Yao Xiao

LG
h-index20
8papers
136citations
Novelty53%
AI Score41

8 Papers

14.1CVJul 19, 2022Code
Contributions of Shape, Texture, and Color in Visual Recognition

Yunhao Ge, Yao Xiao, Zhi Xu et al.

We investigate the contributions of three important features of the human visual system (HVS)~ -- ~shape, texture, and color ~ -- ~to object classification. We build a humanoid vision engine (HVE) that explicitly and separately computes shape, texture, and color features from images. The resulting feature vectors are then concatenated to support the final classification. We show that HVE can summarize and rank-order the contributions of the three features to object recognition. We use human experiments to confirm that both HVE and humans predominantly use some specific features to support the classification of specific classes (e.g., texture is the dominant feature to distinguish a zebra from other quadrupeds, both for humans and HVE). With the help of HVE, given any environment (dataset), we can summarize the most important features for the whole task (task-specific; e.g., color is the most important feature overall for classification with the CUB dataset), and for each class (class-specific; e.g., shape is the most important feature to recognize boats in the iLab-20M dataset). To demonstrate more usefulness of HVE, we use it to simulate the open-world zero-shot learning ability of humans with no attribute labeling. Finally, we show that HVE can also simulate human imagination ability with the combination of different features. We will open-source the HVE engine and corresponding datasets.

4.5AIAug 17, 2022Code
Semi-supervised Learning with Deterministic Labeling and Large Margin Projection

Ji Xu, Gang Ren, Yao Xiao et al.

The centrality and diversity of the labeled data are very influential to the performance of semi-supervised learning (SSL), but most SSL models select the labeled data randomly. This study first construct a leading forest that forms a partially ordered topological space in an unsupervised way, and select a group of most representative samples to label with one shot (differs from active learning essentially) using property of homeomorphism. Then a kernelized large margin metric is efficiently learned for the selected data to classify the remaining unlabeled sample. Optimal leading forest (OLF) has been observed to have the advantage of revealing the difference evolution along a path within a subtree. Therefore, we formulate an optimization problem based on OLF to select the samples. Also with OLF, the multiple local metrics learning is facilitated to address multi-modal and mix-modal problem in SSL, especially when the number of class is large. Attribute to this novel design, stableness and accuracy of the performance is significantly improved when compared with the state-of-the-art graph SSL methods. The extensive experimental studies have shown that the proposed method achieved encouraging accuracy and efficiency. Code has been made available at https://github.com/alanxuji/DeLaLA.

3.3LGApr 25, 2022
End-to-end Mapping in Heterogeneous Systems Using Graph Representation Learning

Yao Xiao, Guixiang Ma, Nesreen K. Ahmed et al.

To enable heterogeneous computing systems with autonomous programming and optimization capabilities, we propose a unified, end-to-end, programmable graph representation learning (PGL) framework that is capable of mining the complexity of high-level programs down to the universal intermediate representation, extracting the specific computational patterns and predicting which code segments would run best on a specific core in heterogeneous hardware platforms. The proposed framework extracts multi-fractal topological features from code graphs, utilizes graph autoencoders to learn how to partition the graph into computational kernels, and exploits graph neural networks (GNN) to predict the correct assignment to a processor type. In the evaluation, we validate the PGL framework and demonstrate a maximum speedup of 6.42x compared to the thread-based execution, and 2.02x compared to the state-of-the-art technique.

2.3APFeb 28, 2023
Sequential edge detection using joint hierarchical Bayesian learning

Yao Xiao, Anne Gelb, Guohui Song

This paper introduces a new sparse Bayesian learning (SBL) algorithm that jointly recovers a temporal sequence of edge maps from noisy and under-sampled Fourier data. The new method is cast in a Bayesian framework and uses a prior that simultaneously incorporates intra-image information to promote sparsity in each individual edge map with inter-image information to promote similarities in any unchanged regions. By treating both the edges as well as the similarity between adjacent images as random variables, there is no need to separately form regions of change. Thus we avoid both additional computational cost as well as any information loss resulting from pre-processing the image. Our numerical examples demonstrate that our new method compares favorably with more standard SBL approaches.

21.0IRMay 20, 2022
Sampling Is All You Need on Modeling Long-Term User Behaviors for CTR Prediction

Yue Cao, XiaoJiang Zhou, Jiaqi Feng et al.

Rich user behavior data has been proven to be of great value for Click-Through Rate (CTR) prediction applications, especially in industrial recommender, search, or advertising systems. However, it's non-trivial for real-world systems to make full use of long-term user behaviors due to the strict requirements of online serving time. Most previous works adopt the retrieval-based strategy, where a small number of user behaviors are retrieved first for subsequent attention. However, the retrieval-based methods are sub-optimal and would cause more or less information losses, and it's difficult to balance the effectiveness and efficiency of the retrieval algorithm. In this paper, we propose SDIM (Sampling-based Deep Interest Modeling), a simple yet effective sampling-based end-to-end approach for modeling long-term user behaviors. We sample from multiple hash functions to generate hash signatures of the candidate item and each item in the user behavior sequence, and obtain the user interest by directly gathering behavior items associated with the candidate item with the same hash signature. We show theoretically and experimentally that the proposed method performs on par with standard attention-based models on modeling long-term user behaviors, while being sizable times faster. We also introduce the deployment of SDIM in our system. Specifically, we decouple the behavior sequence hashing, which is the most time-consuming part, from the CTR model by designing a separate module named BSE (behavior Sequence Encoding). BSE is latency-free for the CTR server, enabling us to model extremely long user behaviors. Both offline and online experiments are conducted to demonstrate the effectiveness of SDIM. SDIM now has been deployed online in the search system of Meituan APP.

2.0LGOct 17, 2023Code
Efficiently Visualizing Large Graphs

Xinyu Li, Yao Xiao, Yuchen Zhou

Most existing graph visualization methods based on dimension reduction are limited to relatively small graphs due to performance issues. In this work, we propose a novel dimension reduction method for graph visualization, called t-Distributed Stochastic Graph Neighbor Embedding (t-SGNE). t-SGNE is specifically designed to visualize cluster structures in the graph. As a variant of the standard t-SNE method, t-SGNE avoids the time-consuming computations of pairwise similarity. Instead, it uses the neighbor structures of the graph to reduce the time complexity from quadratic to linear, thus supporting larger graphs. In addition, to suit t-SGNE, we combined Laplacian Eigenmaps with the shortest path algorithm in graphs to form the graph embedding algorithm ShortestPath Laplacian Eigenmaps Embedding (SPLEE). Performing SPLEE to obtain a high-dimensional embedding of the large-scale graph and then using t-SGNE to reduce its dimension for visualization, we are able to visualize graphs with up to 300K nodes and 1M edges within 5 minutes and achieve approximately 10% improvement in visualization quality. Codes and data are available at https://github.com/Charlie-XIAO/embedding-visualization-test.

2.0LGJan 11, 2023
Determinate Node Selection for Semi-supervised Classification Oriented Graph Convolutional Networks

Yao Xiao, Ji Xu, Jing Yang et al.

Graph Convolutional Networks (GCNs) have been proved successful in the field of semi-supervised node classification by extracting structural information from graph data. However, the random selection of labeled nodes used by GCNs may lead to unstable generalization performance of GCNs. In this paper, we propose an efficient method for the deterministic selection of labeled nodes: the Determinate Node Selection (DNS) algorithm. The DNS algorithm identifies two categories of representative nodes in the graph: typical nodes and divergent nodes. These labeled nodes are selected by exploring the structure of the graph and determining the ability of the nodes to represent the distribution of data within the graph. The DNS algorithm can be applied quite simply on a wide range of semi-supervised graph neural network models for node classification tasks. Through extensive experimentation, we have demonstrated that the incorporation of the DNS algorithm leads to a remarkable improvement in the average accuracy of the model and a significant decrease in the standard deviation, as compared to the original method.

2.7CLOct 7, 2025
On the Role of Difficult Prompts in Self-Play Preference Optimization

Yao Xiao, Jung-jae Kim, Roy Ka-wei Lee et al.

Self-play preference optimization has emerged as a prominent paradigm for aligning large language models (LLMs). It typically involves a language model to generate on-policy responses for prompts and a reward model (RM) to guide the selection of chosen and rejected responses, which can be further trained with direct preference optimization (DPO). However, the role of prompts remains underexplored, despite being a core component in this pipeline. In this work, we investigate how prompts of varying difficulty influence self-play preference optimization. We first use the mean reward of $N$ sampled responses of a prompt as a proxy for its difficulty. We find that difficult prompts exhibit substantially inferior self-play optimization performance in comparison to easy prompts for language models. Moreover, incorporating difficult prompts into training fails to enhance overall performance and, in fact, leads to slight degradation compared to training on easy prompts alone. We also observe that the performance gap between difficult and easy prompts closes as the model capacity increases, suggesting that difficulty interacts with the model capacity. Building on these findings, we explore strategies to mitigate the negative effect of difficult prompts on final performance. We demonstrate that selectively removing an appropriate portion of challenging prompts enhances overall self-play performance, while also reporting failed attempts and lessons learned.