially in the low-resource setting. However, recent work tends to study NMT systems for low-resource languages centered on English, while few works focus on low-resource NMT systems centered on other languages such as Chinese. To achieve this, the low-resource multilingual translation challenge of the 2021 iFLYTEK AI Developer Competition provides the Chinese-centric multilingual low-resource NMT tasks, where participants are required to build NMT systems based on the provided low-resource samples. In this paper, we present the winner competition system that leverages monolingual word embeddings data enhancement, bilingual curriculum learning, and contrastive re-ranking. In addition, a new Incomplete-Trust (In-trust) loss function is proposed to replace the traditional cross-entropy loss when training. The experimental results demonstrate that the implementation of these ideas leads better performance than other state-of-the-art methods. All the experimental codes are released at: https://github.com/WENGSYX/Low-resource-text-translation.
22.7ROSep 22, 2022
Learning Model Predictive Controllers with Real-Time Attention for Real-World NavigationXuesu Xiao, Tingnan Zhang, Krzysztof Choromanski et al.
Despite decades of research, existing navigation systems still face real-world challenges when deployed in the wild, e.g., in cluttered home environments or in human-occupied public spaces. To address this, we present a new class of implicit control policies combining the benefits of imitation learning with the robust handling of system constraints from Model Predictive Control (MPC). Our approach, called Performer-MPC, uses a learned cost function parameterized by vision context embeddings provided by Performers -- a low-rank implicit-attention Transformer. We jointly train the cost function and construct the controller relying on it, effectively solving end-to-end the corresponding bi-level optimization problem. We show that the resulting policy improves standard MPC performance by leveraging a few expert demonstrations of the desired navigation behavior in different challenging real-world scenarios. Compared with a standard MPC policy, Performer-MPC achieves >40% better goal reached in cluttered environments and >65% better on social metrics when navigating around humans.
29.8CVOct 13, 2022
SWFormer: Sparse Window Transformer for 3D Object Detection in Point CloudsPei Sun, Mingxing Tan, Weiyue Wang et al.
3D object detection in point clouds is a core component for modern robotics and autonomous driving systems. A key challenge in 3D object detection comes from the inherent sparse nature of point occupancy within the 3D scene. In this paper, we propose Sparse Window Transformer (SWFormer ), a scalable and accurate model for 3D object detection, which can take full advantage of the sparsity of point clouds. Built upon the idea of window-based Transformers, SWFormer converts 3D points into sparse voxels and windows, and then processes these variable-length sparse windows efficiently using a bucketing scheme. In addition to self-attention within each spatial window, our SWFormer also captures cross-window correlation with multi-scale feature fusion and window shifting operations. To further address the unique challenge of detecting 3D objects accurately from sparse features, we propose a new voxel diffusion technique. Experimental results on the Waymo Open Dataset show our SWFormer achieves state-of-the-art 73.36 L2 mAPH on vehicle and pedestrian for 3D object detection on the official test set, outperforming all previous single-stage and two-stage models, while being much more efficient.
12.0ROOct 19, 2022
Robotic Table Wiping via Reinforcement Learning and Whole-body Trajectory OptimizationThomas Lew, Sumeet Singh, Mario Prats et al.
We propose a framework to enable multipurpose assistive mobile robots to autonomously wipe tables to clean spills and crumbs. This problem is challenging, as it requires planning wiping actions while reasoning over uncertain latent dynamics of crumbs and spills captured via high-dimensional visual observations. Simultaneously, we must guarantee constraints satisfaction to enable safe deployment in unstructured cluttered environments. To tackle this problem, we first propose a stochastic differential equation to model crumbs and spill dynamics and absorption with a robot wiper. Using this model, we train a vision-based policy for planning wiping actions in simulation using reinforcement learning (RL). To enable zero-shot sim-to-real deployment, we dovetail the RL policy with a whole-body trajectory optimization framework to compute base and arm joint trajectories that execute the desired wiping motions while guaranteeing constraints satisfaction. We extensively validate our approach in simulation and on hardware. Video: https://youtu.be/inORKP4F3EI
8.1RONov 29, 2022
A Contextual Bandit Approach for Learning to Plan in Environments with Probabilistic Goal ConfigurationsSohan Rudra, Saksham Goel, Anirban Santara et al.
Object-goal navigation (Object-nav) entails searching, recognizing and navigating to a target object. Object-nav has been extensively studied by the Embodied-AI community, but most solutions are often restricted to considering static objects (e.g., television, fridge, etc.). We propose a modular framework for object-nav that is able to efficiently search indoor environments for not just static objects but also movable objects (e.g. fruits, glasses, phones, etc.) that frequently change their positions due to human intervention. Our contextual-bandit agent efficiently explores the environment by showing optimism in the face of uncertainty and learns a model of the likelihood of spotting different objects from each navigable location. The likelihoods are used as rewards in a weighted minimum latency solver to deduce a trajectory for the robot. We evaluate our algorithms in two simulated environments and a real-world setting, to demonstrate high sample efficiency and reliability.
2.6CVJul 13, 2022
6D Camera Relocalization in Visually Ambiguous Extreme EnvironmentsYang Zheng, Tolga Birdal, Fei Xia et al.
We propose a novel method to reliably estimate the pose of a camera given a sequence of images acquired in extreme environments such as deep seas or extraterrestrial terrains. Data acquired under these challenging conditions are corrupted by textureless surfaces, image degradation, and presence of repetitive and highly ambiguous structures. When naively deployed, the state-of-the-art methods can fail in those scenarios as confirmed by our empirical analysis. In this paper, we attempt to make camera relocalization work in these extreme situations. To this end, we propose: (i) a hierarchical localization system, where we leverage temporal information and (ii) a novel environment-aware image enhancement method to boost the robustness and accuracy. Our extensive experimental results demonstrate superior performance in favor of our method under two extreme settings: localizing an autonomous underwater vehicle and localizing a planetary rover in a Mars-like desert. In addition, our method achieves comparable performance with state-of-the-art methods on the indoor benchmark (7-Scenes dataset) using only 20% training data.
22.1ROOct 19, 2023
Creative Robot Tool Use with Large Language ModelsMengdi Xu, Peide Huang, Wenhao Yu et al.
Tool use is a hallmark of advanced intelligence, exemplified in both animal behavior and robotic capabilities. This paper investigates the feasibility of imbuing robots with the ability to creatively use tools in tasks that involve implicit physical constraints and long-term planning. Leveraging Large Language Models (LLMs), we develop RoboTool, a system that accepts natural language instructions and outputs executable code for controlling robots in both simulated and real-world environments. RoboTool incorporates four pivotal components: (i) an "Analyzer" that interprets natural language to discern key task-related concepts, (ii) a "Planner" that generates comprehensive strategies based on the language input and key concepts, (iii) a "Calculator" that computes parameters for each skill, and (iv) a "Coder" that translates these plans into executable Python code. Our results show that RoboTool can not only comprehend explicit or implicit physical constraints and environmental factors but also demonstrate creative tool use. Unlike traditional Task and Motion Planning (TAMP) methods that rely on explicit optimization, our LLM-based system offers a more flexible, efficient, and user-friendly solution for complex robotics tasks. Through extensive experiments, we validate that RoboTool is proficient in handling tasks that would otherwise be infeasible without the creative use of tools, thereby expanding the capabilities of robotic systems. Demos are available on our project page: https://creative-robotool.github.io/.
CACER: Clinical Concept Annotations for Cancer Events and RelationsYujuan Fu, Giridhar Kaushik Ramachandran, Ahmad Halwani et al.
Clinical notes contain unstructured representations of patient histories, including the relationships between medical problems and prescription drugs. To investigate the relationship between cancer drugs and their associated symptom burden, we extract structured, semantic representations of medical problem and drug information from the clinical narratives of oncology notes. We present Clinical Concept Annotations for Cancer Events and Relations (CACER), a novel corpus with fine-grained annotations for over 48,000 medical problems and drug events and 10,000 drug-problem and problem-problem relations. Leveraging CACER, we develop and evaluate transformer-based information extraction (IE) models such as BERT, Flan-T5, Llama3, and GPT-4 using fine-tuning and in-context learning (ICL). In event extraction, the fine-tuned BERT and Llama3 models achieved the highest performance at 88.2-88.0 F1, which is comparable to the inter-annotator agreement (IAA) of 88.4 F1. In relation extraction, the fine-tuned BERT, Flan-T5, and Llama3 achieved the highest performance at 61.8-65.3 F1. GPT-4 with ICL achieved the worst performance across both tasks. The fine-tuned models significantly outperformed GPT-4 in ICL, highlighting the importance of annotated training data and model optimization. Furthermore, the BERT models performed similarly to Llama3. For our task, LLMs offer no performance advantage over the smaller BERT models. The results emphasize the need for annotated training data to optimize models. Multiple fine-tuned transformer models achieved performance comparable to IAA for several extraction tasks.
MicroDiffusion: Implicit Representation-Guided Diffusion for 3D Reconstruction from Limited 2D Microscopy ProjectionsMude Hui, Zihao Wei, Hongru Zhu et al.
Volumetric optical microscopy using non-diffracting beams enables rapid imaging of 3D volumes by projecting them axially to 2D images but lacks crucial depth information. Addressing this, we introduce MicroDiffusion, a pioneering tool facilitating high-quality, depth-resolved 3D volume reconstruction from limited 2D projections. While existing Implicit Neural Representation (INR) models often yield incomplete outputs and Denoising Diffusion Probabilistic Models (DDPM) excel at capturing details, our method integrates INR's structural coherence with DDPM's fine-detail enhancement capabilities. We pretrain an INR model to transform 2D axially-projected images into a preliminary 3D volume. This pretrained INR acts as a global prior guiding DDPM's generative process through a linear interpolation between INR outputs and noise inputs. This strategy enriches the diffusion process with structured 3D information, enhancing detail and reducing noise in localized 2D images. By conditioning the diffusion model on the closest 2D projection, MicroDiffusion substantially enhances fidelity in resulting 3D reconstructions, surpassing INR and standard DDPM outputs with unparalleled image quality and structural fidelity. Our code and dataset are available at https://github.com/UCSC-VLAA/MicroDiffusion.
4.8CLOct 24, 2024Code
BioMistral-NLU: Towards More Generalizable Medical Language Understanding through Instruction TuningYujuan Velvin Fu, Giridhar Kaushik Ramachandran, Namu Park et al.
Large language models (LLMs) such as ChatGPT are fine-tuned on large and diverse instruction-following corpora, and can generalize to new tasks. However, those instruction-tuned LLMs often perform poorly in specialized medical natural language understanding (NLU) tasks that require domain knowledge, granular text comprehension, and structured data extraction. To bridge the gap, we: (1) propose a unified prompting format for 7 important NLU tasks, (2) curate an instruction-tuning dataset, MNLU-Instruct, utilizing diverse existing open-source medical NLU corpora, and (3) develop BioMistral-NLU, a generalizable medical NLU model, through fine-tuning BioMistral on MNLU-Instruct. We evaluate BioMistral-NLU in a zero-shot setting, across 6 important NLU tasks, from two widely adopted medical NLU benchmarks: BLUE and BLURB. Our experiments show that our BioMistral-NLU outperforms the original BioMistral, as well as the proprietary LLMs - ChatGPT and GPT-4. Our dataset-agnostic prompting strategy and instruction tuning step over diverse NLU tasks enhance LLMs' generalizability across diverse medical NLU tasks. Our ablation experiments show that instruction-tuning on a wider variety of tasks, even when the total number of training instances remains constant, enhances downstream zero-shot generalization.
54.3CVJan 22, 2024
SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning CapabilitiesBoyuan Chen, Zhuo Xu, Sean Kirmani et al. · mit
Understanding and reasoning about spatial relationships is a fundamental capability for Visual Question Answering (VQA) and robotics. While Vision Language Models (VLM) have demonstrated remarkable performance in certain VQA benchmarks, they still lack capabilities in 3D spatial reasoning, such as recognizing quantitative relationships of physical objects like distances or size differences. We hypothesize that VLMs' limited spatial reasoning capability is due to the lack of 3D spatial knowledge in training data and aim to solve this problem by training VLMs with Internet-scale spatial reasoning data. To this end, we present a system to facilitate this approach. We first develop an automatic 3D spatial VQA data generation framework that scales up to 2 billion VQA examples on 10 million real-world images. We then investigate various factors in the training recipe, including data quality, training pipeline, and VLM architecture. Our work features the first internet-scale 3D spatial reasoning dataset in metric space. By training a VLM on such data, we significantly enhance its ability on both qualitative and quantitative spatial VQA. Finally, we demonstrate that this VLM unlocks novel downstream applications in chain-of-thought spatial reasoning and robotics due to its quantitative estimation capability. Project website: https://spatial-vlm.github.io/
20.4CLDec 7, 2023
Chain of Code: Reasoning with a Language Model-Augmented Code EmulatorChengshu Li, Jacky Liang, Andy Zeng et al.
Code provides a general syntactic structure to build complex programs and perform precise computations when paired with a code interpreter - we hypothesize that language models (LMs) can leverage code-writing to improve Chain of Thought reasoning not only for logic and arithmetic tasks, but also for semantic ones (and in particular, those that are a mix of both). For example, consider prompting an LM to write code that counts the number of times it detects sarcasm in an essay: the LM may struggle to write an implementation for "detect_sarcasm(string)" that can be executed by the interpreter (handling the edge cases would be insurmountable). However, LMs may still produce a valid solution if they not only write code, but also selectively "emulate" the interpreter by generating the expected output of "detect_sarcasm(string)". In this work, we propose Chain of Code (CoC), a simple yet surprisingly effective extension that improves LM code-driven reasoning. The key idea is to encourage LMs to format semantic sub-tasks in a program as flexible pseudocode that the interpreter can explicitly catch undefined behaviors and hand off to simulate with an LM (as an "LMulator"). Experiments demonstrate that Chain of Code outperforms Chain of Thought and other baselines across a variety of benchmarks; on BIG-Bench Hard, Chain of Code achieves 84%, a gain of 12% over Chain of Thought. In a nutshell, CoC broadens the scope of reasoning questions that LMs can answer by "thinking in code".
ADBCMM : Acronym Disambiguation by Building Counterfactuals and Multilingual MixingYixuan Weng, Fei Xia, Bin Li et al.
Scientific documents often contain a large number of acronyms. Disambiguation of these acronyms will help researchers better understand the meaning of vocabulary in the documents. In the past, thanks to large amounts of data from English literature, acronym task was mainly applied in English literature. However, for other low-resource languages, this task is difficult to obtain good performance and receives less attention due to the lack of large amount of annotation data. To address the above issue, this paper proposes an new method for acronym disambiguation, named as ADBCMM, which can significantly improve the performance of low-resource languages by building counterfactuals and multilingual mixing. Specifically, by balancing data bias in low-resource langauge, ADBCMM will able to improve the test performance outside the data set. In SDU@AAAI-22 - Shared Task 2: Acronym Disambiguation, the proposed method won first place in French and Spanish. You can repeat our results here https://github.com/WENGSYX/ADBCMM.
42.1ROAug 6, 2021Code
iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household TasksChengshu Li, Fei Xia, Roberto Martín-Martín et al.
Recent research in embodied AI has been boosted by the use of simulation environments to develop and train robot learning approaches. However, the use of simulation has skewed the attention to tasks that only require what robotics simulators can simulate: motion and physical contact. We present iGibson 2.0, an open-source simulation environment that supports the simulation of a more diverse set of household tasks through three key innovations. First, iGibson 2.0 supports object states, including temperature, wetness level, cleanliness level, and toggled and sliced states, necessary to cover a wider range of tasks. Second, iGibson 2.0 implements a set of predicate logic functions that map the simulator states to logic states like Cooked or Soaked. Additionally, given a logic state, iGibson 2.0 can sample valid physical states that satisfy it. This functionality can generate potentially infinite instances of tasks with minimal effort from the users. The sampling mechanism allows our scenes to be more densely populated with small objects in semantically meaningful locations. Third, iGibson 2.0 includes a virtual reality (VR) interface to immerse humans in its scenes to collect demonstrations. As a result, we can collect demonstrations from humans on these new types of tasks, and use them for imitation learning. We evaluate the new capabilities of iGibson 2.0 to enable robot learning of novel tasks, in the hope of demonstrating the potential of this new simulator to support new research in embodied AI. iGibson 2.0 and its new dataset are publicly available at http://svl.stanford.edu/igibson/.
Towards Accurate Active Camera LocalizationQihang Fang, Yingda Yin, Qingnan Fan et al.
In this work, we tackle the problem of active camera localization, which controls the camera movements actively to achieve an accurate camera pose. The past solutions are mostly based on Markov Localization, which reduces the position-wise camera uncertainty for localization. These approaches localize the camera in the discrete pose space and are agnostic to the localization-driven scene property, which restricts the camera pose accuracy in the coarse scale. We propose to overcome these limitations via a novel active camera localization algorithm, composed of a passive and an active localization module. The former optimizes the camera pose in the continuous pose space by establishing point-wise camera-world correspondences. The latter explicitly models the scene and camera uncertainty components to plan the right path for accurate camera pose estimation. We validate our algorithm on the challenging localization scenarios from both synthetic and scanned real-world indoor scenes. Experimental results demonstrate that our algorithm outperforms both the state-of-the-art Markov Localization based approach and other compared approaches on the fine-scale camera pose accuracy. Code and data are released at https://github.com/qhFang/AccurateACL.
iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic ScenesBokui Shen, Fei Xia, Chengshu Li et al.
We present iGibson 1.0, a novel simulation environment to develop robotic solutions for interactive tasks in large-scale realistic scenes. Our environment contains 15 fully interactive home-sized scenes with 108 rooms populated with rigid and articulated objects. The scenes are replicas of real-world homes, with distribution and the layout of objects aligned to those of the real world. iGibson 1.0 integrates several key features to facilitate the study of interactive tasks: i) generation of high-quality virtual sensor signals (RGB, depth, segmentation, LiDAR, flow and so on), ii) domain randomization to change the materials of the objects (both visual and physical) and/or their shapes, iii) integrated sampling-based motion planners to generate collision-free trajectories for robot bases and arms, and iv) intuitive human-iGibson interface that enables efficient collection of human demonstrations. Through experiments, we show that the full interactivity of the scenes enables agents to learn useful visual representations that accelerate the training of downstream manipulation tasks. We also show that iGibson 1.0 features enable the generalization of navigation agents, and that the human-iGibson interface and integrated motion planners facilitate efficient imitation learning of human demonstrated (mobile) manipulation behaviors. iGibson 1.0 is open-source, equipped with comprehensive examples and documentation. For more information, visit our project website: http://svl.stanford.edu/igibson/
32.4ROJan 23, 2024
AutoRT: Embodied Foundation Models for Large Scale Orchestration of Robotic AgentsMichael Ahn, Debidatta Dwibedi, Chelsea Finn et al.
Foundation models that incorporate language, vision, and more recently actions have revolutionized the ability to harness internet scale data to reason about useful tasks. However, one of the key challenges of training embodied foundation models is the lack of data grounded in the physical world. In this paper, we propose AutoRT, a system that leverages existing foundation models to scale up the deployment of operational robots in completely unseen scenarios with minimal human supervision. AutoRT leverages vision-language models (VLMs) for scene understanding and grounding, and further uses large language models (LLMs) for proposing diverse and novel instructions to be performed by a fleet of robots. Guiding data collection by tapping into the knowledge of foundation models enables AutoRT to effectively reason about autonomy tradeoffs and safety while significantly scaling up data collection for robot learning. We demonstrate AutoRT proposing instructions to over 20 robots across multiple buildings and collecting 77k real robot episodes via both teleoperation and autonomous robot policies. We experimentally show that such "in-the-wild" data collected by AutoRT is significantly more diverse, and that AutoRT's use of LLMs allows for instruction following data collection robots that can align to human preferences.
12.2ROApr 9, 2024
GenCHiP: Generating Robot Policy Code for High-Precision and Contact-Rich Manipulation TasksKaylee Burns, Ajinkya Jain, Keegan Go et al.
Large Language Models (LLMs) have been successful at generating robot policy code, but so far these results have been limited to high-level tasks that do not require precise movement. It is an open question how well such approaches work for tasks that require reasoning over contact forces and working within tight success tolerances. We find that, with the right action space, LLMs are capable of successfully generating policies for a variety of contact-rich and high-precision manipulation tasks, even under noisy conditions, such as perceptual errors or grasping inaccuracies. Specifically, we reparameterize the action space to include compliance with constraints on the interaction forces and stiffnesses involved in reaching a target pose. We validate this approach on subtasks derived from the Functional Manipulation Benchmark (FMB) and NIST Task Board Benchmarks. Exposing this action space alongside methods for estimating object poses improves policy generation with an LLM by greater than 3x and 4x when compared to non-compliant action spaces
Extracting Social Determinants of Health from Pediatric Patient Notes Using Large Language Models: Novel Corpus and MethodsYujuan Fu, Giridhar Kaushik Ramachandran, Nicholas J Dobbins et al.
Social determinants of health (SDoH) play a critical role in shaping health outcomes, particularly in pediatric populations where interventions can have long-term implications. SDoH are frequently studied in the Electronic Health Record (EHR), which provides a rich repository for diverse patient data. In this work, we present a novel annotated corpus, the Pediatric Social History Annotation Corpus (PedSHAC), and evaluate the automatic extraction of detailed SDoH representations using fine-tuned and in-context learning methods with Large Language Models (LLMs). PedSHAC comprises annotated social history sections from 1,260 clinical notes obtained from pediatric patients within the University of Washington (UW) hospital system. Employing an event-based annotation scheme, PedSHAC captures ten distinct health determinants to encompass living and economic stability, prior trauma, education access, substance use history, and mental health with an overall annotator agreement of 81.9 F1. Our proposed fine-tuning LLM-based extractors achieve high performance at 78.4 F1 for event arguments. In-context learning approaches with GPT-4 demonstrate promise for reliable SDoH extraction with limited annotated examples, with extraction performance at 82.3 F1 for event triggers.
9.4ROOct 25, 2024
IPPON: Common Sense Guided Informative Path Planning for Object Goal NavigationKaixian Qu, Jie Tan, Tingnan Zhang et al.
Navigating efficiently to an object in an unexplored environment is a critical skill for general-purpose intelligent robots. Recent approaches to this object goal navigation problem have embraced a modular strategy, integrating classical exploration algorithms-notably frontier exploration-with a learned semantic mapping/exploration module. This paper introduces a novel informative path planning and 3D object probability mapping approach. The mapping module computes the probability of the object of interest through semantic segmentation and a Bayes filter. Additionally, it stores probabilities for common objects, which semantically guides the exploration based on common sense priors from a large language model. The planner terminates when the current viewpoint captures enough voxels identified with high confidence as the object of interest. Although our planner follows a zero-shot approach, it achieves state-of-the-art performance as measured by the Success weighted by Path Length (SPL) and Soft SPL in the Habitat ObjectNav Challenge 2023, outperforming other works by more than 20%. Furthermore, we validate its effectiveness on real robots. Project webpage: https://ippon-paper.github.io/
28.0RODec 11, 2025
Evaluating Gemini Robotics Policies in a Veo World SimulatorGemini Robotics Team, Krzysztof Choromanski, Coline Devin et al.
Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.
2.0CVDec 10, 2024
Test-time Correction with Human Feedback: An Online 3D Detection System via Visual PromptingZetong Yang, Hanxue Zhang, Yanan Sun et al.
This paper introduces Test-time Correction (TTC) system, a novel online 3D detection system designated for online correction of test-time errors via human feedback, to guarantee the safety of deployed autonomous driving systems. Unlike well-studied offline 3D detectors frozen at inference, TTC explores the capability of instant online error rectification. By leveraging user feedback with interactive prompts at a frame, e.g., a simple click or draw of boxes, TTC could immediately update the corresponding detection results for future streaming inputs, even though the model is deployed with fixed parameters. This enables autonomous driving systems to adapt to new scenarios immediately and decrease deployment risks reliably without additional expensive training. To achieve such TTC system, we equip existing 3D detectors with Online Adapter (OA) module, a prompt-driven query generator for online correction. At the core of OA module are visual prompts, images of missed object-of-interest for guiding the corresponding detection and subsequent tracking. Those visual prompts, belonging to missed objects through online inference, are maintained by the visual prompt buffer for continuous error correction in subsequent frames. By doing so, TTC consistently detects online missed objects and immediately lowers driving risks. It achieves reliable, versatile, and adaptive driving autonomy. Extensive experiments demonstrate significant gain on instant error rectification over pre-trained 3D detectors, even in challenging scenarios with limited labels, zero-shot detection, and adverse conditions. We hope this work would inspire the community to investigate online rectification systems for autonomous driving post-deployment. Code would be publicly shared.
36.5ROMar 14, 2024
BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic SimulationChengshu Li, Ruohan Zhang, Josiah Wong et al.
We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in 50 scenes (houses, gardens, restaurants, offices, etc.) with more than 9,000 objects annotated with rich physical and semantic properties. The second is OMNIGIBSON, a novel simulation environment that supports these activities via realistic physics simulation and rendering of rigid bodies, deformable bodies, and liquids. Our experiments indicate that the activities in BEHAVIOR-1K are long-horizon and dependent on complex manipulation skills, both of which remain a challenge for even state-of-the-art robot learning solutions. To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we provide an initial study on transferring solutions learned with a mobile manipulator in a simulated apartment to its real-world counterpart. We hope that BEHAVIOR-1K's human-grounded nature, diversity, and realism make it valuable for embodied AI and robot learning research. Project website: https://behavior.stanford.edu.
4.3ARMay 22, 2023
IMBUE: In-Memory Boolean-to-CUrrent Inference ArchitecturE for Tsetlin MachinesOmar Ghazal, Simranjeet Singh, Tousif Rahman et al.
In-memory computing for Machine Learning (ML) applications remedies the von Neumann bottlenecks by organizing computation to exploit parallelism and locality. Non-volatile memory devices such as Resistive RAM (ReRAM) offer integrated switching and storage capabilities showing promising performance for ML applications. However, ReRAM devices have design challenges, such as non-linear digital-analog conversion and circuit overheads. This paper proposes an In-Memory Boolean-to-Current Inference Architecture (IMBUE) that uses ReRAM-transistor cells to eliminate the need for such conversions. IMBUE processes Boolean feature inputs expressed as digital voltages and generates parallel current paths based on resistive memory states. The proportional column current is then translated back to the Boolean domain for further digital processing. The IMBUE architecture is inspired by the Tsetlin Machine (TM), an emerging ML algorithm based on intrinsically Boolean logic. The IMBUE architecture demonstrates significant performance improvements over binarized convolutional neural networks and digital TM in-memory implementations, achieving up to a 12.99x and 5.28x increase, respectively.
11.7CVMar 30, 2022
Multi-Robot Active Mapping via Neural Bipartite Graph MatchingKai Ye, Siyan Dong, Qingnan Fan et al.
We study the problem of multi-robot active mapping, which aims for complete scene map construction in minimum time steps. The key to this problem lies in the goal position estimation to enable more efficient robot movements. Previous approaches either choose the frontier as the goal position via a myopic solution that hinders the time efficiency, or maximize the long-term value via reinforcement learning to directly regress the goal position, but does not guarantee the complete map construction. In this paper, we propose a novel algorithm, namely NeuralCoMapping, which takes advantage of both approaches. We reduce the problem to bipartite graph matching, which establishes the node correspondences between two graphs, denoting robots and frontiers. We introduce a multiplex graph neural network (mGNN) that learns the neural distance to fill the affinity matrix for more effective graph matching. We optimize the mGNN with a differentiable linear assignment layer by maximizing the long-term values that favor time efficiency and map completeness via reinforcement learning. We compare our algorithm with several state-of-the-art multi-robot active mapping approaches and adapted reinforcement-learning baselines. Experimental results demonstrate the superior performance and exceptional generalization ability of our algorithm on various indoor scenes and unseen number of robots, when only trained with 9 indoor scenes.
0.7CLNov 29, 2021
SimCLAD: A Simple Framework for Contrastive Learning of Acronym DisambiguationBin Li, Fei Xia, Yixuan Weng et al.
Acronym disambiguation means finding the correct meaning of an ambiguous acronym from the dictionary in a given sentence, which is one of the key points for scientific document understanding (SDU@AAAI-22). Recently, many attempts have tried to solve this problem via fine-tuning the pre-trained masked language models (MLMs) in order to obtain a better acronym representation. However, the acronym meaning is varied under different contexts, whose corresponding phrase representation mapped in different directions lacks discrimination in the entire vector space. Thus, the original representations of the pre-trained MLMs are not ideal for the acronym disambiguation task. In this paper, we propose a Simple framework for Contrastive Learning of Acronym Disambiguation (SimCLAD) method to better understand the acronym meanings. Specifically, we design a continual contrastive pre-training method that enhances the pre-trained model's generalization ability by learning the phrase-level contrastive distributions between true meaning and ambiguous phrases. The results on the acronym disambiguation of the scientific domain in English show that the proposed method outperforms all other competitive state-of-the-art (SOTA) methods.
0.7CLNov 29, 2021
PSG: Prompt-based Sequence Generation for Acronym ExtractionBin Li, Fei Xia, Yixuan Weng et al.
Acronym extraction aims to find acronyms (i.e., short-forms) and their meanings (i.e., long-forms) from the documents, which is important for scientific document understanding (SDU@AAAI-22) tasks. Previous works are devoted to modeling this task as a paragraph-level sequence labeling problem. However, it lacks the effective use of the external knowledge, especially when the datasets are in a low-resource setting. Recently, the prompt-based method with the vast pre-trained language model can significantly enhance the performance of the low-resourced downstream tasks. In this paper, we propose a Prompt-based Sequence Generation (PSG) method for the acronym extraction task. Specifically, we design a template for prompting the extracted acronym texts with auto-regression. A position extraction algorithm is designed for extracting the position of the generated answers. The results on the acronym extraction of Vietnamese and Persian in a low-resource setting show that the proposed method outperforms all other competitive state-of-the-art (SOTA) methods.
Auto-Split: A General Framework of Collaborative Edge-Cloud AIAmin Banitalebi-Dehkordi, Naveen Vedula, Jian Pei et al.
In many industry scale applications, large and resource consuming machine learning models reside in powerful cloud servers. At the same time, large amounts of input data are collected at the edge of cloud. The inference results are also communicated to users or passed to downstream tasks at the edge. The edge often consists of a large number of low-power devices. It is a big challenge to design industry products to support sophisticated deep model deployment and conduct model inference in an efficient manner so that the model accuracy remains high and the end-to-end latency is kept low. This paper describes the techniques and engineering practice behind Auto-Split, an edge-cloud collaborative prototype of Huawei Cloud. This patented technology is already validated on selected applications, is on its way for broader systematic edge-cloud application integration, and is being made available for public use as an automated pipeline service for end-to-end cloud-edge collaborative intelligence deployment. To the best of our knowledge, there is no existing industry product that provides the capability of Deep Neural Network (DNN) splitting.
39.0ROAug 6, 2021
BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological EnvironmentsSanjana Srivastava, Chengshu Li, Michael Lingelbach et al.
We introduce BEHAVIOR, a benchmark for embodied AI with 100 activities in simulation, spanning a range of everyday household chores such as cleaning, maintenance, and food preparation. These activities are designed to be realistic, diverse, and complex, aiming to reproduce the challenges that agents must face in the real world. Building such a benchmark poses three fundamental difficulties for each activity: definition (it can differ by time, place, or person), instantiation in a simulator, and evaluation. BEHAVIOR addresses these with three innovations. First, we propose an object-centric, predicate logic-based description language for expressing an activity's initial and goal conditions, enabling generation of diverse instances for any activity. Second, we identify the simulator-agnostic features required by an underlying environment to support BEHAVIOR, and demonstrate its realization in one such simulator. Third, we introduce a set of metrics to measure task progress and efficiency, absolute and relative to human demonstrators. We include 500 human demonstrations in virtual reality (VR) to serve as the human ground truth. Our experiments demonstrate that even state of the art embodied AI solutions struggle with the level of realism, diversity, and complexity imposed by the activities in our benchmark. We make BEHAVIOR publicly available at behavior.stanford.edu to facilitate and calibrate the development of new embodied AI solutions.
A Masked Segmental Language Model for Unsupervised Natural Language SegmentationC. M. Downey, Fei Xia, Gina-Anne Levow et al.
Segmentation remains an important preprocessing step both in languages where "words" or other important syntactic/semantic units (like morphemes) are not clearly delineated by white space, as well as when dealing with continuous speech data, where there is often no meaningful pause between words. Near-perfect supervised methods have been developed for use in resource-rich languages such as Chinese, but many of the world's languages are both morphologically complex, and have no large dataset of "gold" segmentations into meaningful units. To solve this problem, we propose a new type of Segmental Language Model (Sun and Deng, 2018; Kawakami et al., 2019; Wang et al., 2021) for use in both unsupervised and lightly supervised segmentation tasks. We introduce a Masked Segmental Language Model (MSLM) built on a span-masking transformer architecture, harnessing the power of a bi-directional masked modeling context and attention. In a series of experiments, our model consistently outperforms Recurrent SLMs on Chinese (PKU Corpus) in segmentation quality, and performs similarly to the Recurrent model on English (PTB). We conclude by discussing the different challenges posed in segmenting phonemic-type writing systems.
Improving Constituency Parsing with Span AttentionYuanhe Tian, Yan Song, Fei Xia et al.
Constituency parsing is a fundamental and important task for natural language understanding, where a good representation of contextual information can help this task. N-grams, which is a conventional type of feature for contextual information, have been demonstrated to be useful in many tasks, and thus could also be beneficial for constituency parsing if they are appropriately modeled. In this paper, we propose span attention for neural chart-based constituency parsing to leverage n-gram information. Considering that current chart-based parsers with Transformer-based encoder represent spans by subtraction of the hidden states at the span boundaries, which may cause information loss especially for long spans, we incorporate n-grams into span representations by weighting them according to their contributions to the parsing process. Moreover, we propose categorical span attention to further enhance the model by weighting n-grams within different length categories, and thus benefit long-sentence parsing. Experimental results on three widely used benchmark datasets demonstrate the effectiveness of our approach in parsing Arabic, Chinese, and English, where state-of-the-art performance is obtained by our approach on all of them.
Supertagging Combinatory Categorial Grammar with Attentive Graph Convolutional NetworksYuanhe Tian, Yan Song, Fei Xia
Supertagging is conventionally regarded as an important task for combinatory categorial grammar (CCG) parsing, where effective modeling of contextual information is highly important to this task. However, existing studies have made limited efforts to leverage contextual features except for applying powerful encoders (e.g., bi-LSTM). In this paper, we propose attentive graph convolutional networks to enhance neural CCG supertagging through a novel solution of leveraging contextual information. Specifically, we build the graph from chunks (n-grams) extracted from a lexicon and apply attention over the graph, so that different word pairs from the contexts within and across chunks are weighted in the model and facilitate the supertagging accordingly. The experiments performed on the CCGbank demonstrate that our approach outperforms all previous studies in terms of both supertagging and parsing. Further analyses illustrate the effectiveness of each component in our approach to discriminatively learn from word pairs to enhance CCG supertagging.
26.6AIAug 18, 2020
ReLMoGen: Leveraging Motion Generation in Reinforcement Learning for Mobile ManipulationFei Xia, Chengshu Li, Roberto Martín-Martín et al.
Many Reinforcement Learning (RL) approaches use joint control signals (positions, velocities, torques) as action space for continuous control tasks. We propose to lift the action space to a higher level in the form of subgoals for a motion generator (a combination of motion planner and trajectory executor). We argue that, by lifting the action space and by leveraging sampling-based motion planners, we can efficiently use RL to solve complex, long-horizon tasks that could not be solved with existing RL methods in the original action space. We propose ReLMoGen -- a framework that combines a learned policy to predict subgoals and a motion generator to plan and execute the motion needed to reach these subgoals. To validate our method, we apply ReLMoGen to two types of tasks: 1) Interactive Navigation tasks, navigation problems where interactions with the environment are required to reach the destination, and 2) Mobile Manipulation tasks, manipulation tasks that require moving the robot base. These problems are challenging because they are usually long-horizon, hard to explore during training, and comprise alternating phases of navigation and interaction. Our method is benchmarked on a diverse set of seven robotics tasks in photo-realistic simulation environments. In all settings, ReLMoGen outperforms state-of-the-art Reinforcement Learning and Hierarchical Reinforcement Learning baselines. ReLMoGen also shows outstanding transferability between different motion generators at test time, indicating a great potential to transfer to real robots.
10.4ROMar 20, 2020
Probabilistic Visual Navigation with Bidirectional Image PredictionNoriaki Hirose, Shun Taguchi, Fei Xia et al.
Humans can robustly follow a visual trajectory defined by a sequence of images (i.e. a video) regardless of substantial changes in the environment or the presence of obstacles. We aim at endowing similar visual navigation capabilities to mobile robots solely equipped with a RGB fisheye camera. We propose a novel probabilistic visual navigation system that learns to follow a sequence of images with bidirectional visual predictions conditioned on possible navigation velocities. By predicting bidirectionally (from start towards goal and vice versa) our method extends its predictive horizon enabling the robot to go around unseen large obstacles that are not visible in the video trajectory. Learning how to react to obstacles and potential risks in the visual field is achieved by imitating human teleoperators. Since the human teleoperation commands are diverse, we propose a probabilistic representation of trajectories that we can sample to find the safest path. Integrated into our navigation system, we present a novel localization approach that infers the current location of the robot based on the virtual predicted trajectories required to reach different images in the visual trajectory. We evaluate our navigation system quantitatively and qualitatively in multiple simulated and real environments and compare to state-of-the-art baselines.Our approach outperforms the most recent visual navigation methods with a large margin with regard to goal arrival rate, subgoal coverage rate, and success weighted by path length (SPL). Our method also generalizes to new robot embodiments never used during training.