Self-supervised monocular depth estimation has seen significant progress in recent years, especially in outdoor environments. However, depth prediction results are not satisfying in indoor scenes where most of the existing data are captured with hand-held devices. As compared to outdoor environments, estimating depth of monocular videos for indoor environments, using self-supervised methods, results in two additional challenges: (i) the depth range of indoor video sequences varies a lot across different frames, making it difficult for the depth network to induce consistent depth cues for training; (ii) the indoor sequences recorded with handheld devices often contain much more rotational motions, which cause difficulties for the pose network to predict accurate relative camera poses. In this work, we propose a novel framework-MonoIndoor++ by giving special considerations to those challenges and consolidating a set of good practices for improving the performance of self-supervised monocular depth estimation for indoor environments. First, a depth factorization module with transformer-based scale regression network is proposed to estimate a global depth scale factor explicitly, and the predicted scale factor can indicate the maximum depth values. Second, rather than using a single-stage pose estimation strategy as in previous methods, we propose to utilize a residual pose estimation module to estimate relative camera poses across consecutive frames iteratively. Third, to incorporate extensive coordinates guidance for our residual pose estimation module, we propose to perform coordinate convolutional encoding directly over the inputs to pose networks. The proposed method is validated on a variety of benchmark indoor datasets, i.e., EuRoC MAV, NYUv2, ScanNet and 7-Scenes, demonstrating the state-of-the-art performance.
We present RECLIP (Resource-efficient CLIP), a simple method that minimizes computational resource footprint for CLIP (Contrastive Language Image Pretraining). Inspired by the notion of coarse-to-fine in computer vision, we leverage small images to learn from large-scale language supervision efficiently, and finetune the model with high-resolution data in the end. Since the complexity of the vision transformer heavily depends on input image size, our approach significantly reduces the training resource requirements both in theory and in practice. Using the same batch size and training epoch, RECLIP achieves highly competitive zero-shot classification and image-text retrieval accuracy with 6 to 8x less computational resources and 7 to 9x fewer FLOPs than the baseline. Compared to the state-of-the-art contrastive learning methods, RECLIP demonstrates 5 to 59x training resource savings while maintaining highly competitive zero-shot classification and retrieval performance. Finally, RECLIP matches the state of the art in transfer learning to open-vocabulary detection tasks, achieving 32 APr on LVIS. We hope this work will pave the path for the broader research community to explore language supervised pretraining in resource-friendly settings.
Gradient-boosted decision trees (GBDT) are widely used and highly effective machine learning approach for tabular data modeling. However, their complex structure may lead to low robustness against small covariate perturbation in unseen data. In this study, we apply one-hot encoding to convert a GBDT model into a linear framework, through encoding of each tree leaf to one dummy variable. This allows for the use of linear regression techniques, plus a novel risk decomposition for assessing the robustness of a GBDT model against covariate perturbations. We propose to enhance the robustness of GBDT models by refitting their linear regression forms with $L_1$ or $L_2$ regularization. Theoretical results are obtained about the effect of regularization on the model performance and robustness. It is demonstrated through numerical experiments that the proposed regularization approach can enhance the robustness of the one-hot-encoded GBDT models.
Machine learning-based models provide a promising way to rapidly acquire transonic swept wing flow fields but suffer from large computational costs in establishing training datasets. Here, we propose a physics-embedded transfer learning framework to efficiently train the model by leveraging the idea that a three-dimensional flow field around wings can be analyzed with two-dimensional flow fields around cross-sectional airfoils. An airfoil aerodynamics prediction model is pretrained with airfoil samples. Then, an airfoil-to-wing transfer model is fine-tuned with a few wing samples to predict three-dimensional flow fields based on two-dimensional results on each spanwise cross section. Sweep theory is embedded when determining the corresponding airfoil geometry and operating conditions, and to obtain the sectional airfoil lift coefficient, which is one of the operating conditions, the low-fidelity vortex lattice method and data-driven methods are proposed and evaluated. Compared to a nontransfer model, introducing the pretrained model reduces the error by 30%, while introducing sweep theory further reduces the error by 9%. When reducing the dataset size, less than half of the wing training samples are need to reach the same error level as the nontransfer framework, which makes establishing the model much easier.
The main challenge that sets transfer learning apart from traditional supervised learning is the distribution shift, reflected as the shift between the source and target models and that between the marginal covariate distributions. In this work, we tackle model shifts in the presence of covariate shifts in the high-dimensional regression setting. Specifically, we propose a two-step method with a novel fused-regularizer that effectively leverages samples from source tasks to improve the learning performance on a target task with limited samples. Nonasymptotic bound is provided for the estimation error of the target model, showing the robustness of the proposed method to covariate shifts. We further establish conditions under which the estimator is minimax-optimal. Additionally, we extend the method to a distributed setting, allowing for a pretraining-finetuning strategy, requiring just one round of communication while retaining the estimation rate of the centralized version. Numerical tests validate our theory, highlighting the method's robustness to covariate shifts.
Statistical inference in physics is often based on samples from a generator (sometimes referred to as a ``forward model") that emulate experimental data and depend on parameters of the underlying theory. Modern machine learning has supercharged this workflow to enable high-dimensional and unbinned analyses to utilize much more information than ever before. We propose a general framework for describing the integration of machine learning with generators called Generator Based Inference (GBI). A well-studied special case of this setup is Simulation Based Inference (SBI) where the generator is a physics-based simulator. In this work, we examine other methods within the GBI toolkit that use data-driven methods to build the generator. In particular, we focus on resonant anomaly detection, where the generator describing the background is learned from sidebands. We show how to perform machine learning-based parameter estimation in this context with data-derived generators. This transforms the statistical outputs of anomaly detection to be directly interpretable and the performance on the LHCO community benchmark dataset establishes a new state-of-the-art for anomaly detection sensitivity.
We consider the transfer learning problem in the high dimensional linear regression setting, where the feature dimension is larger than the sample size. To learn transferable information, which may vary across features or the source samples, we propose an adaptive transfer learning method that can detect and aggregate the feature-wise (F-AdaTrans) or sample-wise (S-AdaTrans) transferable structures. We achieve this by employing a fused-penalty, coupled with weights that can adapt according to the transferable structure. To choose the weight, we propose a theoretically informed, data-driven procedure, enabling F-AdaTrans to selectively fuse the transferable signals with the target while filtering out non-transferable signals, and S-AdaTrans to obtain the optimal combination of information transferred from each source sample. We show that, with appropriately chosen weights, F-AdaTrans achieves a convergence rate close to that of an oracle estimator with a known transferable structure, and S-AdaTrans recovers existing near-minimax optimal rates as a special case. The effectiveness of the proposed method is validated using both simulation and real data, demonstrating favorable performance compared to the existing methods.
Graph recommendation systems have been widely studied due to their ability to effectively capture the complex interactions between users and items. However, these systems also exhibit certain vulnerabilities when faced with attacks. The prevailing shilling attack methods typically manipulate recommendation results by injecting a large number of fake nodes and edges. However, such attack strategies face two primary challenges: low stealth and high destructiveness. To address these challenges, this paper proposes a novel graph backdoor attack method that aims to enhance the exposure of target items to the target user in a covert manner, without affecting other unrelated nodes. Specifically, we design a single-node trigger generator, which can effectively expose multiple target items to the target user by inserting only one fake user node. Additionally, we introduce constraint conditions between the target nodes and irrelevant nodes to mitigate the impact of fake nodes on the recommendation system's performance. Experimental results show that the exposure of the target items reaches no less than 50% in 99% of the target users, while the impact on the recommendation system's performance is controlled within approximately 5%.
Neural network is a powerful learning paradigm for data feature learning in the era of big data. However, most neural network models are deterministic models that ignore the uncertainty of data. Fuzzy neural networks are proposed to address this problem. FDNN is a hierarchical deep neural network that derives information from both fuzzy and neural representations, the representations are then fused to form representation to be classified. FDNN perform well on uncertain data classification tasks. In this paper, we proposed a novel hierarchical fused quantum fuzzy neural network (HQFNN). Different from classical FDNN, HQFNN uses quantum neural networks to learn fuzzy membership functions in fuzzy neural network. We conducted simulated experiment on two types of datasets (Dirty-MNIST and 15-Scene), the results show that the proposed model can outperform several existing methods. In addition, we demonstrate the robustness of the proposed quantum circuit.
Gradient-based attention modeling has been used widely as a way to visualize and understand convolutional neural networks. However, exploiting these visual explanations during the training of generative adversarial networks (GANs) is an unexplored area in computer vision research. Indeed, we argue that this kind of information can be used to influence GANs training in a positive way. For this reason, in this paper, it is shown how gradient based attentions can be used as knowledge to be conveyed in a teacher-student paradigm for multi-domain image-to-image translation tasks in order to improve the results of the student architecture. Further, it is demonstrated how "pseudo"-attentions can also be employed during training when teacher and student networks are trained on different domains which share some similarities. The approach is validated on multi-domain facial attributes transfer and human expression synthesis showing both qualitative and quantitative results.
We consider the problem of estimating frame-level full human body meshes given a video of a person with natural motion dynamics. While much progress in this field has been in single image-based mesh estimation, there has been a recent uptick in efforts to infer mesh dynamics from video given its role in alleviating issues such as depth ambiguity and occlusions. However, a key limitation of existing work is the assumption that all the observed motion dynamics can be modeled using one dynamical/recurrent model. While this may work well in cases with relatively simplistic dynamics, inference with in-the-wild videos presents many challenges. In particular, it is typically the case that different body parts of a person undergo different dynamics in the video, e.g., legs may move in a way that may be dynamically different from hands (e.g., a person dancing). To address these issues, we present a new method for video mesh recovery that divides the human mesh into several local parts following the standard skeletal model. We then model the dynamics of each local part with separate recurrent models, with each model conditioned appropriately based on the known kinematic structure of the human body. This results in a structure-informed local recurrent learning architecture that can be trained in an end-to-end fashion with available annotations. We conduct a variety of experiments on standard video mesh recovery benchmark datasets such as Human3.6M, MPI-INF-3DHP, and 3DPW, demonstrating the efficacy of our design of modeling local dynamics as well as establishing state-of-the-art results based on standard evaluation metrics.
Self-supervised depth estimation for indoor environments is more challenging than its outdoor counterpart in at least the following two aspects: (i) the depth range of indoor sequences varies a lot across different frames, making it difficult for the depth network to induce consistent depth cues, whereas the maximum distance in outdoor scenes mostly stays the same as the camera usually sees the sky; (ii) the indoor sequences contain much more rotational motions, which cause difficulties for the pose network, while the motions of outdoor sequences are pre-dominantly translational, especially for driving datasets such as KITTI. In this paper, special considerations are given to those challenges and a set of good practices are consolidated for improving the performance of self-supervised monocular depth estimation in indoor environments. The proposed method mainly consists of two novel modules, \ie, a depth factorization module and a residual pose estimation module, each of which is designed to respectively tackle the aforementioned challenges. The effectiveness of each module is shown through a carefully conducted ablation study and the demonstration of the state-of-the-art performance on three indoor datasets, \ie, EuRoC, NYUv2, and 7-scenes.
We consider the stochastic contextual bandit problem under the high dimensional linear model. We focus on the case where the action space is finite and random, with each action associated with a randomly generated contextual covariate. This setting finds essential applications such as personalized recommendation, online advertisement, and personalized medicine. However, it is very challenging as we need to balance exploration and exploitation. We propose doubly growing epochs and estimating the parameter using the best subset selection method, which is easy to implement in practice. This approach achieves $ \tilde{\mathcal{O}}(s\sqrt{T})$ regret with high probability, which is nearly independent in the ``ambient'' regression model dimension $d$. We further attain a sharper $\tilde{\mathcal{O}}(\sqrt{sT})$ regret by using the \textsc{SupLinUCB} framework and match the minimax lower bound of low-dimensional linear stochastic bandit problems. Finally, we conduct extensive numerical experiments to demonstrate the applicability and robustness of our algorithms empirically.
Recent advances in Convolutional Neural Network (CNN) model interpretability have led to impressive progress in visualizing and understanding model predictions. In particular, gradient-based visual attention methods have driven much recent effort in using visual attention maps as a means for visual explanations. A key problem, however, is these methods are designed for classification and categorization tasks, and their extension to explaining generative models, e.g. variational autoencoders (VAE) is not trivial. In this work, we take a step towards bridging this crucial gap, proposing the first technique to visually explain VAEs by means of gradient-based attention. We present methods to generate visual attention from the learned latent space, and also demonstrate such attention explanations serve more than just explaining VAE predictions. We show how these attention maps can be used to localize anomalies in images, demonstrating state-of-the-art performance on the MVTec-AD dataset. We also show how they can be infused into model training, helping bootstrap the VAE into learning improved latent space disentanglement, demonstrated on the Dsprites dataset.
In modern scientific research, massive datasets with huge numbers of observations are frequently encountered. To facilitate the computational process, a divide-and-conquer scheme is often used for the analysis of big data. In such a strategy, a full dataset is first split into several manageable segments; the final output is then averaged from the individual outputs of the segments. Despite its popularity in practice, it remains largely unknown that whether such a distributive strategy provides valid theoretical inferences to the original data. In this paper, we address this fundamental issue for the distributed kernel regression (DKR), where the algorithmic feasibility is measured by the generalization performance of the resulting estimator. To justify DKR, a uniform convergence rate is needed for bounding the generalization error over the individual outputs, which brings new and challenging issues in the big data setup. Under mild conditions, we show that, with a proper number of segments, DKR leads to an estimator that is generalization consistent to the unknown regression function. The obtained results justify the method of DKR and shed light on the feasibility of using other distributed algorithms for processing big data. The promising preference of the method is supported by both simulation and real data examples.