11.2CVJun 23, 2022
Unseen Object 6D Pose Estimation: A Benchmark and BaselinesMinghao Gou, Haolin Pan, Hao-Shu Fang et al.
Estimating the 6D pose for unseen objects is in great demand for many real-world applications. However, current state-of-the-art pose estimation methods can only handle objects that are previously trained. In this paper, we propose a new task that enables and facilitates algorithms to estimate the 6D pose estimation of novel objects during testing. We collect a dataset with both real and synthetic images and up to 48 unseen objects in the test set. In the mean while, we propose a new metric named Infimum ADD (IADD) which is an invariant measurement for objects with different types of pose ambiguity. A two-stage baseline solution for this task is also provided. By training an end-to-end 3D correspondences network, our method finds corresponding points between an unseen object and a partial view RGBD image accurately and efficiently. It then calculates the 6D pose from the correspondences using an algorithm robust to object symmetry. Extensive experiments show that our method outperforms several intuitive baselines and thus verify its effectiveness. All the data, code and models will be made publicly available. Project page: www.graspnet.net/unseen6d
5.7ROJan 30, 2025Code
Lifelong 3D Mapping Framework for Hand-held & Robot-mounted LiDAR Mapping SystemsLiudi Yang, Sai Manoj Prakhya, Senhua Zhu et al.
We propose a lifelong 3D mapping framework that is modular, cloud-native by design and more importantly, works for both hand-held and robot-mounted 3D LiDAR mapping systems. Our proposed framework comprises of dynamic point removal, multi-session map alignment, map change detection and map version control. First, our sensor-setup agnostic dynamic point removal algorithm works seamlessly with both hand-held and robot-mounted setups to produce clean static 3D maps. Second, the multi-session map alignment aligns these clean static maps automatically, without manual parameter fine-tuning, into a single reference frame, using a two stage approach based on feature descriptor matching and fine registration. Third, our novel map change detection identifies positive and negative changes between two aligned maps. Finally, the map version control maintains a single base map that represents the current state of the environment, and stores the detected positive and negative changes, and boundary information. Our unique map version control system can reconstruct any of the previous clean session maps and allows users to query changes between any two random mapping sessions, all without storing any input raw session maps, making it very unique. Extensive experiments are performed using hand-held commercial LiDAR mapping devices and open-source robot-mounted LiDAR SLAM algorithms to evaluate each module and the whole 3D lifelong mapping framework.
OCRTOC: A Cloud-Based Competition and Benchmark for Robotic Grasping and ManipulationZiyuan Liu, Wei Liu, Yuzhe Qin et al.
In this paper, we propose a cloud-based benchmark for robotic grasping and manipulation, called the OCRTOC benchmark. The benchmark focuses on the object rearrangement problem, specifically table organization tasks. We provide a set of identical real robot setups and facilitate remote experiments of standardized table organization scenarios in varying difficulties. In this workflow, users upload their solutions to our remote server and their code is executed on the real robot setups and scored automatically. After each execution, the OCRTOC team resets the experimental setup manually. We also provide a simulation environment that researchers can use to develop and test their solutions. With the OCRTOC benchmark, we aim to lower the barrier of conducting reproducible research on robotic grasping and manipulation and accelerate progress in this field. Executing standardized scenarios on identical real robot setups allows us to quantify algorithm performances and achieve fair comparisons. Using this benchmark we held a competition in the 2020 International Conference on Intelligence Robots and Systems (IROS 2020). In total, 59 teams took part in this competition worldwide. We present the results and our observations of the 2020 competition, and discuss our adjustments and improvements for the upcoming OCRTOC 2021 competition. The homepage of the OCRTOC competition is www.ocrtoc.org, and the OCRTOC software package is available at https://github.com/OCRTOC/OCRTOC_software_package.
1.5CVDec 4, 2023
Implicit Learning of Scene Geometry from Poses for Global LocalizationMohammad Altillawi, Shile Li, Sai Manoj Prakhya et al.
Global visual localization estimates the absolute pose of a camera using a single image, in a previously mapped area. Obtaining the pose from a single image enables many robotics and augmented/virtual reality applications. Inspired by latest advances in deep learning, many existing approaches directly learn and regress 6 DoF pose from an input image. However, these methods do not fully utilize the underlying scene geometry for pose regression. The challenge in monocular relocalization is the minimal availability of supervised training data, which is just the corresponding 6 DoF poses of the images. In this paper, we propose to utilize these minimal available labels (.i.e, poses) to learn the underlying 3D geometry of the scene and use the geometry to estimate the 6 DoF camera pose. We present a learning method that uses these pose labels and rigid alignment to learn two 3D geometric representations (\textit{X, Y, Z coordinates}) of the scene, one in camera coordinate frame and the other in global coordinate frame. Given a single image, it estimates these two 3D scene representations, which are then aligned to estimate a pose that matches the pose label. This formulation allows for the active inclusion of additional learning constraints to minimize 3D alignment errors between the two 3D scene representations, and 2D re-projection errors between the 3D global scene representation and 2D image pixels, resulting in improved localization accuracy. During inference, our model estimates the 3D scene geometry in camera and global frames and aligns them rigidly to obtain pose in real-time. We evaluate our work on three common visual localization datasets, conduct ablation studies, and show that our method exceeds state-of-the-art regression methods' pose accuracy on all datasets.
4.1RONov 8, 2024
A Retrospective on the Robot Air Hockey Challenge: Benchmarking Robust, Reliable, and Safe Learning Techniques for Real-world RoboticsPuze Liu, Jonas Günster, Niklas Funk et al.
Machine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited. Despite the many challenges associated with combining machine learning technology with robotics, robot learning remains one of the most promising directions for enhancing the capabilities of robots. When deploying learning-based approaches on real robots, extra effort is required to address the challenges posed by various real-world factors. To investigate the key factors influencing real-world deployment and to encourage original solutions from different researchers, we organized the Robot Air Hockey Challenge at the NeurIPS 2023 conference. We selected the air hockey task as a benchmark, encompassing low-level robotics problems and high-level tactics. Different from other machine learning-centric benchmarks, participants need to tackle practical challenges in robotics, such as the sim-to-real gap, low-level control issues, safety problems, real-time requirements, and the limited availability of real-world data. Furthermore, we focus on a dynamic environment, removing the typical assumption of quasi-static motions of other real-world benchmarks. The competition's results show that solutions combining learning-based approaches with prior knowledge outperform those relying solely on data when real-world deployment is challenging. Our ablation study reveals which real-world factors may be overlooked when building a learning-based solution. The successful real-world air hockey deployment of best-performing agents sets the foundation for future competitions and follow-up research directions.
6.2CVApr 28, 2025
CE-NPBG: Connectivity Enhanced Neural Point-Based Graphics for Novel View Synthesis in Autonomous Driving ScenesMohammad Altillawi, Fengyi Shen, Liudi Yang et al.
Current point-based approaches encounter limitations in scalability and rendering quality when using large 3D point cloud maps because using them directly for novel view synthesis (NVS) leads to degraded visualizations. We identify the primary issue behind these low-quality renderings as a visibility mismatch between geometry and appearance, stemming from using these two modalities together. To address this problem, we present CE-NPBG, a new approach for novel view synthesis (NVS) in large-scale autonomous driving scenes. Our method is a neural point-based technique that leverages two modalities: posed images (cameras) and synchronized raw 3D point clouds (LiDAR). We first employ a connectivity relationship graph between appearance and geometry, which retrieves points from a large 3D point cloud map observed from the current camera perspective and uses them for rendering. By leveraging this connectivity, our method significantly improves rendering quality and enhances run-time and scalability by using only a small subset of points from the large 3D point cloud map. Our approach associates neural descriptors with the points and uses them to synthesize views. To enhance the encoding of these descriptors and elevate rendering quality, we propose a joint adversarial and point rasterization training. During training, we pair an image-synthesizer network with a multi-resolution discriminator. At inference, we decouple them and use the image-synthesizer to generate novel views. We also integrate our proposal into the recent 3D Gaussian Splatting work to highlight its benefits for improved rendering and scalability.
6.2CVFeb 13, 2025
ConsistentDreamer: View-Consistent Meshes Through Balanced Multi-View Gaussian OptimizationOnat Şahin, Mohammad Altillawi, George Eskandar et al.
Recent advances in diffusion models have significantly improved 3D generation, enabling the use of assets generated from an image for embodied AI simulations. However, the one-to-many nature of the image-to-3D problem limits their use due to inconsistent content and quality across views. Previous models optimize a 3D model by sampling views from a view-conditioned diffusion prior, but diffusion models cannot guarantee view consistency. Instead, we present ConsistentDreamer, where we first generate a set of fixed multi-view prior images and sample random views between them with another diffusion model through a score distillation sampling (SDS) loss. Thereby, we limit the discrepancies between the views guided by the SDS loss and ensure a consistent rough shape. In each iteration, we also use our generated multi-view prior images for fine-detail reconstruction. To balance between the rough shape and the fine-detail optimizations, we introduce dynamic task-dependent weights based on homoscedastic uncertainty, updated automatically in each iteration. Additionally, we employ opacity, depth distortion, and normal alignment losses to refine the surface for mesh extraction. Our method ensures better view consistency and visual quality compared to the state-of-the-art.
2.0CVJun 19, 2024
Research on fusing topological data analysis with convolutional neural networkYang Han, Qin Guangjun, Liu Ziyuan et al.
Convolutional Neural Network (CNN) struggle to capture the multi-dimensional structural information of complex high-dimensional data, which limits their feature learning capability. This paper proposes a feature fusion method based on Topological Data Analysis (TDA) and CNN, named TDA-CNN. This method combines numerical distribution features captured by CNN with topological structure features captured by TDA to improve the feature learning and representation ability of CNN. TDA-CNN divides feature extraction into a CNN channel and a TDA channel. CNN channel extracts numerical distribution features, and the TDA channel extracts topological structure features. The two types of features are fused to form a combined feature representation, with the importance weights of each feature adaptively learned through an attention mechanism. Experimental validation on datasets such as Intel Image, Gender Images, and Chinese Calligraphy Styles by Calligraphers demonstrates that TDA-CNN improves the performance of VGG16, DenseNet121, and GoogleNet networks by 17.5%, 7.11%, and 4.45%, respectively. TDA-CNN demonstrates improved feature clustering and the ability to recognize important features. This effectively enhances the model's decision-making ability.
2.6LGJun 19, 2024
LightGBM robust optimization algorithm based on topological data analysisHan Yang, Guangjun Qin, Ziyuan Liu et al.
To enhance the robustness of the Light Gradient Boosting Machine (LightGBM) algorithm for image classification, a topological data analysis (TDA)-based robustness optimization algorithm for LightGBM, TDA-LightGBM, is proposed to address the interference of noise on image classification. Initially, the method partitions the feature engineering process into two streams: pixel feature stream and topological feature stream for feature extraction respectively. Subsequently, these pixel and topological features are amalgamated into a comprehensive feature vector, serving as the input for LightGBM in image classification tasks. This fusion of features not only encompasses traditional feature engineering methodologies but also harnesses topological structure information to more accurately encapsulate the intrinsic features of the image. The objective is to surmount challenges related to unstable feature extraction and diminished classification accuracy induced by data noise in conventional image processing. Experimental findings substantiate that TDA-LightGBM achieves a 3% accuracy improvement over LightGBM on the SOCOFing dataset across five classification tasks under noisy conditions. In noise-free scenarios, TDA-LightGBM exhibits a 0.5% accuracy enhancement over LightGBM on two classification tasks, achieving a remarkable accuracy of 99.8%. Furthermore, the method elevates the classification accuracy of the Ultrasound Breast Images for Breast Cancer dataset and the Masked CASIA WebFace dataset by 6% and 15%, respectively, surpassing LightGBM in the presence of noise. These empirical results underscore the efficacy of the TDA-LightGBM approach in fortifying the robustness of LightGBM by integrating topological features, thereby augmenting the performance of image classification tasks amidst data perturbations.
10.4ROAug 11, 2021
Road Mapping and Localization using Sparse Semantic Visual FeaturesWentao Cheng, Sheng Yang, Maomin Zhou et al.
We present a novel method for visual mapping and localization for autonomous vehicles, by extracting, modeling, and optimizing semantic road elements. Specifically, our method integrates cascaded deep models to detect standardized road elements instead of traditional point features, to seek for improved pose accuracy and map representation compactness. To utilize the structural features, we model road lights and signs by their representative deep keypoints for skeleton and boundary, and parameterize lanes via piecewise cubic splines. Based on the road semantic features, we build a complete pipeline for mapping and localization, which includes a) image processing front-end, b) sensor fusion strategies, and c) optimization backend. Experiments on public datasets and our testing platform have demonstrated the effectiveness and advantages of our method by outperforming traditional approaches.
8.5CVFeb 19, 2020
Table-Top Scene Analysis Using Knowledge-Supervised MCMCZiyuan Liu, Dong Chen, Kai M. Wurm et al.
In this paper, we propose a probabilistic method to generate abstract scene graphs for table-top scenes from 6D object pose estimates. We explicitly make use of task-specfic context knowledge by encoding this knowledge as descriptive rules in Markov logic networks. Our approach to generate scene graphs is probabilistic: Uncertainty in the object poses is addressed by a probabilistic sensor model that is embedded in a data driven MCMC process. We apply Markov logic inference to reason about hidden objects and to detect false estimates of object poses. The effectiveness of our approach is demonstrated and evaluated in real world experiments.