Qingyang Li

AI
h-index8
4papers
108citations
Novelty50%
AI Score37

4 Papers

9.6AIFeb 19, 2025Code
SPPD: Self-training with Process Preference Learning Using Dynamic Value Margin

Hao Yi, Qingyang Li, Yulan Hu et al.

Recently, enhancing the numerical and logical reasoning capability of Large Language Models (LLMs) has emerged as a research hotspot. Existing methods face several limitations: inference-phase techniques (e.g., Chain of Thoughts) rely on prompt selection and the pretrained knowledge; sentence-level Supervised Fine-Tuning (SFT) and Direct Preference Optimization (DPO) struggle with step-wise mathematical correctness and depend on stronger models distillation or human annotations; while Reinforcement Learning (RL) approaches incur high GPU memory costs and unstable training. To address these, we propose \textbf{S}elf-training framework integrating \textbf{P}rocess \textbf{P}reference learning using \textbf{D}ynamic value margin (SPPD). SPPD leverages a process-based Markov Decision Process (MDP) and Bellman optimality equation to derive \textbf{dynamic value margin} on step-level preference optimization, which employs tree-based self-sampling on model responses \textbf{without any distillation} from other models. Furthermore, we theoretically prove that SPPD is \textbf{equivalent to on-policy policy gradient methods} under reward constraints. Experiments on 7B-scale models demonstrate superior performance across in-domain and out-domain mathematical benchmarks. We open-source our code at \href{https://anonymous.4open.science/r/SSDPO-D-DCDD}{https://anonymous.4open.science/r/SPPD-DCDD}.

28.1CLJan 30, 2024Code
Synthetic Dialogue Dataset Generation using LLM Agents

Yelaman Abdullin, Diego Molla-Aliod, Bahadorreza Ofoghi et al.

Linear programming (LP) problems are pervasive in real-life applications. However, despite their apparent simplicity, an untrained user may find it difficult to determine the linear model of their specific problem. We envisage the creation of a goal-oriented conversational agent that will engage in conversation with the user to elicit all information required so that a subsequent agent can generate the linear model. In this paper, we present an approach for the generation of sample dialogues that can be used to develop and train such a conversational agent. Using prompt engineering, we develop two agents that "talk" to each other, one acting as the conversational agent, and the other acting as the user. Using a set of text descriptions of linear problems from NL4Opt available to the user only, the agent and the user engage in conversation until the agent has retrieved all key information from the original problem description. We also propose an extrinsic evaluation of the dialogues by assessing how well the summaries generated by the dialogues match the original problem descriptions. We conduct human and automatic evaluations, including an evaluation approach that uses GPT-4 to mimic the human evaluation metrics. The evaluation results show an overall good quality of the dialogues, though research is still needed to improve the quality of the GPT-4 evaluation metrics. The resulting dialogues, including the human annotations of a subset, are available to the research community. The conversational agent used for the generation of the dialogues can be used as a baseline.

2.6LGNov 25, 2024
Video-Text Dataset Construction from Multi-AI Feedback: Promoting Weak-to-Strong Preference Learning for Video Large Language Models

Hao Yi, Qingyang Li, Yulan Hu et al.

High-quality video-text preference data is crucial for Multimodal Large Language Models (MLLMs) alignment. However, existing preference data is very scarce. Obtaining VQA preference data for preference training is costly, and manually annotating responses is highly unreliable, which could result in low-quality pairs. Meanwhile, AI-generated responses controlled by temperature adjustment lack diversity. To address these issues, we propose a high-quality VQA preference dataset, called \textit{\textbf{M}ultiple \textbf{M}ultimodal \textbf{A}rtificial \textbf{I}ntelligence \textbf{P}reference Datasets in \textbf{V}QA} (\textbf{MMAIP-V}), which is constructed by sampling from the response distribution set and using an external scoring function for response evaluation. Furthermore, to fully leverage the preference knowledge in MMAIP-V and ensure sufficient optimization, we propose \textit{\textbf{Iter}ative \textbf{W}eak-to-\textbf{S}trong \textbf{R}einforcement \textbf{L}earning from \textbf{AI} \textbf{F}eedback for video MLLMs} (\textbf{Iter-W2S-RLAIF}), a framework that gradually enhances MLLMs' alignment capabilities by iteratively updating the reference model and performing parameter extrapolation. Finally, we propose an unbiased and information-complete evaluation scheme in VQA evaluation. Experiments demonstrate that MMAIP-V is beneficial for MLLMs in preference learning and Iter-W2S-RLAIF fully exploits the alignment information in MMAIP-V. We believe that the proposed automatic VQA preference data generation pipeline based on AI feedback can greatly promote future work in the MLLMs alignment. \textbf{Code and dataset are available} \href{https://anonymous.4open.science/r/MMAIP-V_Iter-W2S-RLAIF-702F}{MMAIP-V\_Iter-W2S-RLAIF-702F}.

6.4HCMar 20, 2021
RLTIR: Activity-based Interactive Person Identification based on Reinforcement Learning Tree

Qingyang Li, Zhiwen Yu, Lina Yao et al.

Identity recognition plays an important role in ensuring security in our daily life. Biometric-based (especially activity-based) approaches are favored due to their fidelity, universality, and resilience. However, most existing machine learning-based approaches rely on a traditional workflow where models are usually trained once for all, with limited involvement from end-users in the process and neglecting the dynamic nature of the learning process. This makes the models static and can not be updated in time, which usually leads to high false positive or false negative. Thus, in practice, an expert is desired to assist with providing high-quality observations and interpretation of model outputs. It is expedient to combine both advantages of human experts and the computational capability of computers to create a tight-coupling incremental learning process for better performance. In this study, we develop RLTIR, an interactive identity recognition approach based on reinforcement learning, to adjust the identification model by human guidance. We first build a base tree-structured identity recognition model. And an expert is introduced in the model for giving feedback upon model outputs. Then, the model is updated according to strategies that are automatically learned under a designated reinforcement learning framework. To the best of our knowledge, it is the very first attempt to combine human expert knowledge with model learning in the area of identity recognition. The experimental results show that the reinforced interactive identity recognition framework outperforms baseline methods with regard to recognition accuracy and robustness.