Oya Celiktutan

CV
h-index12
20papers
176citations
Novelty47%
AI Score49

20 Papers

ROJul 6, 2023Code
Learning to Solve Tasks with Exploring Prior Behaviours

Ruiqi Zhu, Siyuan Li, Tianhong Dai et al.

Demonstrations are widely used in Deep Reinforcement Learning (DRL) for facilitating solving tasks with sparse rewards. However, the tasks in real-world scenarios can often have varied initial conditions from the demonstration, which would require additional prior behaviours. For example, consider we are given the demonstration for the task of \emph{picking up an object from an open drawer}, but the drawer is closed in the training. Without acquiring the prior behaviours of opening the drawer, the robot is unlikely to solve the task. To address this, in this paper we propose an Intrinsic Rewards Driven Example-based Control \textbf{(IRDEC)}. Our method can endow agents with the ability to explore and acquire the required prior behaviours and then connect to the task-specific behaviours in the demonstration to solve sparse-reward tasks without requiring additional demonstration of the prior behaviours. The performance of our method outperforms other baselines on three navigation tasks and one robotic manipulation task with sparse rewards. Codes are available at https://github.com/Ricky-Zhu/IRDEC.

HCSep 30, 2022
Automatic Context-Driven Inference of Engagement in HMI: A Survey

Hanan Salam, Oya Celiktutan, Hatice Gunes et al.

An integral part of seamless human-human communication is engagement, the process by which two or more participants establish, maintain, and end their perceived connection. Therefore, to develop successful human-centered human-machine interaction applications, automatic engagement inference is one of the tasks required to achieve engaging interactions between humans and machines, and to make machines attuned to their users, hence enhancing user satisfaction and technology acceptance. Several factors contribute to engagement state inference, which include the interaction context and interactants' behaviours and identity. Indeed, engagement is a multi-faceted and multi-modal construct that requires high accuracy in the analysis and interpretation of contextual, verbal and non-verbal cues. Thus, the development of an automated and intelligent system that accomplishes this task has been proven to be challenging so far. This paper presents a comprehensive survey on previous work in engagement inference for human-machine interaction, entailing interdisciplinary definition, engagement components and factors, publicly available datasets, ground truth assessment, and most commonly used features and methods, serving as a guide for the development of future human-machine interaction interfaces with reliable context-aware engagement inference capability. An in-depth review across embodied and disembodied interaction modes, and an emphasis on the interaction context of which engagement perception modules are integrated sets apart the presented survey from existing surveys.

LGJul 3, 2022
Stabilizing Off-Policy Deep Reinforcement Learning from Pixels

Edoardo Cetin, Philip J. Ball, Steve Roberts et al.

Off-policy reinforcement learning (RL) from pixel observations is notoriously unstable. As a result, many successful algorithms must combine different domain-specific practices and auxiliary losses to learn meaningful behaviors in complex environments. In this work, we provide novel analysis demonstrating that these instabilities arise from performing temporal-difference learning with a convolutional encoder and low-magnitude rewards. We show that this new visual deadly triad causes unstable training and premature convergence to degenerate solutions, a phenomenon we name catastrophic self-overfitting. Based on our analysis, we propose A-LIX, a method providing adaptive regularization to the encoder's gradients that explicitly prevents the occurrence of catastrophic self-overfitting using a dual objective. By applying A-LIX, we significantly outperform the prior state-of-the-art on the DeepMind Control and Atari 100k benchmarks without any data augmentation or auxiliary losses.

CVNov 24, 2022
Neural Weight Search for Scalable Task Incremental Learning

Jian Jiang, Oya Celiktutan

Task incremental learning aims to enable a system to maintain its performance on previously learned tasks while learning new tasks, solving the problem of catastrophic forgetting. One promising approach is to build an individual network or sub-network for future tasks. However, this leads to an ever-growing memory due to saving extra weights for new tasks and how to address this issue has remained an open problem in task incremental learning. In this paper, we introduce a novel Neural Weight Search technique that designs a fixed search space where the optimal combinations of frozen weights can be searched to build new models for novel tasks in an end-to-end manner, resulting in scalable and controllable memory growth. Extensive experiments on two benchmarks, i.e., Split-CIFAR-100 and CUB-to-Sketches, show our method achieves state-of-the-art performance with respect to both average inference accuracy and total memory cost.

LGOct 13, 2022
Policy Gradient With Serial Markov Chain Reasoning

Edoardo Cetin, Oya Celiktutan

We introduce a new framework that performs decision-making in reinforcement learning (RL) as an iterative reasoning process. We model agent behavior as the steady-state distribution of a parameterized reasoning Markov chain (RMC), optimized with a new tractable estimate of the policy gradient. We perform action selection by simulating the RMC for enough reasoning steps to approach its steady-state distribution. We show our framework has several useful properties that are inherently missing from traditional RL. For instance, it allows agent behavior to approximate any continuous distribution over actions by parameterizing the RMC with a simple Gaussian transition function. Moreover, the number of reasoning steps to reach convergence can scale adaptively with the difficulty of each action selection decision and can be accelerated by re-using past solutions. Our resulting algorithm achieves state-of-the-art performance in popular Mujoco and DeepMind Control benchmarks, both for proprioceptive and pixel-based tasks.

CVMar 27
Unified Number-Free Text-to-Motion Generation Via Flow Matching

Guanhe Huang, Oya Celiktutan

Generative models excel at motion synthesis for a fixed number of agents but struggle to generalize with variable agents. Based on limited, domain-specific data, existing methods employ autoregressive models to generate motion recursively, which suffer from inefficiency and error accumulation. We propose Unified Motion Flow (UMF), which consists of Pyramid Motion Flow (P-Flow) and Semi-Noise Motion Flow (S-Flow). UMF decomposes the number-free motion generation into a single-pass motion prior generation stage and multi-pass reaction generation stages. Specifically, UMF utilizes a unified latent space to bridge the distribution gap between heterogeneous motion datasets, enabling effective unified training. For motion prior generation, P-Flow operates on hierarchical resolutions conditioned on different noise levels, thereby mitigating computational overheads. For reaction generation, S-Flow learns a joint probabilistic path that adaptively performs reaction transformation and context reconstruction, alleviating error accumulation. Extensive results and user studies demonstrate UMF' s effectiveness as a generalist model for multi-person motion generation from text. Project page: https://githubhgh.github.io/umf/.

ROMar 4, 2024
Cross Domain Policy Transfer with Effect Cycle-Consistency

Ruiqi Zhu, Tianhong Dai, Oya Celiktutan

Training a robotic policy from scratch using deep reinforcement learning methods can be prohibitively expensive due to sample inefficiency. To address this challenge, transferring policies trained in the source domain to the target domain becomes an attractive paradigm. Previous research has typically focused on domains with similar state and action spaces but differing in other aspects. In this paper, our primary focus lies in domains with different state and action spaces, which has broader practical implications, i.e. transfer the policy from robot A to robot B. Unlike prior methods that rely on paired data, we propose a novel approach for learning the mapping functions between state and action spaces across domains using unpaired data. We propose effect cycle consistency, which aligns the effects of transitions across two domains through a symmetrical optimization structure for learning these mapping functions. Once the mapping functions are learned, we can seamlessly transfer the policy from the source domain to the target domain. Our approach has been tested on three locomotion tasks and two robotic manipulation tasks. The empirical results demonstrate that our method can reduce alignment errors significantly and achieve better performance compared to the state-of-the-art method.

AIApr 4, 2025
Towards deployment-centric multimodal AI beyond vision and language

Xianyuan Liu, Jiayang Zhang, Shuo Zhou et al.

Multimodal artificial intelligence (AI) integrates diverse types of data via machine learning to improve understanding, prediction, and decision-making across disciplines such as healthcare, science, and engineering. However, most multimodal AI advances focus on models for vision and language data, while their deployability remains a key challenge. We advocate a deployment-centric workflow that incorporates deployment constraints early to reduce the likelihood of undeployable solutions, complementing data-centric and model-centric approaches. We also emphasise deeper integration across multiple levels of multimodality and multidisciplinary collaboration to significantly broaden the research scope beyond vision and language. To facilitate this approach, we identify common multimodal-AI-specific challenges shared across disciplines and examine three real-world use cases: pandemic response, self-driving car design, and climate change adaptation, drawing expertise from healthcare, social science, engineering, science, sustainability, and finance. By fostering multidisciplinary dialogue and open research practices, our community can accelerate deployment-centric development for broad societal impact.

ROMar 24, 2025
Efficient Continual Adaptation of Pretrained Robotic Policy with Online Meta-Learned Adapters

Ruiqi Zhu, Endong Sun, Guanhe Huang et al.

Continual adaptation is essential for general autonomous agents. For example, a household robot pretrained with a repertoire of skills must still adapt to unseen tasks specific to each household. Motivated by this, building upon parameter-efficient fine-tuning in language models, prior works have explored lightweight adapters to adapt pretrained policies, which can preserve learned features from the pretraining phase and demonstrate good adaptation performances. However, these approaches treat task learning separately, limiting knowledge transfer between tasks. In this paper, we propose Online Meta-Learned adapters (OMLA). Instead of applying adapters directly, OMLA can facilitate knowledge transfer from previously learned tasks to current learning tasks through a novel meta-learning objective. Extensive experiments in both simulated and real-world environments demonstrate that OMLA can lead to better adaptation performances compared to the baseline methods. The project link: https://ricky-zhu.github.io/OMLA/.

ROMar 8, 2024
Are Large Language Models Aligned with People's Social Intuitions for Human-Robot Interactions?

Lennart Wachowiak, Andrew Coles, Oya Celiktutan et al.

Large language models (LLMs) are increasingly used in robotics, especially for high-level action planning. Meanwhile, many robotics applications involve human supervisors or collaborators. Hence, it is crucial for LLMs to generate socially acceptable actions that align with people's preferences and values. In this work, we test whether LLMs capture people's intuitions about behavior judgments and communication preferences in human-robot interaction (HRI) scenarios. For evaluation, we reproduce three HRI user studies, comparing the output of LLMs with that of real participants. We find that GPT-4 strongly outperforms other models, generating answers that correlate strongly with users' answers in two studies $\unicode{x2014}$ the first study dealing with selecting the most appropriate communicative act for a robot in various situations ($r_s$ = 0.82), and the second with judging the desirability, intentionality, and surprisingness of behavior ($r_s$ = 0.83). However, for the last study, testing whether people judge the behavior of robots and humans differently, no model achieves strong correlations. Moreover, we show that vision models fail to capture the essence of video stimuli and that LLMs tend to rate different communicative acts and behavior desirability higher than people.

CVMar 13
A Closed-Form Solution for Debiasing Vision-Language Models with Utility Guarantees Across Modalities and Tasks

Tangzheng Lian, Guanyu Hu, Yijing Ren et al.

While Vision-Language Models (VLMs) have achieved remarkable performance across diverse downstream tasks, recent studies have shown that they can inherit social biases from the training data and further propagate them into downstream applications. To address this issue, various debiasing approaches have been proposed, yet most of them aim to improve fairness without having a theoretical guarantee that the utility of the model is preserved. In this paper, we introduce a debiasing method that yields a \textbf{closed-form} solution in the cross-modal space, achieving Pareto-optimal fairness with \textbf{bounded utility losses}. Our method is \textbf{training-free}, requires \textbf{no annotated data}, and can jointly debias both visual and textual modalities across downstream tasks. Extensive experiments show that our method outperforms existing methods in debiasing VLMs across diverse fairness metrics and datasets for both group and \textbf{intersectional} fairness in downstream tasks such as zero-shot image classification, text-to-image retrieval, and text-to-image generation while preserving task performance.

ROOct 18, 2025
What Questions Should Robots Be Able to Answer? A Dataset of User Questions for Explainable Robotics

Lennart Wachowiak, Andrew Coles, Gerard Canal et al.

With the growing use of large language models and conversational interfaces in human-robot interaction, robots' ability to answer user questions is more important than ever. We therefore introduce a dataset of 1,893 user questions for household robots, collected from 100 participants and organized into 12 categories and 70 subcategories. Most work in explainable robotics focuses on why-questions. In contrast, our dataset provides a wide variety of questions, from questions about simple execution details to questions about how the robot would act in hypothetical scenarios -- thus giving roboticists valuable insights into what questions their robot needs to be able to answer. To collect the dataset, we created 15 video stimuli and 7 text stimuli, depicting robots performing varied household tasks. We then asked participants on Prolific what questions they would want to ask the robot in each portrayed situation. In the final dataset, the most frequent categories are questions about task execution details (22.5%), the robot's capabilities (12.7%), and performance assessments (11.3%). Although questions about how robots would handle potentially difficult scenarios and ensure correct behavior are less frequent, users rank them as the most important for robots to be able to answer. Moreover, we find that users who identify as novices in robotics ask different questions than more experienced users. Novices are more likely to inquire about simple facts, such as what the robot did or the current state of the environment. As robots enter environments shared with humans and language becomes central to giving instructions and interaction, this dataset provides a valuable foundation for (i) identifying the information robots need to log and expose to conversational interfaces, (ii) benchmarking question-answering modules, and (iii) designing explanation strategies that align with user expectations.

LGJul 8, 2025
Fair Domain Generalization: An Information-Theoretic View

Tangzheng Lian, Guanyu Hu, Dimitrios Kollias et al.

Domain generalization (DG) and algorithmic fairness are two critical challenges in machine learning. However, most DG methods focus only on minimizing expected risk in the unseen target domain without considering algorithmic fairness. Conversely, fairness methods typically do not account for domain shifts, so the fairness achieved during training may not generalize to unseen test domains. In this work, we bridge these gaps by studying the problem of Fair Domain Generalization (FairDG), which aims to minimize both expected risk and fairness violations in unseen target domains. We derive novel mutual information-based upper bounds for expected risk and fairness violations in multi-class classification tasks with multi-group sensitive attributes. These bounds provide key insights for algorithm design from an information-theoretic perspective. Guided by these insights, we introduce PAFDG (Pareto-Optimal Fairness for Domain Generalization), a practical framework that solves the FairDG problem and models the utility-fairness trade-off through Pareto optimization. Experiments on real-world vision and language datasets show that PAFDG achieves superior utility-fairness trade-offs compared to existing methods.

CVNov 8, 2021
GROWL: Group Detection With Link Prediction

Viktor Schmuck, Oya Celiktutan

Interaction group detection has been previously addressed with bottom-up approaches which relied on the position and orientation information of individuals. These approaches were primarily based on pairwise affinity matrices and were limited to static, third-person views. This problem can greatly benefit from a holistic approach based on Graph Neural Networks (GNNs) beyond pairwise relationships, due to the inherent spatial configuration that exists between individuals who form interaction groups. Our proposed method, GROup detection With Link prediction (GROWL), demonstrates the effectiveness of a GNN based approach. GROWL predicts the link between two individuals by generating a feature embedding based on their neighbourhood in the graph and determines whether they are connected with a shallow binary classification method such as Multi-layer Perceptrons (MLPs). We test our method against other state-of-the-art group detection approaches on both a third-person view dataset and a robocentric (i.e., egocentric) dataset. In addition, we propose a multimodal approach based on RGB and depth data to calculate a representation GROWL can utilise as input. Our results show that a GNN based approach can significantly improve accuracy across different camera views, i.e., third-person and egocentric views.

AIOct 18, 2021
Forecasting Nonverbal Social Signals during Dyadic Interactions with Generative Adversarial Neural Networks

Nguyen Tan Viet Tuyen, Oya Celiktutan

We are approaching a future where social robots will progressively become widespread in many aspects of our daily lives, including education, healthcare, work, and personal use. All of such practical applications require that humans and robots collaborate in human environments, where social interaction is unavoidable. Along with verbal communication, successful social interaction is closely coupled with the interplay between nonverbal perception and action mechanisms, such as observation of gaze behaviour and following their attention, coordinating the form and function of hand gestures. Humans perform nonverbal communication in an instinctive and adaptive manner, with no effort. For robots to be successful in our social landscape, they should therefore engage in social interactions in a humanlike way, with increasing levels of autonomy. In particular, nonverbal gestures are expected to endow social robots with the capability of emphasizing their speech, or showing their intentions. Motivated by this, our research sheds a light on modeling human behaviors in social interactions, specifically, forecasting human nonverbal social signals during dyadic interactions, with an overarching goal of developing robotic interfaces that can learn to imitate human dyadic interactions. Such an approach will ensure the messages encoded in the robot gestures could be perceived by interacting partners in a facile and transparent manner, which could help improve the interacting partner perception and makes the social interaction outcomes enhanced.

LGOct 7, 2021
Learning Pessimism for Robust and Efficient Off-Policy Reinforcement Learning

Edoardo Cetin, Oya Celiktutan

Popular off-policy deep reinforcement learning algorithms compensate for overestimation bias during temporal-difference learning by utilizing pessimistic estimates of the expected target returns. In this work, we propose a novel learnable penalty to enact such pessimism, based on a new way to quantify the critic's epistemic uncertainty. Furthermore, we propose to learn the penalty alongside the critic with dual TD-learning, a strategy to estimate and minimize the bias magnitude in the target returns. Our method enables us to accurately counteract overestimation bias throughout training without incurring the downsides of overly pessimistic targets. Empirically, by integrating our method and other orthogonal improvements with popular off-policy algorithms, we achieve state-of-the-art results in continuous control tasks from both proprioceptive and pixel observations.

LGJun 5, 2021
Learning Routines for Effective Off-Policy Reinforcement Learning

Edoardo Cetin, Oya Celiktutan

The performance of reinforcement learning depends upon designing an appropriate action space, where the effect of each action is measurable, yet, granular enough to permit flexible behavior. So far, this process involved non-trivial user choices in terms of the available actions and their execution frequency. We propose a novel framework for reinforcement learning that effectively lifts such constraints. Within our framework, agents learn effective behavior over a routine space: a new, higher-level action space, where each routine represents a set of 'equivalent' sequences of granular actions with arbitrary length. Our routine space is learned end-to-end to facilitate the accomplishment of underlying off-policy reinforcement learning objectives. We apply our framework to two state-of-the-art off-policy algorithms and show that the resulting agents obtain relevant performance improvements while requiring fewer interactions with the environment per episode, improving computational efficiency.

CVApr 21, 2021
IB-DRR: Incremental Learning with Information-Back Discrete Representation Replay

Jian Jiang, Edoardo Cetin, Oya Celiktutan

Incremental learning aims to enable machine learning models to continuously acquire new knowledge given new classes, while maintaining the knowledge already learned for old classes. Saving a subset of training samples of previously seen classes in the memory and replaying them during new training phases is proven to be an efficient and effective way to fulfil this aim. It is evident that the larger number of exemplars the model inherits the better performance it can achieve. However, finding a trade-off between the model performance and the number of samples to save for each class is still an open problem for replay-based incremental learning and is increasingly desirable for real-life applications. In this paper, we approach this open problem by tapping into a two-step compression approach. The first step is a lossy compression, we propose to encode input images and save their discrete latent representations in the form of codes that are learned using a hierarchical Vector Quantised Variational Autoencoder (VQ-VAE). In the second step, we further compress codes losslessly by learning a hierarchical latent variable model with bits-back asymmetric numeral systems (BB-ANS). To compensate for the information lost in the first step compression, we introduce an Information Back (IB) mechanism that utilizes real exemplars for a contrastive learning loss to regularize the training of a classifier. By maintaining all seen exemplars' representations in the format of `codes', Discrete Representation Replay (DRR) outperforms the state-of-art method on CIFAR-100 by a margin of 4% accuracy with a much less memory cost required for saving samples. Incorporated with IB and saving a small set of old raw exemplars as well, the accuracy of DRR can be further improved by 2% accuracy.

LGMar 8, 2021
Domain-Robust Visual Imitation Learning with Mutual Information Constraints

Edoardo Cetin, Oya Celiktutan

Human beings are able to understand objectives and learn by simply observing others perform a task. Imitation learning methods aim to replicate such capabilities, however, they generally depend on access to a full set of optimal states and actions taken with the agent's actuators and from the agent's point of view. In this paper, we introduce a new algorithm - called Disentangling Generative Adversarial Imitation Learning (DisentanGAIL) - with the purpose of bypassing such constraints. Our algorithm enables autonomous agents to learn directly from high dimensional observations of an expert performing a task, by making use of adversarial learning with a latent representation inside the discriminator network. Such latent representation is regularized through mutual information constraints to incentivize learning only features that encode information about the completion levels of the task being demonstrated. This allows to obtain a shared feature space to successfully perform imitation while disregarding the differences between the expert's and the agent's domains. Empirically, our algorithm is able to efficiently imitate in a diverse range of control problems including balancing, manipulation and locomotive tasks, while being robust to various domain differences in terms of both environment appearance and agent embodiment.

CVMay 4, 2015
Activity recognition from videos with parallel hypergraph matching on GPUs

Eric Lombardi, Christian Wolf, Oya Celiktutan et al.

In this paper, we propose a method for activity recognition from videos based on sparse local features and hypergraph matching. We benefit from special properties of the temporal domain in the data to derive a sequential and fast graph matching algorithm for GPUs. Traditionally, graphs and hypergraphs are frequently used to recognize complex and often non-rigid patterns in computer vision, either through graph matching or point-set matching with graphs. Most formulations resort to the minimization of a difficult discrete energy function mixing geometric or structural terms with data attached terms involving appearance features. Traditional methods solve this minimization problem approximately, for instance with spectral techniques. In this work, instead of solving the problem approximatively, the exact solution for the optimal assignment is calculated in parallel on GPUs. The graphical structure is simplified and regularized, which allows to derive an efficient recursive minimization algorithm. The algorithm distributes subproblems over the calculation units of a GPU, which solves them in parallel, allowing the system to run faster than real-time on medium-end GPUs.