Yunbo Wang

CV
h-index20
17papers
1,457citations
Novelty50%
AI Score48

17 Papers

23.4LGMay 27, 2022Code
Iso-Dream: Isolating and Leveraging Noncontrollable Visual Dynamics in World Models

Minting Pan, Xiangming Zhu, Yunbo Wang et al.

World models learn the consequences of actions in vision-based interactive systems. However, in practical scenarios such as autonomous driving, there commonly exists noncontrollable dynamics independent of the action signals, making it difficult to learn effective world models. To tackle this problem, we present a novel reinforcement learning approach named Iso-Dream, which improves the Dream-to-Control framework in two aspects. First, by optimizing the inverse dynamics, we encourage the world model to learn controllable and noncontrollable sources of spatiotemporal changes on isolated state transition branches. Second, we optimize the behavior of the agent on the decoupled latent imaginations of the world model. Specifically, to estimate state values, we roll-out the noncontrollable states into the future and associate them with the current controllable state. In this way, the isolation of dynamics sources can greatly benefit long-horizon decision-making of the agent, such as a self-driving car that can avoid potential risks by anticipating the movement of other vehicles. Experiments show that Iso-Dream is effective in decoupling the mixed dynamics and remarkably outperforms existing approaches in a wide range of visual control and prediction domains.

15.7CVMar 12, 2023
Improving Masked Autoencoders by Learning Where to Mask

Haijian Chen, Wendong Zhang, Yunbo Wang et al.

Masked image modeling is a promising self-supervised learning method for visual data. It is typically built upon image patches with random masks, which largely ignores the variation of information density between them. The question is: Is there a better masking strategy than random sampling and how can we learn it? We empirically study this problem and initially find that introducing object-centric priors in mask sampling can significantly improve the learned representations. Inspired by this observation, we present AutoMAE, a fully differentiable framework that uses Gumbel-Softmax to interlink an adversarially-trained mask generator and a mask-guided image modeling process. In this way, our approach can adaptively find patches with higher information density for different images, and further strike a balance between the information gain obtained from image reconstruction and its practical training difficulty. In our experiments, AutoMAE is shown to provide effective pretraining models on standard self-supervised benchmarks and downstream tasks.

6.5CVJul 30, 2024Code
Dynamic Scene Understanding through Object-Centric Voxelization and Neural Rendering

Yanpeng Zhao, Yiwei Hao, Siyu Gao et al.

Learning object-centric representations from unsupervised videos is challenging. Unlike most previous approaches that focus on decomposing 2D images, we present a 3D generative model named DynaVol-S for dynamic scenes that enables object-centric learning within a differentiable volume rendering framework. The key idea is to perform object-centric voxelization to capture the 3D nature of the scene, which infers per-object occupancy probabilities at individual spatial locations. These voxel features evolve through a canonical-space deformation function and are optimized in an inverse rendering pipeline with a compositional NeRF. Additionally, our approach integrates 2D semantic features to create 3D semantic grids, representing the scene through multiple disentangled voxel grids. DynaVol-S significantly outperforms existing models in both novel view synthesis and unsupervised decomposition tasks for dynamic scenes. By jointly considering geometric structures and semantic features, it effectively addresses challenging real-world scenarios involving complex object interactions. Furthermore, once trained, the explicitly meaningful voxel features enable additional capabilities that 2D scene decomposition methods cannot achieve, such as novel scene generation through editing geometric shapes or manipulating the motion trajectories of objects.

7.7LGMar 27, 2023Code
Model-Based Reinforcement Learning with Isolated Imaginations

Minting Pan, Xiangming Zhu, Yitao Zheng et al.

World models learn the consequences of actions in vision-based interactive systems. However, in practical scenarios like autonomous driving, noncontrollable dynamics that are independent or sparsely dependent on action signals often exist, making it challenging to learn effective world models. To address this issue, we propose Iso-Dream++, a model-based reinforcement learning approach that has two main contributions. First, we optimize the inverse dynamics to encourage the world model to isolate controllable state transitions from the mixed spatiotemporal variations of the environment. Second, we perform policy optimization based on the decoupled latent imaginations, where we roll out noncontrollable states into the future and adaptively associate them with the current controllable state. This enables long-horizon visuomotor control tasks to benefit from isolating mixed dynamics sources in the wild, such as self-driving cars that can anticipate the movement of other vehicles, thereby avoiding potential risks. On top of our previous work, we further consider the sparse dependencies between controllable and noncontrollable states, address the training collapse problem of state decoupling, and validate our approach in transfer learning setups. Our empirical study demonstrates that Iso-Dream++ outperforms existing reinforcement learning models significantly on CARLA and DeepMind Control.

5.0CVApr 30, 2023
DynaVol: Unsupervised Learning for Dynamic Scenes through Object-Centric Voxelization

Yanpeng Zhao, Siyu Gao, Yunbo Wang et al.

Unsupervised learning of object-centric representations in dynamic visual scenes is challenging. Unlike most previous approaches that learn to decompose 2D images, we present DynaVol, a 3D scene generative model that unifies geometric structures and object-centric learning in a differentiable volume rendering framework. The key idea is to perform object-centric voxelization to capture the 3D nature of the scene, which infers the probability distribution over objects at individual spatial locations. These voxel features evolve over time through a canonical-space deformation function, forming the basis for global representation learning via slot attention. The voxel features and global features are complementary and are both leveraged by a compositional NeRF decoder for volume rendering. DynaVol remarkably outperforms existing approaches for unsupervised dynamic scene decomposition. Once trained, the explicitly meaningful voxel features enable additional capabilities that 2D scene decomposition methods cannot achieve: it is possible to freely edit the geometric shapes or manipulate the motion trajectories of the objects.

2.0LGJun 6, 2023Code
Model-Based Reinforcement Learning with Multi-Task Offline Pretraining

Minting Pan, Yitao Zheng, Yunbo Wang et al.

Pretraining reinforcement learning (RL) models on offline datasets is a promising way to improve their training efficiency in online tasks, but challenging due to the inherent mismatch in dynamics and behaviors across various tasks. We present a model-based RL method that learns to transfer potentially useful dynamics and action demonstrations from offline data to a novel task. The main idea is to use the world models not only as simulators for behavior learning but also as tools to measure the task relevance for both dynamics representation transfer and policy transfer. We build a time-varying, domain-selective distillation loss to generate a set of offline-to-online similarity weights. These weights serve two purposes: (i) adaptively transferring the task-agnostic knowledge of physical dynamics to facilitate world model training, and (ii) learning to replay relevant source actions to guide the target policy. We demonstrate the advantages of our approach compared with the state-of-the-art methods in Meta-World and DeepMind Control Suite.

9.4LGNov 30, 2025
Goal-Driven Reward by Video Diffusion Models for Reinforcement Learning

Qi Wang, Mian Wu, Yuyang Zhang et al.

Reinforcement Learning (RL) has achieved remarkable success in various domains, yet it often relies on carefully designed programmatic reward functions to guide agent behavior. Designing such reward functions can be challenging and may not generalize well across different tasks. To address this limitation, we leverage the rich world knowledge contained in pretrained video diffusion models to provide goal-driven reward signals for RL agents without ad-hoc design of reward. Our key idea is to exploit off-the-shelf video diffusion models pretrained on large-scale video datasets as informative reward functions in terms of video-level and frame-level goals. For video-level rewards, we first finetune a pretrained video diffusion model on domain-specific datasets and then employ its video encoder to evaluate the alignment between the latent representations of agent's trajectories and the generated goal videos. To enable more fine-grained goal-achievement, we derive a frame-level goal by identifying the most relevant frame from the generated video using CLIP, which serves as the goal state. We then employ a learned forward-backward representation that represents the probability of visiting the goal state from a given state-action pair as frame-level reward, promoting more coherent and goal-driven trajectories. Experiments on various Meta-World tasks demonstrate the effectiveness of our approach.

9.4LGApr 24, 2025Code
Plasticine: Accelerating Research in Plasticity-Motivated Deep Reinforcement Learning

Mingqi Yuan, Qi Wang, Guozheng Ma et al.

Developing lifelong learning agents is crucial for artificial general intelligence. However, deep reinforcement learning (RL) systems often suffer from plasticity loss, where neural networks gradually lose their ability to adapt during training. Despite its significance, this field lacks unified benchmarks and evaluation protocols. We introduce Plasticine, the first open-source framework for benchmarking plasticity optimization in deep RL. Plasticine provides single-file implementations of over 13 mitigation methods, 10 evaluation metrics, and learning scenarios with increasing non-stationarity levels from standard to open-ended environments. This framework enables researchers to systematically quantify plasticity loss, evaluate mitigation strategies, and analyze plasticity dynamics across different contexts. Our documentation, examples, and source code are available at https://github.com/RLE-Foundation/Plasticine.

29.5CVDec 14, 2020Code
Source Data-absent Unsupervised Domain Adaptation through Hypothesis Transfer and Labeling Transfer

Jian Liang, Dapeng Hu, Yunbo Wang et al.

Unsupervised domain adaptation (UDA) aims to transfer knowledge from a related but different well-labeled source domain to a new unlabeled target domain. Most existing UDA methods require access to the source data, and thus are not applicable when the data are confidential and not shareable due to privacy concerns. This paper aims to tackle a realistic setting with only a classification model available trained over, instead of accessing to, the source data. To effectively utilize the source model for adaptation, we propose a novel approach called Source HypOthesis Transfer (SHOT), which learns the feature extraction module for the target domain by fitting the target data features to the frozen source classification module (representing classification hypothesis). Specifically, SHOT exploits both information maximization and self-supervised learning for the feature extraction module learning to ensure the target features are implicitly aligned with the features of unseen source data via the same hypothesis. Furthermore, we propose a new labeling transfer strategy, which separates the target data into two splits based on the confidence of predictions (labeling information), and then employ semi-supervised learning to improve the accuracy of less-confident predictions in the target domain. We denote labeling transfer as SHOT++ if the predictions are obtained by SHOT. Extensive experiments on both digit classification and object recognition tasks show that SHOT and SHOT++ achieve results surpassing or comparable to the state-of-the-arts, demonstrating the effectiveness of our approaches for various visual domain adaptation problems. Code is available at \url{https://github.com/tim-learn/SHOT-plus}.

9.2LGJun 10
Forecasting Is Not Attribution: Localizing Decoder Bypass in Graph-Based Neural Marketing Mix Models

Yunbo Wang, Bolbi Liu

Marketing mix models are used to forecast business outcomes and to attribute those outcomes to marketing channels, but these goals are not equivalent. We study a failure mode in graph-based neural MMM called attribution bypass: a high-capacity decoder can obtain low forecasting error through target autoregression, dense communication, co-movement, context, or latent memory while failing to route counterfactual sensitivity through the graph used as the attribution object. We introduce DICE-MMM as a bounded diagnostic and training framework. We do not claim that observational neural MMM identifies causal effects. Instead, DICE separates three questions often conflated in graph-based MMM: graph recovery, forecasting accuracy, and whether the trained decoder's perturbation-induced influence is graph aligned. Stage 1 trains a graph encoder with a restricted graph-mediated decoder. Stage 2 freezes the selected encoder and trains a graph-safe latent decoder whose cross-node communication must pass through the supplied graph. Decoder use is evaluated with CIG, AR-CIG, and graph-swap tests. Across controlled R/d/T swaps and an external multi-graph rawlog stress test, DICE improves stable graph recovery over CausalMMM. The experiments show that forecasting accuracy is not an attribution certificate: in a sparse-target benchmark, no-graph and full-graph decoders achieve MSE@7 around 0.004 while AR-CIG nAUPRC remains near or below zero, whereas an oracle graph reaches 0.807 +/- 0.129 at comparable MSE. Frozen graph-swap localizes the bottleneck: the same DICE-hard-trained decoder moves from nAUPRC -0.044 +/- 0.006 under learned graph inputs to 0.894 +/- 0.027 with the oracle graph. The contribution is a stress test and failure-localization framework showing that low MSE can hide attribution bypass and that the unresolved bottleneck is graph-support selection, not forecasting or decoder capacity.

10.7LGMay 24, 2023Code
Making Offline RL Online: Collaborative World Models for Offline Visual Reinforcement Learning

Qi Wang, Junming Yang, Yunbo Wang et al.

Training offline RL models using visual inputs poses two significant challenges, i.e., the overfitting problem in representation learning and the overestimation bias for expected future rewards. Recent work has attempted to alleviate the overestimation bias by encouraging conservative behaviors. This paper, in contrast, tries to build more flexible constraints for value estimation without impeding the exploration of potential advantages. The key idea is to leverage off-the-shelf RL simulators, which can be easily interacted with in an online manner, as the "test bed" for offline policies. To enable effective online-to-offline knowledge transfer, we introduce CoWorld, a model-based RL approach that mitigates cross-domain discrepancies in state and reward spaces. Experimental results demonstrate the effectiveness of CoWorld, outperforming existing RL approaches by large margins.

3.7CVDec 8, 2021Code
Fully Context-Aware Image Inpainting with a Learned Semantic Pyramid

Wendong Zhang, Yunbo Wang, Bingbing Ni et al.

Restoring reasonable and realistic content for arbitrary missing regions in images is an important yet challenging task. Although recent image inpainting models have made significant progress in generating vivid visual details, they can still lead to texture blurring or structural distortions due to contextual ambiguity when dealing with more complex scenes. To address this issue, we propose the Semantic Pyramid Network (SPN) motivated by the idea that learning multi-scale semantic priors from specific pretext tasks can greatly benefit the recovery of locally missing content in images. SPN consists of two components. First, it distills semantic priors from a pretext model into a multi-scale feature pyramid, achieving a consistent understanding of the global context and local structures. Within the prior learner, we present an optional module for variational inference to realize probabilistic image inpainting driven by various learned priors. The second component of SPN is a fully context-aware image generator, which adaptively and progressively refines low-level visual representations at multiple scales with the (stochastic) prior pyramid. We train the prior learner and the image generator as a unified model without any post-processing. Our approach achieves the state of the art on multiple datasets, including Places2, Paris StreetView, CelebA, and CelebA-HQ, under both deterministic and probabilistic inpainting setups.

13.1CVNov 7, 2021Code
Out-of-Domain Human Mesh Reconstruction via Dynamic Bilevel Online Adaptation

Shanyan Guan, Jingwei Xu, Michelle Z. He et al.

We consider a new problem of adapting a human mesh reconstruction model to out-of-domain streaming videos, where performance of existing SMPL-based models are significantly affected by the distribution shift represented by different camera parameters, bone lengths, backgrounds, and occlusions. We tackle this problem through online adaptation, gradually correcting the model bias during testing. There are two main challenges: First, the lack of 3D annotations increases the training difficulty and results in 3D ambiguities. Second, non-stationary data distribution makes it difficult to strike a balance between fitting regular frames and hard samples with severe occlusions or dramatic changes. To this end, we propose the Dynamic Bilevel Online Adaptation algorithm (DynaBOA). It first introduces the temporal constraints to compensate for the unavailable 3D annotations, and leverages a bilevel optimization procedure to address the conflicts between multi-objectives. DynaBOA provides additional 3D guidance by co-training with similar source examples retrieved efficiently despite the distribution shift. Furthermore, it can adaptively adjust the number of optimization steps on individual frames to fully fit hard samples and avoid overfitting regular frames. DynaBOA achieves state-of-the-art results on three out-of-domain human mesh reconstruction benchmarks.

7.3CVJun 14, 2021Code
Context-Aware Image Inpainting with Learned Semantic Priors

Wendong Zhang, Junwei Zhu, Ying Tai et al.

Recent advances in image inpainting have shown impressive results for generating plausible visual details on rather simple backgrounds. However, for complex scenes, it is still challenging to restore reasonable contents as the contextual information within the missing regions tends to be ambiguous. To tackle this problem, we introduce pretext tasks that are semantically meaningful to estimating the missing contents. In particular, we perform knowledge distillation on pretext models and adapt the features to image inpainting. The learned semantic priors ought to be partially invariant between the high-level pretext task and low-level image inpainting, which not only help to understand the global context but also provide structural guidance for the restoration of local textures. Based on the semantic priors, we further propose a context-aware image inpainting model, which adaptively integrates global semantics and local features in a unified image generator. The semantic learner and the image generator are trained in an end-to-end manner. We name the model SPL to highlight its ability to learn and leverage semantic priors. It achieves the state of the art on Places2, CelebA, and Paris StreetView datasets.

5.8CVDec 4, 2020Code
Towards Good Practices of U-Net for Traffic Forecasting

Jingwei Xu, Jianjin Zhang, Zhiyu Yao et al.

This technical report presents a solution for the 2020 Traffic4Cast Challenge. We consider the traffic forecasting problem as a future frame prediction task with relatively weak temporal dependencies (might be due to stochastic urban traffic dynamics) and strong prior knowledge, \textit{i.e.}, the roadmaps of the cities. For these reasons, we use the U-Net as the backbone model, and we propose a roadmap generation method to make the predicted traffic flows more rational. Meanwhile, we use a fine-tuning strategy based on the validation set to prevent overfitting, which effectively improves the prediction results. At the end of this report, we further discuss several approaches that we have considered or could be explored in future work: (1) harnessing inherent data patterns, such as seasonality; (2) distilling and transferring common knowledge between different cities. We also analyze the validity of the evaluation metric.

11.5LGSep 28, 2019Code
DualSMC: Tunneling Differentiable Filtering and Planning under Continuous POMDPs

Yunbo Wang, Bo Liu, Jiajun Wu et al.

A major difficulty of solving continuous POMDPs is to infer the multi-modal distribution of the unobserved true states and to make the planning algorithm dependent on the perceived uncertainty. We cast POMDP filtering and planning problems as two closely related Sequential Monte Carlo (SMC) processes, one over the real states and the other over the future optimal trajectories, and combine the merits of these two parts in a new model named the DualSMC network. In particular, we first introduce an adversarial particle filter that leverages the adversarial relationship between its internal components. Based on the filtering results, we then propose a planning algorithm that extends the previous SMC planning approach [Piche et al., 2018] to continuous POMDPs with an uncertainty-dependent policy. Crucially, not only can DualSMC handle complex observations such as image input but also it remains highly interpretable. It is shown to be effective in three continuous POMDP domains: the floor positioning domain, the 3D light-dark navigation domain, and a modified Reacher domain.

0.6CLAug 2, 2019Code
DELTA: A DEep learning based Language Technology plAtform

Kun Han, Junwen Chen, Hui Zhang et al.

In this paper we present DELTA, a deep learning based language technology platform. DELTA is an end-to-end platform designed to solve industry level natural language and speech processing problems. It integrates most popular neural network models for training as well as comprehensive deployment tools for production. DELTA aims to provide easy and fast experiences for using, deploying, and developing natural language processing and speech models for both academia and industry use cases. We demonstrate the reliable performance with DELTA on several natural language processing and speech tasks, including text classification, named entity recognition, natural language inference, speech recognition, speaker verification, etc. DELTA has been used for developing several state-of-the-art algorithms for publications and delivering real production to serve millions of users.