Yin Yang

CV
h-index10
7papers
116citations
Novelty47%
AI Score47

7 Papers

10.6GRApr 30
Penetration-free Solid-Fluid Interaction on Shells and Rods

Yuchen Sun, Jinyuan Liu, Yin Yang et al.

We introduce a novel approach to simulate the interaction between fluids and thin elastic solids without any penetration. Our approach is centered around an optimization system augmented with barriers, which aims to find a configuration that ensures the absence of penetration while enforcing incompressibility for the fluids and minimizing elastic potentials for the solids. Unlike previous methods that primarily focus on velocity coherence at the fluid-solid interfaces, we demonstrate the effectiveness and flexibility of explicitly resolving positional constraints, including both explicit representation of solid positions and the implicit representation of fluid level-set interface. To preserve the volume of the fluid, we propose a simple yet efficient approach that adjusts the associated level-set values. Additionally, we develop a distance metric capable of measuring the separation between an implicitly represented surface and a Lagrangian object of arbitrary codimension. By integrating the inertia, solid elastic potential, damping, barrier potential, and fluid incompressibility within a unified system, we are able to robustly simulate a wide range of processes involving fluid interactions with lower-dimensional objects such as shells and rods. These processes include topology changes, bouncing, splashing, sliding, rolling, floating, and more.

9.5IVMay 14, 2022Code
An Interpretable MRI Reconstruction Network with Two-grid-cycle Correction and Geometric Prior Distillation

Xiaohong Fan, Yin Yang, Ke Chen et al.

Although existing deep learning compressed-sensing-based Magnetic Resonance Imaging (CS-MRI) methods have achieved considerably impressive performance, explainability and generalizability continue to be challenging for such methods since the transition from mathematical analysis to network design not always natural enough, often most of them are not flexible enough to handle multi-sampling-ratio reconstruction assignments. {In this work, to tackle explainability and generalizability, we propose a unifying deep unfolding multi-sampling-ratio interpretable CS-MRI framework.} The combined approach offers more generalizability than previous works whereas deep learning gains explainability through a geometric prior module. Inspired by the multigrid algorithm, we first embed the CS-MRI-based optimization algorithm into correction-distillation scheme that consists of three ingredients: pre-relaxation module, correction module and geometric prior distillation module. Furthermore, we employ a condition module to learn adaptively step-length and noise level, which enables the proposed framework to jointly train multi-ratio tasks through a single model. { The proposed model not only compensates for the lost contextual information of reconstructed image which is refined from low frequency error in geometric characteristic k-space}, but also integrates the theoretical guarantee of model-based methods and the superior reconstruction performances of deep learning-based methods. Therefore, it can give us a novel perspective to design biomedical imaging networks. { Numerical experiments show that our framework outperforms state-of-the-art methods in terms of qualitative and quantitative evaluations.} {Our method achieves 3.18 dB improvement at low CS ratio 10\% and average 1.42 dB improvement over other comparison methods on brain dataset using Cartesian sampling mask.

10.5CVNov 16, 2024
ARM: Appearance Reconstruction Model for Relightable 3D Generation

Xiang Feng, Chang Yu, Zoubin Bi et al.

Recent image-to-3D reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introduce ARM, a novel method that reconstructs high-quality 3D meshes and realistic appearance from sparse-view images. The core of ARM lies in decoupling geometry from appearance, processing appearance within the UV texture space. Unlike previous methods, ARM improves texture quality by explicitly back-projecting measurements onto the texture map and processing them in a UV space module with a global receptive field. To resolve ambiguities between material and illumination in input images, ARM introduces a material prior that encodes semantic appearance information, enhancing the robustness of appearance decomposition. Trained on just 8 H100 GPUs, ARM outperforms existing methods both quantitatively and qualitatively.

3.6CVMay 28, 2025Code
VME: A Satellite Imagery Dataset and Benchmark for Detecting Vehicles in the Middle East and Beyond

Noora Al-Emadi, Ingmar Weber, Yin Yang et al.

Detecting vehicles in satellite images is crucial for traffic management, urban planning, and disaster response. However, current models struggle with real-world diversity, particularly across different regions. This challenge is amplified by geographic bias in existing datasets, which often focus on specific areas and overlook regions like the Middle East. To address this gap, we present the Vehicles in the Middle East (VME) dataset, designed explicitly for vehicle detection in high-resolution satellite images from Middle Eastern countries. Sourced from Maxar, the VME dataset spans 54 cities across 12 countries, comprising over 4,000 image tiles and more than 100,000 vehicles, annotated using both manual and semi-automated methods. Additionally, we introduce the largest benchmark dataset for Car Detection in Satellite Imagery (CDSI), combining images from multiple sources to enhance global car detection. Our experiments demonstrate that models trained on existing datasets perform poorly on Middle Eastern images, while the VME dataset significantly improves detection accuracy in this region. Moreover, state-of-the-art models trained on CDSI achieve substantial improvements in global car detection.

3.6CVNov 17, 2025
Birth of a Painting: Differentiable Brushstroke Reconstruction

Ying Jiang, Jiayin Lu, Yunuo Chen et al.

Painting embodies a unique form of visual storytelling, where the creation process is as significant as the final artwork. Although recent advances in generative models have enabled visually compelling painting synthesis, most existing methods focus solely on final image generation or patch-based process simulation, lacking explicit stroke structure and failing to produce smooth, realistic shading. In this work, we present a differentiable stroke reconstruction framework that unifies painting, stylized texturing, and smudging to faithfully reproduce the human painting-smudging loop. Given an input image, our framework first optimizes single- and dual-color Bezier strokes through a parallel differentiable paint renderer, followed by a style generation module that synthesizes geometry-conditioned textures across diverse painting styles. We further introduce a differentiable smudge operator to enable natural color blending and shading. Coupled with a coarse-to-fine optimization strategy, our method jointly optimizes stroke geometry, color, and texture under geometric and semantic guidance. Extensive experiments on oil, watercolor, ink, and digital paintings demonstrate that our approach produces realistic and expressive stroke reconstructions, smooth tonal transitions, and richly stylized appearances, offering a unified model for expressive digital painting creation. See our project page for more demos: https://yingjiang96.github.io/DiffPaintWebsite/.

19.0CVFeb 5, 2025
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics

Xuan Li, Chang Yu, Wenxin Du et al.

Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicability in downstream tasks. This paper focuses on 3D garment generation, a key area for applications like virtual try-on with dynamic garment animations, which require garments to be separable and simulation-ready. We introduce Dress-1-to-3, a novel pipeline that reconstructs physics-plausible, simulation-ready separated garments with sewing patterns and humans from an in-the-wild image. Starting with the image, our approach combines a pre-trained image-to-sewing pattern generation model for creating coarse sewing patterns with a pre-trained multi-view diffusion model to produce multi-view images. The sewing pattern is further refined using a differentiable garment simulator based on the generated multi-view images. Versatile experiments demonstrate that our optimization approach substantially enhances the geometric alignment of the reconstructed 3D garments and humans with the input image. Furthermore, by integrating a texture generation module and a human motion generation module, we produce customized physics-plausible and realistic dynamic garment demonstrations. Project page: https://dress-1-to-3.github.io/

17.2LGFeb 19, 2021
High-order Differentiable Autoencoder for Nonlinear Model Reduction

Siyuan Shen, Yang Yin, Tianjia Shao et al.

This paper provides a new avenue for exploiting deep neural networks to improve physics-based simulation. Specifically, we integrate the classic Lagrangian mechanics with a deep autoencoder to accelerate elastic simulation of deformable solids. Due to the inertia effect, the dynamic equilibrium cannot be established without evaluating the second-order derivatives of the deep autoencoder network. This is beyond the capability of off-the-shelf automatic differentiation packages and algorithms, which mainly focus on the gradient evaluation. Solving the nonlinear force equilibrium is even more challenging if the standard Newton's method is to be used. This is because we need to compute a third-order derivative of the network to obtain the variational Hessian. We attack those difficulties by exploiting complex-step finite difference, coupled with reverse automatic differentiation. This strategy allows us to enjoy the convenience and accuracy of complex-step finite difference and in the meantime, to deploy complex-value perturbations as collectively as possible to save excessive network passes. With a GPU-based implementation, we are able to wield deep autoencoders (e.g., $10+$ layers) with a relatively high-dimension latent space in real-time. Along this pipeline, we also design a sampling network and a weighting network to enable \emph{weight-varying} Cubature integration in order to incorporate nonlinearity in the model reduction. We believe this work will inspire and benefit future research efforts in nonlinearly reduced physical simulation problems.