Dian Wang

RO
h-index9
14papers
459citations
Novelty54%
AI Score42

14 Papers

21.7ROOct 31, 2022
Edge Grasp Network: A Graph-Based SE(3)-invariant Approach to Grasp Detection

Haojie Huang, Dian Wang, Xupeng Zhu et al.

Given point cloud input, the problem of 6-DoF grasp pose detection is to identify a set of hand poses in SE(3) from which an object can be successfully grasped. This important problem has many practical applications. Here we propose a novel method and neural network model that enables better grasp success rates relative to what is available in the literature. The method takes standard point cloud data as input and works well with single-view point clouds observed from arbitrary viewing directions.

15.5ROAug 15, 2023
Leveraging Symmetries in Pick and Place

Haojie Huang, Dian Wang, Arsh Tangri et al.

Robotic pick and place tasks are symmetric under translations and rotations of both the object to be picked and the desired place pose. For example, if the pick object is rotated or translated, then the optimal pick action should also rotate or translate. The same is true for the place pose; if the desired place pose changes, then the place action should also transform accordingly. A recently proposed pick and place framework known as Transporter Net captures some of these symmetries, but not all. This paper analytically studies the symmetries present in planar robotic pick and place and proposes a method of incorporating equivariant neural models into Transporter Net in a way that captures all symmetries. The new model, which we call Equivariant Transporter Net, is equivariant to both pick and place symmetries and can immediately generalize pick and place knowledge to different pick and place poses. We evaluate the new model empirically and show that it is much more sample efficient than the non-symmetric version, resulting in a system that can imitate demonstrated pick and place behavior using very few human demonstrations on a variety of imitation learning tasks.

11.8ROJun 10, 2023Code
On Robot Grasp Learning Using Equivariant Models

Xupeng Zhu, Dian Wang, Guanang Su et al.

Real-world grasp detection is challenging due to the stochasticity in grasp dynamics and the noise in hardware. Ideally, the system would adapt to the real world by training directly on physical systems. However, this is generally difficult due to the large amount of training data required by most grasp learning models. In this paper, we note that the planar grasp function is $\SE(2)$-equivariant and demonstrate that this structure can be used to constrain the neural network used during learning. This creates an inductive bias that can significantly improve the sample efficiency of grasp learning and enable end-to-end training from scratch on a physical robot with as few as $600$ grasp attempts. We call this method Symmetric Grasp learning (SymGrasp) and show that it can learn to grasp ``from scratch'' in less that 1.5 hours of physical robot time.

18.9ROAug 26, 2024
Equivariant Reinforcement Learning under Partial Observability

Hai Nguyen, Andrea Baisero, David Klee et al.

Incorporating inductive biases is a promising approach for tackling challenging robot learning domains with sample-efficient solutions. This paper identifies partially observable domains where symmetries can be a useful inductive bias for efficient learning. Specifically, by encoding the equivariance regarding specific group symmetries into the neural networks, our actor-critic reinforcement learning agents can reuse solutions in the past for related scenarios. Consequently, our equivariant agents outperform non-equivariant approaches significantly in terms of sample efficiency and final performance, demonstrated through experiments on a range of robotic tasks in simulation and real hardware.

8.3ROSep 23, 2024
MATCH POLICY: A Simple Pipeline from Point Cloud Registration to Manipulation Policies

Haojie Huang, Haotian Liu, Dian Wang et al.

Many manipulation tasks require the robot to rearrange objects relative to one another. Such tasks can be described as a sequence of relative poses between parts of a set of rigid bodies. In this work, we propose MATCH POLICY, a simple but novel pipeline for solving high-precision pick and place tasks. Instead of predicting actions directly, our method registers the pick and place targets to the stored demonstrations. This transfers action inference into a point cloud registration task and enables us to realize nontrivial manipulation policies without any training. MATCH POLICY is designed to solve high-precision tasks with a key-frame setting. By leveraging the geometric interaction and the symmetries of the task, it achieves extremely high sample efficiency and generalizability to unseen configurations. We demonstrate its state-of-the-art performance across various tasks on RLBench benchmark compared with several strong baselines and test it on a real robot with six tasks.

20.9ROJan 22, 2024
Fourier Transporter: Bi-Equivariant Robotic Manipulation in 3D

Haojie Huang, Owen Howell, Dian Wang et al.

Many complex robotic manipulation tasks can be decomposed as a sequence of pick and place actions. Training a robotic agent to learn this sequence over many different starting conditions typically requires many iterations or demonstrations, especially in 3D environments. In this work, we propose Fourier Transporter (FourTran) which leverages the two-fold SE(d)xSE(d) symmetry in the pick-place problem to achieve much higher sample efficiency. FourTran is an open-loop behavior cloning method trained using expert demonstrations to predict pick-place actions on new environments. FourTran is constrained to incorporate symmetries of the pick and place actions independently. Our method utilizes a fiber space Fourier transformation that allows for memory-efficient construction. We test our proposed network on the RLbench benchmark and achieve state-of-the-art results across various tasks.

3.2ROFeb 3, 2025
Coarse-to-Fine 3D Keyframe Transporter

Xupeng Zhu, David Klee, Dian Wang et al.

Recent advances in Keyframe Imitation Learning (IL) have enabled learning-based agents to solve a diverse range of manipulation tasks. However, most approaches ignore the rich symmetries in the problem setting and, as a consequence, are sample-inefficient. This work identifies and utilizes the bi-equivariant symmetry within Keyframe IL to design a policy that generalizes to transformations of both the workspace and the objects grasped by the gripper. We make two main contributions: First, we analyze the bi-equivariance properties of the keyframe action scheme and propose a Keyframe Transporter derived from the Transporter Networks, which evaluates actions using cross-correlation between the features of the grasped object and the features of the scene. Second, we propose a computationally efficient coarse-to-fine SE(3) action evaluation scheme for reasoning the intertwined translation and rotation action. The resulting method outperforms strong Keyframe IL baselines by an average of >10% on a wide range of simulation tasks, and by an average of 55% in 4 physical experiments.

9.5ROOct 24, 2025
Generalizable Hierarchical Skill Learning via Object-Centric Representation

Haibo Zhao, Yu Qi, Boce Hu et al.

We present Generalizable Hierarchical Skill Learning (GSL), a novel framework for hierarchical policy learning that significantly improves policy generalization and sample efficiency in robot manipulation. One core idea of GSL is to use object-centric skills as an interface that bridges the high-level vision-language model and the low-level visual-motor policy. Specifically, GSL decomposes demonstrations into transferable and object-canonicalized skill primitives using foundation models, ensuring efficient low-level skill learning in the object frame. At test time, the skill-object pairs predicted by the high-level agent are fed to the low-level module, where the inferred canonical actions are mapped back to the world frame for execution. This structured yet flexible design leads to substantial improvements in sample efficiency and generalization of our method across unseen spatial arrangements, object appearances, and task compositions. In simulation, GSL trained with only 3 demonstrations per task outperforms baselines trained with 30 times more data by 15.5 percent on unseen tasks. In real-world experiments, GSL also surpasses the baseline trained with 10 times more data.

10.4LGJun 20, 2024
Equivariant Offline Reinforcement Learning

Arsh Tangri, Ondrej Biza, Dian Wang et al.

Sample efficiency is critical when applying learning-based methods to robotic manipulation due to the high cost of collecting expert demonstrations and the challenges of on-robot policy learning through online Reinforcement Learning (RL). Offline RL addresses this issue by enabling policy learning from an offline dataset collected using any behavioral policy, regardless of its quality. However, recent advancements in offline RL have predominantly focused on learning from large datasets. Given that many robotic manipulation tasks can be formulated as rotation-symmetric problems, we investigate the use of $SO(2)$-equivariant neural networks for offline RL with a limited number of demonstrations. Our experimental results show that equivariant versions of Conservative Q-Learning (CQL) and Implicit Q-Learning (IQL) outperform their non-equivariant counterparts. We provide empirical evidence demonstrating how equivariance improves offline learning algorithms in the low-data regime.

23.3ROFeb 18, 2022Code
Sample Efficient Grasp Learning Using Equivariant Models

Xupeng Zhu, Dian Wang, Ondrej Biza et al.

In planar grasp detection, the goal is to learn a function from an image of a scene onto a set of feasible grasp poses in $\mathrm{SE}(2)$. In this paper, we recognize that the optimal grasp function is $\mathrm{SE}(2)$-equivariant and can be modeled using an equivariant convolutional neural network. As a result, we are able to significantly improve the sample efficiency of grasp learning, obtaining a good approximation of the grasp function after only 600 grasp attempts. This is few enough that we can learn to grasp completely on a physical robot in about 1.5 hours.

18.6ROFeb 18, 2022
Equivariant Transporter Network

Haojie Huang, Dian Wang, Robin Walters et al.

Transporter Net is a recently proposed framework for pick and place that is able to learn good manipulation policies from a very few expert demonstrations. A key reason why Transporter Net is so sample efficient is that the model incorporates rotational equivariance into the pick module, i.e. the model immediately generalizes learned pick knowledge to objects presented in different orientations. This paper proposes a novel version of Transporter Net that is equivariant to both pick and place orientation. As a result, our model immediately generalizes place knowledge to different place orientations in addition to generalizing pick knowledge as before. Ultimately, our new model is more sample efficient and achieves better pick and place success rates than the baseline Transporter Net model.

24.4ROOct 28, 2021
Equivariant $Q$ Learning in Spatial Action Spaces

Dian Wang, Robin Walters, Xupeng Zhu et al.

Recently, a variety of new equivariant neural network model architectures have been proposed that generalize better over rotational and reflectional symmetries than standard models. These models are relevant to robotics because many robotics problems can be expressed in a rotationally symmetric way. This paper focuses on equivariance over a visual state space and a spatial action space -- the setting where the robot action space includes a subset of $\rm{SE}(2)$. In this situation, we know a priori that rotations and translations in the state image should result in the same rotations and translations in the spatial action dimensions of the optimal policy. Therefore, we can use equivariant model architectures to make $Q$ learning more sample efficient. This paper identifies when the optimal $Q$ function is equivariant and proposes $Q$ network architectures for this setting. We show experimentally that this approach outperforms standard methods in a set of challenging manipulation problems.

15.1ROOct 6, 2020
Policy learning in SE(3) action spaces

Dian Wang, Colin Kohler, Robert Platt

In the spatial action representation, the action space spans the space of target poses for robot motion commands, i.e. SE(2) or SE(3). This approach has been used to solve challenging robotic manipulation problems and shows promise. However, the method is often limited to a three dimensional action space and short horizon tasks. This paper proposes ASRSE3, a new method for handling higher dimensional spatial action spaces that transforms an original MDP with high dimensional action space into a new MDP with reduced action space and augmented state space. We also propose SDQfD, a variation of DQfD designed for large action spaces. ASRSE3 and SDQfD are evaluated in the context of a set of challenging block construction tasks. We show that both methods outperform standard baselines and can be used in practice on real robotics systems.

5.3ROSep 25, 2018
Towards Assistive Robotic Pick and Place in Open World Environments

Dian Wang, Colin Kohler, Andreas ten Pas et al.

Assistive robot manipulators must be able to autonomously pick and place a wide range of novel objects to be truly useful. However, current assistive robots lack this capability. Additionally, assistive systems need to have an interface that is easy to learn, to use, and to understand. This paper takes a step forward in this direction. We present a robot system comprised of a robotic arm and a mobility scooter that provides both pick-and-drop and pick-and-place functionality for open world environments without modeling the objects or environment. The system uses a laser pointer to directly select an object in the world, with feedback to the user via projecting an interface into the world. Our evaluation over several experimental scenarios shows a significant improvement in both runtime and grasp success rate relative to a baseline from the literature [5], and furthermore demonstrates accurate pick and place capabilities for tabletop scenarios.