DC-Scene: Data-Centric Learning for 3D Scene UnderstandingTing Huang, Zeyu Zhang, Ruicheng Zhang et al.
3D scene understanding plays a fundamental role in vision applications such as robotics, autonomous driving, and augmented reality. However, advancing learning-based 3D scene understanding remains challenging due to two key limitations: (1) the large scale and complexity of 3D scenes lead to higher computational costs and slower training compared to 2D counterparts; and (2) high-quality annotated 3D datasets are significantly scarcer than those available for 2D vision. These challenges underscore the need for more efficient learning paradigms. In this work, we propose DC-Scene, a data-centric framework tailored for 3D scene understanding, which emphasizes enhancing data quality and training efficiency. Specifically, we introduce a CLIP-driven dual-indicator quality (DIQ) filter, combining vision-language alignment scores with caption-loss perplexity, along with a curriculum scheduler that progressively expands the training pool from the top 25% to 75% of scene-caption pairs. This strategy filters out noisy samples and significantly reduces dependence on large-scale labeled 3D data. Extensive experiments on ScanRefer and Nr3D demonstrate that DC-Scene achieves state-of-the-art performance (86.1 CIDEr with the top-75% subset vs. 85.4 with the full dataset) while reducing training cost by approximately two-thirds, confirming that a compact set of high-quality samples can outperform exhaustive training. Code will be available at https://github.com/AIGeeksGroup/DC-Scene.
Motion Avatar: Generate Human and Animal Avatars with Arbitrary MotionZeyu Zhang, Yiran Wang, Biao Wu et al.
In recent years, there has been significant interest in creating 3D avatars and motions, driven by their diverse applications in areas like film-making, video games, AR/VR, and human-robot interaction. However, current efforts primarily concentrate on either generating the 3D avatar mesh alone or producing motion sequences, with integrating these two aspects proving to be a persistent challenge. Additionally, while avatar and motion generation predominantly target humans, extending these techniques to animals remains a significant challenge due to inadequate training data and methods. To bridge these gaps, our paper presents three key contributions. Firstly, we proposed a novel agent-based approach named Motion Avatar, which allows for the automatic generation of high-quality customizable human and animal avatars with motions through text queries. The method significantly advanced the progress in dynamic 3D character generation. Secondly, we introduced a LLM planner that coordinates both motion and avatar generation, which transforms a discriminative planning into a customizable Q&A fashion. Lastly, we presented an animal motion dataset named Zoo-300K, comprising approximately 300,000 text-motion pairs across 65 animal categories and its building pipeline ZooGen, which serves as a valuable resource for the community. See project website https://steve-zeyu-zhang.github.io/MotionAvatar/