18.6ROOct 17, 2022
PCGen: Point Cloud Generator for LiDAR SimulationChenqi Li, Yuan Ren, Bingbing Liu
Data is a fundamental building block for LiDAR perception systems. Unfortunately, real-world data collection and annotation is extremely costly & laborious. Recently, real data based LiDAR simulators have shown tremendous potential to complement real data, due to their scalability and high-fidelity compared to graphics engine based methods. Before simulation can be deployed in the real-world, two shortcomings need to be addressed. First, existing methods usually generate data which are more noisy and complete than the real point clouds, due to 3D reconstruction error and pure geometry-based raycasting method. Second, prior works on simulation for object detection focus solely on rigid objects, like cars, but VRUs, like pedestrians, are important road participants. To tackle the first challenge, we propose FPA raycasting and surrogate model raydrop. FPA enables the simulation of both point cloud coordinates and sensor features, while taking into account reconstruction noise. The ray-wise surrogate raydrop model mimics the physical properties of LiDAR's laser receiver to determine whether a simulated point would be recorded by a real LiDAR. With minimal training data, the surrogate model can generalize to different geographies and scenes, closing the domain gap between raycasted and real point clouds. To tackle the simulation of deformable VRU simulation, we employ SMPL dataset to provide a pedestrian simulation baseline and compare the domain gap between CAD and reconstructed objects. Applying our pipeline to perform novel sensor synthesis, results show that object detection models trained by simulation data can achieve similar result as the real data trained model.
11.2CVMar 4, 2022
A Versatile Multi-View Framework for LiDAR-based 3D Object Detection with Guidance from Panoptic SegmentationHamidreza Fazlali, Yixuan Xu, Yuan Ren et al.
3D object detection using LiDAR data is an indispensable component for autonomous driving systems. Yet, only a few LiDAR-based 3D object detection methods leverage segmentation information to further guide the detection process. In this paper, we propose a novel multi-task framework that jointly performs 3D object detection and panoptic segmentation. In our method, the 3D object detection backbone in Bird's-Eye-View (BEV) plane is augmented by the injection of Range-View (RV) feature maps from the 3D panoptic segmentation backbone. This enables the detection backbone to leverage multi-view information to address the shortcomings of each projection view. Furthermore, foreground semantic information is incorporated to ease the detection task by highlighting the locations of each object class in the feature maps. Finally, a new center density heatmap generated based on the instance-level information further guides the detection backbone by suggesting possible box center locations for objects. Our method works with any BEV-based 3D object detection method, and as shown by extensive experiments on the nuScenes dataset, it provides significant performance gains. Notably, the proposed method based on a single-stage CenterPoint 3D object detection network achieved state-of-the-art performance on nuScenes 3D Detection Benchmark with 67.3 NDS.
24.8CVJul 2, 2024
AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene ReconstructionMustafa Khan, Hamidreza Fazlali, Dhruv Sharma et al.
Realistic scene reconstruction and view synthesis are essential for advancing autonomous driving systems by simulating safety-critical scenarios. 3D Gaussian Splatting excels in real-time rendering and static scene reconstructions but struggles with modeling driving scenarios due to complex backgrounds, dynamic objects, and sparse views. We propose AutoSplat, a framework employing Gaussian splatting to achieve highly realistic reconstructions of autonomous driving scenes. By imposing geometric constraints on Gaussians representing the road and sky regions, our method enables multi-view consistent simulation of challenging scenarios including lane changes. Leveraging 3D templates, we introduce a reflected Gaussian consistency constraint to supervise both the visible and unseen side of foreground objects. Moreover, to model the dynamic appearance of foreground objects, we estimate residual spherical harmonics for each foreground Gaussian. Extensive experiments on Pandaset and KITTI demonstrate that AutoSplat outperforms state-of-the-art methods in scene reconstruction and novel view synthesis across diverse driving scenarios. Visit our project page at https://autosplat.github.io/.
3.9CVFeb 2, 2023
AOP-Net: All-in-One Perception Network for Joint LiDAR-based 3D Object Detection and Panoptic SegmentationYixuan Xu, Hamidreza Fazlali, Yuan Ren et al.
LiDAR-based 3D object detection and panoptic segmentation are two crucial tasks in the perception systems of autonomous vehicles and robots. In this paper, we propose All-in-One Perception Network (AOP-Net), a LiDAR-based multi-task framework that combines 3D object detection and panoptic segmentation. In this method, a dual-task 3D backbone is developed to extract both panoptic- and detection-level features from the input LiDAR point cloud. Also, a new 2D backbone that intertwines Multi-Layer Perceptron (MLP) and convolution layers is designed to further improve the detection task performance. Finally, a novel module is proposed to guide the detection head by recovering useful features discarded during down-sampling operations in the 3D backbone. This module leverages estimated instance segmentation masks to recover detailed information from each candidate object. The AOP-Net achieves state-of-the-art performance for published works on the nuScenes benchmark for both 3D object detection and panoptic segmentation tasks. Also, experiments show that our method easily adapts to and significantly improves the performance of any BEV-based 3D object detection method.
12.1CVNov 22, 2024
UniGaussian: Driving Scene Reconstruction from Multiple Camera Models via Unified Gaussian RepresentationsYuan Ren, Guile Wu, Runhao Li et al.
Urban scene reconstruction is crucial for real-world autonomous driving simulators. Although existing methods have achieved photorealistic reconstruction, they mostly focus on pinhole cameras and neglect fisheye cameras. In fact, how to effectively simulate fisheye cameras in driving scene remains an unsolved problem. In this work, we propose UniGaussian, a novel approach that learns a unified 3D Gaussian representation from multiple camera models for urban scene reconstruction in autonomous driving. Our contributions are two-fold. First, we propose a new differentiable rendering method that distorts 3D Gaussians using a series of affine transformations tailored to fisheye camera models. This addresses the compatibility issue of 3D Gaussian splatting with fisheye cameras, which is hindered by light ray distortion caused by lenses or mirrors. Besides, our method maintains real-time rendering while ensuring differentiability. Second, built on the differentiable rendering method, we design a new framework that learns a unified Gaussian representation from multiple camera models. By applying affine transformations to adapt different camera models and regularizing the shared Gaussians with supervision from different modalities, our framework learns a unified 3D Gaussian representation with input data from multiple sources and achieves holistic driving scene understanding. As a result, our approach models multiple sensors (pinhole and fisheye cameras) and modalities (depth, semantic, normal and LiDAR point clouds). Our experiments show that our method achieves superior rendering quality and fast rendering speed for driving scene simulation.
2.3ARAug 29, 2025
Binary Weight Multi-Bit Activation Quantization for Compute-in-Memory CNN AcceleratorsWenyong Zhou, Zhengwu Liu, Yuan Ren et al.
Compute-in-memory (CIM) accelerators have emerged as a promising way for enhancing the energy efficiency of convolutional neural networks (CNNs). Deploying CNNs on CIM platforms generally requires quantization of network weights and activations to meet hardware constraints. However, existing approaches either prioritize hardware efficiency with binary weight and activation quantization at the cost of accuracy, or utilize multi-bit weights and activations for greater accuracy but limited efficiency. In this paper, we introduce a novel binary weight multi-bit activation (BWMA) method for CNNs on CIM-based accelerators. Our contributions include: deriving closed-form solutions for weight quantization in each layer, significantly improving the representational capabilities of binarized weights; and developing a differentiable function for activation quantization, approximating the ideal multi-bit function while bypassing the extensive search for optimal settings. Through comprehensive experiments on CIFAR-10 and ImageNet datasets, we show that BWMA achieves notable accuracy improvements over existing methods, registering gains of 1.44\%-5.46\% and 0.35\%-5.37\% on respective datasets. Moreover, hardware simulation results indicate that 4-bit activation quantization strikes the optimal balance between hardware cost and model performance.