Weijie Chen

h-index54
2papers
10,624citations

2 Papers

6.2CVMar 3, 2025
EasyCraft: A Robust and Efficient Framework for Automatic Avatar Crafting

Suzhen Wang, Weijie Chen, Wei Zhang et al.

Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability across diverse game engines due to their reliance on the intermediate constraints of specific image domain and typically support only one type of input, either text or image. To overcome these challenges, we introduce EasyCraft, an innovative end-to-end feedforward framework that automates character crafting by uniquely supporting both text and image inputs. Our approach employs a translator capable of converting facial images of any style into crafting parameters. We first establish a unified feature distribution in the translator's image encoder through self-supervised learning on a large-scale dataset, enabling photos of any style to be embedded into a unified feature representation. Subsequently, we map this unified feature distribution to crafting parameters specific to a game engine, a process that can be easily adapted to most game engines and thus enhances EasyCraft's generalizability. By integrating text-to-image techniques with our translator, EasyCraft also facilitates precise, text-based character crafting. EasyCraft's ability to integrate diverse inputs significantly enhances the versatility and accuracy of avatar creation. Extensive experiments on two RPG games demonstrate the effectiveness of our method, achieving state-of-the-art results and facilitating adaptability across various avatar engines.

4.3MLMay 6, 2023
Twin support vector quantile regression

Yafen Ye, Zhihu Xu, Jinhua Zhang et al.

We propose a twin support vector quantile regression (TSVQR) to capture the heterogeneous and asymmetric information in modern data. Using a quantile parameter, TSVQR effectively depicts the heterogeneous distribution information with respect to all portions of data points. Correspondingly, TSVQR constructs two smaller sized quadratic programming problems (QPPs) to generate two nonparallel planes to measure the distributional asymmetry between the lower and upper bounds at each quantile level. The QPPs in TSVQR are smaller and easier to solve than those in previous quantile regression methods. Moreover, the dual coordinate descent algorithm for TSVQR also accelerates the training speed. Experimental results on six artiffcial data sets, ffve benchmark data sets, two large scale data sets, two time-series data sets, and two imbalanced data sets indicate that the TSVQR outperforms previous quantile regression methods in terms of the effectiveness of completely capturing the heterogeneous and asymmetric information and the efffciency of the learning process.