Yue Wang

CV
h-index9
3papers
1,066citations
Novelty65%
AI Score48

3 Papers

53.4CVApr 28, 2020Code
VD-BERT: A Unified Vision and Dialog Transformer with BERT

Yue Wang, Shafiq Joty, Michael R. Lyu et al.

Visual dialog is a challenging vision-language task, where a dialog agent needs to answer a series of questions through reasoning on the image content and dialog history. Prior work has mostly focused on various attention mechanisms to model such intricate interactions. By contrast, in this work, we propose VD-BERT, a simple yet effective framework of unified vision-dialog Transformer that leverages the pretrained BERT language models for Visual Dialog tasks. The model is unified in that (1) it captures all the interactions between the image and the multi-turn dialog using a single-stream Transformer encoder, and (2) it supports both answer ranking and answer generation seamlessly through the same architecture. More crucially, we adapt BERT for the effective fusion of vision and dialog contents via visually grounded training. Without the need of pretraining on external vision-language data, our model yields new state of the art, achieving the top position in both single-model and ensemble settings (74.54 and 75.35 NDCG scores) on the visual dialog leaderboard. Our code and pretrained models are released at https://github.com/salesforce/VD-BERT.

29.2CVJan 27, 2025Code
Deformable Beta Splatting

Rong Liu, Dylan Sun, Meida Chen et al.

3D Gaussian Splatting (3DGS) has advanced radiance field reconstruction by enabling real-time rendering. However, its reliance on Gaussian kernels for geometry and low-order Spherical Harmonics (SH) for color encoding limits its ability to capture complex geometries and diverse colors. We introduce Deformable Beta Splatting (DBS), a deformable and compact approach that enhances both geometry and color representation. DBS replaces Gaussian kernels with deformable Beta Kernels, which offer bounded support and adaptive frequency control to capture fine geometric details with higher fidelity while achieving better memory efficiency. In addition, we extended the Beta Kernel to color encoding, which facilitates improved representation of diffuse and specular components, yielding superior results compared to SH-based methods. Furthermore, Unlike prior densification techniques that depend on Gaussian properties, we mathematically prove that adjusting regularized opacity alone ensures distribution-preserved Markov chain Monte Carlo (MCMC), independent of the splatting kernel type. Experimental results demonstrate that DBS achieves state-of-the-art visual quality while utilizing only 45% of the parameters and rendering 1.5x faster than 3DGS-MCMC, highlighting the superior performance of DBS for real-time radiance field rendering. Interactive demonstrations and source code are available on our project website: https://rongliu-leo.github.io/beta-splatting/.

3.3GRSep 30, 2025
Universal Beta Splatting

Rong Liu, Zhongpai Gao, Benjamin Planche et al.

We introduce Universal Beta Splatting (UBS), a unified framework that generalizes 3D Gaussian Splatting to N-dimensional anisotropic Beta kernels for explicit radiance field rendering. Unlike fixed Gaussian primitives, Beta kernels enable controllable dependency modeling across spatial, angular, and temporal dimensions within a single representation. Our unified approach captures complex light transport effects, handles anisotropic view-dependent appearance, and models scene dynamics without requiring auxiliary networks or specific color encodings. UBS maintains backward compatibility by approximating to Gaussian Splatting as a special case, guaranteeing plug-in usability and lower performance bounds. The learned Beta parameters naturally decompose scene properties into interpretable without explicit supervision: spatial (surface vs. texture), angular (diffuse vs. specular), and temporal (static vs. dynamic). Our CUDA-accelerated implementation achieves real-time rendering while consistently outperforming existing methods across static, view-dependent, and dynamic benchmarks, establishing Beta kernels as a scalable universal primitive for radiance field rendering. Our project website is available at https://rongliu-leo.github.io/universal-beta-splatting/.