2.2ROFeb 5
DECO: Decoupled Multimodal Diffusion Transformer for Bimanual Dexterous Manipulation with a Plugin Tactile AdapterXukun Li, Yu Sun, Lei Zhang et al.
Bimanual dexterous manipulation relies on integrating multimodal inputs to perform complex real-world tasks. To address the challenges of effectively combining these modalities, we propose DECO, a decoupled multimodal diffusion transformer that disentangles vision, proprioception, and tactile signals through specialized conditioning pathways, enabling structured and controllable integration of multimodal inputs, with a lightweight adapter for parameter-efficient injection of additional signals. Alongside DECO, we release DECO-50 dataset for bimanual dexterous manipulation with tactile sensing, consisting of 50 hours of data and over 5M frames, collected via teleoperation on real dual-arm robots. We train DECO on DECO-50 and conduct extensive real-world evaluation with over 2,000 robot rollouts. Experimental results show that DECO achieves the best performance across all tasks, with a 72.25% average success rate and a 21% improvement over the baseline. Moreover, the tactile adapter brings an additional 10.25% average success rate across all tasks and a 20% gain on complex contact-rich tasks while tuning less than 10% of the model parameters.
9.5ROMay 10, 2025
JAEGER: Dual-Level Humanoid Whole-Body ControllerZiluo Ding, Haobin Jiang, Yuxuan Wang et al.
This paper presents JAEGER, a dual-level whole-body controller for humanoid robots that addresses the challenges of training a more robust and versatile policy. Unlike traditional single-controller approaches, JAEGER separates the control of the upper and lower bodies into two independent controllers, so that they can better focus on their distinct tasks. This separation alleviates the dimensionality curse and improves fault tolerance. JAEGER supports both root velocity tracking (coarse-grained control) and local joint angle tracking (fine-grained control), enabling versatile and stable movements. To train the controller, we utilize a human motion dataset (AMASS), retargeting human poses to humanoid poses through an efficient retargeting network, and employ a curriculum learning approach. This method performs supervised learning for initialization, followed by reinforcement learning for further exploration. We conduct our experiments on two humanoid platforms and demonstrate the superiority of our approach against state-of-the-art methods in both simulation and real environments.
Embodied Long Horizon Manipulation with Closed-loop Code Generation and Incremental Few-shot AdaptationYuan Meng, Xiangtong Yao, Haihui Ye et al.
Embodied long-horizon manipulation requires robotic systems to process multimodal inputs-such as vision and natural language-and translate them into executable actions. However, existing learning-based approaches often depend on large, task-specific datasets and struggle to generalize to unseen scenarios. Recent methods have explored using large language models (LLMs) as high-level planners that decompose tasks into subtasks using natural language and guide pretrained low-level controllers. Yet, these approaches assume perfect execution from low-level policies, which is unrealistic in real-world environments with noise or suboptimal behaviors. To overcome this, we fully discard the pretrained low-level policy and instead use the LLM to directly generate executable code plans within a closed-loop framework. Our planner employs chain-of-thought (CoT)-guided few-shot learning with incrementally structured examples to produce robust and generalizable task plans. Complementing this, a reporter evaluates outcomes using RGB-D and delivers structured feedback, enabling recovery from misalignment and replanning under partial observability. This design eliminates per-step inference, reduces computational overhead, and limits error accumulation that was observed in previous methods. Our framework achieves state-of-the-art performance on 30+ diverse seen and unseen long-horizon tasks across LoHoRavens, CALVIN, Franka Kitchen, and cluttered real-world settings.
5.7ROSep 25, 2025
RobotDancing: Residual-Action Reinforcement Learning Enables Robust Long-Horizon Humanoid Motion TrackingZhenguo Sun, Yibo Peng, Yuan Meng et al.
Long-horizon, high-dynamic motion tracking on humanoids remains brittle because absolute joint commands cannot compensate model-plant mismatch, leading to error accumulation. We propose RobotDancing, a simple, scalable framework that predicts residual joint targets to explicitly correct dynamics discrepancies. The pipeline is end-to-end--training, sim-to-sim validation, and zero-shot sim-to-real--and uses a single-stage reinforcement learning (RL) setup with a unified observation, reward, and hyperparameter configuration. We evaluate primarily on Unitree G1 with retargeted LAFAN1 dance sequences and validate transfer on H1/H1-2. RobotDancing can track multi-minute, high-energy behaviors (jumps, spins, cartwheels) and deploys zero-shot to hardware with high motion tracking quality.