Sicheng Li

CV
h-index8
7papers
512citations
Novelty51%
AI Score39

7 Papers

27.4CVJun 27, 2022Code
Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition

Zhan Chen, Sicheng Li, Bing Yang et al.

Graph convolutional networks have been widely used for skeleton-based action recognition due to their excellent modeling ability of non-Euclidean data. As the graph convolution is a local operation, it can only utilize the short-range joint dependencies and short-term trajectory but fails to directly model the distant joints relations and long-range temporal information that are vital to distinguishing various actions. To solve this problem, we present a multi-scale spatial graph convolution (MS-GC) module and a multi-scale temporal graph convolution (MT-GC) module to enrich the receptive field of the model in spatial and temporal dimensions. Concretely, the MS-GC and MT-GC modules decompose the corresponding local graph convolution into a set of sub-graph convolution, forming a hierarchical residual architecture. Without introducing additional parameters, the features will be processed with a series of sub-graph convolutions, and each node could complete multiple spatial and temporal aggregations with its neighborhoods. The final equivalent receptive field is accordingly enlarged, which is capable of capturing both short- and long-range dependencies in spatial and temporal domains. By coupling these two modules as a basic block, we further propose a multi-scale spatial temporal graph convolutional network (MST-GCN), which stacks multiple blocks to learn effective motion representations for action recognition. The proposed MST-GCN achieves remarkable performance on three challenging benchmark datasets, NTU RGB+D, NTU-120 RGB+D and Kinetics-Skeleton, for skeleton-based action recognition.

12.7CVDec 15, 2022
SteerNeRF: Accelerating NeRF Rendering via Smooth Viewpoint Trajectory

Sicheng Li, Hao Li, Yue Wang et al.

Neural Radiance Fields (NeRF) have demonstrated superior novel view synthesis performance but are slow at rendering. To speed up the volume rendering process, many acceleration methods have been proposed at the cost of large memory consumption. To push the frontier of the efficiency-memory trade-off, we explore a new perspective to accelerate NeRF rendering, leveraging a key fact that the viewpoint change is usually smooth and continuous in interactive viewpoint control. This allows us to leverage the information of preceding viewpoints to reduce the number of rendered pixels as well as the number of sampled points along the ray of the remaining pixels. In our pipeline, a low-resolution feature map is rendered first by volume rendering, then a lightweight 2D neural renderer is applied to generate the output image at target resolution leveraging the features of preceding and current frames. We show that the proposed method can achieve competitive rendering quality while reducing the rendering time with little memory overhead, enabling 30FPS at 1080P image resolution with a low memory footprint.

2.8CVOct 17, 2023
DORec: Decomposed Object Reconstruction and Segmentation Utilizing 2D Self-Supervised Features

Jun Wu, Sicheng Li, Sihui Ji et al.

Recovering 3D geometry and textures of individual objects is crucial for many robotics applications, such as manipulation, pose estimation, and autonomous driving. However, decomposing a target object from a complex background is challenging. Most existing approaches rely on costly manual labels to acquire object instance perception. Recent advancements in 2D self-supervised learning offer new prospects for identifying objects of interest, yet leveraging such noisy 2D features for clean decomposition remains difficult. In this paper, we propose a Decomposed Object Reconstruction (DORec) network based on neural implicit representations. Our key idea is to use 2D self-supervised features to create two levels of masks for supervision: a binary mask for foreground regions and a K-cluster mask for semantically similar regions. These complementary masks result in robust decomposition. Experimental results on different datasets show DORec's superiority in segmenting and reconstructing diverse foreground objects from varied backgrounds enabling downstream tasks such as pose estimation.

14.4CVJun 2, 2025Code
GSCodec Studio: A Modular Framework for Gaussian Splat Compression

Sicheng Li, Chengzhen Wu, Hao Li et al.

3D Gaussian Splatting and its extension to 4D dynamic scenes enable photorealistic, real-time rendering from real-world captures, positioning Gaussian Splats (GS) as a promising format for next-generation immersive media. However, their high storage requirements pose significant challenges for practical use in sharing, transmission, and storage. Despite various studies exploring GS compression from different perspectives, these efforts remain scattered across separate repositories, complicating benchmarking and the integration of best practices. To address this gap, we present GSCodec Studio, a unified and modular framework for GS reconstruction, compression, and rendering. The framework incorporates a diverse set of 3D/4D GS reconstruction methods and GS compression techniques as modular components, facilitating flexible combinations and comprehensive comparisons. By integrating best practices from community research and our own explorations, GSCodec Studio supports the development of compact representation and compression solutions for static and dynamic Gaussian Splats, namely our Static and Dynamic GSCodec, achieving competitive rate-distortion performance in static and dynamic GS compression. The code for our framework is publicly available at https://github.com/JasonLSC/GSCodec_Studio , to advance the research on Gaussian Splats compression.

21.3LGOct 24, 2020Code
ShiftAddNet: A Hardware-Inspired Deep Network

Haoran You, Xiaohan Chen, Yongan Zhang et al.

Multiplication (e.g., convolution) is arguably a cornerstone of modern deep neural networks (DNNs). However, intensive multiplications cause expensive resource costs that challenge DNNs' deployment on resource-constrained edge devices, driving several attempts for multiplication-less deep networks. This paper presented ShiftAddNet, whose main inspiration is drawn from a common practice in energy-efficient hardware implementation, that is, multiplication can be instead performed with additions and logical bit-shifts. We leverage this idea to explicitly parameterize deep networks in this way, yielding a new type of deep network that involves only bit-shift and additive weight layers. This hardware-inspired ShiftAddNet immediately leads to both energy-efficient inference and training, without compromising the expressive capacity compared to standard DNNs. The two complementary operation types (bit-shift and add) additionally enable finer-grained control of the model's learning capacity, leading to more flexible trade-off between accuracy and (training) efficiency, as well as improved robustness to quantization and pruning. We conduct extensive experiments and ablation studies, all backed up by our FPGA-based ShiftAddNet implementation and energy measurements. Compared to existing DNNs or other multiplication-less models, ShiftAddNet aggressively reduces over 80% hardware-quantified energy cost of DNNs training and inference, while offering comparable or better accuracies. Codes and pre-trained models are available at https://github.com/RICE-EIC/ShiftAddNet.

19.7CVMay 12, 2025
GIFStream: 4D Gaussian-based Immersive Video with Feature Stream

Hao Li, Sicheng Li, Xiang Gao et al.

Immersive video offers a 6-Dof-free viewing experience, potentially playing a key role in future video technology. Recently, 4D Gaussian Splatting has gained attention as an effective approach for immersive video due to its high rendering efficiency and quality, though maintaining quality with manageable storage remains challenging. To address this, we introduce GIFStream, a novel 4D Gaussian representation using a canonical space and a deformation field enhanced with time-dependent feature streams. These feature streams enable complex motion modeling and allow efficient compression by leveraging temporal correspondence and motion-aware pruning. Additionally, we incorporate both temporal and spatial compression networks for end-to-end compression. Experimental results show that GIFStream delivers high-quality immersive video at 30 Mbps, with real-time rendering and fast decoding on an RTX 4090. Project page: https://xdimlab.github.io/GIFStream

8.7CVDec 21, 2021
MIA-Former: Efficient and Robust Vision Transformers via Multi-grained Input-Adaptation

Zhongzhi Yu, Yonggan Fu, Sicheng Li et al.

ViTs are often too computationally expensive to be fitted onto real-world resource-constrained devices, due to (1) their quadratically increased complexity with the number of input tokens and (2) their overparameterized self-attention heads and model depth. In parallel, different images are of varied complexity and their different regions can contain various levels of visual information, indicating that treating all regions/tokens equally in terms of model complexity is unnecessary while such opportunities for trimming down ViTs' complexity have not been fully explored. To this end, we propose a Multi-grained Input-adaptive Vision Transformer framework dubbed MIA-Former that can input-adaptively adjust the structure of ViTs at three coarse-to-fine-grained granularities (i.e., model depth and the number of model heads/tokens). In particular, our MIA-Former adopts a low-cost network trained with a hybrid supervised and reinforcement training method to skip unnecessary layers, heads, and tokens in an input adaptive manner, reducing the overall computational cost. Furthermore, an interesting side effect of our MIA-Former is that its resulting ViTs are naturally equipped with improved robustness against adversarial attacks over their static counterparts, because MIA-Former's multi-grained dynamic control improves the model diversity similar to the effect of ensemble and thus increases the difficulty of adversarial attacks against all its sub-models. Extensive experiments and ablation studies validate that the proposed MIA-Former framework can effectively allocate computation budgets adaptive to the difficulty of input images meanwhile increase robustness, achieving state-of-the-art (SOTA) accuracy-efficiency trade-offs, e.g., 20% computation savings with the same or even a higher accuracy compared with SOTA dynamic transformer models.