4.8CVMar 24, 2022
Self-supervised Video-centralised Transformer for Video Face ClusteringYujiang Wang, Mingzhi Dong, Jie Shen et al.
This paper presents a novel method for face clustering in videos using a video-centralised transformer. Previous works often employed contrastive learning to learn frame-level representation and used average pooling to aggregate the features along the temporal dimension. This approach may not fully capture the complicated video dynamics. In addition, despite the recent progress in video-based contrastive learning, few have attempted to learn a self-supervised clustering-friendly face representation that benefits the video face clustering task. To overcome these limitations, our method employs a transformer to directly learn video-level representations that can better reflect the temporally-varying property of faces in videos, while we also propose a video-centralised self-supervised framework to train the transformer model. We also investigate face clustering in egocentric videos, a fast-emerging field that has not been studied yet in works related to face clustering. To this end, we present and release the first large-scale egocentric video face clustering dataset named EasyCom-Clustering. We evaluate our proposed method on both the widely used Big Bang Theory (BBT) dataset and the new EasyCom-Clustering dataset. Results show the performance of our video-centralised transformer has surpassed all previous state-of-the-art methods on both benchmarks, exhibiting a self-attentive understanding of face videos.
12.1CVFeb 13, 2023
Multiple Appropriate Facial Reaction Generation in Dyadic Interaction Settings: What, Why and How?Siyang Song, Micol Spitale, Yiming Luo et al.
According to the Stimulus Organism Response (SOR) theory, all human behavioral reactions are stimulated by context, where people will process the received stimulus and produce an appropriate reaction. This implies that in a specific context for a given input stimulus, a person can react differently according to their internal state and other contextual factors. Analogously, in dyadic interactions, humans communicate using verbal and nonverbal cues, where a broad spectrum of listeners' non-verbal reactions might be appropriate for responding to a specific speaker behaviour. There already exists a body of work that investigated the problem of automatically generating an appropriate reaction for a given input. However, none attempted to automatically generate multiple appropriate reactions in the context of dyadic interactions and evaluate the appropriateness of those reactions using objective measures. This paper starts by defining the facial Multiple Appropriate Reaction Generation (fMARG) task for the first time in the literature and proposes a new set of objective evaluation metrics to evaluate the appropriateness of the generated reactions. The paper subsequently introduces a framework to predict, generate, and evaluate multiple appropriate facial reactions.
2.9HCJan 9, 2022
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground VehiclesYiming Luo, Jialin Wang, Rongkai Shi et al.
In recent years, Virtual Reality (VR) Head-Mounted Displays (HMD) have been used to provide an immersive, first-person view in real-time for the remote-control of Unmanned Ground Vehicles (UGV). One critical issue is that it is challenging to perceive the distance of obstacles surrounding the vehicle from 2D views in the HMD, which deteriorates the control of UGV. Conventional distance indicators used in HMD take up screen space which leads clutter on the display and can further reduce situation awareness of the physical environment. To address the issue, in this paper we propose off-screen in-device feedback using vibro-tactile and/or light-visual cues to provide real-time distance information for the remote control of UGV. Results from a study show a significantly better performance with either feedback type, reduced workload and improved usability in a driving task that requires continuous perception of the distance between the UGV and its environmental objects or obstacles. Our findings show a solid case for in-device vibro-tactile and/or light-visual feedback to support remote operation of UGVs that highly relies on distance perception of objects.
15.2CVNov 18, 2019
SSRNet: Scalable 3D Surface Reconstruction NetworkZhenxing Mi, Yiming Luo, Wenbing Tao
Existing learning-based surface reconstruction methods from point clouds are still facing challenges in terms of scalability and preservation of details on large-scale point clouds. In this paper, we propose the SSRNet, a novel scalable learning-based method for surface reconstruction. The proposed SSRNet constructs local geometry-aware features for octree vertices and designs a scalable reconstruction pipeline, which not only greatly enhances the predication accuracy of the relative position between the vertices and the implicit surface facilitating the surface reconstruction quality, but also allows dividing the point cloud and octree vertices and processing different parts in parallel for superior scalability on large-scale point clouds with millions of points. Moreover, SSRNet demonstrates outstanding generalization capability and only needs several surface data for training, much less than other learning-based reconstruction methods, which can effectively avoid overfitting. The trained model of SSRNet on one dataset can be directly used on other datasets with superior performance. Finally, the time consumption with SSRNet on a large-scale point cloud is acceptable and competitive. To our knowledge, the proposed SSRNet is the first to really bring a convincing solution to the scalability issue of the learning-based surface reconstruction methods, and is an important step to make learning-based methods competitive with respect to geometry processing methods on real-world and challenging data. Experiments show that our method achieves a breakthrough in scalability and quality compared with state-of-the-art learning-based methods.