Peng Han

h-index7
2papers
250citations

2 Papers

11.3CVMay 18, 2024Code
MotionGS : Compact Gaussian Splatting SLAM by Motion Filter

Xinli Guo, Weidong Zhang, Ruonan Liu et al.

With their high-fidelity scene representation capability, the attention of SLAM field is deeply attracted by the Neural Radiation Field (NeRF) and 3D Gaussian Splatting (3DGS). Recently, there has been a surge in NeRF-based SLAM, while 3DGS-based SLAM is sparse. A novel 3DGS-based SLAM approach with a fusion of deep visual feature, dual keyframe selection and 3DGS is presented in this paper. Compared with the existing methods, the proposed tracking is achieved by feature extraction and motion filter on each frame. The joint optimization of poses and 3D Gaussians runs through the entire mapping process. Additionally, the coarse-to-fine pose estimation and compact Gaussian scene representation are implemented by dual keyframe selection and novel loss functions. Experimental results demonstrate that the proposed algorithm not only outperforms the existing methods in tracking and mapping, but also has less memory usage.

1.9ROOct 29, 2019
Autonomous UAV Landing System Based on Visual Navigation

Zhixin Wu, Peng Han, Ruiwen Yao et al.

In this paper, we present an autonomous unmanned aerial vehicle (UAV) landing system based on visual navigation. We design the landmark as a topological pattern in order to enable the UAV to distinguish the landmark from the environment easily. In addition, a dynamic thresholding method is developed for image binarization to improve detection efficiency. The relative distance in the horizontal plane is calculated according to effective image information, and the relative height is obtained using a linear interpolation method. The landing experiments are performed on a static and a moving platform, respectively. The experimental results illustrate that our proposed landing system performs robustly and accurately.