ROMar 23, 2022Code
NavDreams: Towards Camera-Only RL Navigation Among HumansDaniel Dugas, Olov Andersson, Roland Siegwart et al.
Autonomously navigating a robot in everyday crowded spaces requires solving complex perception and planning challenges. When using only monocular image sensor data as input, classical two-dimensional planning approaches cannot be used. While images present a significant challenge when it comes to perception and planning, they also allow capturing potentially important details, such as complex geometry, body movement, and other visual cues. In order to successfully solve the navigation task from only images, algorithms must be able to model the scene and its dynamics using only this channel of information. We investigate whether the world model concept, which has shown state-of-the-art results for modeling and learning policies in Atari games as well as promising results in 2D LiDAR-based crowd navigation, can also be applied to the camera-based navigation problem. To this end, we create simulated environments where a robot must navigate past static and moving humans without colliding in order to reach its goal. We find that state-of-the-art methods are able to achieve success in solving the navigation problem, and can generate dream-like predictions of future image-sequences which show consistent geometry and moving persons. We are also able to show that policy performance in our high-fidelity sim2real simulation scenario transfers to the real world by testing the policy on a real robot. We make our simulator, models and experiments available at https://github.com/danieldugas/NavDreams.
CVJul 1, 2024Code
SeFlow: A Self-Supervised Scene Flow Method in Autonomous DrivingQingwen Zhang, Yi Yang, Peizheng Li et al.
Scene flow estimation predicts the 3D motion at each point in successive LiDAR scans. This detailed, point-level, information can help autonomous vehicles to accurately predict and understand dynamic changes in their surroundings. Current state-of-the-art methods require annotated data to train scene flow networks and the expense of labeling inherently limits their scalability. Self-supervised approaches can overcome the above limitations, yet face two principal challenges that hinder optimal performance: point distribution imbalance and disregard for object-level motion constraints. In this paper, we propose SeFlow, a self-supervised method that integrates efficient dynamic classification into a learning-based scene flow pipeline. We demonstrate that classifying static and dynamic points helps design targeted objective functions for different motion patterns. We also emphasize the importance of internal cluster consistency and correct object point association to refine the scene flow estimation, in particular on object details. Our real-time capable method achieves state-of-the-art performance on the self-supervised scene flow task on Argoverse 2 and Waymo datasets. The code is open-sourced at https://github.com/KTH-RPL/SeFlow along with trained model weights.
CVFeb 22Code
TeFlow: Enabling Multi-frame Supervision for Self-Supervised Feed-forward Scene Flow EstimationQingwen Zhang, Chenhan Jiang, Xiaomeng Zhu et al.
Self-supervised feed-forward methods for scene flow estimation offer real-time efficiency, but their supervision from two-frame point correspondences is unreliable and often breaks down under occlusions. Multi-frame supervision has the potential to provide more stable guidance by incorporating motion cues from past frames, yet naive extensions of two-frame objectives are ineffective because point correspondences vary abruptly across frames, producing inconsistent signals. In the paper, we present TeFlow, enabling multi-frame supervision for feed-forward models by mining temporally consistent supervision. TeFlow introduces a temporal ensembling strategy that forms reliable supervisory signals by aggregating the most temporally consistent motion cues from a candidate pool built across multiple frames. Extensive evaluations demonstrate that TeFlow establishes a new state-of-the-art for self-supervised feed-forward methods, achieving performance gains of up to 33\% on the challenging Argoverse 2 and nuScenes datasets. Our method performs on par with leading optimization-based methods, yet speeds up 150 times. The code is open-sourced at https://github.com/KTH-RPL/OpenSceneFlow along with trained model weights.
ROSep 18, 2024
One Map to Find Them All: Real-time Open-Vocabulary Mapping for Zero-shot Multi-Object NavigationFinn Lukas Busch, Timon Homberger, Jesús Ortega-Peimbert et al.
The capability to efficiently search for objects in complex environments is fundamental for many real-world robot applications. Recent advances in open-vocabulary vision models have resulted in semantically-informed object navigation methods that allow a robot to search for an arbitrary object without prior training. However, these zero-shot methods have so far treated the environment as unknown for each consecutive query. In this paper we introduce a new benchmark for zero-shot multi-object navigation, allowing the robot to leverage information gathered from previous searches to more efficiently find new objects. To address this problem we build a reusable open-vocabulary feature map tailored for real-time object search. We further propose a probabilistic-semantic map update that mitigates common sources of errors in semantic feature extraction and leverage this semantic uncertainty for informed multi-object exploration. We evaluate our method on a set of object navigation tasks in both simulation as well as with a real robot, running in real-time on a Jetson Orin AGX. We demonstrate that it outperforms existing state-of-the-art approaches both on single and multi-object navigation tasks. Additional videos, code and the multi-object navigation benchmark will be available on https://finnbsch.github.io/OneMap.
CVAug 23, 2025Code
DeltaFlow: An Efficient Multi-frame Scene Flow Estimation MethodQingwen Zhang, Xiaomeng Zhu, Yushan Zhang et al.
Previous dominant methods for scene flow estimation focus mainly on input from two consecutive frames, neglecting valuable information in the temporal domain. While recent trends shift towards multi-frame reasoning, they suffer from rapidly escalating computational costs as the number of frames grows. To leverage temporal information more efficiently, we propose DeltaFlow ($Δ$Flow), a lightweight 3D framework that captures motion cues via a $Δ$ scheme, extracting temporal features with minimal computational cost, regardless of the number of frames. Additionally, scene flow estimation faces challenges such as imbalanced object class distributions and motion inconsistency. To tackle these issues, we introduce a Category-Balanced Loss to enhance learning across underrepresented classes and an Instance Consistency Loss to enforce coherent object motion, improving flow accuracy. Extensive evaluations on the Argoverse 2, Waymo and nuScenes datasets show that $Δ$Flow achieves state-of-the-art performance with up to 22% lower error and $2\times$ faster inference compared to the next-best multi-frame supervised method, while also demonstrating a strong cross-domain generalization ability. The code is open-sourced at https://github.com/Kin-Zhang/DeltaFlow along with trained model weights.
ROMay 5
FUS3DMaps: Scalable and Accurate Open-Vocabulary Semantic Mapping by 3D Fusion of Voxel- and Instance-Level LayersTimon Homberger, Finn Lukas Busch, Jesús Gerardo Ortega Peimbert et al.
Open-vocabulary semantic mapping enables robots to spatially ground previously unseen concepts without requiring predefined class sets. Current training-free methods commonly rely on multi-view fusion of semantic embeddings into a 3D map, either at the instance-level via segmenting views and encoding image crops of segments, or by projecting image patch embeddings directly into a dense semantic map. The latter approach sidesteps segmentation and 2D-to-3D instance association by operating on full uncropped image frames, but existing methods remain limited in scalability. We present FUS3DMaps, an online dual-layer semantic mapping method that jointly maintains both dense and instance-level open-vocabulary layers within a shared voxel map. This design enables further voxel-level semantic fusion of the layer embeddings, combining the complementary strengths of both semantic mapping approaches. We find that our proposed semantic cross-layer fusion approach improves the quality of both the instance-level and dense layers, while also enabling a scalable and highly accurate instance-level map where the dense layer and cross-layer fusion are restricted to a spatial sliding window. Experiments on established 3D semantic segmentation benchmarks as well as a selection of large-scale scenes show that FUS3DMaps achieves accurate open-vocabulary semantic mapping at multi-story building scales. Additional material and code will be made available: https://githanonymous.github.io/FUS3DMaps/.
ROFeb 13, 2025
S$^2$-Diffusion: Generalizing from Instance-level to Category-level Skills in Robot ManipulationQuantao Yang, Michael C. Welle, Danica Kragic et al.
Recent advances in skill learning has propelled robot manipulation to new heights by enabling it to learn complex manipulation tasks from a practical number of demonstrations. However, these skills are often limited to the particular action, object, and environment \textit{instances} that are shown in the training data, and have trouble transferring to other instances of the same category. In this work we present an open-vocabulary Spatial-Semantic Diffusion policy (S$^2$-Diffusion) which enables generalization from instance-level training data to category-level, enabling skills to be transferable between instances of the same category. We show that functional aspects of skills can be captured via a promptable semantic module combined with a spatial representation. We further propose leveraging depth estimation networks to allow the use of only a single RGB camera. Our approach is evaluated and compared on a diverse number of robot manipulation tasks, both in simulation and in the real world. Our results show that S$^2$-Diffusion is invariant to changes in category-irrelevant factors as well as enables satisfying performance on other instances within the same category, even if it was not trained on that specific instance. Project website: https://s2-diffusion.github.io.
ROMay 2, 2025
ViSA-Flow: Accelerating Robot Skill Learning via Large-Scale Video Semantic Action FlowChanghe Chen, Quantao Yang, Xiaohao Xu et al.
One of the central challenges preventing robots from acquiring complex manipulation skills is the prohibitive cost of collecting large-scale robot demonstrations. In contrast, humans are able to learn efficiently by watching others interact with their environment. To bridge this gap, we introduce semantic action flow as a core intermediate representation capturing the essential spatio-temporal manipulator-object interactions, invariant to superficial visual differences. We present ViSA-Flow, a framework that learns this representation self-supervised from unlabeled large-scale video data. First, a generative model is pre-trained on semantic action flows automatically extracted from large-scale human-object interaction video data, learning a robust prior over manipulation structure. Second, this prior is efficiently adapted to a target robot by fine-tuning on a small set of robot demonstrations processed through the same semantic abstraction pipeline. We demonstrate through extensive experiments on the CALVIN benchmark and real-world tasks that ViSA-Flow achieves state-of-the-art performance, particularly in low-data regimes, outperforming prior methods by effectively transferring knowledge from human video observation to robotic execution. Videos are available at https://visaflow-web.github.io/ViSAFLOW.
CVMar 2, 2025
HiMo: High-Speed Objects Motion Compensation in Point CloudsQingwen Zhang, Ajinkya Khoche, Yi Yang et al.
LiDAR point cloud is essential for autonomous vehicles, but motion distortions from dynamic objects degrade the data quality. While previous work has considered distortions caused by ego motion, distortions caused by other moving objects remain largely overlooked, leading to errors in object shape and position. This distortion is particularly pronounced in high-speed environments such as highways and in multi-LiDAR configurations, a common setup for heavy vehicles. To address this challenge, we introduce HiMo, a pipeline that repurposes scene flow estimation for non-ego motion compensation, correcting the representation of dynamic objects in point clouds. During the development of HiMo, we observed that existing self-supervised scene flow estimators often produce degenerate or inconsistent estimates under high-speed distortion. We further propose SeFlow++, a real-time scene flow estimator that achieves state-of-the-art performance on both scene flow and motion compensation. Since well-established motion distortion metrics are absent in the literature, we introduce two evaluation metrics: compensation accuracy at a point level and shape similarity of objects. We validate HiMo through extensive experiments on Argoverse 2, ZOD, and a newly collected real-world dataset featuring highway driving and multi-LiDAR-equipped heavy vehicles. Our findings show that HiMo improves the geometric consistency and visual fidelity of dynamic objects in LiDAR point clouds, benefiting downstream tasks such as semantic segmentation and 3D detection. See https://kin-zhang.github.io/HiMo for more details.
ROApr 14, 2025
FLoRA: Sample-Efficient Preference-based RL via Low-Rank Style Adaptation of Reward FunctionsDaniel Marta, Simon Holk, Miguel Vasco et al.
Preference-based reinforcement learning (PbRL) is a suitable approach for style adaptation of pre-trained robotic behavior: adapting the robot's policy to follow human user preferences while still being able to perform the original task. However, collecting preferences for the adaptation process in robotics is often challenging and time-consuming. In this work we explore the adaptation of pre-trained robots in the low-preference-data regime. We show that, in this regime, recent adaptation approaches suffer from catastrophic reward forgetting (CRF), where the updated reward model overfits to the new preferences, leading the agent to become unable to perform the original task. To mitigate CRF, we propose to enhance the original reward model with a small number of parameters (low-rank matrices) responsible for modeling the preference adaptation. Our evaluation shows that our method can efficiently and effectively adjust robotic behavior to human preferences across simulation benchmark tasks and multiple real-world robotic tasks.
ROMay 10, 2025
CompSLAM: Complementary Hierarchical Multi-Modal Localization and Mapping for Robot Autonomy in Underground EnvironmentsShehryar Khattak, Timon Homberger, Lukas Bernreiter et al.
Robot autonomy in unknown, GPS-denied, and complex underground environments requires real-time, robust, and accurate onboard pose estimation and mapping for reliable operations. This becomes particularly challenging in perception-degraded subterranean conditions under harsh environmental factors, including darkness, dust, and geometrically self-similar structures. This paper details CompSLAM, a highly resilient and hierarchical multi-modal localization and mapping framework designed to address these challenges. Its flexible architecture achieves resilience through redundancy by leveraging the complementary nature of pose estimates derived from diverse sensor modalities. Developed during the DARPA Subterranean Challenge, CompSLAM was successfully deployed on all aerial, legged, and wheeled robots of Team Cerberus during their competition-winning final run. Furthermore, it has proven to be a reliable odometry and mapping solution in various subsequent projects, with extensions enabling multi-robot map sharing for marsupial robotic deployments and collaborative mapping. This paper also introduces a comprehensive dataset acquired by a manually teleoperated quadrupedal robot, covering a significant portion of the DARPA Subterranean Challenge finals course. This dataset evaluates CompSLAM's robustness to sensor degradations as the robot traverses 740 meters in an environment characterized by highly variable geometries and demanding lighting conditions. The CompSLAM code and the DARPA SubT Finals dataset are made publicly available for the benefit of the robotics community
ROOct 18, 2025
DIV-Nav: Open-Vocabulary Spatial Relationships for Multi-Object NavigationJesús Ortega-Peimbert, Finn Lukas Busch, Timon Homberger et al.
Advances in open-vocabulary semantic mapping and object navigation have enabled robots to perform an informed search of their environment for an arbitrary object. However, such zero-shot object navigation is typically designed for simple queries with an object name like "television" or "blue rug". Here, we consider more complex free-text queries with spatial relationships, such as "find the remote on the table" while still leveraging robustness of a semantic map. We present DIV-Nav, a real-time navigation system that efficiently addresses this problem through a series of relaxations: i) Decomposing natural language instructions with complex spatial constraints into simpler object-level queries on a semantic map, ii) computing the Intersection of individual semantic belief maps to identify regions where all objects co-exist, and iii) Validating the discovered objects against the original, complex spatial constrains via a LVLM. We further investigate how to adapt the frontier exploration objectives of online semantic mapping to such spatial search queries to more effectively guide the search process. We validate our system through extensive experiments on the MultiON benchmark and real-world deployment on a Boston Dynamics Spot robot using a Jetson Orin AGX. More details and videos are available at https://anonsub42.github.io/reponame/
ROJun 3, 2025
Learned Controllers for Agile Quadrotors in Pursuit-Evasion GamesAlejandro Sanchez Roncero, Yixi Cai, Olov Andersson et al.
We address the problem of agile 1v1 quadrotor pursuit-evasion, where a pursuer and an evader learn to outmaneuver each other through reinforcement learning (RL). Such settings face two major challenges: non-stationarity, since each agent's evolving policy alters the environment dynamics and destabilizes training, and catastrophic forgetting, where a policy overfits to the current adversary and loses effectiveness against previously encountered strategies. To tackle these issues, we propose an Asynchronous Multi-Stage Population-Based (AMSPB) algorithm. At each stage, the pursuer and evader are trained asynchronously against a frozen pool of opponents sampled from a growing population of past and current policies, stabilizing training and ensuring exposure to diverse behaviors. Within this framework, we train neural network controllers that output either velocity commands or body rates with collective thrust. Experiments in a high-fidelity simulator show that: (i) AMSPB-trained RL policies outperform RL and geometric baselines; (ii) body-rate-and-thrust controllers achieve more agile flight than velocity-based controllers, leading to better pursuit-evasion performance; (iii) AMSPB yields stable, monotonic gains across stages; and (iv) trained policies in one arena size generalize fairly well to other sizes without retraining.
ROFeb 28, 2022
Fast and Compute-efficient Sampling-based Local Exploration Planning via Distribution LearningLukas Schmid, Chao Ni, Yuliang Zhong et al.
Exploration is a fundamental problem in robotics. While sampling-based planners have shown high performance, they are oftentimes compute intensive and can exhibit high variance. To this end, we propose to directly learn the underlying distribution of informative views based on the spatial context in the robot's map. We further explore a variety of methods to also learn the information gain. We show in thorough experimental evaluation that our proposed system improves exploration performance by up to 28% over classical methods, and find that learning the gains in addition to the sampling distribution can provide favorable performance vs. compute trade-offs for compute-constrained systems. We demonstrate in simulation and on a low-cost mobile robot that our system generalizes well to varying environments.
ROMar 25, 2019
Real-Time Robotic Search using Hierarchical Spatial Point ProcessesOlov Andersson, Per Sidén, Johan Dahlin et al.
Aerial robots hold great potential for aiding Search and Rescue (SAR) efforts over large areas. Traditional approaches typically searches an area exhaustively, thereby ignoring that the density of victims varies based on predictable factors, such as the terrain, population density and the type of disaster. We present a probabilistic model to automate SAR planning, with explicit minimization of the expected time to discovery. The proposed model is a hierarchical spatial point process with three interacting spatial fields for i) the point patterns of persons in the area, ii) the probability of detecting persons and iii) the probability of injury. This structure allows inclusion of informative priors from e.g. geographic or cell phone traffic data, while falling back to latent Gaussian processes when priors are missing or inaccurate. To solve this problem in real-time, we propose a combination of fast approximate inference using Integrated Nested Laplace Approximation (INLA), and a novel Monte Carlo tree search tailored to the problem. Experiments using data simulated from real world GIS maps show that the framework outperforms traditional search strategies, and finds up to ten times more injured in the crucial first hours.