4.1AINov 23, 2020
Resonance: Replacing Software Constants with Context-Aware Models in Real-time CommunicationJayant Gupchup, Ashkan Aazami, Yaran Fan et al.
Large software systems tune hundreds of 'constants' to optimize their runtime performance. These values are commonly derived through intuition, lab tests, or A/B tests. A 'one-size-fits-all' approach is often sub-optimal as the best value depends on runtime context. In this paper, we provide an experimental approach to replace constants with learned contextual functions for Skype - a widely used real-time communication (RTC) application. We present Resonance, a system based on contextual bandits (CB). We describe experiences from three real-world experiments: applying it to the audio, video, and transport components in Skype. We surface a unique and practical challenge of performing machine learning (ML) inference in large software systems written using encapsulation principles. Finally, we open-source FeatureBroker, a library to reduce the friction in adopting ML models in such development environments
ICASSP 2021 Acoustic Echo Cancellation Challenge: Datasets, Testing Framework, and ResultsKusha Sridhar, Ross Cutler, Ando Saabas et al.
The ICASSP 2021 Acoustic Echo Cancellation Challenge is intended to stimulate research in the area of acoustic echo cancellation (AEC), which is an important part of speech enhancement and still a top issue in audio communication and conferencing systems. Many recent AEC studies report good performance on synthetic datasets where the train and test samples come from the same underlying distribution. However, the AEC performance often degrades significantly on real recordings. Also, most of the conventional objective metrics such as echo return loss enhancement (ERLE) and perceptual evaluation of speech quality (PESQ) do not correlate well with subjective speech quality tests in the presence of background noise and reverberation found in realistic environments. In this challenge, we open source two large datasets to train AEC models under both single talk and double talk scenarios. These datasets consist of recordings from more than 2,500 real audio devices and human speakers in real environments, as well as a synthetic dataset. We open source two large test sets, and we open source an online subjective test framework for researchers to quickly test their results. The winners of this challenge will be selected based on the average Mean Opinion Score (MOS) achieved across all different single talk and double talk scenarios.
The INTERSPEECH 2020 Deep Noise Suppression Challenge: Datasets, Subjective Testing Framework, and Challenge ResultsChandan K. A. Reddy, Vishak Gopal, Ross Cutler et al.
The INTERSPEECH 2020 Deep Noise Suppression (DNS) Challenge is intended to promote collaborative research in real-time single-channel Speech Enhancement aimed to maximize the subjective (perceptual) quality of the enhanced speech. A typical approach to evaluate the noise suppression methods is to use objective metrics on the test set obtained by splitting the original dataset. While the performance is good on the synthetic test set, often the model performance degrades significantly on real recordings. Also, most of the conventional objective metrics do not correlate well with subjective tests and lab subjective tests are not scalable for a large test set. In this challenge, we open-sourced a large clean speech and noise corpus for training the noise suppression models and a representative test set to real-world scenarios consisting of both synthetic and real recordings. We also open-sourced an online subjective test framework based on ITU-T P.808 for researchers to reliably test their developments. We evaluated the results using P.808 on a blind test set. The results and the key learnings from the challenge are discussed. The datasets and scripts can be found here for quick access https://github.com/microsoft/DNS-Challenge.
49.4AIJul 7, 2017
Emergence of Locomotion Behaviours in Rich EnvironmentsNicolas Heess, Dhruva TB, Srinivasan Sriram et al.
The reinforcement learning paradigm allows, in principle, for complex behaviours to be learned directly from simple reward signals. In practice, however, it is common to carefully hand-design the reward function to encourage a particular solution, or to derive it from demonstration data. In this paper explore how a rich environment can help to promote the learning of complex behavior. Specifically, we train agents in diverse environmental contexts, and find that this encourages the emergence of robust behaviours that perform well across a suite of tasks. We demonstrate this principle for locomotion -- behaviours that are known for their sensitivity to the choice of reward. We train several simulated bodies on a diverse set of challenging terrains and obstacles, using a simple reward function based on forward progress. Using a novel scalable variant of policy gradient reinforcement learning, our agents learn to run, jump, crouch and turn as required by the environment without explicit reward-based guidance. A visual depiction of highlights of the learned behavior can be viewed following https://youtu.be/hx_bgoTF7bs .
35.8ROJul 7, 2017
Learning human behaviors from motion capture by adversarial imitationJosh Merel, Yuval Tassa, Dhruva TB et al.
Rapid progress in deep reinforcement learning has made it increasingly feasible to train controllers for high-dimensional humanoid bodies. However, methods that use pure reinforcement learning with simple reward functions tend to produce non-humanlike and overly stereotyped movement behaviors. In this work, we extend generative adversarial imitation learning to enable training of generic neural network policies to produce humanlike movement patterns from limited demonstrations consisting only of partially observed state features, without access to actions, even when the demonstrations come from a body with different and unknown physical parameters. We leverage this approach to build sub-skill policies from motion capture data and show that they can be reused to solve tasks when controlled by a higher level controller.
12.6LGOct 16, 2014
Domain-Independent Optimistic Initialization for Reinforcement LearningMarlos C. Machado, Sriram Srinivasan, Michael Bowling
In Reinforcement Learning (RL), it is common to use optimistic initialization of value functions to encourage exploration. However, such an approach generally depends on the domain, viz., the scale of the rewards must be known, and the feature representation must have a constant norm. We present a simple approach that performs optimistic initialization with less dependence on the domain.