CVNov 30, 2023
On Exact Inversion of DPM-SolversSeongmin Hong, Kyeonghyun Lee, Suh Yoon Jeon et al.
Diffusion probabilistic models (DPMs) are a key component in modern generative models. DPM-solvers have achieved reduced latency and enhanced quality significantly, but have posed challenges to find the exact inverse (i.e., finding the initial noise from the given image). Here we investigate the exact inversions for DPM-solvers and propose algorithms to perform them when samples are generated by the first-order as well as higher-order DPM-solvers. For each explicit denoising step in DPM-solvers, we formulated the inversions using implicit methods such as gradient descent or forward step method to ensure the robustness to large classifier-free guidance unlike the prior approach using fixed-point iteration. Experimental results demonstrated that our proposed exact inversion methods significantly reduced the error of both image and noise reconstructions, greatly enhanced the ability to distinguish invisible watermarks and well prevented unintended background changes consistently during image editing. Project page: \url{https://smhongok.github.io/inv-dpm.html}.
LGSep 27, 2024
Gradient-free Decoder Inversion in Latent Diffusion ModelsSeongmin Hong, Suh Yoon Jeon, Kyeonghyun Lee et al.
In latent diffusion models (LDMs), denoising diffusion process efficiently takes place on latent space whose dimension is lower than that of pixel space. Decoder is typically used to transform the representation in latent space to that in pixel space. While a decoder is assumed to have an encoder as an accurate inverse, exact encoder-decoder pair rarely exists in practice even though applications often require precise inversion of decoder. Prior works for decoder inversion in LDMs employed gradient descent inspired by inversions of generative adversarial networks. However, gradient-based methods require larger GPU memory and longer computation time for larger latent space. For example, recent video LDMs can generate more than 16 frames, but GPUs with 24 GB memory can only perform gradient-based decoder inversion for 4 frames. Here, we propose an efficient gradient-free decoder inversion for LDMs, which can be applied to diverse latent models. Theoretical convergence property of our proposed inversion has been investigated not only for the forward step method, but also for the inertial Krasnoselskii-Mann (KM) iterations under mild assumption on cocoercivity that is satisfied by recent LDMs. Our proposed gradient-free method with Adam optimizer and learning rate scheduling significantly reduced computation time and memory usage over prior gradient-based methods and enabled efficient computation in applications such as noise-space watermarking while achieving comparable error levels.
65.9CVApr 7
Human Interaction-Aware 3D Reconstruction from a Single ImageGwanghyun Kim, Junghun James Kim, Suh Yoon Jeon et al.
Reconstructing textured 3D human models from a single image is fundamental for AR/VR and digital human applications. However, existing methods mostly focus on single individuals and thus fail in multi-human scenes, where naive composition of individual reconstructions often leads to artifacts such as unrealistic overlaps, missing geometry in occluded regions, and distorted interactions. These limitations highlight the need for approaches that incorporate group-level context and interaction priors. We introduce a holistic method that explicitly models both group- and instance-level information. To mitigate perspective-induced geometric distortions, we first transform the input into a canonical orthographic space. Our primary component, Human Group-Instance Multi-View Diffusion (HUG-MVD), then generates complete multi-view normals and images by jointly modeling individuals and group context to resolve occlusions and proximity. Subsequently, the Human Group-Instance Geometric Reconstruction (HUG-GR) module optimizes the geometry by leveraging explicit, physics-based interaction priors to enforce physical plausibility and accurately model inter-human contact. Finally, the multi-view images are fused into a high-fidelity texture. Together, these components form our complete framework, HUG3D. Extensive experiments show that HUG3D significantly outperforms both single-human and existing multi-human methods, producing physically plausible, high-fidelity 3D reconstructions of interacting people from a single image. Project page: https://jongheean11.github.io/HUG3D_project
CVNov 27, 2024
PersonaCraft: Personalized and Controllable Full-Body Multi-Human Scene Generation Using Occlusion-Aware 3D-Conditioned DiffusionGwanghyun Kim, Suh Yoon Jeon, Seunggyu Lee et al.
We present PersonaCraft, a framework for controllable and occlusion-robust full-body personalized image synthesis of multiple individuals in complex scenes. Current methods struggle with occlusion-heavy scenarios and complete body personalization, as 2D pose conditioning lacks 3D geometry, often leading to ambiguous occlusions and anatomical distortions, and many approaches focus solely on facial identity. In contrast, our PersonaCraft integrates diffusion models with 3D human modeling, employing SMPLx-ControlNet, to utilize 3D geometry like depth and normal maps for robust 3D-aware pose conditioning and enhanced anatomical coherence. To handle fine-grained occlusions, we propose Occlusion Boundary Enhancer Network that exploits depth edge signals with occlusion-focused training, and Occlusion-Aware Classifier-Free Guidance strategy that selectively reinforces conditioning in occluded regions without affecting unoccluded areas. PersonaCraft can seamlessly be combined with Face Identity ControlNet, achieving full-body multi-human personalization and thus marking a significant advancement beyond prior approaches that concentrate only on facial identity. Our dual-pathway body shape representation with SMPLx-based shape parameters and textual refinement, enables precise full-body personalization and flexible user-defined body shape adjustments. Extensive quantitative experiments and user studies demonstrate that PersonaCraft significantly outperforms existing methods in generating high-quality, multi-person images with accurate personalization and robust occlusion handling.