Robust Deep Ensemble Method for Real-world Image DenoisingPengju Liu, Hongzhi Zhang, Jinghui Wang et al.
Recently, deep learning-based image denoising methods have achieved promising performance on test data with the same distribution as training set, where various denoising models based on synthetic or collected real-world training data have been learned. However, when handling real-world noisy images, the denoising performance is still limited. In this paper, we propose a simple yet effective Bayesian deep ensemble (BDE) method for real-world image denoising, where several representative deep denoisers pre-trained with various training data settings can be fused to improve robustness. The foundation of BDE is that real-world image noises are highly signal-dependent, and heterogeneous noises in a real-world noisy image can be separately handled by different denoisers. In particular, we take well-trained CBDNet, NBNet, HINet, Uformer and GMSNet into denoiser pool, and a U-Net is adopted to predict pixel-wise weighting maps to fuse these denoisers. Instead of solely learning pixel-wise weighting maps, Bayesian deep learning strategy is introduced to predict weighting uncertainty as well as weighting map, by which prediction variance can be modeled for improving robustness on real-world noisy images. Extensive experiments have shown that real-world noises can be better removed by fusing existing denoisers instead of training a big denoiser with expensive cost. On DND dataset, our BDE achieves +0.28~dB PSNR gain over the state-of-the-art denoising method. Moreover, we note that our BDE denoiser based on different Gaussian noise levels outperforms state-of-the-art CBDNet when applying to real-world noisy images. Furthermore, our BDE can be extended to other image restoration tasks, and achieves +0.30dB, +0.18dB and +0.12dB PSNR gains on benchmark datasets for image deblurring, image deraining and single image super-resolution, respectively.
17.6SENov 7, 2025
SWE-Compass: Towards Unified Evaluation of Agentic Coding Abilities for Large Language ModelsJingxuan Xu, Ken Deng, Weihao Li et al.
Evaluating large language models (LLMs) for software engineering has been limited by narrow task coverage, language bias, and insufficient alignment with real-world developer workflows. Existing benchmarks often focus on algorithmic problems or Python-centric bug fixing, leaving critical dimensions of software engineering underexplored. To address these gaps, we introduce SWE-Compass1, a comprehensive benchmark that unifies heterogeneous code-related evaluations into a structured and production-aligned framework. SWE-Compass spans 8 task types, 8 programming scenarios, and 10 programming languages, with 2000 high-quality instances curated from authentic GitHub pull requests and refined through systematic filtering and validation. We benchmark ten state-of-the-art LLMs under two agentic frameworks, SWE-Agent and Claude Code, revealing a clear hierarchy of difficulty across task types, languages, and scenarios. Moreover, by aligning evaluation with real-world developer practices, SWE-Compass provides a rigorous and reproducible foundation for diagnosing and advancing agentic coding capabilities in large language models.
13.0CLOct 21, 2025Code
KAT-Coder Technical ReportZizheng Zhan, Ken Deng, Jinghui Wang et al.
Recent advances in large language models (LLMs) have enabled progress in agentic coding, where models autonomously reason, plan, and act within interactive software development workflows. However, bridging the gap between static text-based training and dynamic real-world agentic execution remains a core challenge. In this technical report, we present KAT-Coder, a large-scale agentic code model trained through a multi-stage curriculum encompassing Mid-Term Training, Supervised Fine-Tuning (SFT), Reinforcement Fine-Tuning (RFT), and Reinforcement-to-Deployment Adaptation. The Mid-Term stage enhances reasoning, planning, and reflection capabilities through a corpus of real software engineering data and synthetic agentic interactions. The SFT stage constructs a million-sample dataset balancing twenty programming languages, ten development contexts, and ten task archetypes. The RFT stage introduces a novel multi-ground-truth reward formulation for stable and sample-efficient policy optimization. Finally, the Reinforcement-to-Deployment phase adapts the model to production-grade IDE environments using Error-Masked SFT and Tree-Structured Trajectory Training. In summary, these stages enable KAT-Coder to achieve robust tool-use reliability, instruction alignment, and long-context reasoning, forming a deployable foundation for real-world intelligent coding agents. Our KAT series 32B model, KAT-Dev, has been open-sourced on https://huggingface.co/Kwaipilot/KAT-Dev.
11.8CVOct 17, 2025
SEGA: A Stepwise Evolution Paradigm for Content-Aware Layout Generation with Design PriorHaoran Wang, Bo Zhao, Jinghui Wang et al.
In this paper, we study the content-aware layout generation problem, which aims to automatically generate layouts that are harmonious with a given background image. Existing methods usually deal with this task with a single-step reasoning framework. The lack of a feedback-based self-correction mechanism leads to their failure rates significantly increasing when faced with complex element layout planning. To address this challenge, we introduce SEGA, a novel Stepwise Evolution Paradigm for Content-Aware Layout Generation. Inspired by the systematic mode of human thinking, SEGA employs a hierarchical reasoning framework with a coarse-to-fine strategy: first, a coarse-level module roughly estimates the layout planning results; then, another refining module performs fine-level reasoning regarding the coarse planning results. Furthermore, we incorporate layout design principles as prior knowledge into the model to enhance its layout planning ability. Besides, we present GenPoster-100K that is a new large-scale poster dataset with rich meta-information annotation. The experiments demonstrate the effectiveness of our approach by achieving the state-of-the-art results on multiple benchmark datasets. Our project page is at: https://brucew91.github.io/SEGA.github.io/