12.1CVNov 30, 2023
Event-based Continuous Color Video Decompression from Single FramesZiyun Wang, Friedhelm Hamann, Kenneth Chaney et al.
We present ContinuityCam, a novel approach to generate a continuous video from a single static RGB image and an event camera stream. Conventional cameras struggle with high-speed motion capture due to bandwidth and dynamic range limitations. Event cameras are ideal sensors to solve this problem because they encode compressed change information at high temporal resolution. In this work, we tackle the problem of event-based continuous color video decompression, pairing single static color frames and event data to reconstruct temporally continuous videos. Our approach combines continuous long-range motion modeling with a neural synthesis model, enabling frame prediction at arbitrary times within the events. Our method only requires an initial image, thus increasing the robustness to sudden motions, light changes, minimizing the prediction latency, and decreasing bandwidth usage. We also introduce a novel single-lens beamsplitter setup that acquires aligned images and events, and a novel and challenging Event Extreme Decompression Dataset (E2D2) that tests the method in various lighting and motion profiles. We thoroughly evaluate our method by benchmarking color frame reconstruction, outperforming the baseline methods by 3.61 dB in PSNR and by 33% decrease in LPIPS, as well as showing superior results on two downstream tasks.
Deep Snake for Real-Time Instance SegmentationSida Peng, Wen Jiang, Huaijin Pi et al.
This paper introduces a novel contour-based approach named deep snake for real-time instance segmentation. Unlike some recent methods that directly regress the coordinates of the object boundary points from an image, deep snake uses a neural network to iteratively deform an initial contour to match the object boundary, which implements the classic idea of snake algorithms with a learning-based approach. For structured feature learning on the contour, we propose to use circular convolution in deep snake, which better exploits the cycle-graph structure of a contour compared against generic graph convolution. Based on deep snake, we develop a two-stage pipeline for instance segmentation: initial contour proposal and contour deformation, which can handle errors in object localization. Experiments show that the proposed approach achieves competitive performances on the Cityscapes, KINS, SBD and COCO datasets while being efficient for real-time applications with a speed of 32.3 fps for 512$\times$512 images on a 1080Ti GPU. The code is available at https://github.com/zju3dv/snake/.
12.2ROOct 22, 2024
Multimodal LLM Guided Exploration and Active Mapping using Fisher InformationWen Jiang, Boshu Lei, Katrina Ashton et al.
We present an active mapping system that plans for both long-horizon exploration goals and short-term actions using a 3D Gaussian Splatting (3DGS) representation. Existing methods either do not take advantage of recent developments in multimodal Large Language Models (LLM) or do not consider challenges in localization uncertainty, which is critical in embodied agents. We propose employing multimodal LLMs for long-horizon planning in conjunction with detailed motion planning using our information-based objective. By leveraging high-quality view synthesis from our 3DGS representation, our method employs a multimodal LLM as a zero-shot planner for long-horizon exploration goals from the semantic perspective. We also introduce an uncertainty-aware path proposal and selection algorithm that balances the dual objectives of maximizing the information gain for the environment while minimizing the cost of localization errors. Experiments conducted on the Gibson and Habitat-Matterport 3D datasets demonstrate state-of-the-art results of the proposed method.
7.8ROOct 7, 2025
Active Next-Best-View Optimization for Risk-Averse Path PlanningAmirhossein Mollaei Khass, Guangyi Liu, Vivek Pandey et al.
Safe navigation in uncertain environments requires planning methods that integrate risk aversion with active perception. In this work, we present a unified framework that refines a coarse reference path by constructing tail-sensitive risk maps from Average Value-at-Risk statistics on an online-updated 3D Gaussian-splat Radiance Field. These maps enable the generation of locally safe and feasible trajectories. In parallel, we formulate Next-Best-View (NBV) selection as an optimization problem on the SE(3) pose manifold, where Riemannian gradient descent maximizes an expected information gain objective to reduce uncertainty most critical for imminent motion. Our approach advances the state-of-the-art by coupling risk-averse path refinement with NBV planning, while introducing scalable gradient decompositions that support efficient online updates in complex environments. We demonstrate the effectiveness of the proposed framework through extensive computational studies.
29.1CVJun 15, 2020
Coherent Reconstruction of Multiple Humans from a Single ImageWen Jiang, Nikos Kolotouros, Georgios Pavlakos et al.
In this work, we address the problem of multi-person 3D pose estimation from a single image. A typical regression approach in the top-down setting of this problem would first detect all humans and then reconstruct each one of them independently. However, this type of prediction suffers from incoherent results, e.g., interpenetration and inconsistent depth ordering between the people in the scene. Our goal is to train a single network that learns to avoid these problems and generate a coherent 3D reconstruction of all the humans in the scene. To this end, a key design choice is the incorporation of the SMPL parametric body model in our top-down framework, which enables the use of two novel losses. First, a distance field-based collision loss penalizes interpenetration among the reconstructed people. Second, a depth ordering-aware loss reasons about occlusions and promotes a depth ordering of people that leads to a rendering which is consistent with the annotated instance segmentation. This provides depth supervision signals to the network, even if the image has no explicit 3D annotations. The experiments show that our approach outperforms previous methods on standard 3D pose benchmarks, while our proposed losses enable more coherent reconstruction in natural images. The project website with videos, results, and code can be found at: https://jiangwenpl.github.io/multiperson
24.1CVJan 14, 2019
Fast and Robust Multi-Person 3D Pose Estimation from Multiple ViewsJunting Dong, Wen Jiang, Qixing Huang et al.
This paper addresses the problem of 3D pose estimation for multiple people in a few calibrated camera views. The main challenge of this problem is to find the cross-view correspondences among noisy and incomplete 2D pose predictions. Most previous methods address this challenge by directly reasoning in 3D using a pictorial structure model, which is inefficient due to the huge state space. We propose a fast and robust approach to solve this problem. Our key idea is to use a multi-way matching algorithm to cluster the detected 2D poses in all views. Each resulting cluster encodes 2D poses of the same person across different views and consistent correspondences across the keypoints, from which the 3D pose of each person can be effectively inferred. The proposed convex optimization based multi-way matching algorithm is efficient and robust against missing and false detections, without knowing the number of people in the scene. Moreover, we propose to combine geometric and appearance cues for cross-view matching. The proposed approach achieves significant performance gains from the state-of-the-art (96.3% vs. 90.6% and 96.9% vs. 88% on the Campus and Shelf datasets, respectively), while being efficient for real-time applications.