Mathieu Garon

CV
8papers
329citations
Novelty53%
AI Score31

8 Papers

CVNov 8, 2022
Editable Indoor Lighting Estimation

Henrique Weber, Mathieu Garon, Jean-François Lalonde

We present a method for estimating lighting from a single perspective image of an indoor scene. Previous methods for predicting indoor illumination usually focus on either simple, parametric lighting that lack realism, or on richer representations that are difficult or even impossible to understand or modify after prediction. We propose a pipeline that estimates a parametric light that is easy to edit and allows renderings with strong shadows, alongside with a non-parametric texture with high-frequency information necessary for realistic rendering of specular objects. Once estimated, the predictions obtained with our model are interpretable and can easily be modified by an artist/user with a few mouse clicks. Quantitative and qualitative results show that our approach makes indoor lighting estimation easier to handle by a casual user, while still producing competitive results.

CVNov 27, 2024
SpotLight: Shadow-Guided Object Relighting via Diffusion

Frédéric Fortier-Chouinard, Zitian Zhang, Louis-Etienne Messier et al.

Recent work has shown that diffusion models can serve as powerful neural rendering engines that can be leveraged for inserting virtual objects into images. However, unlike typical physics-based renderers, these neural rendering engines are limited by the lack of manual control over the lighting, which is often essential for improving or personalizing the desired image outcome. In this paper, we show that precise lighting control can be achieved for object relighting simply by providing a coarse shadow of the object. Indeed, we show that injecting only the desired shadow of the object into a pre-trained diffusion-based neural renderer enables it to accurately shade the object according to the desired light position, while properly harmonizing the object (and its shadow) within the target background image. Our method, SpotLight, leverages existing neural rendering approaches and achieves controllable relighting results with no additional training. We show that SpotLight achieves superior object compositing results, both quantitatively and perceptually, as confirmed by a user study, outperforming existing diffusion-based models specifically designed for relighting. We also demonstrate other applications, such as hand-scribbling shadows and full-image relighting, demonstrating its versatility.

CVJun 9, 2020
RGB-D-E: Event Camera Calibration for Fast 6-DOF Object Tracking

Etienne Dubeau, Mathieu Garon, Benoit Debaque et al.

Augmented reality devices require multiple sensors to perform various tasks such as localization and tracking. Currently, popular cameras are mostly frame-based (e.g. RGB and Depth) which impose a high data bandwidth and power usage. With the necessity for low power and more responsive augmented reality systems, using solely frame-based sensors imposes limits to the various algorithms that needs high frequency data from the environement. As such, event-based sensors have become increasingly popular due to their low power, bandwidth and latency, as well as their very high frequency data acquisition capabilities. In this paper, we propose, for the first time, to use an event-based camera to increase the speed of 3D object tracking in 6 degrees of freedom. This application requires handling very high object speed to convey compelling AR experiences. To this end, we propose a new system which combines a recent RGB-D sensor (Kinect Azure) with an event camera (DAVIS346). We develop a deep learning approach, which combines an existing RGB-D network along with a novel event-based network in a cascade fashion, and demonstrate that our approach significantly improves the robustness of a state-of-the-art frame-based 6-DOF object tracker using our RGB-D-E pipeline.

CVFeb 7, 2020
Input Dropout for Spatially Aligned Modalities

Sébastien de Blois, Mathieu Garon, Christian Gagné et al.

Computer vision datasets containing multiple modalities such as color, depth, and thermal properties are now commonly accessible and useful for solving a wide array of challenging tasks. However, deploying multi-sensor heads is not possible in many scenarios. As such many practical solutions tend to be based on simpler sensors, mostly for cost, simplicity and robustness considerations. In this work, we propose a training methodology to take advantage of these additional modalities available in datasets, even if they are not available at test time. By assuming that the modalities have a strong spatial correlation, we propose Input Dropout, a simple technique that consists in stochastic hiding of one or many input modalities at training time, while using only the canonical (e.g. RGB) modalities at test time. We demonstrate that Input Dropout trivially combines with existing deep convolutional architectures, and improves their performance on a wide range of computer vision tasks such as dehazing, 6-DOF object tracking, pedestrian detection and object classification.

CVNov 26, 2019
Deep Template-based Object Instance Detection

Jean-Philippe Mercier, Mathieu Garon, Philippe Giguère et al.

Much of the focus in the object detection literature has been on the problem of identifying the bounding box of a particular class of object in an image. Yet, in contexts such as robotics and augmented reality, it is often necessary to find a specific object instance---a unique toy or a custom industrial part for example---rather than a generic object class. Here, applications can require a rapid shift from one object instance to another, thus requiring fast turnaround which affords little-to-no training time. What is more, gathering a dataset and training a model for every new object instance to be detected can be an expensive and time-consuming process. In this context, we propose a generic 2D object instance detection approach that uses example viewpoints of the target object at test time to retrieve its 2D location in RGB images, without requiring any additional training (i.e. fine-tuning) step. To this end, we present an end-to-end architecture that extracts global and local information of the object from its viewpoints. The global information is used to tune early filters in the backbone while local viewpoints are correlated with the input image. Our method offers an improvement of almost 30 mAP over the previous template matching methods on the challenging Occluded Linemod dataset (overall mAP of 50.7). Our experiments also show that our single generic model (not trained on any of the test objects) yields detection results that are on par with approaches that are trained specifically on the target objects.

CVJun 10, 2019
Fast Spatially-Varying Indoor Lighting Estimation

Mathieu Garon, Kalyan Sunkavalli, Sunil Hadap et al.

We propose a real-time method to estimate spatiallyvarying indoor lighting from a single RGB image. Given an image and a 2D location in that image, our CNN estimates a 5th order spherical harmonic representation of the lighting at the given location in less than 20ms on a laptop mobile graphics card. While existing approaches estimate a single, global lighting representation or require depth as input, our method reasons about local lighting without requiring any geometry information. We demonstrate, through quantitative experiments including a user study, that our results achieve lower lighting estimation errors and are preferred by users over the state-of-the-art. Our approach can be used directly for augmented reality applications, where a virtual object is relit realistically at any position in the scene in real-time.

CVMar 27, 2018
A Framework for Evaluating 6-DOF Object Trackers

Mathieu Garon, Denis Laurendeau, Jean-François Lalonde

We present a challenging and realistic novel dataset for evaluating 6-DOF object tracking algorithms. Existing datasets show serious limitations---notably, unrealistic synthetic data, or real data with large fiducial markers---preventing the community from obtaining an accurate picture of the state-of-the-art. Using a data acquisition pipeline based on a commercial motion capture system for acquiring accurate ground truth poses of real objects with respect to a Kinect V2 camera, we build a dataset which contains a total of 297 calibrated sequences. They are acquired in three different scenarios to evaluate the performance of trackers: stability, robustness to occlusion and accuracy during challenging interactions between a person and the object. We conduct an extensive study of a deep 6-DOF tracking architecture and determine a set of optimal parameters. We enhance the architecture and the training methodology to train a 6-DOF tracker that can robustly generalize to objects never seen during training, and demonstrate favorable performance compared to previous approaches trained specifically on the objects to track.

CVMar 28, 2017
Deep 6-DOF Tracking

Mathieu Garon, Jean-François Lalonde

We present a temporal 6-DOF tracking method which leverages deep learning to achieve state-of-the-art performance on challenging datasets of real world capture. Our method is both more accurate and more robust to occlusions than the existing best performing approaches while maintaining real-time performance. To assess its efficacy, we evaluate our approach on several challenging RGBD sequences of real objects in a variety of conditions. Notably, we systematically evaluate robustness to occlusions through a series of sequences where the object to be tracked is increasingly occluded. Finally, our approach is purely data-driven and does not require any hand-designed features: robust tracking is automatically learned from data.