MMSD2.0: Towards a Reliable Multi-modal Sarcasm Detection SystemLibo Qin, Shijue Huang, Qiguang Chen et al.
Multi-modal sarcasm detection has attracted much recent attention. Nevertheless, the existing benchmark (MMSD) has some shortcomings that hinder the development of reliable multi-modal sarcasm detection system: (1) There are some spurious cues in MMSD, leading to the model bias learning; (2) The negative samples in MMSD are not always reasonable. To solve the aforementioned issues, we introduce MMSD2.0, a correction dataset that fixes the shortcomings of MMSD, by removing the spurious cues and re-annotating the unreasonable samples. Meanwhile, we present a novel framework called multi-view CLIP that is capable of leveraging multi-grained cues from multiple perspectives (i.e., text, image, and text-image interaction view) for multi-modal sarcasm detection. Extensive experiments show that MMSD2.0 is a valuable benchmark for building reliable multi-modal sarcasm detection systems and multi-view CLIP can significantly outperform the previous best baselines.
9.6AISep 7, 2025Code
PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team EnvironmentsOlivier Schipper, Yudi Zhang, Yali Du et al.
LLM-based agents have shown promise in various cooperative and strategic reasoning tasks, but their effectiveness in competitive multi-agent environments remains underexplored. To address this gap, we introduce PillagerBench, a novel framework for evaluating multi-agent systems in real-time competitive team-vs-team scenarios in Minecraft. It provides an extensible API, multi-round testing, and rule-based built-in opponents for fair, reproducible comparisons. We also propose TactiCrafter, an LLM-based multi-agent system that facilitates teamwork through human-readable tactics, learns causal dependencies, and adapts to opponent strategies. Our evaluation demonstrates that TactiCrafter outperforms baseline approaches and showcases adaptive learning through self-play. Additionally, we analyze its learning process and strategic evolution over multiple game episodes. To encourage further research, we have open-sourced PillagerBench, fostering advancements in multi-agent AI for competitive environments.
11.4LGNov 21, 2025Code
PersonaAgent with GraphRAG: Community-Aware Knowledge Graphs for Personalized LLMSiqi Liang, Yudi Zhang, Yue Guo
We propose a novel framework for persona-based language model system, motivated by the need for personalized AI agents that adapt to individual user preferences. In our approach, the agent embodies the user's "persona" (e.g. user profile or taste) and is powered by a large language model (LLM). To enable the agent to leverage rich contextual information, we introduce a Knowledge-Graph-enhanced Retrieval-Augmented Generation (Graph RAG) mechanism that constructs an LLM-derived graph index of relevant documents and summarizes communities of related information. Our framework generates personalized prompts by combining: (1) a summary of the user's historical behaviors and preferences extracted from the knowledge graph, and (2) relevant global interaction patterns identified through graph-based community detection. This dynamic prompt engineering approach allows the agent to maintain consistent persona-aligned behaviors while benefiting from collective knowledge. On the LaMP benchmark, our method improves news categorization F1 by 11.1%, movie tagging F1 by 56.1%, and reduces product rating MAE by 10.4% over prior methods. Our code is available at https://anonymous.4open.science/r/PersonaAgentwGraphRAG-DE6F
Large Language Models Are Neurosymbolic ReasonersMeng Fang, Shilong Deng, Yudi Zhang et al.
A wide range of real-world applications is characterized by their symbolic nature, necessitating a strong capability for symbolic reasoning. This paper investigates the potential application of Large Language Models (LLMs) as symbolic reasoners. We focus on text-based games, significant benchmarks for agents with natural language capabilities, particularly in symbolic tasks like math, map reading, sorting, and applying common sense in text-based worlds. To facilitate these agents, we propose an LLM agent designed to tackle symbolic challenges and achieve in-game objectives. We begin by initializing the LLM agent and informing it of its role. The agent then receives observations and a set of valid actions from the text-based games, along with a specific symbolic module. With these inputs, the LLM agent chooses an action and interacts with the game environments. Our experimental results demonstrate that our method significantly enhances the capability of LLMs as automated agents for symbolic reasoning, and our LLM agent is effective in text-based games involving symbolic tasks, achieving an average performance of 88% across all tasks.
9.8LGDec 6, 2023
MACCA: Offline Multi-agent Reinforcement Learning with Causal Credit AssignmentZiyan Wang, Yali Du, Yudi Zhang et al. · cmu
Offline Multi-agent Reinforcement Learning (MARL) is valuable in scenarios where online interaction is impractical or risky. While independent learning in MARL offers flexibility and scalability, accurately assigning credit to individual agents in offline settings poses challenges because interactions with an environment are prohibited. In this paper, we propose a new framework, namely Multi-Agent Causal Credit Assignment (MACCA), to address credit assignment in the offline MARL setting. Our approach, MACCA, characterizing the generative process as a Dynamic Bayesian Network, captures relationships between environmental variables, states, actions, and rewards. Estimating this model on offline data, MACCA can learn each agent's contribution by analyzing the causal relationship of their individual rewards, ensuring accurate and interpretable credit assignment. Additionally, the modularity of our approach allows it to seamlessly integrate with various offline MARL methods. Theoretically, we proved that under the setting of the offline dataset, the underlying causal structure and the function for generating the individual rewards of agents are identifiable, which laid the foundation for the correctness of our modeling. In our experiments, we demonstrate that MACCA not only outperforms state-of-the-art methods but also enhances performance when integrated with other backbones.
7.3AINov 4, 2024
RuAG: Learned-rule-augmented Generation for Large Language ModelsYudi Zhang, Pei Xiao, Lu Wang et al.
In-context learning (ICL) and Retrieval-Augmented Generation (RAG) have gained attention for their ability to enhance LLMs' reasoning by incorporating external knowledge but suffer from limited contextual window size, leading to insufficient information injection. To this end, we propose a novel framework, RuAG, to automatically distill large volumes of offline data into interpretable first-order logic rules, which are injected into LLMs to boost their reasoning capabilities. Our method begins by formulating the search process relying on LLMs' commonsense, where LLMs automatically define head and body predicates. Then, RuAG applies Monte Carlo Tree Search (MCTS) to address the combinational searching space and efficiently discover logic rules from data. The resulting logic rules are translated into natural language, allowing targeted knowledge injection and seamless integration into LLM prompts for LLM's downstream task reasoning. We evaluate our framework on public and private industrial tasks, including natural language processing, time-series, decision-making, and industrial tasks, demonstrating its effectiveness in enhancing LLM's capability over diverse tasks.
4.9CLOct 1, 2025
Benchmarking Foundation Models with Retrieval-Augmented Generation in Olympic-Level Physics Problem SolvingShunfeng Zheng, Yudi Zhang, Meng Fang et al.
Retrieval-augmented generation (RAG) with foundation models has achieved strong performance across diverse tasks, but their capacity for expert-level reasoning-such as solving Olympiad-level physics problems-remains largely unexplored. Inspired by the way students prepare for competitions by reviewing past problems, we investigate the potential of RAG to enhance physics reasoning in foundation models. We introduce PhoPile, a high-quality multimodal dataset specifically designed for Olympiad-level physics, enabling systematic study of retrieval-based reasoning. PhoPile includes diagrams, graphs, and equations, capturing the inherently multimodal nature of physics problem solving. Using PhoPile, we benchmark RAG-augmented foundation models, covering both large language models (LLMs) and large multimodal models (LMMs) with multiple retrievers. Our results demonstrate that integrating retrieval with physics corpora can improve model performance, while also highlighting challenges that motivate further research in retrieval-augmented physics reasoning.
16.5LGMay 28, 2023
Interpretable Reward Redistribution in Reinforcement Learning: A Causal ApproachYudi Zhang, Yali Du, Biwei Huang et al.
A major challenge in reinforcement learning is to determine which state-action pairs are responsible for future rewards that are delayed. Reward redistribution serves as a solution to re-assign credits for each time step from observed sequences. While the majority of current approaches construct the reward redistribution in an uninterpretable manner, we propose to explicitly model the contributions of state and action from a causal perspective, resulting in an interpretable reward redistribution and preserving policy invariance. In this paper, we start by studying the role of causal generative models in reward redistribution by characterizing the generation of Markovian rewards and trajectory-wise long-term return and further propose a framework, called Generative Return Decomposition (GRD), for policy optimization in delayed reward scenarios. Specifically, GRD first identifies the unobservable Markovian rewards and causal relations in the generative process. Then, GRD makes use of the identified causal generative model to form a compact representation to train policy over the most favorable subspace of the state space of the agent. Theoretically, we show that the unobservable Markovian reward function is identifiable, as well as the underlying causal structure and causal models. Experimental results show that our method outperforms state-of-the-art methods and the provided visualization further demonstrates the interpretability of our method. The project page is located at https://reedzyd.github.io/GenerativeReturnDecomposition/.