Armin Biess

LG
h-index20
7papers
145citations
Novelty55%
AI Score30

7 Papers

RONov 28, 2024
Global Tensor Motion Planning

An T. Le, Kay Hansel, João Carvalho et al.

Batch planning is increasingly necessary to quickly produce diverse and quality motion plans for downstream learning applications, such as distillation and imitation learning. This paper presents Global Tensor Motion Planning (GTMP) -- a sampling-based motion planning algorithm comprising only tensor operations. We introduce a novel discretization structure represented as a random multipartite graph, enabling efficient vectorized sampling, collision checking, and search. We provide a theoretical investigation showing that GTMP exhibits probabilistic completeness while supporting modern GPU/TPU. Additionally, by incorporating smooth structures into the multipartite graph, GTMP directly plans smooth splines without requiring gradient-based optimization. Experiments on lidar-scanned occupancy maps and the MotionBenchMarker dataset demonstrate GTMP's computation efficiency in batch planning compared to baselines, underscoring GTMP's potential as a robust, scalable planner for diverse applications and large-scale robot learning tasks.

LGAug 21, 2020
Curriculum Learning with Hindsight Experience Replay for Sequential Object Manipulation Tasks

Binyamin Manela, Armin Biess

Learning complex tasks from scratch is challenging and often impossible for humans as well as for artificial agents. A curriculum can be used instead, which decomposes a complex task (target task) into a sequence of source tasks (the curriculum). Each source task is a simplified version of the next source task with increasing complexity. Learning then occurs gradually by training on each source task while using knowledge from the curriculum's prior source tasks. In this study, we present a new algorithm that combines curriculum learning with Hindsight Experience Replay (HER), to learn sequential object manipulation tasks for multiple goals and sparse feedback. The algorithm exploits the recurrent structure inherent in many object manipulation tasks and implements the entire learning process in the original simulation without adjusting it to each source task. We have tested our algorithm on three challenging throwing tasks and show vast improvements compared to vanilla-HER.

LGJun 7, 2020
Deep Reinforcement Learning for Human-Like Driving Policies in Collision Avoidance Tasks of Self-Driving Cars

Ran Emuna, Avinoam Borowsky, Armin Biess

The technological and scientific challenges involved in the development of autonomous vehicles (AVs) are currently of primary interest for many automobile companies and research labs. However, human-controlled vehicles are likely to remain on the roads for several decades to come and may share with AVs the traffic environments of the future. In such mixed environments, AVs should deploy human-like driving policies and negotiation skills to enable smooth traffic flow. To generate automated human-like driving policies, we introduce a model-free, deep reinforcement learning approach to imitate an experienced human driver's behavior. We study a static obstacle avoidance task on a two-lane highway road in simulation (Unity). Our control algorithm receives a stochastic feedback signal from two sources: a model-driven part, encoding simple driving rules, such as lane-keeping and speed control, and a stochastic, data-driven part, incorporating human expert knowledge from driving data. To assess the similarity between machine and human driving, we model distributions of track position and speed as Gaussian processes. We demonstrate that our approach leads to human-like driving policies.

ROFeb 25, 2020
Metric-Based Imitation Learning Between Two Dissimilar Anthropomorphic Robotic Arms

Marcus Ebner von Eschenbach, Binyamin Manela, Jan Peters et al.

The development of autonomous robotic systems that can learn from human demonstrations to imitate a desired behavior - rather than being manually programmed - has huge technological potential. One major challenge in imitation learning is the correspondence problem: how to establish corresponding states and actions between expert and learner, when the embodiments of the agents are different (morphology, dynamics, degrees of freedom, etc.). Many existing approaches in imitation learning circumvent the correspondence problem, for example, kinesthetic teaching or teleoperation, which are performed on the robot. In this work we explicitly address the correspondence problem by introducing a distance measure between dissimilar embodiments. This measure is then used as a loss function for static pose imitation and as a feedback signal within a model-free deep reinforcement learning framework for dynamic movement imitation between two anthropomorphic robotic arms in simulation. We find that the measure is well suited for describing the similarity between embodiments and for learning imitation policies by distance minimization.

LGMay 28, 2019
Efficient Kirszbraun Extension with Applications to Regression

Hanan Zaichyk, Armin Biess, Aryeh Kontorovich et al.

We introduce a framework for performing regression between two Hilbert spaces. This is done based on Kirszbraun's extension theorem, to the best of our knowledge, the first application of this technique to supervised learning. We analyze the statistical and computational aspects of this method. We decompose this task into two stages: training (which corresponds operationally to smoothing/regularization) and prediction (which is achieved via Kirszbraun extension). Both are solved algorithmically via a novel multiplicative weight updates (MWU) scheme, which, for our problem formulation, achieves a quadratic runtime improvement over the state of the art. Our empirical results indicate a dramatic improvement over standard off-the-shelf solvers in our setting.

LGMay 14, 2019
Bias-Reduced Hindsight Experience Replay with Virtual Goal Prioritization

Binyamin Manela, Armin Biess

Hindsight Experience Replay (HER) is a multi-goal reinforcement learning algorithm for sparse reward functions. The algorithm treats every failure as a success for an alternative (virtual) goal that has been achieved in the episode. Virtual goals are randomly selected, irrespective of which are most instructive for the agent. In this paper, we present two improvements over the existing HER algorithm. First, we prioritize virtual goals from which the agent will learn more valuable information. We call this property the instructiveness of the virtual goal and define it by a heuristic measure, which expresses how well the agent will be able to generalize from that virtual goal to actual goals. Secondly, we reduce existing bias in HER by the removal of misleading samples. To test our algorithms, we built two challenging environments with sparse reward functions. Our empirical results in both environments show vast improvement in the final success rate and sample efficiency when compared to the original HER algorithm. A video showing experimental results is available at https://youtu.be/3cZwfK8Nfps .

ROSep 27, 2018
Learning Pose Estimation for High-Precision Robotic Assembly Using Simulated Depth Images

Yuval Litvak, Armin Biess, Aharon Bar-Hillel

Most of industrial robotic assembly tasks today require fixed initial conditions for successful assembly. These constraints induce high production costs and low adaptability to new tasks. In this work we aim towards flexible and adaptable robotic assembly by using 3D CAD models for all parts to be assembled. We focus on a generic assembly task - the Siemens Innovation Challenge - in which a robot needs to assemble a gear-like mechanism with high precision into an operating system. To obtain the millimeter-accuracy required for this task and industrial settings alike, we use a depth camera mounted near the robot end-effector. We present a high-accuracy two-stage pose estimation procedure based on deep convolutional neural networks, which includes detection, pose estimation, refinement, and handling of near- and full symmetries of parts. The networks are trained on simulated depth images with means to ensure successful transfer to the real robot. We obtain an average pose estimation error of 2.16 millimeters and 0.64 degree leading to 91% success rate for robotic assembly of randomly distributed parts. To the best of our knowledge, this is the first time that the Siemens Innovation Challenge is fully addressed, with all the parts assembled with high success rates.