ROSep 18, 2024
One Map to Find Them All: Real-time Open-Vocabulary Mapping for Zero-shot Multi-Object NavigationFinn Lukas Busch, Timon Homberger, Jesús Ortega-Peimbert et al.
The capability to efficiently search for objects in complex environments is fundamental for many real-world robot applications. Recent advances in open-vocabulary vision models have resulted in semantically-informed object navigation methods that allow a robot to search for an arbitrary object without prior training. However, these zero-shot methods have so far treated the environment as unknown for each consecutive query. In this paper we introduce a new benchmark for zero-shot multi-object navigation, allowing the robot to leverage information gathered from previous searches to more efficiently find new objects. To address this problem we build a reusable open-vocabulary feature map tailored for real-time object search. We further propose a probabilistic-semantic map update that mitigates common sources of errors in semantic feature extraction and leverage this semantic uncertainty for informed multi-object exploration. We evaluate our method on a set of object navigation tasks in both simulation as well as with a real robot, running in real-time on a Jetson Orin AGX. We demonstrate that it outperforms existing state-of-the-art approaches both on single and multi-object navigation tasks. Additional videos, code and the multi-object navigation benchmark will be available on https://finnbsch.github.io/OneMap.
ROMay 5
FUS3DMaps: Scalable and Accurate Open-Vocabulary Semantic Mapping by 3D Fusion of Voxel- and Instance-Level LayersTimon Homberger, Finn Lukas Busch, Jesús Gerardo Ortega Peimbert et al.
Open-vocabulary semantic mapping enables robots to spatially ground previously unseen concepts without requiring predefined class sets. Current training-free methods commonly rely on multi-view fusion of semantic embeddings into a 3D map, either at the instance-level via segmenting views and encoding image crops of segments, or by projecting image patch embeddings directly into a dense semantic map. The latter approach sidesteps segmentation and 2D-to-3D instance association by operating on full uncropped image frames, but existing methods remain limited in scalability. We present FUS3DMaps, an online dual-layer semantic mapping method that jointly maintains both dense and instance-level open-vocabulary layers within a shared voxel map. This design enables further voxel-level semantic fusion of the layer embeddings, combining the complementary strengths of both semantic mapping approaches. We find that our proposed semantic cross-layer fusion approach improves the quality of both the instance-level and dense layers, while also enabling a scalable and highly accurate instance-level map where the dense layer and cross-layer fusion are restricted to a spatial sliding window. Experiments on established 3D semantic segmentation benchmarks as well as a selection of large-scale scenes show that FUS3DMaps achieves accurate open-vocabulary semantic mapping at multi-story building scales. Additional material and code will be made available: https://githanonymous.github.io/FUS3DMaps/.
ROApr 14, 2025
FLoRA: Sample-Efficient Preference-based RL via Low-Rank Style Adaptation of Reward FunctionsDaniel Marta, Simon Holk, Miguel Vasco et al.
Preference-based reinforcement learning (PbRL) is a suitable approach for style adaptation of pre-trained robotic behavior: adapting the robot's policy to follow human user preferences while still being able to perform the original task. However, collecting preferences for the adaptation process in robotics is often challenging and time-consuming. In this work we explore the adaptation of pre-trained robots in the low-preference-data regime. We show that, in this regime, recent adaptation approaches suffer from catastrophic reward forgetting (CRF), where the updated reward model overfits to the new preferences, leading the agent to become unable to perform the original task. To mitigate CRF, we propose to enhance the original reward model with a small number of parameters (low-rank matrices) responsible for modeling the preference adaptation. Our evaluation shows that our method can efficiently and effectively adjust robotic behavior to human preferences across simulation benchmark tasks and multiple real-world robotic tasks.
ROMay 10, 2025
CompSLAM: Complementary Hierarchical Multi-Modal Localization and Mapping for Robot Autonomy in Underground EnvironmentsShehryar Khattak, Timon Homberger, Lukas Bernreiter et al.
Robot autonomy in unknown, GPS-denied, and complex underground environments requires real-time, robust, and accurate onboard pose estimation and mapping for reliable operations. This becomes particularly challenging in perception-degraded subterranean conditions under harsh environmental factors, including darkness, dust, and geometrically self-similar structures. This paper details CompSLAM, a highly resilient and hierarchical multi-modal localization and mapping framework designed to address these challenges. Its flexible architecture achieves resilience through redundancy by leveraging the complementary nature of pose estimates derived from diverse sensor modalities. Developed during the DARPA Subterranean Challenge, CompSLAM was successfully deployed on all aerial, legged, and wheeled robots of Team Cerberus during their competition-winning final run. Furthermore, it has proven to be a reliable odometry and mapping solution in various subsequent projects, with extensions enabling multi-robot map sharing for marsupial robotic deployments and collaborative mapping. This paper also introduces a comprehensive dataset acquired by a manually teleoperated quadrupedal robot, covering a significant portion of the DARPA Subterranean Challenge finals course. This dataset evaluates CompSLAM's robustness to sensor degradations as the robot traverses 740 meters in an environment characterized by highly variable geometries and demanding lighting conditions. The CompSLAM code and the DARPA SubT Finals dataset are made publicly available for the benefit of the robotics community
ROOct 18, 2025
DIV-Nav: Open-Vocabulary Spatial Relationships for Multi-Object NavigationJesús Ortega-Peimbert, Finn Lukas Busch, Timon Homberger et al.
Advances in open-vocabulary semantic mapping and object navigation have enabled robots to perform an informed search of their environment for an arbitrary object. However, such zero-shot object navigation is typically designed for simple queries with an object name like "television" or "blue rug". Here, we consider more complex free-text queries with spatial relationships, such as "find the remote on the table" while still leveraging robustness of a semantic map. We present DIV-Nav, a real-time navigation system that efficiently addresses this problem through a series of relaxations: i) Decomposing natural language instructions with complex spatial constraints into simpler object-level queries on a semantic map, ii) computing the Intersection of individual semantic belief maps to identify regions where all objects co-exist, and iii) Validating the discovered objects against the original, complex spatial constrains via a LVLM. We further investigate how to adapt the frontier exploration objectives of online semantic mapping to such spatial search queries to more effectively guide the search process. We validate our system through extensive experiments on the MultiON benchmark and real-world deployment on a Boston Dynamics Spot robot using a Jetson Orin AGX. More details and videos are available at https://anonsub42.github.io/reponame/
ROJan 18, 2022
CERBERUS: Autonomous Legged and Aerial Robotic Exploration in the Tunnel and Urban Circuits of the DARPA Subterranean ChallengeMarco Tranzatto, Frank Mascarich, Lukas Bernreiter et al.
Autonomous exploration of subterranean environments constitutes a major frontier for robotic systems as underground settings present key challenges that can render robot autonomy hard to achieve. This has motivated the DARPA Subterranean Challenge, where teams of robots search for objects of interest in various underground environments. In response, the CERBERUS system-of-systems is presented as a unified strategy towards subterranean exploration using legged and flying robots. As primary robots, ANYmal quadruped systems are deployed considering their endurance and potential to traverse challenging terrain. For aerial robots, both conventional and collision-tolerant multirotors are utilized to explore spaces too narrow or otherwise unreachable by ground systems. Anticipating degraded sensing conditions, a complementary multi-modal sensor fusion approach utilizing camera, LiDAR, and inertial data for resilient robot pose estimation is proposed. Individual robot pose estimates are refined by a centralized multi-robot map optimization approach to improve the reported location accuracy of detected objects of interest in the DARPA-defined coordinate frame. Furthermore, a unified exploration path planning policy is presented to facilitate the autonomous operation of both legged and aerial robots in complex underground networks. Finally, to enable communication between the robots and the base station, CERBERUS utilizes a ground rover with a high-gain antenna and an optical fiber connection to the base station, alongside breadcrumbing of wireless nodes by our legged robots. We report results from the CERBERUS system-of-systems deployment at the DARPA Subterranean Challenge Tunnel and Urban Circuits, along with the current limitations and the lessons learned for the benefit of the community.
RONov 17, 2020
Circus ANYmal: A Quadruped Learning Dexterous Manipulation with Its LimbsFan Shi, Timon Homberger, Joonho Lee et al.
Quadrupedal robots are skillful at locomotion tasks while lacking manipulation skills, not to mention dexterous manipulation abilities. Inspired by the animal behavior and the duality between multi-legged locomotion and multi-fingered manipulation, we showcase a circus ball challenge on a quadrupedal robot, ANYmal. We employ a model-free reinforcement learning approach to train a deep policy that enables the robot to balance and manipulate a light-weight ball robustly using its limbs without any contact measurement sensor. The policy is trained in the simulation, in which we randomize many physical properties with additive noise and inject random disturbance force during manipulation, and achieves zero-shot deployment on the real robot without any adjustment. In the hardware experiments, dynamic performance is achieved with a maximum rotation speed of 15 deg/s, and robust recovery is showcased under external poking. To our best knowledge, it is the first work that demonstrates the dexterous dynamic manipulation on a real quadrupedal robot.