13.2ROApr 7, 2023
RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object TrackingFangwei Zhong, Xiao Bi, Yudi Zhang et al.
Active Object Tracking (AOT) aims to maintain a specific relation between the tracker and object(s) by autonomously controlling the motion system of a tracker given observations. AOT has wide-ranging applications, such as in mobile robots and autonomous driving. However, building a generalizable active tracker that works robustly across different scenarios remains a challenge, especially in unstructured environments with cluttered obstacles and diverse layouts. We argue that constructing a state representation capable of modeling the geometry structure of the surroundings and the dynamics of the target is crucial for achieving this goal. To address this challenge, we present RSPT, a framework that forms a structure-aware motion representation by Reconstructing the Surroundings and Predicting the target Trajectory. Additionally, we enhance the generalization of the policy network by training in an asymmetric dueling mechanism. We evaluate RSPT on various simulated scenarios and show that it outperforms existing methods in unseen environments, particularly those with complex obstacles and layouts. We also demonstrate the successful transfer of RSPT to real-world settings. Project Website: https://sites.google.com/view/aot-rspt.
2.8CVJan 30
ScribbleSense: Generative Scribble-Based Texture Editing with Intent PredictionYudi Zhang, Yeming Geng, Lei Zhang
Interactive 3D model texture editing presents enhanced opportunities for creating 3D assets, with freehand drawing style offering the most intuitive experience. However, existing methods primarily support sketch-based interactions for outlining, while the utilization of coarse-grained scribble-based interaction remains limited. Furthermore, current methodologies often encounter challenges due to the abstract nature of scribble instructions, which can result in ambiguous editing intentions and unclear target semantic locations. To address these issues, we propose ScribbleSense, an editing method that combines multimodal large language models (MLLMs) and image generation models to effectively resolve these challenges. We leverage the visual capabilities of MLLMs to predict the editing intent behind the scribbles. Once the semantic intent of the scribble is discerned, we employ globally generated images to extract local texture details, thereby anchoring local semantics and alleviating ambiguities concerning the target semantic locations. Experimental results indicate that our method effectively leverages the strengths of MLLMs, achieving state-of-the-art interactive editing performance for scribble-based texture editing.
6.5CVMar 4, 2024
DragTex: Generative Point-Based Texture Editing on 3D MeshYudi Zhang, Qi Xu, Lei Zhang
Creating 3D textured meshes using generative artificial intelligence has garnered significant attention recently. While existing methods support text-based generative texture generation or editing on 3D meshes, they often struggle to precisely control pixels of texture images through more intuitive interaction. While 2D images can be edited generatively using drag interaction, applying this type of methods directly to 3D mesh textures still leads to issues such as the lack of local consistency among multiple views, error accumulation and long training times. To address these challenges, we propose a generative point-based 3D mesh texture editing method called DragTex. This method utilizes a diffusion model to blend locally inconsistent textures in the region near the deformed silhouette between different views, enabling locally consistent texture editing. Besides, we fine-tune a decoder to reduce reconstruction errors in the non-drag region, thereby mitigating overall error accumulation. Moreover, we train LoRA using multi-view images instead of training each view individually, which significantly shortens the training time. The experimental results show that our method effectively achieves dragging textures on 3D meshes and generates plausible textures that align with the desired intent of drag interaction.
7.6CVJun 7, 2024
Simplify Implant Depth Prediction as Video Grounding: A Texture Perceive Implant Depth Prediction NetworkXinquan Yang, Xuguang Li, Xiaoling Luo et al.
Surgical guide plate is an important tool for the dental implant surgery. However, the design process heavily relies on the dentist to manually simulate the implant angle and depth. When deep neural networks have been applied to assist the dentist quickly locates the implant position, most of them are not able to determine the implant depth. Inspired by the video grounding task which localizes the starting and ending time of the target video segment, in this paper, we simplify the implant depth prediction as video grounding and develop a Texture Perceive Implant Depth Prediction Network (TPNet), which enables us to directly output the implant depth without complex measurements of oral bone. TPNet consists of an implant region detector (IRD) and an implant depth prediction network (IDPNet). IRD is an object detector designed to crop the candidate implant volume from the CBCT, which greatly saves the computation resource. IDPNet takes the cropped CBCT data to predict the implant depth. A Texture Perceive Loss (TPL) is devised to enable the encoder of IDPNet to perceive the texture variation among slices. Extensive experiments on a large dental implant dataset demonstrated that the proposed TPNet achieves superior performance than the existing methods.