Wei Dong

CV
h-index21
5papers
668citations
Novelty58%
AI Score45

5 Papers

9.4CVOct 1, 2021Code
ASH: A Modern Framework for Parallel Spatial Hashing in 3D Perception

Wei Dong, Yixing Lao, Michael Kaess et al.

We present ASH, a modern and high-performance framework for parallel spatial hashing on GPU. Compared to existing GPU hash map implementations, ASH achieves higher performance, supports richer functionality, and requires fewer lines of code (LoC) when used for implementing spatially varying operations from volumetric geometry reconstruction to differentiable appearance reconstruction. Unlike existing GPU hash maps, the ASH framework provides a versatile tensor interface, hiding low-level details from the users. In addition, by decoupling the internal hashing data structures and key-value data in buffers, we offer direct access to spatially varying data via indices, enabling seamless integration to modern libraries such as PyTorch. To achieve this, we 1) detach stored key-value data from the low-level hash map implementation; 2) bridge the pointer-first low level data structures to index-first high-level tensor interfaces via an index heap; 3) adapt both generic and non-generic integer-only hash map implementations as backends to operate on multi-dimensional keys. We first profile our hash map against state-of-the-art hash maps on synthetic data to show the performance gain from this architecture. We then show that ASH can consistently achieve higher performance on various large-scale 3D perception tasks with fewer LoC by showcasing several applications, including 1) point cloud voxelization, 2) retargetable volumetric scene reconstruction, 3) non-rigid point cloud registration and volumetric deformation, and 4) spatially varying geometry and appearance refinement. ASH and its example applications are open sourced in Open3D (http://www.open3d.org).

10.4RONov 5, 2020Code
Compositional Scalable Object SLAM

Akash Sharma, Wei Dong, Michael Kaess

We present a fast, scalable, and accurate Simultaneous Localization and Mapping (SLAM) system that represents indoor scenes as a graph of objects. Leveraging the observation that artificial environments are structured and occupied by recognizable objects, we show that a compositional scalable object mapping formulation is amenable to a robust SLAM solution for drift-free large scale indoor reconstruction. To achieve this, we propose a novel semantically assisted data association strategy that obtains unambiguous persistent object landmarks, and a 2.5D compositional rendering method that enables reliable frame-to-model RGB-D tracking. Consequently, we deliver an optimized online implementation that can run at near frame rate with a single graphics card, and provide a comprehensive evaluation against state of the art baselines. An open source implementation will be provided at https://placeholder.

3.6CVJun 19, 2025
MoiréXNet: Adaptive Multi-Scale Demoiréing with Linear Attention Test-Time Training and Truncated Flow Matching Prior

Liangyan Li, Yimo Ning, Kevin Le et al.

This paper introduces a novel framework for image and video demoiréing by integrating Maximum A Posteriori (MAP) estimation with advanced deep learning techniques. Demoiréing addresses inherently nonlinear degradation processes, which pose significant challenges for existing methods. Traditional supervised learning approaches either fail to remove moiré patterns completely or produce overly smooth results. This stems from constrained model capacity and scarce training data, which inadequately represent the clean image distribution and hinder accurate reconstruction of ground-truth images. While generative models excel in image restoration for linear degradations, they struggle with nonlinear cases such as demoiréing and often introduce artifacts. To address these limitations, we propose a hybrid MAP-based framework that integrates two complementary components. The first is a supervised learning model enhanced with efficient linear attention Test-Time Training (TTT) modules, which directly learn nonlinear mappings for RAW-to-sRGB demoiréing. The second is a Truncated Flow Matching Prior (TFMP) that further refines the outputs by aligning them with the clean image distribution, effectively restoring high-frequency details and suppressing artifacts. These two components combine the computational efficiency of linear attention with the refinement abilities of generative models, resulting in improved restoration performance.

36.0CVApr 24, 2020Code
Deep Global Registration

Christopher Choy, Wei Dong, Vladlen Koltun

We present Deep Global Registration, a differentiable framework for pairwise registration of real-world 3D scans. Deep global registration is based on three modules: a 6-dimensional convolutional network for correspondence confidence prediction, a differentiable Weighted Procrustes algorithm for closed-form pose estimation, and a robust gradient-based SE(3) optimizer for pose refinement. Experiments demonstrate that our approach outperforms state-of-the-art methods, both learning-based and classical, on real-world data.

15.9ROJul 29, 2018
PSDF Fusion: Probabilistic Signed Distance Function for On-the-fly 3D Data Fusion and Scene Reconstruction

Wei Dong, Qiuyuan Wang, Xin Wang et al.

We propose a novel 3D spatial representation for data fusion and scene reconstruction. Probabilistic Signed Distance Function (Probabilistic SDF, PSDF) is proposed to depict uncertainties in the 3D space. It is modeled by a joint distribution describing SDF value and its inlier probability, reflecting input data quality and surface geometry. A hybrid data structure involving voxel, surfel, and mesh is designed to fully exploit the advantages of various prevalent 3D representations. Connected by PSDF, these components reasonably cooperate in a consistent frame- work. Given sequential depth measurements, PSDF can be incrementally refined with less ad hoc parametric Bayesian updating. Supported by PSDF and the efficient 3D data representation, high-quality surfaces can be extracted on-the-fly, and in return contribute to reliable data fu- sion using the geometry information. Experiments demonstrate that our system reconstructs scenes with higher model quality and lower redundancy, and runs faster than existing online mesh generation systems.