HOP: History-and-Order Aware Pre-training for Vision-and-Language NavigationYanyuan Qiao, Yuankai Qi, Yicong Hong et al.
Pre-training has been adopted in a few of recent works for Vision-and-Language Navigation (VLN). However, previous pre-training methods for VLN either lack the ability to predict future actions or ignore the trajectory contexts, which are essential for a greedy navigation process. In this work, to promote the learning of spatio-temporal visual-textual correspondence as well as the agent's capability of decision making, we propose a novel history-and-order aware pre-training paradigm (HOP) with VLN-specific objectives that exploit the past observations and support future action prediction. Specifically, in addition to the commonly used Masked Language Modeling (MLM) and Trajectory-Instruction Matching (TIM), we design two proxy tasks to model temporal order information: Trajectory Order Modeling (TOM) and Group Order Modeling (GOM). Moreover, our navigation action prediction is also enhanced by introducing the task of Action Prediction with History (APH), which takes into account the history visual perceptions. Extensive experimental results on four downstream VLN tasks (R2R, REVERIE, NDH, RxR) demonstrate the effectiveness of our proposed method compared against several state-of-the-art agents.
BSRT: Improving Burst Super-Resolution with Swin Transformer and Flow-Guided Deformable AlignmentZiwei Luo, Youwei Li, Shen Cheng et al.
This work addresses the Burst Super-Resolution (BurstSR) task using a new architecture, which requires restoring a high-quality image from a sequence of noisy, misaligned, and low-resolution RAW bursts. To overcome the challenges in BurstSR, we propose a Burst Super-Resolution Transformer (BSRT), which can significantly improve the capability of extracting inter-frame information and reconstruction. To achieve this goal, we propose a Pyramid Flow-Guided Deformable Convolution Network (Pyramid FG-DCN) and incorporate Swin Transformer Blocks and Groups as our main backbone. More specifically, we combine optical flows and deformable convolutions, hence our BSRT can handle misalignment and aggregate the potential texture information in multi-frames more efficiently. In addition, our Transformer-based structure can capture long-range dependency to further improve the performance. The evaluation on both synthetic and real-world tracks demonstrates that our approach achieves a new state-of-the-art in BurstSR task. Further, our BSRT wins the championship in the NTIRE2022 Burst Super-Resolution Challenge.
6.5CVAug 28, 2022
ClusTR: Exploring Efficient Self-attention via Clustering for Vision TransformersYutong Xie, Jianpeng Zhang, Yong Xia et al.
Although Transformers have successfully transitioned from their language modelling origins to image-based applications, their quadratic computational complexity remains a challenge, particularly for dense prediction. In this paper we propose a content-based sparse attention method, as an alternative to dense self-attention, aiming to reduce the computation complexity while retaining the ability to model long-range dependencies. Specifically, we cluster and then aggregate key and value tokens, as a content-based method of reducing the total token count. The resulting clustered-token sequence retains the semantic diversity of the original signal, but can be processed at a lower computational cost. Besides, we further extend the clustering-guided attention from single-scale to multi-scale, which is conducive to dense prediction tasks. We label the proposed Transformer architecture ClusTR, and demonstrate that it achieves state-of-the-art performance on various vision tasks but at lower computational cost and with fewer parameters. For instance, our ClusTR small model with 22.7M parameters achieves 83.2\% Top-1 accuracy on ImageNet. Source code and ImageNet models will be made publicly available.
4.3DCMar 28, 2023
Distributed Neural Representation for Reactive in situ VisualizationQi Wu, Joseph A. Insley, Victor A. Mateevitsi et al.
Implicit neural representations (INRs) have emerged as a powerful tool for compressing large-scale volume data. This opens up new possibilities for in situ visualization. However, the efficient application of INRs to distributed data remains an underexplored area. In this work, we develop a distributed volumetric neural representation and optimize it for in situ visualization. Our technique eliminates data exchanges between processes, achieving state-of-the-art compression speed, quality and ratios. Our technique also enables the implementation of an efficient strategy for caching large-scale simulation data in high temporal frequencies, further facilitating the use of reactive in situ visualization in a wider range of scientific problems. We integrate this system with the Ascent infrastructure and evaluate its performance and usability using real-world simulations.
1.1CLMay 7, 2022
Attract me to Buy: Advertisement Copywriting Generation with Multimodal Multi-structured InformationZhipeng Zhang, Xinglin Hou, Kai Niu et al.
Recently, online shopping has gradually become a common way of shopping for people all over the world. Wonderful merchandise advertisements often attract more people to buy. These advertisements properly integrate multimodal multi-structured information of commodities, such as visual spatial information and fine-grained structure information. However, traditional multimodal text generation focuses on the conventional description of what existed and happened, which does not match the requirement of advertisement copywriting in the real world. Because advertisement copywriting has a vivid language style and higher requirements of faithfulness. Unfortunately, there is a lack of reusable evaluation frameworks and a scarcity of datasets. Therefore, we present a dataset, E-MMAD (e-commercial multimodal multi-structured advertisement copywriting), which requires, and supports much more detailed information in text generation. Noticeably, it is one of the largest video captioning datasets in this field. Accordingly, we propose a baseline method and faithfulness evaluation metric on the strength of structured information reasoning to solve the demand in reality on this dataset. It surpasses the previous methods by a large margin on all metrics. The dataset and method are coming soon on \url{https://e-mmad.github.io/e-mmad.net/index.html}.
6.6GRSep 20, 2022
FoVolNet: Fast Volume Rendering using Foveated Deep Neural NetworksDavid Bauer, Qi Wu, Kwan-Liu Ma
Volume data is found in many important scientific and engineering applications. Rendering this data for visualization at high quality and interactive rates for demanding applications such as virtual reality is still not easily achievable even using professional-grade hardware. We introduce FoVolNet -- a method to significantly increase the performance of volume data visualization. We develop a cost-effective foveated rendering pipeline that sparsely samples a volume around a focal point and reconstructs the full-frame using a deep neural network. Foveated rendering is a technique that prioritizes rendering computations around the user's focal point. This approach leverages properties of the human visual system, thereby saving computational resources when rendering data in the periphery of the user's field of vision. Our reconstruction network combines direct and kernel prediction methods to produce fast, stable, and perceptually convincing output. With a slim design and the use of quantization, our method outperforms state-of-the-art neural reconstruction techniques in both end-to-end frame times and visual quality. We conduct extensive evaluations of the system's rendering performance, inference speed, and perceptual properties, and we provide comparisons to competing neural image reconstruction techniques. Our test results show that FoVolNet consistently achieves significant time saving over conventional rendering while preserving perceptual quality.
Interactive Volume Visualization via Multi-Resolution Hash Encoding based Neural RepresentationQi Wu, David Bauer, Michael J. Doyle et al.
Neural networks have shown great potential in compressing volume data for visualization. However, due to the high cost of training and inference, such volumetric neural representations have thus far only been applied to offline data processing and non-interactive rendering. In this paper, we demonstrate that by simultaneously leveraging modern GPU tensor cores, a native CUDA neural network framework, and a well-designed rendering algorithm with macro-cell acceleration, we can interactively ray trace volumetric neural representations (10-60fps). Our neural representations are also high-fidelity (PSNR > 30dB) and compact (10-1000x smaller). Additionally, we show that it is possible to fit the entire training step inside a rendering loop and skip the pre-training process completely. To support extreme-scale volume data, we also develop an efficient out-of-core training strategy, which allows our volumetric neural representation training to potentially scale up to terascale using only an NVIDIA RTX 3090 workstation.
12.6GRApr 9, 2023
HyperINR: A Fast and Predictive Hypernetwork for Implicit Neural Representations via Knowledge DistillationQi Wu, David Bauer, Yuyang Chen et al.
Implicit Neural Representations (INRs) have recently exhibited immense potential in the field of scientific visualization for both data generation and visualization tasks. However, these representations often consist of large multi-layer perceptrons (MLPs), necessitating millions of operations for a single forward pass, consequently hindering interactive visual exploration. While reducing the size of the MLPs and employing efficient parametric encoding schemes can alleviate this issue, it compromises generalizability for unseen parameters, rendering it unsuitable for tasks such as temporal super-resolution. In this paper, we introduce HyperINR, a novel hypernetwork architecture capable of directly predicting the weights for a compact INR. By harnessing an ensemble of multiresolution hash encoding units in unison, the resulting INR attains state-of-the-art inference performance (up to 100x higher inference bandwidth) and can support interactive photo-realistic volume visualization. Additionally, by incorporating knowledge distillation, exceptional data and visualization generation quality is achieved, making our method valuable for real-time parameter exploration. We validate the effectiveness of the HyperINR architecture through a comprehensive ablation study. We showcase the versatility of HyperINR across three distinct scientific domains: novel view synthesis, temporal super-resolution of volume data, and volume rendering with dynamic global shadows. By simultaneously achieving efficiency and generalizability, HyperINR paves the way for applying INR in a wider array of scientific visualization applications.
2.3GRApr 14, 2023
Photon Field Networks for Dynamic Real-Time Volumetric Global IlluminationDavid Bauer, Qi Wu, Kwan-Liu Ma
Volume data is commonly found in many scientific disciplines, like medicine, physics, and biology. Experts rely on robust scientific visualization techniques to extract valuable insights from the data. Recent years have shown path tracing to be the preferred approach for volumetric rendering, given its high levels of realism. However, real-time volumetric path tracing often suffers from stochastic noise and long convergence times, limiting interactive exploration. In this paper, we present a novel method to enable real-time global illumination for volume data visualization. We develop Photon Field Networks -- a phase-function-aware, multi-light neural representation of indirect volumetric global illumination. The fields are trained on multi-phase photon caches that we compute a priori. Training can be done within seconds, after which the fields can be used in various rendering tasks. To showcase their potential, we develop a custom neural path tracer, with which our photon fields achieve interactive framerates even on large datasets. We conduct in-depth evaluations of the method's performance, including visual quality, stochastic noise, inference and rendering speeds, and accuracy regarding illumination and phase function awareness. Results are compared to ray marching, path tracing and photon mapping. Our findings show that Photon Field Networks can faithfully represent indirect global illumination across the phase spectrum while exhibiting less stochastic noise and rendering at a significantly faster rate than traditional methods.
3.3DMJun 21, 2018Code
Topological Data Analysis Made Easy with the Topology ToolKitGuillaume Favelier, Charles Gueunet, Attila Gyulassy et al.
This tutorial presents topological methods for the analysis and visualization of scientific data from a user's perspective, with the Topology ToolKit (TTK), a recently released open-source library for topological data analysis. Topological methods have gained considerably in popularity and maturity over the last twenty years and success stories of established methods have been documented in a wide range of applications (combustion, chemistry, astrophysics, material sciences, etc.) with both acquired and simulated data, in both post-hoc and in-situ contexts. While reference textbooks have been published on the topic, no tutorial at IEEE VIS has covered this area in recent years, and never at a software level and from a user's point-of-view. This tutorial fills this gap by providing a beginner's introduction to topological methods for practitioners, researchers, students, and lecturers. In particular, instead of focusing on theoretical aspects and algorithmic details, this tutorial focuses on how topological methods can be useful in practice for concrete data analysis tasks such as segmentation, feature extraction or tracking. The tutorial describes in detail how to achieve these tasks with TTK. First, after an introduction to topological methods and their application in data analysis, a brief overview of TTK's main entry point for end users, namely ParaView, will be presented. Second, an overview of TTK's main features will be given. A running example will be described in detail, showcasing how to access TTK's features via ParaView, Python, VTK/C++, and C++. Third, hands-on sessions will concretely show how to use TTK in ParaView for multiple, representative data analysis tasks. Fourth, the usage of TTK will be presented for developers, in particular by describing several examples of visualization and data analysis projects that were built on top of TTK. Finally, some feedback regarding the usage of TTK as a teaching platform for topological analysis will be given. Presenters of this tutorial include experts in topological methods, core authors of TTK as well as active users, coming from academia, labs, or industry. A large part of the tutorial will be dedicated to hands-on exercises and a rich material package (including TTK pre-installs in virtual machines, code, data, demos, video tutorials, etc.) will be provided to the participants. This tutorial mostly targets students, practitioners and researchers who are not experts in topological methods but who are interested in using them in their daily tasks. We also target researchers already familiar to topological methods and who are interested in using or contributing to TTK.
25.7CVMar 9, 2025
REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion ConstraintsDi Wu, Liu Liu, Zhou Linli et al.
Articulated objects, as prevalent entities in human life, their 3D representations play crucial roles across various applications. However, achieving both high-fidelity textured surface reconstruction and dynamic generation for articulated objects remains challenging for existing methods. In this paper, we present REArtGS, a novel framework that introduces additional geometric and motion constraints to 3D Gaussian primitives, enabling realistic surface reconstruction and generation for articulated objects. Specifically, given multi-view RGB images of arbitrary two states of articulated objects, we first introduce an unbiased Signed Distance Field (SDF) guidance to regularize Gaussian opacity fields, enhancing geometry constraints and improving surface reconstruction quality. Then we establish deformable fields for 3D Gaussians constrained by the kinematic structures of articulated objects, achieving unsupervised generation of surface meshes in unseen states. Extensive experiments on both synthetic and real datasets demonstrate our approach achieves high-quality textured surface reconstruction for given states, and enables high-fidelity surface generation for unseen states. Project site: https://sites.google.com/view/reartgs/home.
G-NeRF: Geometry-enhanced Novel View Synthesis from Single-View ImagesZixiong Huang, Qi Chen, Libo Sun et al.
Novel view synthesis aims to generate new view images of a given view image collection. Recent attempts address this problem relying on 3D geometry priors (e.g., shapes, sizes, and positions) learned from multi-view images. However, such methods encounter the following limitations: 1) they require a set of multi-view images as training data for a specific scene (e.g., face, car or chair), which is often unavailable in many real-world scenarios; 2) they fail to extract the geometry priors from single-view images due to the lack of multi-view supervision. In this paper, we propose a Geometry-enhanced NeRF (G-NeRF), which seeks to enhance the geometry priors by a geometry-guided multi-view synthesis approach, followed by a depth-aware training. In the synthesis process, inspired that existing 3D GAN models can unconditionally synthesize high-fidelity multi-view images, we seek to adopt off-the-shelf 3D GAN models, such as EG3D, as a free source to provide geometry priors through synthesizing multi-view data. Simultaneously, to further improve the geometry quality of the synthetic data, we introduce a truncation method to effectively sample latent codes within 3D GAN models. To tackle the absence of multi-view supervision for single-view images, we design the depth-aware training approach, incorporating a depth-aware discriminator to guide geometry priors through depth maps. Experiments demonstrate the effectiveness of our method in terms of both qualitative and quantitative results.
7.6CVDec 5, 2024
HyperFLINT: Hypernetwork-based Flow Estimation and Temporal Interpolation for Scientific Ensemble VisualizationHamid Gadirov, Qi Wu, David Bauer et al.
We present HyperFLINT (Hypernetwork-based FLow estimation and temporal INTerpolation), a novel deep learning-based approach for estimating flow fields, temporally interpolating scalar fields, and facilitating parameter space exploration in spatio-temporal scientific ensemble data. This work addresses the critical need to explicitly incorporate ensemble parameters into the learning process, as traditional methods often neglect these, limiting their ability to adapt to diverse simulation settings and provide meaningful insights into the data dynamics. HyperFLINT introduces a hypernetwork to account for simulation parameters, enabling it to generate accurate interpolations and flow fields for each timestep by dynamically adapting to varying conditions, thereby outperforming existing parameter-agnostic approaches. The architecture features modular neural blocks with convolutional and deconvolutional layers, supported by a hypernetwork that generates weights for the main network, allowing the model to better capture intricate simulation dynamics. A series of experiments demonstrates HyperFLINT's significantly improved performance in flow field estimation and temporal interpolation, as well as its potential in enabling parameter space exploration, offering valuable insights into complex scientific ensembles.
9.4LGApr 23, 2025
Sparsity Forcing: Reinforcing Token Sparsity of MLLMsFeng Chen, Yefei He, Lequan Lin et al.
Sparse attention mechanisms aim to reduce computational overhead with minimal accuracy loss by selectively processing salient tokens. Despite their effectiveness, most methods merely exploit a model's inherent sparsity and thus plateau at moderate budgets (about 50\% token reduction), with little headroom to push budget lower without hurting accuracy. Other approaches attempt to enforce sparsity through trainable sparse attention or sharpness-inducing regularizers, but these either fix rigid patterns that ignore input and layer dynamics, or optimize proxy objectives without direct control over token budgets. In this paper, we explicitly reinforce token sparsity in well-posed multimodal large language models (MLLMs) through a simple RL-based post-training framework named \textit{Sparsity Forcing}. Our method explores the efficiency-accuracy trade-off by running multiple rollouts with different token budgets, where both efficiency (token reduction ratio) and performance (answer correctness) are formulated as joint rewards. By contrasting rollouts within each group, the more efficient and correct answer is rewarded while less efficient or incorrect ones are penalized, thereby turning token saving into an end-to-end, inference-consistent optimization objective. Across thirteen image and video benchmarks, Sparsity Forcing raises token reduction ratio on Qwen2-VL/Qwen2.5-VL from 20\% to 75\% with minimal accuracy decline, significantly reducing long-context inference memory by up to 3$\times$ while speeding up decoding by up to 3.3$\times$.
2.3PLJan 30, 2020
Diva: A Declarative and Reactive Language for In-Situ VisualizationQi Wu, Tyson Neuroth, Oleg Igouchkine et al.
The use of adaptive workflow management for in situ visualization and analysis has been a growing trend in large-scale scientific simulations. However, coordinating adaptive workflows with traditional procedural programming languages can be difficult because system flow is determined by unpredictable scientific phenomena, which often appear in an unknown order and can evade event handling. This makes the implementation of adaptive workflows tedious and error-prone. Recently, reactive and declarative programming paradigms have been recognized as well-suited solutions to similar problems in other domains. However, there is a dearth of research on adapting these approaches to in situ visualization and analysis. With this paper, we present a language design and runtime system for developing adaptive systems through a declarative and reactive programming paradigm. We illustrate how an adaptive workflow programming system is implemented using our approach and demonstrate it with a use case from a combustion simulation.