2.3STAT-MECHSep 4, 2024
Generative artificial intelligence for computational chemistry: a roadmap to predicting emergent phenomenaPratyush Tiwary, Lukas Herron, Richard John et al.
The recent surge in Generative Artificial Intelligence (AI) has introduced exciting possibilities for computational chemistry. Generative AI methods have made significant progress in sampling molecular structures across chemical species, developing force fields, and speeding up simulations. This Perspective offers a structured overview, beginning with the fundamental theoretical concepts in both Generative AI and computational chemistry. It then covers widely used Generative AI methods, including autoencoders, generative adversarial networks, reinforcement learning, flow models and language models, and highlights their selected applications in diverse areas including force field development, and protein/RNA structure prediction. A key focus is on the challenges these methods face before they become truly predictive, particularly in predicting emergent chemical phenomena. We believe that the ultimate goal of a simulation method or theory is to predict phenomena not seen before, and that Generative AI should be subject to these same standards before it is deemed useful for chemistry. We suggest that to overcome these challenges, future AI models need to integrate core chemical principles, especially from statistical mechanics.
6.3CLAug 18, 2023
Tree-of-Mixed-Thought: Combining Fast and Slow Thinking for Multi-hop Visual ReasoningPengbo Hu, Ji Qi, Xingyu Li et al.
There emerges a promising trend of using large language models (LLMs) to generate code-like plans for complex inference tasks such as visual reasoning. This paradigm, known as LLM-based planning, provides flexibility in problem solving and endows better interpretability. However, current research is mostly limited to basic scenarios of simple questions that can be straightforward answered in a few inference steps. Planning for the more challenging multi-hop visual reasoning tasks remains under-explored. Specifically, under multi-hop reasoning situations, the trade-off between accuracy and the complexity of plan-searching becomes prominent. The prevailing algorithms either address the efficiency issue by employing the fast one-stop generation or adopt a complex iterative generation method to improve accuracy. Both fail to balance the need for efficiency and performance. Drawing inspiration from the dual system of cognition in the human brain, the fast and the slow think processes, we propose a hierarchical plan-searching algorithm that integrates the one-stop reasoning (fast) and the Tree-of-thought (slow). Our approach succeeds in performance while significantly saving inference steps. Moreover, we repurpose the PTR and the CLEVER datasets, developing a systematic framework for evaluating the performance and efficiency of LLMs-based plan-search algorithms under reasoning tasks at different levels of difficulty. Extensive experiments demonstrate the superiority of our proposed algorithm in terms of performance and efficiency. The dataset and code will be release soon.
13.0LGOct 5, 2023
UniPredict: Large Language Models are Universal Tabular ClassifiersRuiyu Wang, Zifeng Wang, Jimeng Sun
Tabular data prediction is a fundamental machine learning task for many applications. Existing methods predominantly employ discriminative modeling and operate under the assumption of a fixed target column, necessitating re-training for every new predictive task. Inspired by the generative power of large language models (LLMs), this paper exploits the idea of building universal tabular data predictors based on generative modeling, namely UniPredict. Here, we demonstrate the scalability of an LLM to extensive tabular datasets, enabling it to comprehend diverse tabular inputs and predict target variables following the provided instructions. Specifically, we train a single LLM on an aggregation of 169 tabular datasets with diverse targets and compare its performance against baselines that are trained on each dataset separately. We observe this versatile UniPredict model demonstrates an advantage over other models, ranging from 5.4% to 13.4%, when compared with the best tree-boosting baseline and the best neural network baseline, respectively. We further test UniPredict in few-shot learning settings on another 62 tabular datasets. Our method achieves strong performance in quickly adapting to new tasks. In low-resource few-shot setup, we observed a 100%+ performance advantage compared with XGBoost, and significant margin over all baselines. We envision that UniPredict sheds light on developing a universal tabular data prediction system that learns from data at scale and serves a wide range of prediction tasks.
3.3LGAug 7, 2022
A Game-Theoretic Perspective of Generalization in Reinforcement LearningChang Yang, Ruiyu Wang, Xinrun Wang et al.
Generalization in reinforcement learning (RL) is of importance for real deployment of RL algorithms. Various schemes are proposed to address the generalization issues, including transfer learning, multi-task learning and meta learning, as well as the robust and adversarial reinforcement learning. However, there is not a unified formulation of the various schemes, as well as the comprehensive comparisons of methods across different schemes. In this work, we propose a game-theoretic framework for the generalization in reinforcement learning, named GiRL, where an RL agent is trained against an adversary over a set of tasks, where the adversary can manipulate the distributions over tasks within a given threshold. With different configurations, GiRL can reduce the various schemes mentioned above. To solve GiRL, we adapt the widely-used method in game theory, policy space response oracle (PSRO) with the following three important modifications: i) we use model-agnostic meta learning (MAML) as the best-response oracle, ii) we propose a modified projected replicated dynamics, i.e., R-PRD, which ensures the computed meta-strategy of the adversary fall in the threshold, and iii) we also propose a protocol for the few-shot learning of the multiple strategies during testing. Extensive experiments on MuJoCo environments demonstrate that our proposed methods can outperform existing baselines, e.g., MAML.
5.0CVDec 19, 2023
RealCraft: Attention Control as A Tool for Zero-Shot Consistent Video EditingShutong Jin, Ruiyu Wang, Florian T. Pokorny
Even though large-scale text-to-image generative models show promising performance in synthesizing high-quality images, applying these models directly to image editing remains a significant challenge. This challenge is further amplified in video editing due to the additional dimension of time. This is especially the case for editing real-world videos as it necessitates maintaining a stable structural layout across frames while executing localized edits without disrupting the existing content. In this paper, we propose RealCraft, an attention-control-based method for zero-shot real-world video editing. By swapping cross-attention for new feature injection and relaxing spatial-temporal attention of the editing object, we achieve localized shape-wise edit along with enhanced temporal consistency. Our model directly uses Stable Diffusion and operates without the need for additional information. We showcase the proposed zero-shot attention-control-based method across a range of videos, demonstrating shape-wise, time-consistent and parameter-free editing in videos of up to 64 frames.
2.2ROOct 29, 2024
PACA: Perspective-Aware Cross-Attention Representation for Zero-Shot Scene RearrangementShutong Jin, Ruiyu Wang, Kuangyi Chen et al.
Scene rearrangement, like table tidying, is a challenging task in robotic manipulation due to the complexity of predicting diverse object arrangements. Web-scale trained generative models such as Stable Diffusion can aid by generating natural scenes as goals. To facilitate robot execution, object-level representations must be extracted to match the real scenes with the generated goals and to calculate object pose transformations. Current methods typically use a multi-step design that involves separate models for generation, segmentation, and feature encoding, which can lead to a low success rate due to error accumulation. Furthermore, they lack control over the viewing perspectives of the generated goals, restricting the tasks to 3-DoF settings. In this paper, we propose PACA, a zero-shot pipeline for scene rearrangement that leverages perspective-aware cross-attention representation derived from Stable Diffusion. Specifically, we develop a representation that integrates generation, segmentation, and feature encoding into a single step to produce object-level representations. Additionally, we introduce perspective control, thus enabling the matching of 6-DoF camera views and extending past approaches that were limited to 3-DoF top-down views. The efficacy of our method is demonstrated through its zero-shot performance in real robot experiments across various scenes, achieving an average matching accuracy and execution success rate of 87% and 67%, respectively.