Dan Xu

CV
h-index8
4papers
89citations
Novelty49%
AI Score41

4 Papers

13.1CVNov 6, 2023
SegGen: Supercharging Segmentation Models with Text2Mask and Mask2Img Synthesis

Hanrong Ye, Jason Kuen, Qing Liu et al.

We propose SegGen, a highly-effective training data generation method for image segmentation, which pushes the performance limits of state-of-the-art segmentation models to a significant extent. SegGen designs and integrates two data generation strategies: MaskSyn and ImgSyn. (i) MaskSyn synthesizes new mask-image pairs via our proposed text-to-mask generation model and mask-to-image generation model, greatly improving the diversity in segmentation masks for model supervision; (ii) ImgSyn synthesizes new images based on existing masks using the mask-to-image generation model, strongly improving image diversity for model inputs. On the highly competitive ADE20K and COCO benchmarks, our data generation method markedly improves the performance of state-of-the-art segmentation models in semantic segmentation, panoptic segmentation, and instance segmentation. Notably, in terms of the ADE20K mIoU, Mask2Former R50 is largely boosted from 47.2 to 49.9 (+2.7); Mask2Former Swin-L is also significantly increased from 56.1 to 57.4 (+1.3). These promising results strongly suggest the effectiveness of our SegGen even when abundant human-annotated training data is utilized. Moreover, training with our synthetic data makes the segmentation models more robust towards unseen domains. Project website: https://seggenerator.github.io

15.8CVMar 22, 2024Code
DiffusionMTL: Learning Multi-Task Denoising Diffusion Model from Partially Annotated Data

Hanrong Ye, Dan Xu

Recently, there has been an increased interest in the practical problem of learning multiple dense scene understanding tasks from partially annotated data, where each training sample is only labeled for a subset of the tasks. The missing of task labels in training leads to low-quality and noisy predictions, as can be observed from state-of-the-art methods. To tackle this issue, we reformulate the partially-labeled multi-task dense prediction as a pixel-level denoising problem, and propose a novel multi-task denoising diffusion framework coined as DiffusionMTL. It designs a joint diffusion and denoising paradigm to model a potential noisy distribution in the task prediction or feature maps and generate rectified outputs for different tasks. To exploit multi-task consistency in denoising, we further introduce a Multi-Task Conditioning strategy, which can implicitly utilize the complementary nature of the tasks to help learn the unlabeled tasks, leading to an improvement in the denoising performance of the different tasks. Extensive quantitative and qualitative experiments demonstrate that the proposed multi-task denoising diffusion model can significantly improve multi-task prediction maps, and outperform the state-of-the-art methods on three challenging multi-task benchmarks, under two different partial-labeling evaluation settings. The code is available at https://prismformore.github.io/diffusionmtl/.

22.4CVApr 21, 2024
GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal

Yuxin Wang, Qianyi Wu, Guofeng Zhang et al.

This paper tackles the intricate challenge of object removal to update the radiance field using the 3D Gaussian Splatting. The main challenges of this task lie in the preservation of geometric consistency and the maintenance of texture coherence in the presence of the substantial discrete nature of Gaussian primitives. We introduce a robust framework specifically designed to overcome these obstacles. The key insight of our approach is the enhancement of information exchange among visible and invisible areas, facilitating content restoration in terms of both geometry and texture. Our methodology begins with optimizing the positioning of Gaussian primitives to improve geometric consistency across both removed and visible areas, guided by an online registration process informed by monocular depth estimation. Following this, we employ a novel feature propagation mechanism to bolster texture coherence, leveraging a cross-attention design that bridges sampling Gaussians from both uncertain and certain areas. This innovative approach significantly refines the texture coherence within the final radiance field. Extensive experiments validate that our method not only elevates the quality of novel view synthesis for scenes undergoing object removal but also showcases notable efficiency gains in training and rendering speeds.

10.5CVDec 1, 2024
Synergizing Motion and Appearance: Multi-Scale Compensatory Codebooks for Talking Head Video Generation

Shuling Zhao, Fa-Ting Hong, Xiaoshui Huang et al.

Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a challenging and critical problem to generate videos with accurate poses and fine-grained facial details simultaneously. Essentially, facial motion is often highly complex to model precisely, and the one-shot source face image cannot provide sufficient appearance guidance during generation due to dynamic pose changes. To tackle the problem, we propose to jointly learn motion and appearance codebooks and perform multi-scale codebook compensation to effectively refine both the facial motion conditions and appearance features for talking face image decoding. Specifically, the designed multi-scale motion and appearance codebooks are learned simultaneously in a unified framework to store representative global facial motion flow and appearance patterns. Then, we present a novel multi-scale motion and appearance compensation module, which utilizes a transformer-based codebook retrieval strategy to query complementary information from the two codebooks for joint motion and appearance compensation. The entire process produces motion flows of greater flexibility and appearance features with fewer distortions across different scales, resulting in a high-quality talking head video generation framework. Extensive experiments on various benchmarks validate the effectiveness of our approach and demonstrate superior generation results from both qualitative and quantitative perspectives when compared to state-of-the-art competitors.