Xiaonan Liu

LG
h-index17
3papers
105citations
Novelty32%
AI Score21

3 Papers

13.0LGOct 24, 2022
Federated Learning and Meta Learning: Approaches, Applications, and Directions

Xiaonan Liu, Yansha Deng, Arumugam Nallanathan et al.

Over the past few years, significant advancements have been made in the field of machine learning (ML) to address resource management, interference management, autonomy, and decision-making in wireless networks. Traditional ML approaches rely on centralized methods, where data is collected at a central server for training. However, this approach poses a challenge in terms of preserving the data privacy of devices. To address this issue, federated learning (FL) has emerged as an effective solution that allows edge devices to collaboratively train ML models without compromising data privacy. In FL, local datasets are not shared, and the focus is on learning a global model for a specific task involving all devices. However, FL has limitations when it comes to adapting the model to devices with different data distributions. In such cases, meta learning is considered, as it enables the adaptation of learning models to different data distributions using only a few data samples. In this tutorial, we present a comprehensive review of FL, meta learning, and federated meta learning (FedMeta). Unlike other tutorial papers, our objective is to explore how FL, meta learning, and FedMeta methodologies can be designed, optimized, and evolved, and their applications over wireless networks. We also analyze the relationships among these learning algorithms and examine their advantages and disadvantages in real-world applications.

12.3LGMay 15, 2023
Adaptive Federated Pruning in Hierarchical Wireless Networks

Xiaonan Liu, Shiqiang Wang, Yansha Deng et al.

Federated Learning (FL) is a promising privacy-preserving distributed learning framework where a server aggregates models updated by multiple devices without accessing their private datasets. Hierarchical FL (HFL), as a device-edge-cloud aggregation hierarchy, can enjoy both the cloud server's access to more datasets and the edge servers' efficient communications with devices. However, the learning latency increases with the HFL network scale due to the increasing number of edge servers and devices with limited local computation capability and communication bandwidth. To address this issue, in this paper, we introduce model pruning for HFL in wireless networks to reduce the neural network scale. We present the convergence analysis of an upper on the l2 norm of gradients for HFL with model pruning, analyze the computation and communication latency of the proposed model pruning scheme, and formulate an optimization problem to maximize the convergence rate under a given latency threshold by jointly optimizing the pruning ratio and wireless resource allocation. By decoupling the optimization problem and using Karush Kuhn Tucker (KKT) conditions, closed-form solutions of pruning ratio and wireless resource allocation are derived. Simulation results show that our proposed HFL with model pruning achieves similar learning accuracy compared with the HFL without model pruning and reduces about 50 percent communication cost.

1.2SPDec 16, 2020
Learning-based Prediction and Uplink Retransmission for Wireless Virtual Reality (VR) Network

Xiaonan Liu, Xinyu Li, Yansha Deng

Wireless Virtual Reality (VR) users are able to enjoy immersive experience from anywhere at anytime. However, providing full spherical VR video with high quality under limited VR interaction latency is challenging. If the viewpoint of the VR user can be predicted in advance, only the required viewpoint is needed to be rendered and delivered, which can reduce the VR interaction latency. Therefore, in this paper, we use offline and online learning algorithms to predict viewpoint of the VR user using real VR dataset. For the offline learning algorithm, the trained learning model is directly used to predict the viewpoint of VR users in continuous time slots. While for the online learning algorithm, based on the VR user's actual viewpoint delivered through uplink transmission, we compare it with the predicted viewpoint and update the parameters of the online learning algorithm to further improve the prediction accuracy. To guarantee the reliability of the uplink transmission, we integrate the Proactive retransmission scheme into our proposed online learning algorithm. Simulation results show that our proposed online learning algorithm for uplink wireless VR network with the proactive retransmission scheme only exhibits about 5% prediction error.