Zhiyuan Zhao

CV
h-index18
5papers
61citations
Novelty42%
AI Score40

5 Papers

11.5LGAug 25, 2023Code
MLLM-DataEngine: An Iterative Refinement Approach for MLLM

Zhiyuan Zhao, Linke Ouyang, Bin Wang et al.

Despite the great advance of Multimodal Large Language Models (MLLMs) in both instruction dataset building and benchmarking, the independence of training and evaluation makes current MLLMs hard to further improve their capability under the guidance of evaluation results with a relatively low human cost. In this paper, we propose MLLM-DataEngine, a novel closed-loop system that bridges data generation, model training, and evaluation. Within each loop iteration, the MLLM-DataEngine first analyze the weakness of the model based on the evaluation results, then generate a proper incremental dataset for the next training iteration and enhance the model capability iteratively. Compared with previous data collection methods which are separate from the benchmarking, the data generated by MLLM-DataEngine shows better targeting, quality, and correctness. For targeting, we propose an Adaptive Bad-case Sampling module, which adjusts the ratio of different types of data within each incremental dataset based on the benchmarking results. For quality, we resort to GPT-4 to generate high-quality data with each given data type. For correctness, prompt design is critical for the data generation results. Rather than previous hand-crafted prompt, we propose an Interactive Prompt Optimization strategy, which optimizes the prompt with the multi-round interaction between human and GPT, and improve the correctness of generated data greatly. Through extensive experiments, we find our MLLM-DataEngine could boost the MLLM capability in a targeted and automatic manner, with only a few human participation. We hope it could be a general solution for the following MLLMs building. The MLLM-DataEngine has been open-sourced and is now available at https://github.com/opendatalab/MLLM-DataEngine.

16.4CVNov 11, 2025
Exploring the Underwater World Segmentation without Extra Training

Bingyu Li, Tao Huo, Da Zhang et al.

Accurate segmentation of marine organisms is vital for biodiversity monitoring and ecological assessment, yet existing datasets and models remain largely limited to terrestrial scenes. To bridge this gap, we introduce \textbf{AquaOV255}, the first large-scale and fine-grained underwater segmentation dataset containing 255 categories and over 20K images, covering diverse categories for open-vocabulary (OV) evaluation. Furthermore, we establish the first underwater OV segmentation benchmark, \textbf{UOVSBench}, by integrating AquaOV255 with five additional underwater datasets to enable comprehensive evaluation. Alongside, we present \textbf{Earth2Ocean}, a training-free OV segmentation framework that transfers terrestrial vision--language models (VLMs) to underwater domains without any additional underwater training. Earth2Ocean consists of two core components: a Geometric-guided Visual Mask Generator (\textbf{GMG}) that refines visual features via self-similarity geometric priors for local structure perception, and a Category-visual Semantic Alignment (\textbf{CSA}) module that enhances text embeddings through multimodal large language model reasoning and scene-aware template construction. Extensive experiments on the UOVSBench benchmark demonstrate that Earth2Ocean achieves significant performance improvement on average while maintaining efficient inference.

20.5LGAug 6, 2025
SVGen: Interpretable Vector Graphics Generation with Large Language Models

Feiyu Wang, Zhiyuan Zhao, Yuandong Liu et al.

Scalable Vector Graphics (SVG) is widely used in front-end development and UI/UX design due to its scalability, editability, and rendering efficiency. However, turning creative ideas into precise vector graphics remains a time-consuming challenge. To address this, we introduce SVG-1M, a large-scale dataset of high-quality SVGs paired with natural language descriptions. Through advanced data augmentation and annotation, we create well-aligned Text to SVG training pairs, including a subset with Chain of Thought annotations for enhanced semantic guidance. Based on this dataset, we propose SVGen, an end-to-end model that generates SVG code from natural language inputs. Our approach ensures semantic accuracy and structural completeness, supported by curriculum learning and reinforcement learning optimization. Experiments show that SVGen outperforms general large models and traditional rendering methods in both effectiveness and efficiency. Code, model, and dataset are available on GitHub.

8.7CVJul 19, 2021Code
VisDrone-CC2020: The Vision Meets Drone Crowd Counting Challenge Results

Dawei Du, Longyin Wen, Pengfei Zhu et al.

Crowd counting on the drone platform is an interesting topic in computer vision, which brings new challenges such as small object inference, background clutter and wide viewpoint. However, there are few algorithms focusing on crowd counting on the drone-captured data due to the lack of comprehensive datasets. To this end, we collect a large-scale dataset and organize the Vision Meets Drone Crowd Counting Challenge (VisDrone-CC2020) in conjunction with the 16th European Conference on Computer Vision (ECCV 2020) to promote the developments in the related fields. The collected dataset is formed by $3,360$ images, including $2,460$ images for training, and $900$ images for testing. Specifically, we manually annotate persons with points in each video frame. There are $14$ algorithms from $15$ institutes submitted to the VisDrone-CC2020 Challenge. We provide a detailed analysis of the evaluation results and conclude the challenge. More information can be found at the website: \url{http://www.aiskyeye.com/}.

2.3CVSep 29, 2020
A Flow Base Bi-path Network for Cross-scene Video Crowd Understanding in Aerial View

Zhiyuan Zhao, Tao Han, Junyu Gao et al.

Drones shooting can be applied in dynamic traffic monitoring, object detecting and tracking, and other vision tasks. The variability of the shooting location adds some intractable challenges to these missions, such as varying scale, unstable exposure, and scene migration. In this paper, we strive to tackle the above challenges and automatically understand the crowd from the visual data collected from drones. First, to alleviate the background noise generated in cross-scene testing, a double-stream crowd counting model is proposed, which extracts optical flow and frame difference information as an additional branch. Besides, to improve the model's generalization ability at different scales and time, we randomly combine a variety of data transformation methods to simulate some unseen environments. To tackle the crowd density estimation problem under extreme dark environments, we introduce synthetic data generated by game Grand Theft Auto V(GTAV). Experiment results show the effectiveness of the virtual data. Our method wins the challenge with a mean absolute error (MAE) of 12.70. Moreover, a comprehensive ablation study is conducted to explore each component's contribution.