OmnimatteRF: Robust Omnimatte with 3D Background ModelingGeng Lin, Chen Gao, Jia-Bin Huang et al.
Video matting has broad applications, from adding interesting effects to casually captured movies to assisting video production professionals. Matting with associated effects such as shadows and reflections has also attracted increasing research activity, and methods like Omnimatte have been proposed to separate dynamic foreground objects of interest into their own layers. However, prior works represent video backgrounds as 2D image layers, limiting their capacity to express more complicated scenes, thus hindering application to real-world videos. In this paper, we propose a novel video matting method, OmnimatteRF, that combines dynamic 2D foreground layers and a 3D background model. The 2D layers preserve the details of the subjects, while the 3D background robustly reconstructs scenes in real-world videos. Extensive experiments demonstrate that our method reconstructs scenes with better quality on various videos.
9.6CVNov 7, 2024
Planar Reflection-Aware Neural Radiance FieldsChen Gao, Yipeng Wang, Changil Kim et al.
Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in reconstructing complex scenes with high fidelity. However, NeRF's view dependency can only handle low-frequency reflections. It falls short when handling complex planar reflections, often interpreting them as erroneous scene geometries and leading to duplicated and inaccurate scene representations. To address this challenge, we introduce a reflection-aware NeRF that jointly models planar reflectors, such as windows, and explicitly casts reflected rays to capture the source of the high-frequency reflections. We query a single radiance field to render the primary color and the source of the reflection. We propose a sparse edge regularization to help utilize the true sources of reflections for rendering planar reflections rather than creating a duplicate along the primary ray at the same depth. As a result, we obtain accurate scene geometry. Rendering along the primary ray results in a clean, reflection-free view, while explicitly rendering along the reflected ray allows us to reconstruct highly detailed reflections. Our extensive quantitative and qualitative evaluations of real-world datasets demonstrate our method's enhanced performance in accurately handling reflections.