Lei Xiao

CV
h-index19
11papers
215citations
Novelty56%
AI Score40

11 Papers

9.1CVSep 25, 2023
Tiled Multiplane Images for Practical 3D Photography

Numair Khan, Douglas Lanman, Lei Xiao

The task of synthesizing novel views from a single image has useful applications in virtual reality and mobile computing, and a number of approaches to the problem have been proposed in recent years. A Multiplane Image (MPI) estimates the scene as a stack of RGBA layers, and can model complex appearance effects, anti-alias depth errors and synthesize soft edges better than methods that use textured meshes or layered depth images. And unlike neural radiance fields, an MPI can be efficiently rendered on graphics hardware. However, MPIs are highly redundant and require a large number of depth layers to achieve plausible results. Based on the observation that the depth complexity in local image regions is lower than that over the entire image, we split an MPI into many small, tiled regions, each with only a few depth planes. We call this representation a Tiled Multiplane Image (TMPI). We propose a method for generating a TMPI with adaptive depth planes for single-view 3D photography in the wild. Our synthesized results are comparable to state-of-the-art single-view MPI methods while having lower computational overhead.

29.1CVDec 18, 2023
GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis

Yiqing Liang, Numair Khan, Zhengqin Li et al.

We propose a method that achieves state-of-the-art rendering quality and efficiency on monocular dynamic scene reconstruction using deformable 3D Gaussians. Implicit deformable representations commonly model motion with a canonical space and time-dependent backward-warping deformation field. Our method, GauFRe, uses a forward-warping deformation to explicitly model non-rigid transformations of scene geometry. Specifically, we propose a template set of 3D Gaussians residing in a canonical space, and a time-dependent forward-warping deformation field to model dynamic objects. Additionally, we tailor a 3D Gaussian-specific static component supported by an inductive bias-aware initialization approach which allows the deformation field to focus on moving scene regions, improving the rendering of complex real-world motion. The differentiable pipeline is optimized end-to-end with a self-supervised rendering loss. Experiments show our method achieves competitive results and higher efficiency than both previous state-of-the-art NeRF and Gaussian-based methods. For real-world scenes, GauFRe can train in ~20 mins and offer 96 FPS real-time rendering on an RTX 3090 GPU. Project website: https://lynl7130.github.io/gaufre/index.html

8.7CVJan 31, 2024
ReplaceAnything3D:Text-Guided 3D Scene Editing with Compositional Neural Radiance Fields

Edward Bartrum, Thu Nguyen-Phuoc, Chris Xie et al.

We introduce ReplaceAnything3D model (RAM3D), a novel text-guided 3D scene editing method that enables the replacement of specific objects within a scene. Given multi-view images of a scene, a text prompt describing the object to replace, and a text prompt describing the new object, our Erase-and-Replace approach can effectively swap objects in the scene with newly generated content while maintaining 3D consistency across multiple viewpoints. We demonstrate the versatility of ReplaceAnything3D by applying it to various realistic 3D scenes, showcasing results of modified foreground objects that are well-integrated with the rest of the scene without affecting its overall integrity.

9.2GRJun 11, 2025
DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos

Chieh Hubert Lin, Zhaoyang Lv, Songyin Wu et al.

We introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed video of any dynamic scene. Feed-forward scene reconstruction has gained significant attention for its ability to rapidly create digital replicas of real-world environments. However, most existing models are limited to static scenes and fail to reconstruct the motion of moving objects. Developing a feed-forward model for dynamic scene reconstruction poses significant challenges, including the scarcity of training data and the need for appropriate 3D representations and training paradigms. To address these challenges, we introduce several key technical contributions: an enhanced large-scale synthetic dataset with ground-truth multi-view videos and dense 3D scene flow supervision; a per-pixel deformable 3D Gaussian representation that is easy to learn, supports high-quality dynamic view synthesis, and enables long-range 3D tracking; and a large transformer network that achieves real-time, generalizable dynamic scene reconstruction. Extensive qualitative and quantitative experiments demonstrate that DGS-LRM achieves dynamic scene reconstruction quality comparable to optimization-based methods, while significantly outperforming the state-of-the-art predictive dynamic reconstruction method on real-world examples. Its predicted physically grounded 3D deformation is accurate and can readily adapt for long-range 3D tracking tasks, achieving performance on par with state-of-the-art monocular video 3D tracking methods.

3.6CVMay 25, 2025
Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency

Hyunho Ha, Lei Xiao, Christian Richardt et al.

We introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dense multi-view camera setups but require significant computational resources. In contrast, selective-input methods reduce this cost but often compromise quality, leading to multi-view and temporal inconsistencies such as flickering artifacts. Our method addresses this challenge to deliver efficient, high-quality novel-view synthesis with view and temporal consistency. The key innovation of our approach lies in using global geometry to guide an image-based rendering pipeline. To accomplish this, we progressively refine depth maps using color difference masks across time. These depth maps are then accumulated through truncated signed distance fields in the synthesized view's image space. This depth representation is view and temporally consistent, and is used to guide a pre-trained blending network that fuses multiple forward-rendered input-view images. Thus, the network is encouraged to output geometrically consistent synthesis results across multiple views and time. Our approach achieves consistent, high-quality video synthesis, while running efficiently in an online manner.

4.7CVAug 30, 2021
View Synthesis of Dynamic Scenes based on Deep 3D Mask Volume

Kai-En Lin, Guowei Yang, Lei Xiao et al.

Image view synthesis has seen great success in reconstructing photorealistic visuals, thanks to deep learning and various novel representations. The next key step in immersive virtual experiences is view synthesis of dynamic scenes. However, several challenges exist due to the lack of high-quality training datasets, and the additional time dimension for videos of dynamic scenes. To address this issue, we introduce a multi-view video dataset, captured with a custom 10-camera rig in 120FPS. The dataset contains 96 high-quality scenes showing various visual effects and human interactions in outdoor scenes. We develop a new algorithm, Deep 3D Mask Volume, which enables temporally-stable view extrapolation from binocular videos of dynamic scenes, captured by static cameras. Our algorithm addresses the temporal inconsistency of disocclusions by identifying the error-prone areas with a 3D mask volume, and replaces them with static background observed throughout the video. Our method enables manipulation in 3D space as opposed to simple 2D masks, We demonstrate better temporal stability than frame-by-frame static view synthesis methods, or those that use 2D masks. The resulting view synthesis videos show minimal flickering artifacts and allow for larger translational movements.

9.2LGAug 13, 2021Code
Follow the Prophet: Accurate Online Conversion Rate Prediction in the Face of Delayed Feedback

Haoming Li, Feiyang Pan, Xiang Ao et al.

The delayed feedback problem is one of the imperative challenges in online advertising, which is caused by the highly diversified feedback delay of a conversion varying from a few minutes to several days. It is hard to design an appropriate online learning system under these non-identical delay for different types of ads and users. In this paper, we propose to tackle the delayed feedback problem in online advertising by "Following the Prophet" (FTP for short). The key insight is that, if the feedback came instantly for all the logged samples, we could get a model without delayed feedback, namely the "prophet". Although the prophet cannot be obtained during online learning, we show that we could predict the prophet's predictions by an aggregation policy on top of a set of multi-task predictions, where each task captures the feedback patterns of different periods. We propose the objective and optimization approach for the policy, and use the logged data to imitate the prophet. Extensive experiments on three real-world advertising datasets show that our method outperforms the previous state-of-the-art baselines.

2.6CVJul 11, 2021
LiveView: Dynamic Target-Centered MPI for View Synthesis

Sushobhan Ghosh, Zhaoyang Lv, Nathan Matsuda et al.

Existing Multi-Plane Image (MPI) based view-synthesis methods generate an MPI aligned with the input view using a fixed number of planes in one forward pass. These methods produce fast, high-quality rendering of novel views, but rely on slow and computationally expensive MPI generation methods unsuitable for real-time applications. In addition, most MPI techniques use fixed depth/disparity planes which cannot be modified once the training is complete, hence offering very little flexibility at run-time. We propose LiveView - a novel MPI generation and rendering technique that produces high-quality view synthesis in real-time. Our method can also offer the flexibility to select scene-dependent MPI planes (number of planes and spacing between them) at run-time. LiveView first warps input images to target view (target-centered) and then learns to generate a target view centered MPI, one depth plane at a time (dynamically). The method generates high-quality renderings, while also enabling fast MPI generation and novel view synthesis. As a result, LiveView enables real-time view synthesis applications where an MPI needs to be updated frequently based on a video stream of input views. We demonstrate that LiveView improves the quality of view synthesis while being 70 times faster at run-time compared to state-of-the-art MPI-based methods.

8.5IRJun 4, 2021Code
Mixture of Virtual-Kernel Experts for Multi-Objective User Profile Modeling

Zhenhui Xu, Meng Zhao, Liqun Liu et al.

In industrial applications like online advertising and recommendation systems, diverse and accurate user profiles can greatly help improve personalization. Deep learning is widely applied to mine expressive tags to users from their historical interactions in the system, e.g., click, conversion action in the advertising chain. The usual approach is to take a certain action as the objective, and introduce multiple independent Two-Tower models to predict the possibility of users' action on tags (known as CTR or CVR prediction). The predicted users' high probably attractive tags are to represent their preferences. However, the single-action models cannot learn complementarily and support effective training on data-sparse actions. Besides, limited by the lack of information fusion between the two towers, the model learns insufficiently to represent users' preferences on various tag \textbf{topics} well. This paper introduces a novel multi-task model called Mixture of Virtual-Kernel Experts (MVKE) to learn user preferences on various actions and topics unitedly. In MVKE, we propose a concept of Virtual-Kernel Expert, which focuses on modeling one particular facet of the user's preferences, and all of them learn coordinately. Besides, the gate-based structure used in MVKE builds an information fusion bridge between two towers, improving the model's capability and maintaining high efficiency. We apply the model in Tencent Advertising System, where both online and offline evaluations show that our method has a significant improvement compared with the existing ones and brings about an obvious lift to actual advertising revenue.

3.3CVAug 5, 2020
A feature-supervised generative adversarial network for environmental monitoring during hazy days

Ke Wang, Siyuan Zhang, Junlan Chen et al.

The adverse haze weather condition has brought considerable difficulties in vision-based environmental applications. While, until now, most of the existing environmental monitoring studies are under ordinary conditions, and the studies of complex haze weather conditions have been ignored. Thence, this paper proposes a feature-supervised learning network based on generative adversarial networks (GAN) for environmental monitoring during hazy days. Its main idea is to train the model under the supervision of feature maps from the ground truth. Four key technical contributions are made in the paper. First, pairs of hazy and clean images are used as inputs to supervise the encoding process and obtain high-quality feature maps. Second, the basic GAN formulation is modified by introducing perception loss, style loss, and feature regularization loss to generate better results. Third, multi-scale images are applied as the input to enhance the performance of discriminator. Finally, a hazy remote sensing dataset is created for testing our dehazing method and environmental detection. Extensive experimental results show that the proposed method has achieved better performance than current state-of-the-art methods on both synthetic datasets and real-world remote sensing images.

8.1LGJul 4, 2017
PBODL : Parallel Bayesian Online Deep Learning for Click-Through Rate Prediction in Tencent Advertising System

Xun Liu, Wei Xue, Lei Xiao et al.

We describe a parallel bayesian online deep learning framework (PBODL) for click-through rate (CTR) prediction within today's Tencent advertising system, which provides quick and accurate learning of user preferences. We first explain the framework with a deep probit regression model, which is trained with probabilistic back-propagation in the mode of assumed Gaussian density filtering. Then we extend the model family to a variety of bayesian online models with increasing feature embedding capabilities, such as Sparse-MLP, FM-MLP and FFM-MLP. Finally, we implement a parallel training system based on a stream computing infrastructure and parameter servers. Experiments with public available datasets and Tencent industrial datasets show that models within our framework perform better than several common online models, such as AdPredictor, FTRL-Proximal and MatchBox. Online A/B test within Tencent advertising system further proves that our framework could achieve CTR and CPM lift by learning more quickly and accurately.