Wei Li

CV
h-index26
12papers
1,099citations
Novelty46%
AI Score41

12 Papers

1.3CLSep 21, 2023
MiChao-HuaFen 1.0: A Specialized Pre-trained Corpus Dataset for Domain-specific Large Models

Yidong Liu, FuKai Shang, Fang Wang et al.

With the advancement of deep learning technologies, general-purpose large models such as GPT-4 have demonstrated exceptional capabilities across various domains. Nevertheless, there remains a demand for high-quality, domain-specific outputs in areas like healthcare, law, and finance. This paper first evaluates the existing large models for specialized domains and discusses their limitations. To cater to the specific needs of certain domains, we introduce the ``MiChao-HuaFen 1.0'' pre-trained corpus dataset, tailored for the news and governmental sectors. The dataset, sourced from publicly available internet data from 2022, underwent multiple rounds of cleansing and processing to ensure high quality and reliable origins, with provisions for consistent and stable updates. This dataset not only supports the pre-training of large models for Chinese vertical domains but also aids in propelling deep learning research and applications in related fields.

39.9CVAug 18, 2025Code
Matrix-Game 2.0: An Open-Source, Real-Time, and Streaming Interactive World Model

Xianglong He, Chunli Peng, Zexiang Liu et al.

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on bidirectional attention and lengthy inference steps, severely limiting real-time performance. Consequently, they are hard to simulate real-world dynamics, where outcomes must update instantaneously based on historical context and current actions. To address this, we present Matrix-Game 2.0, an interactive world model generates long videos on-the-fly via few-step auto-regressive diffusion. Our framework consists of three key components: (1) A scalable data production pipeline for Unreal Engine and GTA5 environments to effectively produce massive amounts (about 1200 hours) of video data with diverse interaction annotations; (2) An action injection module that enables frame-level mouse and keyboard inputs as interactive conditions; (3) A few-step distillation based on the casual architecture for real-time and streaming video generation. Matrix Game 2.0 can generate high-quality minute-level videos across diverse scenes at an ultra-fast speed of 25 FPS. We open-source our model weights and codebase to advance research in interactive world modeling.

3.4CLJul 11, 2024
Investigating Public Fine-Tuning Datasets: A Complex Review of Current Practices from a Construction Perspective

Runyuan Ma, Wei Li, Fukai Shang

With the rapid development of the large model domain, research related to fine-tuning has concurrently seen significant advancement, given that fine-tuning is a constituent part of the training process for large-scale models. Data engineering plays a fundamental role in the training process of models, which includes data infrastructure, data processing, etc. Data during fine-tuning likewise forms the base for large models. In order to embrace the power and explore new possibilities of fine-tuning datasets, this paper reviews current public fine-tuning datasets from the perspective of data construction. An overview of public fine-tuning datasets from two sides: evolution and taxonomy, is provided in this review, aiming to chart the development trajectory. Construction techniques and methods for public fine-tuning datasets of Large Language Models (LLMs), including data generation and data augmentation among others, are detailed. This elaboration follows the aforementioned taxonomy, specifically across demonstration, comparison, and generalist categories. Additionally, a category tree of data generation techniques has been abstracted in our review to assist researchers in gaining a deeper understanding of fine-tuning datasets from the construction dimension. Our review also summarizes the construction features in different data preparation phases of current practices in this field, aiming to provide a comprehensive overview and inform future research. Fine-tuning dataset practices, encompassing various data modalities, are also discussed from a construction perspective in our review. Towards the end of the article, we offer insights and considerations regarding the future construction and developments of fine-tuning datasets.

9.4LGMay 19, 2025Code
Exploring Federated Pruning for Large Language Models

Pengxin Guo, Yinong Wang, Wei Li et al.

LLM pruning has emerged as a promising technology for compressing LLMs, enabling their deployment on resource-limited devices. However, current methodologies typically require access to public calibration samples, which can be challenging to obtain in privacy-sensitive domains. To address this issue, we introduce FedPrLLM, a comprehensive federated pruning framework designed for the privacy-preserving compression of LLMs. In FedPrLLM, each client only needs to calculate a pruning mask matrix based on its local calibration data and share it with the server to prune the global model. This approach allows for collaborative pruning of the global model with the knowledge of each client while maintaining local data privacy. Additionally, we conduct extensive experiments to explore various possibilities within the FedPrLLM framework, including different comparison groups, pruning strategies, and the decision to scale weights. Our extensive evaluation reveals that one-shot pruning with layer comparison and no weight scaling is the optimal choice within the FedPrLLM framework. We hope our work will help guide future efforts in pruning LLMs in privacy-sensitive fields. Our code is available at https://github.com/Pengxin-Guo/FedPrLLM.

33.6CVMar 5, 2025
LION-FS: Fast & Slow Video-Language Thinker as Online Video Assistant

Wei Li, Bing Hu, Rui Shao et al.

First-person video assistants are highly anticipated to enhance our daily lives through online video dialogue. However, existing online video assistants often sacrifice assistant efficacy for real-time efficiency by processing low-frame-rate videos with coarse-grained visual features.To overcome the trade-off between efficacy and efficiency, we propose "Fast & Slow Video-Language Thinker" as an onLIne videO assistaNt, LION-FS, achieving real-time, proactive, temporally accurate, and contextually precise responses. LION-FS adopts a two-stage optimization strategy: 1)Fast Path: Routing-Based Response Determination evaluates frame-by-frame whether an immediate response is necessary. To enhance response determination accuracy and handle higher frame-rate inputs efficiently, we employ Token Aggregation Routing to dynamically fuse spatiotemporal features without increasing token numbers, while utilizing Token Dropping Routing to eliminate redundant features. 2)Slow Path: Multi-granularity Keyframe Augmentation optimizes keyframes during response generation. To provide comprehensive and detailed responses beyond atomic actions constrained by training data, fine-grained spatial features and human-environment interaction features are extracted through multi-granular pooling. These features are further integrated into a meticulously designed multimodal Thinking Template to guide more precise response generation. Comprehensive evaluations on online video tasks demonstrate that LION-FS achieves state-of-the-art efficacy and efficiency.

6.2CVMar 5, 2025
Feature Point Extraction for Extra-Affine Image

Tao Wang, Yinghui Wang, Yanxing Liang et al.

The issue concerning the significant decline in the stability of feature extraction for images subjected to large-angle affine transformations, where the angle exceeds 50 degrees, still awaits a satisfactory solution. Even ASIFT, which is built upon SIFT and entails a considerable number of image comparisons simulated by affine transformations, inevitably exhibits the drawbacks of being time-consuming and imposing high demands on memory usage. And the stability of feature extraction drops rapidly under large-view affine transformations. Consequently, we propose a method that represents an improvement over ASIFT. On the premise of improving the precision and maintaining the affine invariance, it currently ranks as the fastest feature extraction method for extra-affine images that we know of at present. Simultaneously, the stability of feature extraction regarding affine transformation images has been approximated to the maximum limits. Both the angle between the shooting direction and the normal direction of the photographed object (absolute tilt angle), and the shooting transformation angle between two images (transition tilt angle) are close to 90 degrees. The central idea of the method lies in obtaining the optimal parameter set by simulating affine transformation with the reference image. And the simulated affine transformation is reproduced by combining it with the Lanczos interpolation based on the optimal parameter set. Subsequently, it is combined with ORB, which exhibits excellent real-time performance for rapid orientation binary description. Moreover, a scale parameter simulation is introduced to further augment the operational efficiency.

4.4LGAug 20, 2021
ASAT: Adaptively Scaled Adversarial Training in Time Series

Zhiyuan Zhang, Wei Li, Ruihan Bao et al.

Adversarial training is a method for enhancing neural networks to improve the robustness against adversarial examples. Besides the security concerns of potential adversarial examples, adversarial training can also improve the generalization ability of neural networks, train robust neural networks, and provide interpretability for neural networks. In this work, we introduce adversarial training in time series analysis to enhance the neural networks for better generalization ability by taking the finance field as an example. Rethinking existing research on adversarial training, we propose the adaptively scaled adversarial training (ASAT) in time series analysis, by rescaling data at different time slots with adaptive scales. Experimental results show that the proposed ASAT can improve both the generalization ability and the adversarial robustness of neural networks compared to the baselines. Compared to the traditional adversarial training algorithm, ASAT can achieve better generalization ability and similar adversarial robustness.

31.7CLMay 25, 2021
BASS: Boosting Abstractive Summarization with Unified Semantic Graph

Wenhao Wu, Wei Li, Xinyan Xiao et al.

Abstractive summarization for long-document or multi-document remains challenging for the Seq2Seq architecture, as Seq2Seq is not good at analyzing long-distance relations in text. In this paper, we present BASS, a novel framework for Boosting Abstractive Summarization based on a unified Semantic graph, which aggregates co-referent phrases distributing across a long range of context and conveys rich relations between phrases. Further, a graph-based encoder-decoder model is proposed to improve both the document representation and summary generation process by leveraging the graph structure. Specifically, several graph augmentation methods are designed to encode both the explicit and implicit relations in the text while the graph-propagation attention mechanism is developed in the decoder to select salient content into the summary. Empirical results show that the proposed architecture brings substantial improvements for both long-document and multi-document summarization tasks.

1.2LGJul 31, 2020Code
TEAM: We Need More Powerful Adversarial Examples for DNNs

Yaguan Qian, Ximin Zhang, Bin Wang et al.

Although deep neural networks (DNNs) have achieved success in many application fields, it is still vulnerable to imperceptible adversarial examples that can lead to misclassification of DNNs easily. To overcome this challenge, many defensive methods are proposed. Indeed, a powerful adversarial example is a key benchmark to measure these defensive mechanisms. In this paper, we propose a novel method (TEAM, Taylor Expansion-Based Adversarial Methods) to generate more powerful adversarial examples than previous methods. The main idea is to craft adversarial examples by minimizing the confidence of the ground-truth class under untargeted attacks or maximizing the confidence of the target class under targeted attacks. Specifically, we define the new objective functions that approximate DNNs by using the second-order Taylor expansion within a tiny neighborhood of the input. Then the Lagrangian multiplier method is used to obtain the optimize perturbations for these objective functions. To decrease the amount of computation, we further introduce the Gauss-Newton (GN) method to speed it up. Finally, the experimental result shows that our method can reliably produce adversarial examples with 100% attack success rate (ASR) while only by smaller perturbations. In addition, the adversarial example generated with our method can defeat defensive distillation based on gradient masking.

3.3LGJan 23, 2020
TEAM: An Taylor Expansion-Based Method for Generating Adversarial Examples

Ya-guan Qian, Xi-Ming Zhang, Wassim Swaileh et al.

Although Deep Neural Networks(DNNs) have achieved successful applications in many fields, they are vulnerable to adversarial examples.Adversarial training is one of the most effective methods to improve the robustness of DNNs, and it is generally considered as solving a saddle point problem that minimizes risk and maximizes perturbation.Therefore, powerful adversarial examples can effectively replicate the situation of perturbation maximization to solve the saddle point problem.The method proposed in this paper approximates the output of DNNs in the input neighborhood by using the Taylor expansion, and then optimizes it by using the Lagrange multiplier method to generate adversarial examples. If it is used for adversarial training, the DNNs can be effectively regularized and the defects of the model can be improved.

21.2CVDec 27, 2018
DeepBillboard: Systematic Physical-World Testing of Autonomous Driving Systems

Husheng Zhou, Wei Li, Yuankun Zhu et al.

Deep Neural Networks (DNNs) have been widely applied in many autonomous systems such as autonomous driving. Recently, DNN testing has been intensively studied to automatically generate adversarial examples, which inject small-magnitude perturbations into inputs to test DNNs under extreme situations. While existing testing techniques prove to be effective, they mostly focus on generating digital adversarial perturbations (particularly for autonomous driving), e.g., changing image pixels, which may never happen in physical world. There is a critical missing piece in the literature on autonomous driving testing: understanding and exploiting both digital and physical adversarial perturbation generation for impacting steering decisions. In this paper, we present DeepBillboard, a systematic physical-world testing approach targeting at a common and practical driving scenario: drive-by billboards. DeepBillboard is capable of generating a robust and resilient printable adversarial billboard, which works under dynamic changing driving conditions including viewing angle, distance, and lighting. The objective is to maximize the possibility, degree, and duration of the steering-angle errors of an autonomous vehicle driving by the generated adversarial billboard. We have extensively evaluated the efficacy and robustness of DeepBillboard through conducting both digital and physical-world experiments. Results show that DeepBillboard is effective for various steering models and scenes. Furthermore, DeepBillboard is sufficiently robust and resilient for generating physical-world adversarial billboard tests for real-world driving under various weather conditions. To the best of our knowledge, this is the first study demonstrating the possibility of generating realistic and continuous physical-world tests for practical autonomous driving systems.

1.1CVAug 4, 2016
A Recursive Framework for Expression Recognition: From Web Images to Deep Models to Game Dataset

Wei Li, Christina Tsangouri, Farnaz Abtahi et al.

In this paper, we propose a recursive framework to recognize facial expressions from images in real scenes. Unlike traditional approaches that typically focus on developing and refining algorithms for improving recognition performance on an existing dataset, we integrate three important components in a recursive manner: facial dataset generation, facial expression recognition model building, and interactive interfaces for testing and new data collection. To start with, we first create a candid-images-for-facial-expression (CIFE) dataset. We then apply a convolutional neural network (CNN) to CIFE and build a CNN model for web image expression classification. In order to increase the expression recognition accuracy, we also fine-tune the CNN model and thus obtain a better CNN facial expression recognition model. Based on the fine-tuned CNN model, we design a facial expression game engine and collect a new and more balanced dataset, GaMo. The images of this dataset are collected from the different expressions our game users make when playing the game. Finally, we evaluate the GaMo and CIFE datasets and show that our recursive framework can help build a better facial expression model for dealing with real scene facial expression tasks.