Qifeng Chen

CV
h-index25
4papers
69citations
Novelty56%
AI Score43

4 Papers

14.5CVFeb 8, 2023Code
The Devil is in the Wrongly-classified Samples: Towards Unified Open-set Recognition

Jun Cen, Di Luan, Shiwei Zhang et al.

Open-set Recognition (OSR) aims to identify test samples whose classes are not seen during the training process. Recently, Unified Open-set Recognition (UOSR) has been proposed to reject not only unknown samples but also known but wrongly classified samples, which tends to be more practical in real-world applications. The UOSR draws little attention since it is proposed, but we find sometimes it is even more practical than OSR in the real world applications, as evaluation results of known but wrongly classified samples are also wrong like unknown samples. In this paper, we deeply analyze the UOSR task under different training and evaluation settings to shed light on this promising research direction. For this purpose, we first evaluate the UOSR performance of several OSR methods and show a significant finding that the UOSR performance consistently surpasses the OSR performance by a large margin for the same method. We show that the reason lies in the known but wrongly classified samples, as their uncertainty distribution is extremely close to unknown samples rather than known and correctly classified samples. Second, we analyze how the two training settings of OSR (i.e., pre-training and outlier exposure) influence the UOSR. We find although they are both beneficial for distinguishing known and correctly classified samples from unknown samples, pre-training is also helpful for identifying known but wrongly classified samples while outlier exposure is not. In addition to different training settings, we also formulate a new evaluation setting for UOSR which is called few-shot UOSR, where only one or five samples per unknown class are available during evaluation to help identify unknown samples. We propose FS-KNNS for the few-shot UOSR to achieve state-of-the-art performance under all settings.

20.9CVAug 12, 2024
SkillMimic: Learning Basketball Interaction Skills from Demonstrations

Yinhuai Wang, Qihan Zhao, Runyi Yu et al.

Traditional reinforcement learning methods for human-object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a unified data-driven framework that fundamentally changes how agents learn interaction skills by eliminating the need for skill-specific rewards. Our key insight is that a unified HOI imitation reward can effectively capture the essence of diverse interaction patterns from HOI datasets. This enables SkillMimic to learn a single policy that not only masters multiple interaction skills but also facilitates skill transitions, with both diversity and generalization improving as the HOI dataset grows. For evaluation, we collect and introduce two basketball datasets containing approximately 35 minutes of diverse basketball skills. Extensive experiments show that SkillMimic successfully masters a wide range of basketball skills including stylistic variations in dribbling, layup, and shooting. Moreover, these learned skills can be effectively composed by a high-level controller to accomplish complex and long-horizon tasks such as consecutive scoring, opening new possibilities for scalable and generalizable interaction skill learning. Project page: https://ingrid789.github.io/SkillMimic/

10.5CVFeb 16, 2024
Using Left and Right Brains Together: Towards Vision and Language Planning

Jun Cen, Chenfei Wu, Xiao Liu et al. · microsoft-research

Large Language Models (LLMs) and Large Multi-modality Models (LMMs) have demonstrated remarkable decision masking capabilities on a variety of tasks. However, they inherently operate planning within the language space, lacking the vision and spatial imagination ability. In contrast, humans utilize both left and right hemispheres of the brain for language and visual planning during the thinking process. Therefore, we introduce a novel vision-language planning framework in this work to perform concurrent visual and language planning for tasks with inputs of any form. Our framework incorporates visual planning to capture intricate environmental details, while language planning enhances the logical coherence of the overall system. We evaluate the effectiveness of our framework across vision-language tasks, vision-only tasks, and language-only tasks. The results demonstrate the superior performance of our approach, indicating that the integration of visual and language planning yields better contextually aware task execution.

11.8CVOct 1, 2025
CML-Bench: A Framework for Evaluating and Enhancing LLM-Powered Movie Scripts Generation

Mingzhe Zheng, Dingjie Song, Guanyu Zhou et al.

Large Language Models (LLMs) have demonstrated remarkable proficiency in generating highly structured texts. However, while exhibiting a high degree of structural organization, movie scripts demand an additional layer of nuanced storytelling and emotional depth-the 'soul' of compelling cinema-that LLMs often fail to capture. To investigate this deficiency, we first curated CML-Dataset, a dataset comprising (summary, content) pairs for Cinematic Markup Language (CML), where 'content' consists of segments from esteemed, high-quality movie scripts and 'summary' is a concise description of the content. Through an in-depth analysis of the intrinsic multi-shot continuity and narrative structures within these authentic scripts, we identified three pivotal dimensions for quality assessment: Dialogue Coherence (DC), Character Consistency (CC), and Plot Reasonableness (PR). Informed by these findings, we propose the CML-Bench, featuring quantitative metrics across these dimensions. CML-Bench effectively assigns high scores to well-crafted, human-written scripts while concurrently pinpointing the weaknesses in screenplays generated by LLMs. To further validate our benchmark, we introduce CML-Instruction, a prompting strategy with detailed instructions on character dialogue and event logic, to guide LLMs to generate more structured and cinematically sound scripts. Extensive experiments validate the effectiveness of our benchmark and demonstrate that LLMs guided by CML-Instruction generate higher-quality screenplays, with results aligned with human preferences.